Single-Pokémon Rating Thread
Got a custom set for a single Pokémon that you'd like to be rated? Feel free to post it along with any comments you have.
Here's a format for how movesets should be given. Pokémon @ [Item] Nature EVs Ability -Move 1 -Move 2 -Move 3 -Move 4 [Additional comments/explanation] General forums rules apply. |
Delphox @ Expert Belt/Life Orb
Timid 252 Sp.Atk/252 Speed/4 Hp Magician -Flamethrower/Fire Blast -Shadow Ball -Psychic/Psyshock -Grass Knot With Delphox's 114 Sp.Atk boosted by Life Orb, or Super Effective hits with Expert Belt It can potentially be A Wall breaker, or just Deal Massive amounts of damage With STAB Psychic or Flamethrower/Fire Blast. Shadow Ball to Take care of Any Ghost or Opposing Psychic types, adding the fact that It can Freely come in on Chandelure and Take it out. Flamethrower STAB to Get Rid of Any Steel/Grass/Ice and Bug Types. And Grass Knots to Get rid of Annoying Water Types not named Starmie and Tentacruel. It's one true flaw are common Special walls such as Blissey, and Anything Faster with a Dark/Ghost/Water Type move or the Ever Common Earthquake from something that Resists both of it's STAB |
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--------------------------------------------------------------------------------------------------- Avvaras (Aegislash) (M) @ Life Orb Brave EVs: 196 HP / 252 Atk / 32 Def / 28 SDef Stance Change - Swords Dance - Shadow Sneak - King's Shield - Iron Head Quick note, this is not an OU Singles comp. I've been working on a team for January's Regional VGCs (wherever they happen to be, praying they're somewhat close to AZ), and I've basically fallen in love with the utility that comes with Aegislash. Also note that this is part of an entire composition that revolves around the use of Trick Room. Advantages: Shadow Sneak is a good way of working around Anti-TR comps, while the amount of tank he gets allows him at least one Swords dance provided we're not met with... Concerns: Fire, Ground, and other Ghost types. Theoretically, it ought to have a pretty good amount of defense to tank a few hits as long as it stays in Shield Mode, but fighting other Aegislash will be a challenge. Hopefully, Talonflame is up to the task of eliminating Aegislash as a threat. |
Heres one i made and hope i get to use it soon.
(shiny) Gourgest: Super Sized EVs- 252hp/252atk/4def Nature- Adamant Ability- Pickup (Was breeding and had it) Item- Leftovers/??? Moves: 1) Shadow Sneak 2) Seed Bomb 3) Painsplit 4) ??? (havnt desided on last move) Well for now thats i got, but i promise it will a great set once its complete. But it should do good as a somewhat slow attacker/tank, and when its life is low Painsplit to heal of damage. ShadowSneak to well hit first for good damage, SeebBomb for second stab. Im not sure what to add for the last slot. (at the moment it has NaturePower) |
Okay, so now let me go over why the new Mega Blaziken is super hyper unfair to use in battle at all times.
Blazekin @ [Blazekinite] Adamant 252 Atk, 252 Spd, 6 HP Speed Boost -Protect -Power-Up Punch -Brave Bird -Flare Blitz Okay, so the basic thought is it should be FAST and OVERPOWERED. First it Mega-Evolves into Protect, getting its first taste of Speed Boost. At first I was skeptical about this, but Power-Up Punch is boosted by STAB and good for anything weak to Fighting, and it raises the high attack even MORE after each use. Then it can use Brave Bird and Flare Blitz to just annihilate anything else that stands in its way. What I see that can destroy it are things that would get through Protect (I don't know what they are. I think Whirlwind can?) Status afflictions would also cripple it pretty badly. It a lot of recoil with the two power-moves I chose. A heavily defensive Rock type would be able to end a streak. And anything with Aqua Jet has a good change at it. How can I make this MORE broken? |
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Gourgeist @ Leftovers Size: Super Size Ability: Frisk Nature: Careful EVs: 252 HP / 252 SDef / 4 Spe - Shadow Sneak - Will-O-Wisp - Pain Split - Seed Bomb Quote:
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Gourgeist is tricky, but I think you did a nice job with that set. |
Mommy (Kangaskhan) (F) @ Kangaskhanite
Ability: Scrappy EVs: 252 Atk / 252 Spd Jolly Nature - Fake Out - Sucker Punch - Earthquake - Power-up Punch I use this as my lead for some of my teams that I test and play around with. Kangaskhanite increases the power of my moves w/ Mega Evolution. Fake-Out is to get some damage in every time I switch it in, plus Priority-STAB. Sucker Punch is a great priority move that helps remove Ghost Types, especially the ones that Levitate (Gengar). Power-up Punch is a coverage move that helps me gain Attack, and Earthquake is just a powerful coverage move. |
For my gourgest i got another one but average size, but it uses frisk with Trick and a item of choice.
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Blastoise @ Blastoisinite
Modest 252 Hp/252 Sp.Atk/ 4 Sp.Defense Torrent/Mega Launcher -Aura Sphere -Dark Pulse -Dragon Pulse -Scald/Ice Beam/Hydro Pump So this set is just to abuse Mega Blastoise's Ability in Mega Launcher which Buffs all Aura and Pulse moves by 50%. Aura Sphere to Hit Dark and Steel Types without missing like Focus Blast, Dark Pulse to Get Rid of Psychic and Ghosts, Dragon Pulse for Obvious reasons, and Scald for STAB, and 30% Burn Chance. So instead of the phazing Regular Blastoise is used to doing, It's new role would be to Hit as Hard as possible while soaking up hits as well. Sad part is It cannot do much to Grass Types without Ice Beam And Fairies because it Resists 2 of my moves and is Immune to 1. Unless I pray for Scald's Burn Chance I can't do much And I'm Running max HP so I can Take A few more Hits and have a Chance to KO something. and with a 127 Base Power Aura Sphere, 120 Base Power Dark Pulse, and 135 Power Dragon Pulse with no drawbacks at all... It's going to hurt a lot |
Honedge [to become Doublade]
Relaxed 252 HP/252 ATK/6 DEF No Guard -False Swipe -Sacred Sword -Shadow Sneak -Fury Cutter This Honedge is to become my main catcher, with a few other moves to cover a few type advantages. I may just forget about the type advantage things and make it a pure catcher and replace Shadow Sneak and Fury Cutter with Autotomize and Swords Dance. |
(I'm Motivated)
Doublade @ Eviolite Adamant/Jolly 252 Atk/252 Sp.Def/4 HP No Guard -Sacred Sword/Iron Head -Shadow Sneak -Swords Dance -Pursuit/Night Slash Meet Eviolite Doublade. Base 150 Defense..with a Horrid 49 Sp.def But thanks to Eviolite Both are Boosted by 50% Which fixes it's Special Frailty to a Point and Makes it Essentially one of the Most Defensive Steel and Ghost Types To Start off the Set we have Sacred Sword to Deal with other Steel and Dark types Who assume they can wall it, so it can Deal with threats like Zoroark and Bisharp with Relative Ease. Or if you want STAB go with Iron Head to Deal with Rock types or even Fairies. Then There's The Main STAB Option of Shadow Sneak. The Main point to Shadow Sneak is to Take Care of Threats like Alakazam and Gengar along with their Mega Counterparts. it also takes Care of Medicham and others of the Sort. Along with the Fact that it is Indeed a Priority Move it will always Go First. Then there is Swords Dance to Boost it's Base 110 Attack Stat Max 350 if Adamant to Monstrous levels and proceed to Sweep With Iron Head/Sacred Sword/Pursuit. And the 4th Slot can be divided between Night Slash for Raw power, or Pursuit to Catch Running Ghosts or Psychic types. The Main Flaw with this Set is that there is no real means of Recovery. No Leftovers and no Lum Berry. Making it Ineffective if it gets Burned or Paralyzed. Also the Lack of Kings Shield kinda leaves it open to Super Effective hits, and Since Steel doesn't Resist Ghost or Dark anymore, it's Tankiness will wear out eventually. And ruin it's Sweep |
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Edit: About Gourgeist... I think the speedy size could come in handy, too. Gives you a pretty fast Pokemon to land Will-o-Wisp, given that most Physical threats are pretty fast. |
I'm raising a super-sized Gourgeist as well. I've bred a couple to mix around with different EVs. I put around 170 in special defense and attack with the rest in HP on my first build, but I fear I spread them out too much.
I'm debating if I should invest anything in attack on my second try. Do you think his base attack and defense is enough to leave them untouched? |
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Trade me a Huge-Sized? :) |
Give it Explosion in case its HP gets low. ;)
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I believe that will be the best plan for Gourgeist. I'm going to max out HP and use the remaining EVs for special defense and I might dump a few into attack as well. I'm going with a Careful nature to add some more to his Special D. Also, I'm going to try out Trick-or-Treat with Shadow Sneak or Phantom Force. Part of me thinks it won't work out too well, but I don't want to let such a cool concept go by the wayside. |
My offensive Aegislah
Aegislash(Excalibur) : Nature- Adamant Evs- 252atk/ 252speed/ 4Hp Item- Undesided Moves: Automize Sacredsword Shadowclaw IronHead I see everyone running that sooo predictable Kings Shield set, so i made a more all out attacker set. Automize when i get the chance (while still in shield mode), then attack with that +2 speed. |
Edit: ^ That set couldn't really be used competitively since Aegislash won't be outspeeding most of anything even with Automize. That could work with Trick Room and you could then rid of Automize for Swords Dance. King's Shield isn't too predictable, but remember that's it's still vulnerable to Will-o-Wisp or Taunt, so King's Shield Aegi could be nullified quickly.
Also, does anyone use Goodra with *Gourgeist*? I currently am and it's working quite nicely. I decided to go with Sap Sipper Goodra and went with the Careful nature even though it's Sp. Atk is higher, just for the better coverage and fact that this certain team doesn't have much Physical attackers. Quote:
Edit 2: If you really wanted something to throw others off with Aegislash, make use of it's huge Sp. Atk stat. I'm not sure if it gets Shadow Ball (I think it does), but I know it's got Flash Cannon and, of course, Hidden Power to add to it's movepool. I guess for this, you could give it the Life Orb, but I'd personally would still have it with Leftovers and King's Shield. Or Protect. |
Well i'll try my set out in a few battles and see what works. But im thinking putting lum berry or Rawst berry on it for the burns.
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I'm surprised to say that I've been using a Vivillon who's been doing wonders for me as a lead...
Wings of Death Vivillon @ Focus Sash Ability: Compound Eyes Timid Nature (+Spd, -Atk) 252 SpA / 252 Spd / 4 SpD - Quiver Dance - Sleep Powder - Bug Buzz - Hurricane The mere fact that Vivillon has access to Sleep Powder, Hurricane, AND Quiver Dance is just miraculous, and Compound Eyes makes it all the better. With Compound Eyes, Sleep Powder goes from a lousy 75% accuracy to an almost flawless 97% accuracy, and Hurricane goes from a horrendous 70% accuracy to a pretty decent 91%. Quiver Dance just sweetens the deal, outspeeding most Pokémon that aren't scarfed or boosted. Of course, Vivillon has paper-thin defenses, so a Focus Sash is almost essential to set up safely. Vivillon also suffers from the unfortunate 4x Stealth Rock weakness, and is also done in by priority users like Scizor, but is overall a very solid choice. After 1 Quiver Dance boost, it can OHKO most things that aren't reasonably bulky or resisting Vivillon's STABs. |
This Pokémon is the first one I've tried IV and EV training for.
Garchomp @ Garchompite Adamant EVs - 252 Attack | 252 Speed | 4 Health Rough Skin - Dig - Sand Attack - Dragon Claw - Dragon Rush I haven't sorted out any good moves for him but he seems to go okay with just those. Like I said, he was the first and I'm only a beginner in competitive breeding/battling. |
Behold! The ultimate water fairy with prioity!
Azumarill: Nature: Adamant Item: Leftovers Evs: 252HP/252Atk/4Speed Bellydrum Aquajet SuperPower PlayRough I think this is a standard set for him nowdays, but i didnt know till after i tryed it. Ok so when i find the right moment to use bellydrum i can sweep my opponet like it was a Uber blaziken. I have a battle video video i'll post later in another thread if you want to seen it in action. |
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If you're a risky person, aren't confident in M-Garchomp's ability to survive a good hit, or like the Sand Force buff it'll get in a sandstorm, go with Stone Edge. Otherwise, I'd choose Fire Fang, since it's usually more reliable. |
On Typhlosion, which move would be better, Extrasensory (80 BP, 100% acc., 20 PP, requires breeding with Vulpix) or Focus Blast (120 BP, 70% acc., 5 PP)?
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Focus Blast. Typhlosion has no way of hitting rock types without it, especially Tyranitar who is immune to extrasensory. Definitely run FB.
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Actually You can Run both depending on the Set
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This is my first 5 IV Pokemon ever. What's amazing is I caught it in the wild!
Articuno Mild Nature IV: 0/31/31/31/31/31 EV: 252 HP, 252 Def, 6 Spd Moves: Ice Beam, Reflect, Hail, Tailwind (I'm open to suggestions here) Ability: Pressure |
Behold! My upcoming OU Gallade moveset project im working on.
Gallade: Justified @Leftovers Nature: Careful Evs: 252hp, ?Sp.def, ?other stat(Needs help with) Moves: Bulk-up/DrainPunch/Knockoff/Substitute. So what u guys think? I do help with evs tho, as i dont know if i need speed evs to outrun certin mons before they status me. But i got the idea to use this and i looked everywhere for a ev spread and cant figure it out. I read on smogon (Through google) that a user said that DrainPucnh & Knock gives perfect coverage, and the user stated about needing certin amount of speed evs to outrun a pokemon like Rotom before it uses WoW (Will-o-Wisp) while u use Sub. |
sounds cool, only problem with dark\fighting coverage is that fairy resists both.
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Behold once again! My next pokemon set, but this time its for a mega pokemon thats not yet due to it being in Omega Ruby & Alpha Sapphire.
Altaria: @Its Megastone Nature: Modest Ability: Natural Cure Evs: 252 Sp.atk/252Speed/ 4 HP (Or maybe 252 HP/252 Sp.atk/4 Def or 4 speed for bulkyness with roost) Dragon Pulse Flamethrower HyperVoice (For its Mega's Pixelite ability) Roost/Agility Now what my idea on this future set is to set-up agility to out speed whoever it can and try to sweep. I choosed Modest cause its mega gives an increase to its attack stats, and agility fixes it speed if its speed stat stays at base 80. But if i use roost i'll make it into a Bulky attacker for extra survival. |
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Off-topic: This thread really reminds me of Smogon.
On-topic: I've got a Palkia here, that I caught myself. Its stats are listed below, but it doesn't have an item. If you could recommend one, that would be wonderful. You can also give me moveset suggestions, if you want to. This Palkia has the maximum 438 special attack, so take that into consideration. Palkia: @ No item Nature: Rash Ability: Pressure EVs: 252 Sp.Atk, don't know the rest IVs: 31 Sp.Atk, has Max 438 Sp. Atk Earth Power Thunderbolt Surf Draco Meteor |
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Palkia, Choice Scarf Modest nature Ability: Pressure EVs: 252 SpA, 4 SpD, 252 SpE Thunderbolt Surf Flamethrower (Fire Blast if you want power over accuracy) Spacial Rend (doesn't hit as hard but can be used multiple times and scores loads of crits) Quote:
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Well, it turns out that with the 700+ hours of gameplay and 14+ full PC boxes, I have no Scarf of Specs. Looking again, I have no Lustrous Orb either! Man, I'm just not prepared. But I can easily get one though. And Matty, I will consider your moveset suggestion. Thanks!
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I'd recommend just sitting down and cranking out the 48 BP required for the Scarf in the Battle Maison. It's really not that much to do, since they nerfed the requirements to get BP in X and Y.
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Yeah, I'll do that, considering it is a breeze. Thankfully though, I have 44 heart scales, so I can re-teach Hydro Pump and Spacial Rend. I'd never forgive myself if I didn't have any of those!
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I know, but I sold it...
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You were that desperate for money? :o Actually, I used to sell stuff like that back when I played Silver and Sapphire for the first time.
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Yeah, when I need money, I sell stuff before battling for awhile. Don't think it matters though, I think a scarf or specs would be better for it.
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-Spacial Rend -Hydro Pump -Fire Blast -Thunder Wave -Very standard in Ubers right now but for good reason. It is the best Kyogre check and it has excellent power and coverage with the ability to cripple many threats such as Xerneas (lacking aroma therapy) and Mega Blaziken. |
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Edit: And although burn isn't pretty, a Physical set could pass too with DDance then EQ, Return (Fairy), and I dunno, I guess Dragon Claw or a fire move just cause. I just think Mega Altaria will be used more as a wall and being capable of being bulky offensive with set ups. |
Maybe I'm just still picturing Regular Altaria with just 70 SpA and no boosting moves, but Dragon Pulse at 80 base power really doesn't do all that much damage unless it's coming from a Reshiram or Kyurem-White, something with obscenely high Special Attack. Defense levels have gotten to the point where you really need something like Draco Meteor or Nasty Plot if you want to be doing any serious damage (remember, Dragon is something you can't say will have the benefit of being Super Effective unless you're coming up against another Dragon.)
Fairy's a bit better because it's SE on a number of common types. I'm still a fan of Pixilate Hyper Beam. Pick your poison. Also, I did use a physical Altaria a few times in B/W. Dragon Dance, Dragon Claw, Earthquake and Heal Bell. It wasn't the UU powerhouse that something like Bisharp or maybe Rampardos, but it had enough defense to get to +2 pretty reliably and could do a good chunk of damage against basically everything except Levitate Bronzong. |
modest deoxys with choice specs
-psychic -psycho boost -focus blast -ice beam max sp. atk and spe |
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Here's a borrowed VGC Kecleon set that I tried using. It works quite well, actually.
Kecleon @Sitrus Berry Nature: Admant EVs: 252 HP / 252 Atk / 4 Def Ability: Protean -Feint -Rock Slide -Shadow Claw -Trick Room Protean allowing it to change from Normal to Ghost really helps Kecleon get around common threats that like Aegislash, Kangaskhan, Gengar, and Talonflame in certain cases. Some people prefer Shadow Sneak on it, but I like sticking with Shadow Claw for that extra power. Feint is necessary for this set to work; it goes through Protect and it also has a +2 priority instead of +1, so it would be moving first over a Talonflame using Brave Bird. Trick Room is also good to set up for the rest of your team. |
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