Seiji Konokama's Audio Zone
http://victoryroad.net/picture.php?a...pictureid=7380 **IMPORTANT NOTICE** The Audio Zone is now closed because it's too much of a hassle for me to maintain. All content can be found on my OneDrive: Seiji's VictoryRoad Media |
Mmm, I love the sound of that synthesizer in Gathering the Stars in the Night Sky. It sounds so much like an older DOS PC game. (y)
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Like I had mentioned before, there will be more OPL-3 stuff on the way. I'll certainly keep you guys posted. - Seiji |
I've listened to all of the remixes...and I'm officially impressed.
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Seiji you didn't tell me you had an audio zone here. Well then I'm guessing I'm going to have to hit the like button on all these posts! You never fail to amaze me with these remixes and your originals.
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I think I'm liking what I heard, especially Lufia 2 - Final Battle. :P That tune rocks some great melodies :) I like the percussion.
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Yeah, you gotta love those gated drums in "Final Battle." It gives it that quasi-1980's feel, if you know what I mean. :3 |
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Speaking of old-school and that game, I wonder how did the SPC chip in the SNES/SFC compared to its rivals and professional equipment :P I doubt a remix like that would be something unique, though, considering how late-gen SNES/SFC games sounded. |
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You've also reminded me I should really make a thread of my own like this sometime soon. |
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For the sawtooth and square waves that gave this song an 8-bit-ish feel, I used a demo software synth known as Native Instruments Pro-53, which is modeled after the legendary Sequential Circuits Prophet-5 analog synth. I used an effect called "sample and hold," which is a very stereotypical computer/robot sound of the early 1970's to early 1980's. This is the very effect that was used to give R2D2 his "voice," albeit from a different synthesizer. Any analog synthesizer with a variable rectangle-wave (pulse) width can be used to achieve the same general synth effects, be it the Oberheim OB-X, Roland Jupiter-8, or even the Korg PolySix. You can even emulate a Commodore 64's SID chip with a synth like these. :3 More info, a demo video, and several VST plugins of the Prophet-5: http://www.vstcafe.com/2009/06/seque...prophet-5.html |
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It gets a bit repetitive, though. |
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New SoundFont Available
1 Attachment(s)
Attachment 4249
Oberheim DMX Released between 1981 and 1983 by the Oberheim synthesizer company. This was the second drum machine ever released that features digital drum samples. Photo from Vintage Synth Explorer. |
For my 26th birthday, I've decided to share some more tunes with you:
Sonic Advance - Ice Mountain Sega Master System - Attract Screen (System BIOS) Lightening Force - Fighting Back (Strite Part 1) Raiden II - Soul of Thunder (Stage 7) |
My first submissions for the year 2013:
Medley - Chrono Trigger Ending/Final Fantasy 7 Prelude. The MIDI for this was given to me by VictoryRoad user Wulf Cines. Jazz Jackrabbit 2 - In Hell. This comes from one of my most favorite PC games of all time: Jazz Jackrabbit 2. Probably the darkest-sounding remix I've uploaded to date. The Revenge of Shinobi - Chinatown. This one goes out to GalliumGrant, also a fan of the famous Sega composer, Yuzo Koshiro. |
1 Attachment(s)
To celebrate a successful migration from Dropbox to Microsoft SkyDrive, I have a new SoundFont for you.
Attachment 4548 Korg KPR-77 Released between 1982 and 1983, the KPR-77 was Korg's answer to the Roland TR-606 drum machine. Like the 606, the KPR-77 is basically an analog machine. Its sounds consist of bass, snare, two toms, open and closed hi-hats, accent and (switchable) cymbal/clap. Each drum sound's level can be individual mixed via the sliders. Unfortunately the KPR does not sound nearly as nice as the 606 can. But it has a simple LCD programming display sort of like what the TR-505 sports. Information and photo obtained from Vintage Synth Explorer. |
New remix:
Castlevania: Symphony of the Night - Dracula's Castle So I was playing Castlevania on my PS1 the other night, and of course I had just started on it, but the music from the first stage just blew me away. I knew that I just had to find the name of the song, and then try my hand at remixing it. And thus, I am presenting to you, my shot at the theme of Dracula's Castle, from Castlevania: Symphony of the Night, for the original PlayStation. Hope you enjoy it. :3 |
Another entry from the Super NES classic, Donkey Kong Country.
Donkey Kong Country - Aquatic Ambience |
Listening to a few of your remixes now, they're really good. Keep up the great work!
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Here's a remix from Legend of Zelda: Link's Awakening, that uses samples from a Roland CR-8000 rhythm machine. The CR-8000 shares a similar analog synthesis engine as found in the TR-808, but is a preset-based drum machine like its older brother, the CR-78.
First Hip-Hop on Koholint Island I had forgotten that I had this remix until I recently found Link's Awakening DX for Game Boy. |
Never played Zelda but I can still dance horribly to music.
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Decided to try the Metal Gear 2 MSX Title theme again... I'm quite pleased with the outcome.
Metal Gear 2 MSX - Theme of Solid Snake (Redux) |
Another recently-discovered song from the Donkey Kong Country trilogy for Super NES.
I had recently listened to In a Snow-Bound Land to find how similar it was to Theme from Antarctica by Vangelis, the same mastermind behind the Blade Runner and Chariots of Fire soundtracks. I wanted to recreate the aura found in Antarctica, and this is the end result. Donkey Kong Country 2 - In a Snow-Bound Land |
Decided to give the Viridian Forest theme from HeartGold and SoulSilver another go...
A Walk in the Woods - Viridian Forest theme from Pokemon HeartGold and SoulSilver This time around, I used the Bass 2 patch from the DX7 for a smoother-sounding bass line, and for rhythm, I used the Alesis SR-16. The DX7 E.Piano is still the same as before. |
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Oh, and after looking at the linked stuff, I've went and renamed a bunch of things. Again. I guess I really like my libraries managed. |
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I think the reverb would have been even more "ringy" if I stuck with the good old LinnDrum rather than using the Alesis SR-16. But yeah, I think I like this revision better as well. :3 |
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Hmm... Are you mixing anything right now? Just something to talk about: you might want to watch the bass lines. They're too quiet sometimes.
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Chrono Cross - Dreamwatch of Time
http://sdrv.ms/Zr997x I had downloaded the Chrono Cross PlayStation 1 OST in its native PSF format, and when I stumbled upon Dreamwatch of Time, I was awestruck. So then I decided to remix it, and this is what became of that remix. Instruments used: - Yamaha DX7 - LinnDrum - Roland VP-330 - PolyMoog |
Donkey Kong Country 2 - Flight of the Zinger
http://sdrv.ms/11blBnp Probably one of my favorite tracks of all time from any of the Donkey Kong Country games on Super NES, and I have given it a somewhat ominous atmosphere. Instruments used: - Yamaha DX7 - SCi Prophet-5 - LinnDrum - Roland R8 (timpani) |
It's been a long time since I've uploaded something for VR, so here's proof that I'm still alive. X3
Street Fighter 2 - Guile's Theme (GeNESis Remix) http://sdrv.ms/H7pLZV Instruments used: - VOPM - Nintendo VST - 4-Op FM drumset SoundFont |
Just want to let you guys know that, I will be making yet another overhaul of the Audio Zone; this time, I'll be uploading my files as attachments to avoid the "file not found" issue. Who knows? I might even slip a couple more remixes in while I'm at it. ;)
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