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  #1  
Old January 19, 2012, 02:03:00 PM
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Default Quadcentruo vs teamplasma

Battle Style: Single battle, 2 Pokemon each
DQ Time: 7 days
Restrictions: No OHKO, no evasion boosting moves (includes Acupressure) or abilities, 1 Chill, 1 Shake-off per Pokemon
Arena Type: Unsteady Arena - The arena here was, unknowingly, built on a constantly shifting plate, which means earthquakes here are a constant. Every round, there's a 10% chance that a plate will shift and cause an earthquake which will deal 5 damage to any Pokemon that is not part flying, has the ability Levitate, or uses the move Magnet Rise. All Ground type moves have a boosted power of 1.2x, but all non-flying type moves' accuracy drops by 5% from the plates shifting.
Damage Cap: 100
Open Ref.


As the Challenger Quadcentruo chooses the pokemon first.
The teamplasma will along with his moves.
Finally Quadcentruo will submit his moves.
  #2  
Old January 19, 2012, 02:56:58 PM
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Alright Jolty, let's get started!

Joltik - Female
Ability - Compoundeyes
  #3  
Old January 19, 2012, 04:58:25 PM
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[Robo (Shiny)]
[Golurk, Genderless]
Ability: No Guard

Okay Robo! What we need to do is protect our selves, that leads me to say, use Iron Defense. It Quad uses an attack that won't protect it Then use Dynamic Punch, It is likely not to fail with No Guard. For your next turn use Rock Polish! But is there is a status ailment or a move that will give you hazards. Than use flash!


Iron Defense/ Dynamic Punch ~ Rock Polish/Flash
  #4  
Old January 19, 2012, 05:31:26 PM
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Ok Jolty, get started by using Gastro Acid to nullify No Guard. After that go for a Bug Buzz!

Gastro Acid ~ Bug Buzz
  #5  
Old January 19, 2012, 06:54:27 PM
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teamplasma

Robo
Golurk - Genderless
No Guard
Health: 100
Energy: 100
Status: DESTROY.
DynamicPunch ~ Rock Polish


Jolty
Joltik - Female
Compoundeyes
Health: 100
Energy: 100
Status: Wow...you're big...
Gastro Acid ~ Bug Buzz

Jolty was a bit scared, going face-to-face in battle with a giant robotic Pokemon that was easily twenty times taller than she was. Still, she had to muster up as much courage as she could hold and take down this...giant...robot...thing. After all, the bigger they are, the harder they fall, right? So Jolty began by trying to get rid of Robo's pesky No Guard. She fermented an acidic liquid that contained mysterious properties. She fired it off, the acid latching onto Robo. Robo didn't seem to take it well; its eyes began to flash, and its arms were flailing. No Guard had been successfully erased!
(Golurk: Ability is nullified, Joltik: -5 Energy)
[No rolls were necessary for this turn]


Robo, after finally getting over the Gastro Acid attack, was annoyed. Evident by its red, glowing eyes, Jolty was afraid as to what's to come. Robo took its fist, which became enveloped in great energy, and took aim at the tiny bug. Jolty was scurrying away, but Robo was too quick. The fist took off with amazing speed, and Jolty was successfully squashed. After raising its fist, Jolty was dizzy and disoriented. She didn't know where she was, as her vision became a spinning blur. She had been blown off from the punch, and was now confused.
(Joltik: -7 Health, CONFUSED for 5 turns, Golurk: -7 Energy)
[Accuracy roll: 39, with 1-48 hitting | Critical hit roll: 93, with 1-6 being a critical hit]


Jolty was having a really hard time getting around. It was the beginning of the battle, and not only was she disoriented, she was smashed, and so her limbs ached horribly. She scuttled off to the side, trying to hear what her trainer said to her. Her trainer's voice came out as "Brrg Brrrx", which she interpreted as Bug Buzz. She rubbed her legs together, creating a high-pitched noise that hurt Robo's...er...ears? Nonetheless, the move seemed to be working.
(Golurk: -7 Health, Joltik: -7 Energy, CONFUSED for 4 more turns)
[Confusion roll: 49, with 1-50 working | Accuracy roll: 26, with 1-95 hitting | Critical hit roll: 93, with 1-6 being a critical hit | SP.DEF lowering roll: 18, with 1-10 lowering the target's SP.DEF]


Robo had one more move this turn, so it took its hands and polished himself over. Its hands moved lightning-speed, not one bit of its frame was missed. Once the hands had stopped moving, Robo was dazzling with luster reflecting from the sun. It lowered its own surface area, thus creating a much cleaner, faster frame to control.
(Golurk: -3 Energy, +2 SPD)
[No rolls were necessary for this turn]


teamplasma

Robo
Golurk - Genderless
No Ability
Health: 93
Energy: 90
Status: TASTE MY FIST OF FURY. +2 SPD


Jolty
Joltik - Female
Compoundeyes
Health: 93
Energy: 88
Status: GIZABOKEH~! CONFUSED for 4 more turns

Quad, you're up.

Last edited by GrassPokemonFTW; January 19, 2012 at 07:21:34 PM.
  #6  
Old January 20, 2012, 05:30:00 PM
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Argh, that could've gone better.
Use Energy Ball. If that lowers its Special Defense, go for a Bug Buzz, but if not, use Agility!

Energy Ball ~ Bug Buzz/Agility
  #7  
Old January 21, 2012, 07:03:12 AM
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Just use Rock tomb to see if we can either make her flinch or slow down. If you do loose SP Def then go with flash. If not use Rock Polish.

Rock Tomb ~ Flash/Rock Polish
  #8  
Old January 21, 2012, 03:23:31 PM
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teamplasma

Robo
Golurk - Genderless
No Ability
Health: 93
Energy: 90
Status: TASTE MY FIST OF FURY. +2 SPD
Rock Tomb ~ Rock Polish


Jolty
Joltik - Female
Compoundeyes
Health: 93
Energy: 88
Status: GIZABOKEH~! CONFUSED for 4 more turns
Energy Ball ~ Agility

After the nice polishing, Robo finally had the upper hand in terms of speed. The robotic Pokemon clutched at the ground, grabbing huge chunks of earth and hurling them at Jolty. The tiny bug wouldn't be hard to squash, it calculated. The stones fell all around Jolty, who, still confused, zig-zagged left and right. Eventually, a fairly large boulder landed directly on top of Jolty, smashing her yet again. Jolty was definitely not happy with this. In her mind, she thought of how good it would be to not be so small...
(Joltik: -9 Health, -1 SPD, Golurk: -4 Energy)
[Accuracy roll: 43, with 1-75 hitting | Critical hit roll: 24, with 1-6 being a critical hit]


Jolty was spinning all around, after she finally managed to crawl her way out from underneath the giant boulder. She was seeing stars, not only from lack of air, but the confusion-inducing DynamicPunch as well. She could hardly even discern Robo from that far away. She heard her trainer calling to her; she had no idea where her trainer was, though. She decided to go looking, but not long into her searchings, she rammed her head into a boulder and fell over. Her head began to sear with pain, but she couldn't understand why.
(Joltik: -4 Health, -1 Energy, CONFUSED for 3 more turns
[Confusion roll: 64, with 1-50 working]


Robo was delighted to see its plan unfold so well. It decided a different course of action; it found one of the boulders from the Rock Tomb, and polished itself even further. The Rock Polishing was boosting Robo's speed incredibly, and at little cost. Especially with Jolty as incapacitated as she was, there wasn't much risk in a few stat boosts.
(Golurk: -3 Energy, +2 SPD)
[No rolls were necessary for this turn]


Jolty felt sick to her stomach. In fact, she was absolutely stewing. Sweat flowed down her face, as she could barely stand up straight. He back quivered, her legs shook, and her vision was all distorted. She tried to walk around, but she lost so much balance that she broke out into a sprint. Miraculously, she didn't hit anything, and she actually felt better after getting a little workout.
(Joltik: -2 Energy, +2 SPD, CONFUSED for 2 more turns)
[Confusion roll: 24, with 1-50 working]


Suddenly, the earth began to shake violently. An earthquake! Both Pokemon tried to find cover, but none could be found. Robo stood on a plate that shook it off easily, despite its heavy weight. As for Jolty, she stood in between two plates that shifted, causing her to nearly fall into a crevice!
(Golurk: -5 Health, Joltik: -5 Health]
[Earthquake roll: 4, with 1-10 causing an earthquake]


teamplasma

Robo
Golurk - Genderless
No Ability
Health: 88
Energy: 83
Status: PLATES SHIFTING. LOCATED EPICENTER. +4 SPD


Jolty
Joltik - Female
Compoundeyes
Health: 75
Energy: 85
Status: Waah! +1 SPD, CONFUSED for 2 more turns

teamplasma, your moves.
  #9  
Old January 21, 2012, 07:32:47 PM
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Maybe we can set an ailment while it is confused! Toxic! Then If he tries to ail you than you can use Flash, If he doesn't use Earthquake.

Toxic ~ Flash/Earthquake
  #10  
Old January 21, 2012, 07:58:08 PM
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Jolty, use Flash on it to try and stop it from doing anything. If it poisons you after that, use Rest, if it misses, use Bug Buzz!

Flash ~ Rest/Bug Buzz
  #11  
Old January 22, 2012, 01:02:06 PM
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teamplasma

Robo
Golurk - Genderless
No Ability
Health: 88
Energy: 83
Status: PLATES SHIFTING. LOCATED EPICENTER. +4 SPD
Toxic ~ Earthquake


Jolty
Joltik - Female
Compoundeyes
Health: 75
Energy: 85
Status: Waah! +1 SPD, CONFUSED for 2 more turns
Flash ~ Bug Buzz

Robo felt good after setting up such a large lead. So it decided to build up on that. Robo rubbed its hands together, creating a toxic, oily fluid, the fluid got itself covered all over the ground. Jolty was still dizzy, but she was well enough to become irritated by the fumes given off. Jolty backed away and onto a tall pillar of rock that was formed by the earthquake. The liquid flowed around it, missing Jolty entirely!
(Attack MISSED, Golurk: -4 Energy)
[Accuracy roll: 96, with 1-85 hitting]


Jolty felt really good about herself now, although in taking her mind totally off where she was, she nearly slipped off the pillar. She tried to recover from that, by inhibiting Robo just a bit. Jolty sent sparks throughout her body, generating bright lights with each spark. She felt like her confusion might kick in, but it didn't! The sparks became more intense, illuminating the entire stadium and blinding Robo.
(Golurk: -1 ACC, Joltik: -3 Energy, CONFUSED for 1 more turn)
[Confusion roll: 13, with 1-50 working | Accuracy roll: 47, with 1-95 hitting]


Robo wouldn't let Jolty relish in her delights. Using its gigantic fists, the Golurk slammed its arms into the ground, causing the ground to shake violently, more so than before. The cracks in the ground caused giant pillars of stone to protrude, all askew. Jolty tried to dodge the rising pillars, but in jumping over a fault line in the ground, a pillar came up and caught Jolty in the gut. She gasped tremendously, as the wind was knocked right out of her.
(Joltik: -16 Health, Golurk: -7 Energy)
[Accuracy roll: 48, with 1-71 hitting | Critical hit roll: 34, with 1-6 being a critical hit]


Jolty eventually landed with great force. She crawled back up, with the world spinning even more than before. She felt sick to her stomach, and she could hardly breathe. She attempted movement, but she immediately began to wretch and spit out all over. She collapsed, totally exhausted and unable to attack. She felt totally horrible, but at least that last spit set the world straight...
(Joltik: -4 Health, -1 Energy, no longer CONFUSED)
[Confusion roll: 93, with 1-50 working]


teamplasma

Robo
Golurk - Genderless
No Ability
Health: 88
Energy: 72
Status: EYES HURTING... +4 SPD, -1 ACC


Jolty
Joltik - Female
Compoundeyes
Health: 55
Energy: 81
Status: Bleh...ugh... +1 SPD

Quad, your moves.
  #12  
Old January 22, 2012, 01:13:27 PM
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Quadcentruo Quadcentruo is offline
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Hmm... use Screech and then Faint Attack right after that. However, if the Screech misses or fails, use Energy Ball!

Screech ~ Faint Attack/Energy Ball
  #13  
Old January 23, 2012, 04:06:43 AM
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Use fly! (I am not sure if Fly is a 2 part attack like it is in the games soo...) Then set up a safe guard!

Fly ~ Safe Guard
  #14  
Old January 25, 2012, 12:09:53 PM
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As a matter of fact, Fly is a 2-part move, thus, Safeguard will be nullified. Anyway...

I CLAIM THIS ROUND IN THE NAME OF I'M SO FREAKING BORED.
  #15  
Old January 25, 2012, 01:20:59 PM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 88
Energy: 72
Status: EYES HURTING...
+4 SPD
-1 ACCURACY


Quadcentruo


Jolty
Joltik - F

Compoundeyes
Health: 55
Energy: 81
Status: Bleh...ugh...
+1 SPD

The round began. Looking over to the other side, Robo saw the look on Jolty's face. It was full of hatred, and surprisingly, slightly intimidating. Robo decided that it would take a turn off. Activating it's rocket boosters in it's feet, Robo flew up at a steady pace. It broke the cloud cover, and could no longer see the battlefield. It would rest up here for a while.
Golurk: PARTIAL INVINCIBILITY for 1 turn

Jolty was stunned in every definition of the word. That robotic punk could fly? This angered her so much, she screamed, much louder than what was expected to come out of a tiny creature like her. Even Jolty was surprised by her screech. She hoped that freak had heard her, and would come crashing out of the sky. The moment never came, or did it?
Joltik: Move FAILED (Partial Invincibility), -3 Energy

After 5 minutes had passed, Robo was falling out of the sky; but it was heading right for Jolty! She scampered to the nearest pillar, hoping it would save her. Gliding through the air, Robo flew up a little and grabbed Jolty. It then did a body slam-esque attack, crushing Jolty under it's incredible mass. Jolty crawled out, severely injured.
Golurk: -6 Energy
Joltik: -15 Health


Dizzied by the literally crushing blow recently dealt, Jolty had no clue where she was. There seemed to be 4 of everything! Squinting hard, she picked out a rock of a grayer shade and fired at it. At first, it didn't look like anything. Then, it crumbled, giving in to the blow. A green energy came in the form of sparks around Robo. It was weakened!
Joltik: -8 Energy
Golurk: -12 Health, -1 SP DEF


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 76
Energy: 66
Status: DEFENSES LOWERED. ADDING ARMOR.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Jolty
Joltik - F

Compoundeyes
Health: 40
Energy: 70
Status: Did it work?
+1 SPD

Notes:

The first earthquake roll was 11, with 1-10 causing an earthquake.
Fly's roll was 14, with 1-85 hitting.
Fly's crit roll was 30, with 1-6 being a critical hit.
Energy Ball's roll was 86, with 1-90 hitting.
Energy Ball's crit roll was 86, with 1-6 being a critical hit.
Energy Ball's SP DEF lowering roll was 8, with 1-10 lowering SP DEF a stage.
The second earthquake roll was 11, with 1-10 causing an earthquake.

Moves please, teamplasma.

Last edited by ThePokeMan; January 25, 2012 at 01:43:15 PM. Reason: TYPOS. Need I say more?
  #16  
Old January 25, 2012, 02:10:59 PM
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teamplasma teamplasma is offline
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If he uses a status move on you, or a move that could effect your stats, use Protect; If not I would like you to use Swagger. Afterwards, if it is a move that lowers your stats, use Rock Smash, and try to lower the Defense. If it isnt, use Stone Edge.

Protect/Swagger ~ Rock Smash/Stone Edge

Last edited by teamplasma; January 25, 2012 at 02:12:23 PM.
  #17  
Old January 25, 2012, 02:22:52 PM
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Quadcentruo Quadcentruo is offline
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Alright Jolty, let's make him waste his first move by using Struggle Bug. After that, go for another Energy Ball now that its Special Defense is lowered!

Struggle Bug ~ Energy Ball
  #18  
Old January 25, 2012, 03:22:45 PM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 76
Energy: 66
Status: DEFENSES LOWERED. ADDING ARMOR.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Jolty
Joltik - F

Compoundeyes
Health: 40
Energy: 70
Status: Did it work?
+1 SPD

Robo felt a bit threatened by the little spider in front of it, especially after lowering it's defenses. Going for a plan of protection, Robo put it's arms in front of it. Ready to take on any attack, it's arms would deflect any and all moves. It was now thoroughly protected, and felt significantly safer.
Golurk: -6 Energy, PROTECTED for 1 turn

Jolty saw the new shtick of Robo's, and decided to play a little trick. Going up to Robo, she began madly flailing to and fro. Robo didn't know what to do with this, as she wasn't even touching it! Even if it had, it would have been a relatively weak attack. Maybe the protection wasn't needed, and Robo lowered it's arms. Suddenly, the earth rocked, and spikes shot up, skewering both combatants at once!
Joltik: Move FAILED (Protect), -3 Energy, -5 Health
Golurk: -5 Health


As soon as Robo got of its new spike seat, it took action. Locking on to Jolty mentally, it cloaked its fist in a red aura. Running over to Jolty, the fist came down hard. Jolty thought she was done for, but amazingly, the giant fist did next to nothing on her. It tickled more than hurt. Robo seemed to waste more energy on the maneuver, strangly enough...
Golurk: -4 Energy
Joltik: -3 Health


Jolty became serious on her next move, looking out for the rouge Golurk. She spotted it, hovering above the battlefield a few feet. She took aim, and fired. A green ball of energy flew over to Robo, taking out its left rocket. Spiraling in a tailspin, Robo landed on the ground, dazed. This time, however, his defenses weren't lowered. The earth violently shook once more, and both Pokémon again both found themselves in odd situations with the pillars now emerging.
Joltik: -8 Energy, -5 Health
Golurk: -19 Health


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 52
Energy: 56
Status: AFTERSHOCKS DETECTED.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Jolty
Joltik - F

Compoundeyes
Health: 27
Energy: 59
Status: When will the madness stop?
+1 SPD

Notes:

The earthquake roll was 2, with 1-10 causing an earthquake.
Rock Smash's roll was 11, with 1-80 hitting.
Rock Smash's crit roll was 23, with 1-6 being a critical hit.
Rock Smash's Defense lowering roll was 63, with 1-50 lowering Defense a stage.
Energy Ball's roll was 46, with 1-100 hitting.
Energy Ball's crit roll was 14, with 1-6 being a critical hit.
Energy Ball's Special Defense lowering roll was 57, with 1-10 lowering Special Defense a stage.
The second earthquake roll was 2, with 1-10 causing an earthquake.

You're up, Quad.

Last edited by ThePokeMan; January 25, 2012 at 03:24:56 PM.
  #19  
Old January 25, 2012, 03:34:54 PM
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Quadcentruo Quadcentruo is offline
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Ok Jolty. Go for a toxic, but if it tries to protect itself, use Agility! After that, go for a Bug Buzz, but again, if it tries to protect, go for Agility!

Toxic/Agility ~ Bug Buzz/Agility
  #20  
Old January 25, 2012, 05:00:57 PM
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Quick Safeguard! Then lets try a Stone Edge!
  #21  
Old January 27, 2012, 04:15:16 PM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 52
Energy: 56
Status: AFTERSHOCKS DETECTED.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Jolty
Joltik - F

Compoundeyes
Health: 27
Energy: 59
Status: When will the madness stop?
+1 SPD

Robo began the turn, and acted fast. Noticing how Jolty seemed to concentrating hard on her opponent, Robo went with a safe option: make a shield. It sprayed a clear fluid from its enormous hands, which made a seal around it. Now that it was protected, Robo wondered what kind of actions its opponent was conjuring up.
Golurk: -3 Energy, SAFEGUARD for 5 turns

When Jolty saw Robo put its hands up, she cowered, fearing the worst. Then, it put its hands down. Strange. Either way, she knew a fool-proof way to silence that monstrosity. Turning around, Jolty shot out a sinister purple string. It seemed to be imbued with a dark, dastardly energy. When it was about to hit Robo, it stopped, but how? It had hit an invisible wall! Suddenly, another aftershock struck, knocking both battlers over.
Joltik: Move FAILED (Safeguard), -6 Energy, -5 Health
Golurk: -5 Health


Robo was surprised at how well its barrier had worked. It decided to stay under protection. It punched the ground, sending a shock wave over to Jolty. It ripped open the ground beneath her, sending up jutted rock spikes into her abdomen. Even worse, as Jolty landed, her feet tangled at an awkward angle, causing her to fall back onto another set of spikes. It was just enough to make Jolty give out.
Golurk: -8 Energy, SAFEGUARD for 4 turns
Joltik: -23 Health, FAINTED


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 45
Status: OPPONENT KO'D. COMMENCE CELEBRATION.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Jolty
Joltik - F

Compoundeyes
Health: 0
Energy: 0
Status: I... hate... rocks... FAINTED
+1 SPD

Notes:

The first earthquake roll was 4, with 1-10 causing an earthquake.
Stone Edge's roll was 12, with 1-60 hitting.
Stone Edge's crit roll was 4, with 1-13 being a critical hit.
The second earthquake roll was 95, with 1-10 causing an earthquake.

Quad, you may bring out your final Pokémon.
After that, teamplasma can put up his moves.
Quad, you can then follow up with your moves.

Last edited by ThePokeMan; January 27, 2012 at 04:15:42 PM.
  #22  
Old January 27, 2012, 04:20:31 PM
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Quadcentruo Quadcentruo is offline
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Well then, looks like it's up to you Blooper!


Blooper
Dunsparce - Male
Ability - Serene Grace
  #23  
Old January 27, 2012, 05:40:29 PM
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teamplasma teamplasma is offline
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Flash! But then go with Brick Break! If he ails you anytime this round (Because he will >.>), then use Toxic instead of BB.

Flash ~ Brick Break / Toxic
  #24  
Old January 27, 2012, 05:49:09 PM
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Quadcentruo Quadcentruo is offline
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Alright Blooper, use Coil. After that, use Calm Mind.

Coil ~ Calm Mind
  #25  
Old January 28, 2012, 03:01:13 PM
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ThePokeMan ThePokeMan is offline
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 45
Status: OPPONENT KO'D. COMMENCE CELEBRATION.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
Energy: 100
Status: Ohaithar~

Robo began the round, faced against a new challenger. The new opponent looked rather odd, with microscopic wings, and a drill for a tail. It even looked to have no eyes. Robo decided to blind it even without eyes. It turned up the energy in the crack on its stomach, producing a bright light. Even without eyes, the new opponent seemed to be affected.
Golurk: -3 Energy
Dunsparce: -1 ACCURACY


Blooper could barely see anything after that blinding light hit, but he could still see vague images. Still, he probably shouldn't launch an attack. Instead, he made himself as small as possible. The lack of space increased his defenses, while his attacks would strike harder. Even better, his vision cleared up soon after that.
Dunsparce: -3 Energy, +1 ATK, DEF, ACCURACY

Robo saw what Blooper had done, but didn't know what effects it would have. It decided to go for a physical move, one that would hurt Blooper. It waved its giant hand around, gathering energy from the air. Then, it brought the hand down on Blooper in a move that looked like a karate chop. Blooper, however, didn't seem very harmed. Perhaps it wasn't as waek after all...
Golurk: -5 Energy
Dunsparce: -10 Health


Blooper was a little rattled by that last move. His thoughts were a highway disaster; nothing was making sense! He decided that if anything was going to go down, he'd have to simmer down and relax. He focused his thoughts, organizing them meticulously. He ditched all thoughts not currently about the battle. After, he felt extremely refreshed.
Dunsparce: -3 Energy, +1 SP ATK, SP DEF

teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 37
Status: ANTICIPATING OPPONENT'S NEXT MOVE.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 90
Energy: 94
Status: Time to get to work!
+1 ATK, DEF, SP ATK, SP DEF

Notes:

Flash's roll was 67, with 1-90 hitting.
The first earthquake roll was 15, with 1-10 causing an earthquake.
Brick Break's roll was 76, with 1-85 hitting.
Brick Break's crit roll was 69, with 1-6 being a critical hit.
The second earthquake roll was 70, with 1-10 causing an earthquake.

You're up, Quad.
  #26  
Old January 28, 2012, 03:05:28 PM
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-Laughs- Alright! Use Substitute then Roost!

Substitute ~ Roost
  #27  
Old January 28, 2012, 03:37:46 PM
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Blooper is getting annoying. Use Low Sweep to get the advantage of speed for when you die. Then Rock Smash to help break the Substitute.

Low Sweep ~ Rock Smash

Last edited by teamplasma; January 28, 2012 at 03:38:12 PM.
  #28  
Old January 28, 2012, 06:47:40 PM
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CLAIMING THIS ROUND I NEED MONEY
  #29  
Old January 28, 2012, 07:33:24 PM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 37
Status: ANTICIPATING OPPONENT'S NEXT MOVE.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 90
Energy: 94
Status: Time to get to work!
+1 ATK, DEF, SP ATK, SP DEF


As if it weren't enough that Robo's speed was superior as it happened, it decided to go in for a move that would make his opponent even slower. Bringing its fist into the air, it crashed its fist down on the dunsparce just before he could dodge, giving it a decent blow and affecting his capacity to move about.
Accuracy Roll: 86/100; 1-90 Hits, 1-6 criticals
Result: 8 Damage to Blooper, -1 SPD. 3 Energy from Robo.


Blooper had a decent trick in mind. Well, maybe not in his mind so much as his trainers, but in any case, he had a trick ready. Burrowing into the ground, he tossed up a surprisingly lifelike replica of himself, which did cost him no small portion of stamina. Robo was fooled, anyway.
Result: 25 health from Blooper. 25 HP substitute to take all hits. 4 energy from Blooper

Robo...wasn't quite having a good day logic-wise, which is saying something considering it's robotic. Must've been made by Apple...
Either way, while it could have used a couple different moves that still take advantage of a type advantage, Robo went in with a Rock Smash on the dummy in Blooper's place. Not a single damn was given by that Dunsparce that day.

Accuracy Roll: 3/100; 1-100 hits, 1-6 criticals
Result: CRITICAL HIT; 9 damage to the Substitute, 2 Energy from Robo


Meanwhile, several feet below the ground, Blooper chuckled at the error made by Robo. Taking the opportunity while he was below the ground and idle, he restored the health he had lost in making the substitute.
Result: 50 Health restored to Blooper, 4 energy from Blooper.
Arena Roll: 59/100; 1-10 shifts plates


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 32
Status: ERROR. ATTACK NOT OPTIMIZED.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 16
Energy: 86
Status: What a digital dummy!
+1 ATK, DEF, SP ATK, SP DEF


teamplasma, your moves.

Last edited by SyracuvatTenlii; January 28, 2012 at 07:35:25 PM. Reason: Substitute added
  #30  
Old January 29, 2012, 05:13:13 AM
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WE REALLY NEED TO BREAK THIS SUBSTITUTE! Okay, So lets use an Earthquake! Then I want you to try a Hammer Arm!

Earthquake ~ Hammer Arm

Last edited by teamplasma; January 29, 2012 at 05:13:36 AM.
  #31  
Old January 29, 2012, 05:34:36 AM
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Ok Blooper. Use Toxic. If that hits, use Hex, but if that misses, use Yawn!

Toxic ~ Hex/Yawn
  #32  
Old January 31, 2012, 09:38:49 AM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 32
Status: ERROR. ATTACK NOT OPTIMIZED.
+4 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 16
Energy: 86
Status: What a digital dummy!
+1 ATK, DEF, SP ATK, SP DEF

Robo started the round. It looked down at the doll that its opponent had created. While it wasn't very convincing as a doppelganger, it seemed to absorb all damage given. Robo figured that if it was gone, that coward would have to fight! It punched the ground with a mighty fist, causing the ground to rumble, and cracks to form. As a crack came up to the doll, it was speared by a newly unearthed spike. The doll held, though, making Robo angry.
Golurk: -6 Energy
Substitute: -13 Health


Blooper hid behind his doll, which, for now, was taking everything being dished out. He knew the second he showed his face, that monstrousity would have its way with him. He would have to act fast, so he went for broke. He spun around, and jumped out. He squirted a corrosive liquid from the tip of his tail, and quickly jumped back. Blooper felt proud that he wasn't hit. Unfortunately, a lack of aim caused Robo to come out unharmed as well.
Dunsparce: Move FAILED (Attack Missed), -5 Energy

After it narrowly avoided that green liquid that oddity produced, Robo felt a need to break that doll, one way or another. It raised one mighty fist into the air, and cloaked it in a reddish glow. It swung the fist down, but tripped on a rock as it was leaning forward. Robo fell face-flat on the ground, and the fist missed its mark. It was never such a Klutz before. That was embarassing...
Golurk: Move FAILED (Attack Missed), -7 Energy, -1 SPD

As Robo tripped and fell, Blooper realized just how heavily damaged his doll was. He hoped nothing would happen to have it break, so he decided to play some mindgames. He quietly creeped out from behind his Substitute, and waited for that robotic freak to notice. When he was spotted, Blooper let a big yawn loose. Robo seemed very confused, and made a loud noise, which was assumed to be a yawn as well. This was going to get interesting.
Dunsparce: -5 Energy
Golurk: DROWSY for 1 turn


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 19
Status: WHAT KIND OF GAME IS THI- REPLACE BATTERY PACK SOON.
+3 SPD
-1 SP DEF
-1 ACCURACY
DROWSY for 1 turn


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 76
Status: Time for the real fun...
+1 ATK, DEF, SP ATK, SP DEF

Notes:

Earthquake's roll was 42, with 1-85 hitting.
Earthquake's crit roll was 76, with 1-6 being a critical hit.
Toxic's roll was 96, with 1-85 hitting.
The first earthquake roll was 40, with 1-10 causing an earthquake.
Hammer Arm's roll was 92, with 1-75 hitting.
The second earthquake roll was 29, with 1-10 causing an earthquake.

Your moves, please, Quad.
  #33  
Old January 31, 2012, 11:01:59 AM
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Alright, we're safe for one more attack. Use Agility to get your speed up, then when Golurk falls asleep, use Hex!

Agility ~ Hex
  #34  
Old January 31, 2012, 01:25:00 PM
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Use Charge Beam to break the Substitute but use Rock Smash after to make him loose a defense.

Charge Beam ~ Rock Smash
  #35  
Old January 31, 2012, 03:31:40 PM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 47
Energy: 19
Status: WHAT KIND OF GAME IS THI- REPLACE BATTERY PACK SOON.
+3 SPD
-1 SP DEF
-1 ACCURACY
DROWSY for 1 turn


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 76
Status: Time for the real fun...
+1 ATK, DEF, SP ATK, SP DEF

As Robo began the turn, it was entering Sleep Mode against its will. Now where was a mouse when you needed one... It knew that doll had to go, so Robo rubbed its hands together to create a static charge. It clapped its hands together, and gave off a weak bolt of electricity. However, the bolt was way off course, and hit the ground next to the doll. Robo then fell into sleep mode.
Golurk: Move FAILED (Attack Missed), -5 Energy, ASLEEP for 5 turns

As Blooper saw that robot fall, he couldn't help but smirk. He felt so joyous, he had to run around. He ran past his fallen foe, by some rocks, past some spikes, and back behind the doll. He was exhilerated by his exercise, and felt faster now that his muscles were stretched out. Now, it was time to plot that radio tower's ultimate demise...
Dunsparce: -2 Energy, +2 SPD

As Robo slept, it was plotting ways to take out that infernal subterranean snake. It knew that the doll would have to go, but its moves kept missing! Robo found alternative ways through its processing core, and began to sleep soundly.
Golurk: Move FAILED (Asleep), ASLEEP for 4 turns

Blooper didn't know exactly what was going on in Robo's mind, but knew what was going to be there. He chanted the same works over and over, and created a ghostly seal over Robo. Blooper could clearly see Robo cringing in its sleep, troubled over the aura hanging over its head. Robo was still clinging on to life, however.
Dunsparce: -8 Energy
Golurk: -18 Health


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 29
Energy: 14
Status: ZZZ... ZZZ...
ASLEEP for 4 turns
+3 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 66
Status: Sweet dreams!
+2 SPD
+1 ATK, DEF, SP ATK, SP DEF

Notes:

Charge Beam's roll was 90, with 1-75 hitting.
The first earthquake roll was 47, with 1-10 causing an earthquake.
Hex's roll was 82, with 1-95 hitting.
Hex's crit roll was 39, with 1-6 being a critical hit.
The second earthquake roll was 89, with 1-10 causing an earthquake.

You're up, teamplasma.
  #36  
Old January 31, 2012, 04:10:44 PM
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I don't think there is much I can do so Dynamic Punch and Brick Break.

Dynamic Punch ~ Brick Break
  #37  
Old January 31, 2012, 04:33:13 PM
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Ok, use Calm Mind to get your Sp Atk up and then use Hex again.

Calm Mind ~ Hex
  #38  
Old February 3, 2012, 04:08:20 PM
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 29
Energy: 14
Status: ZZZ... ZZZ...
ASLEEP for 4 turns
+3 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 66
Status: Sweet dreams!
+2 SPD
+1 ATK, DEF, SP ATK, SP DEF

Robo continued its peaceful slumber. Recently overcoming some troubled thoughts presented to it, Robo was fighting Blooper in its sleep. It imagined forming a red fist, and crashing it down onto the ground. Blooper cleverly dodged. Odd, considering how Robo's aim was always dead-on. Either way, its sleep didn't falter a bit.
Golurk: Move FAILED (Asleep), ASLEEP for 3 turns

Blooper was casually strolling around the battlefield when Robo fidgeted in his sleep! He sprung to life, and sprinted at light-speed to the protection of his doll. He was exasperated, exhausted, and completely out of whack. He recollected everything past and present, and decided to relax. By concentrating on the "battle" taking place, Blooper felt much stronger.
Dunsparce: -3 Energy, +1 SP ATK, SP DEF

Back inside Robo's mind, it was losing still. That snake was still getting the better of it! This time, it cloaked a fist in a reddish light, different from the one just recently used. The fist harshly came down, and struck dream Blooper with a crash. It was a great victory for Robo, but it only happened it its dreams...
Golurk: Move FAILED (Asleep), ASLEEP for 2 turns

Blooper decided to end it right then and there. He channeled his thoughts into a dark cloud of evil energy. The cloud struck Robo after floating over to it, leaking into the fabric of its dream. Suddenly, Blooper appeared demonic to Robo, and it relentlessly beat it down! Robo barely held on, but found refuge in a rather large cubby.
Dunsparce: -9 Energy
Golurk: -22 Health


teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 7
Energy: 14
Status: Z... ZZZ... please help me...
ASLEEP for 2 turns
+3 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 54
Status: Sleep tight... Don't let my nightmare bite... Or do...
+2 SPD, SP ATK, SP DEF
+1 ATK, DEF

Notes:

The first earthquake roll was 99, with 1-10 causing an earthquake.
Hex's roll was 34, with 1-95 hitting.
Hex's crit roll was 26, with 1-6 being a critical hit.
The second earthquake roll was 88, with 1-10 causing an earthquake.

Quad, if you may?

Last edited by ThePokeMan; February 3, 2012 at 04:08:38 PM.
  #39  
Old February 3, 2012, 04:19:09 PM
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Ok, use Agility then Pursuit.

Agility ~ Pursuit
  #40  
Old February 3, 2012, 05:07:12 PM
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Again >.>


Dynamic Punch ~ Brick Break
  #41  
Old February 3, 2012, 06:05:19 PM
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SyracuvatTenlii SyracuvatTenlii is offline
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teamplasma


Robo
Golurk (Shiny) - Genderless

No Guard (Nullified)
Health: 7
Energy: 14
Status: Z... ZZZ... please help me...
ASLEEP for 2 turns
+3 SPD
-1 SP DEF
-1 ACCURACY


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 54
Status: Sleep tight... Don't let my nightmare bite... Or do...
+2 SPD, SP ATK, SP DEF
+1 ATK, DEF


Despite it's condition slowly dwindling, Robo remained in Sleep Mode. Its batteries were quickly dying, but it may never know...
Result: Move FAILED. Robo is Asleep for 1 turn

Robo was on it's last leg, as Blooper could clearly tell. While he still had a moment to regroup and prepare for his next victim, he focused within and told himself Faster...Lighter...Move...
Result: Blooper's Speed increases 2 stages, 1 Energy from Blooper.

From his hiding place, Blooper was rather startled to hear a strangely familiar sound. Ah, Robo has awoken, and the first (and possibly last) thing he'll do is be RID OF THAT INFERNAL SNAKE.
BOOOOOOOOM!
...
Good Lord! It's still there!

Accuracy Roll: 100/100, 1-80 hits
RESULT: MISS! 4 Energy from Robo


Blooper was absolutely stunned! That Golurk was mere seconds from destroying his clone, and he used an inconsistent attack! This thing just needs to be put out of its misery... Blooper thought. Quickly stealing into Robo's shadow, he used a rather dark tactic to finish it off. Robo could feel itself suddenly being sucked into its own shadow, and in a couple moments, it disappeared from sight! After a tense couple seconds, Robo was suddenly thrown out of the ground, it seemed, into the air, and crashed with a thud. Blooper then heard another sound coming from it, this one more satisfying...
Accuracy Roll: 86/100, 1-100 hits, 1-6 criticals
Result: 13 Damage to Robo, 4 Energy from Blooper.


Robo has FAINTED!


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 49
Status: Next victim, if you would...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF[/FONT]

teamplasma, your next pokemon followed by moves.
Quad, you follow with your moves.
  #42  
Old February 4, 2012, 01:12:50 PM
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[Hatchin']
[Togetic, F]
Ability: Serene Grace.

Lets go with Psych Up! Cain the boosts and then break the substitute with Ancient Power. Hope we get the boost *crosses fingers*.

Psych Up ~ Ancient Power
  #43  
Old February 4, 2012, 03:03:10 PM
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Use Headbutt to (hopefully) flinch it. After that, use Thunder Wave to paralyze it.

Headbutt ~ Thunder Wave
  #44  
Old February 5, 2012, 01:46:19 PM
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teamplasma

Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 100
Energy: 100
Status: Ready to spread my wings!


Quadcentruo


Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 49
Status: Next victim, if you would...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF

Blooper started the round by checking out his new opponent. She was tall, slender, and winged. This new combatant would be tougher to hit than that oaf from before. He surprised her by taking a running dash and headbutting her right in the stomach as a welcome wagon. While the wind was knocked out of Hatchin', she seemed to take the hit pretty well. Interesting...
Dunsparce: -5 Energy
Togetic: -11 Health


Hatchin' took a more spiritual approach to the beginning of this battle. She peered deep within herself, and unlocked a telekinetic power. Through this, she formed a gateway to Blooper, and peered in his mind. There, she found all of his secrets, including how he was so powerful. She took this to heart, and came back out rejuvinated. Suddenly, the ground shook violently, spearing both Hatchin' and Blooper's doll, tearing it to shreds.
Togetic: -5 Health, -6 Energy, +4 SPD, +2 SP ATK, SP DEF, +1 ATK, DEF
Substitute: -5 Health, FADED


Even though he didn't know exactly what had happened, Blooper felt hacked. He could only imagine feeling like that all the time, like that dumb computer. He found that a buildup of static formed on his fur. Blooper ran up to Hatchin', and promptly zapped her. Hatchin' felt pained by this, but she had no idea that she was now paralyzed.
Dunsparce: -3 Energy
Togetic: PARALYZED for 5 turns


Hatchin' found that these strange sparks made moving especially difficult. She found herself to be lugging an imaginary Togetic on her back. Even so, she pushed on. Using a power deep within herself, she absorbed sharp stones into a ball of white energy in her hands. Flinging it at Blooper, they collided, pronging Blooper with several sharp stones. If only the Substitute had lasted...
Togetic: -9 Energy, PARALYZED for 4 turns
Dunsparce: -6 Health


teamplasma

Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 85
Energy: 85
Status: Ack... why am I so slow now?
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
PARALYZED for 4 turns


Quadcentruo

Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 94
Energy: 41
Status: Stupid quakes...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF

Notes:

Headbutt's roll was 42, with 1-95 hitting.
Headbutt's crit roll was 28, with 1-6 being a critical hit.
Headbutt's flinch roll was 78, with 1-60 causing a flinch.
The first earthquake roll was 10, with 1-10 causing an earthquake.
Thunder Wave's roll was 50, with 1-95 hitting.
Hatchin's paralysis roll was 26, with 1-25 causing full paralysis.
Ancientpower's roll was 83, with 1-95 hitting.
Ancientpower's crit roll was 65, with 1-6 being a critical hit.
Ancientpower's stat raising roll was 32, with 1-20 raising all stats a stage.
The second earthquake roll was 47, with 1-10 causing an earthquake.

Moves, please, Quad.

Last edited by ThePokeMan; February 6, 2012 at 12:28:39 PM.
  #45  
Old February 5, 2012, 01:58:59 PM
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Quadcentruo Quadcentruo is offline
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Alright. Play time's over. Start off with a Rain Dance and use Thunder afterward. If it protects itself from the Thunder, use the time to setup a Substitute.

Rain Dance ~ Thunder/Substitute
  #46  
Old February 5, 2012, 03:13:24 PM
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My Togetic doesn't have Super Luck, it has the ability Serene Grace

Oh god, cancel it out with Sunny Day! Then weaken its defenses with Rock Smash!

Sunny Day ~ Rock Smash
  #47  
Old February 7, 2012, 01:20:09 PM
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That's what you get for having a Togetic with a different ability, like teamplasma >.<

Eh, it's fixed. I'll have the next round of this up within the next 2 hours, most likely.

Last edited by ThePokeMan; February 7, 2012 at 02:14:35 PM.
  #48  
Old February 7, 2012, 02:12:48 PM
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teamplasma

Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 85
Energy: 85
Status: Ack... why am I so slow now?
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
PARALYZED for 4 turns


Quadcentruo

Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 94
Energy: 41
Status: Stupid quakes...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF

Blooper had a plan already hatched to eliminate that flyer, but the conditions would first have to change. He got some moisture out of the air, and formed a balmy, humid, invisible ball. This wouldn't do much to an opponent, but it could help his cause. He launched it at the sky, causing it to burst. Clouds gathered around it, and then it was raining!
Dunsparce: -6 Energy, RAIN for 5 turns

When Hatchin' saw the rain falling, she knew that something bad was going to happen. The only thing that pairs with rain is lightning. She shuddered at the thought and thought of a genius plan. She found a cloudless spot and formed a ball. This one was of pure sunlight, and had a fiery feel to it. She shot it into the sky, and almost immediately the rain ended, and the clouds parted.
Togetic: -7 Energy, RAIN ended, SUNNY for 5 turns, PARALYZED for 3 turns

Blooper thought himself mad at his next move. Even though it was bright and sunny, he'd still call out thunder from the... lack of clouds. He called up to the heavens, pleading for a bolt to drop down, to fry that inconsiderate bird! If only something convinient came to aid his quest, as the gods took a break, leaving Blooper howling like a fool. Somewhere, some random object got electrifyed...
Dunsparce: Move FAILED (Attack Missed), -9 Energy

Hatchin' felt rather Happy to see that no electricity would come her way this turn. She knew what her next order of business was; to lower Blooper's insane stats. She put a hand back, which was cloaked in a red light. She half-ran, half-limped over to Blooper, and slammed down on his side, dealing minimal damage. Blooper, however, felt a little uneasy and weakened.
Togetic: -6 Energy, PARALYZED for 2 turns, SUNNY for 4 turns
Dunsparce: -6 Health, -1 DEF


teamplasma

Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 85
Energy: 72
Status: No shock for me!
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
SUNNY for 4 turns
PARALYZED for 2 turns


Quadcentruo

Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 88
Energy: 26
Status: What is this power?
+4 SPD
+2 SP ATK, SP DEF
+1 ATK

Notes:

Hatchin's paralysis roll was 70, with 1-25 causing full paralysis.
The first earthquake roll was 62, with 1-10 causing an earthquake.
Thunder's roll was 95, with 1-45 hitting.
Hatchin's second paralysis roll was 56, with 1-25 causing full paralysis.
Rock Smash's roll was 69, with 1-95 hitting.
Rock Smash's crit roll was 72, with 1-6 being a critical hit.
Rock Smash's Defense lowering roll was 43, with 1-100 lowering Defense a stage.
The second earthquake roll was 47, with 1-10 causing an earthquake.

Your move, tp.
  #49  
Old February 7, 2012, 05:18:13 PM
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teamplasma teamplasma is offline
Shaymin
 
Join Date: Sep 2010
Location: Illinois
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Use Solar Beam! If he protected use it again, if he didn't use attract.

Solar Beam ~ Solar Beam/Attract.
  #50  
Old February 7, 2012, 05:52:53 PM
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Quadcentruo Quadcentruo is offline
Giratina
 
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Heh, this should be good. Use Attract on your first turn. After that, use Headbutt on your second turn.

Attract ~ Headbutt
  #51  
Old February 17, 2012, 12:32:10 PM
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ThePokeMan ThePokeMan is offline
Volcarona
 
Join Date: Dec 2011
Location: Lost in my imaginaton~
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teamplasma

Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 85
Energy: 72
Status: No shock for me!
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
SUNNY for 4 turns
PARALYZED for 2 turns


Quadcentruo

Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 88
Energy: 26
Status: What is this power?
+4 SPD
+2 SP ATK, SP DEF
+1 ATK

After having a lack of logic and judgment on his last move, Blooper went for a more logical approach to this attack. He acted very smooth towards Hatchin', and walked up to her. Hatchin' was confounded by this, as she had no idea was his intentions were. Blooper came right up next to her, and picked her up with smooth talk. Hatchin' was in love.
Dunsparce: -5 Energy
Togetic: INFACTUATED for 5 turns


Now that Hatchin' had seen the dreamy side of Blooper, she didn't know if she wanted to hit him. She felt like it was her duty to gather up the sun's rays to take Blooper out with. However, her muscles locked up, and didn't allow her to. She was actually relieved by this. After all, who would want to hurt someone as lovely as Blooper?
Togetic: Move FAILED (Paralysis), PARALYZED for 1 turn, SUNNY for 3 turns, INFACTUATED for 4 turns

Now that Hatchin' was conflicted and afflicted, Blooper knew that it was time to strike. He sprinted headlong, dashing into the wind towards the other side of the field. Hatchin' saw this, and welcomed her love with open arms. It was then that Blooper took Hatchin's breath away; by running her clean over. While she calmly got up, Blooper could tell that Hatchin's composure was ruined, and it would take a while to recover.
Dunsparce: -5 Energy
Togetic: -9 Health


Slowly regaining composure, Hatchin' had a bad feeling in the back of her mind. Did Blooper intentionally run her over? She pushed it away, ignoring it. He had probably just hit a patch of ice and couldn't stop, and she hadn't expected a crash like that. Either way, she decided to go talk to him next turn, as her muscles finally stopped spasming.
Togetic: Move FAILED (Flinched), PARALYSIS lifted, SUNNY for 2 turns, INFACTUATED for 3 turns

teamplasma

Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 76
Energy: 72
Status: *sighs* So smooth...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
INFACTUATED for 3 turns
SUNNY for 2 turns


Quadcentruo

Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 88
Energy: 16
Status: *pants* So tired...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK

Notes:

Attract's roll was 52, with 1-90 hitting.
Hatchin's paralysis roll was 17, with 1-25 causing full paralysis.
The first earthquake roll was 43, with 1-10 causing an earthquake.
Headbutt's roll was 62, with 1-90 hitting.
Headbutt's crit roll was 13, with 1-6 being a critical hit.
Headbutt's flinch roll was 22, with 1-60 flinching the target.
The second earthquake roll was 64, with 1-10 causing an earthquake.

Your turn, Quad.
  #52  
Old February 17, 2012, 01:14:44 PM
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Quadcentruo Quadcentruo is offline
Giratina
 
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Location: Unknown area
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Blooper, Chill for a moment and then use Rest. I'll wake you up in a few turns.

Chill ~ Rest
  #53  
Old February 18, 2012, 07:26:57 AM
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teamplasma teamplasma is offline
Shaymin
 
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If you go first then use Sweet Kiss, but if you go after Quad use Encore. For our second attack use Fire Blast.

Sweet Kiss/Encore ~ Fire Blast
  #54  
Old February 26, 2012, 04:34:34 PM
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ThePokeMan ThePokeMan is offline
Volcarona
 
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Location: Lost in my imaginaton~
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teamplasma
1 Shake-Off remaining
1 Chill remaining
1 Pokémon remaining
KO'd:


Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 76
Energy: 72
Status: *sighs* So smooth...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
INFACTUATED for 3 turns
SUNNY for 2 turns


Quadcentruo
1 Shake-Off remaining
1 Chill remaining
1 Pokémon remaining
KO'd:


Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 88
Energy: 16
Status: *pants* So tired...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK

As Blooper was racing frantically around the battlefield, He felt like his energy reserves were running dangerously low. He knew that he would keel over if continued in this death spiral, so he sat down and stretched out. Sprawled out over the rocky terrain felt good on Blooper's skin, and he felt somewhat replenished by just laying there.
Dunsparce: +6 Energy

Hatchin' saw Blooper as he sprawled around the stones, and she was going gaga over him. It was just so cute! He was so cute in that position that she wanted to see it again, and again, and again! However, she realized that that was a selfish thing to do, and that Blooper might hate her if she did it. She decided not to do it in the end.
Togetic: Move FAILED (Infacuation), INFACTUATED for 2 turns, SUNNY for 1 turn

Blooper looked over as he was rolling around. Hatchin' was all over him! There was no way that she would dare harm him in the process of, say, a nap. He decided, against his better judgment, that a nap was a good idea. He layed down on the stony floor once more, and fell into a fitful sleep. Maybe now his energy would come back...
Dunsparce: ASLEEP for 3 turns, +12 Health

When she saw that Blooper was asleep, Hatchin' wanted him awake. She enjoyed every moment of his existence, and cherished his breath. It was for this reason that she let loose on him. She took in the sun's power, and fired an ultra-powerful blast of fire at Blooper. It tore through him, but he didn't budge. Oh, how Hatchin' yearned to see those eyes once more...
Togetic: -14 Energy, INFACTUATED for 1 turn, No longer SUNNY
Dunsparce: -18 Health


teamplasma
1 Shake-Off remaining
1 Chill remaining
1 Pokémon remaining
KO'd:


Pokémon Sprite 176
Hatchin'
Togetic - F

Serene Grace
Health: 76
Energy: 58
Status: WAKEY WAKEY!!! Please... I need you...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF
INFACTUATED for 1 turn


Quadcentruo
1 Shake-Off remaining
0 Chills remaining
1 Pokémon remaining
KO'd:


Pokémon Sprite 206
Blooper
Dunsparce - M

Serene Grace
Health: 82
Energy: 22
Status: ...zzz...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK
ASLEEP for 3 turns

Notes:

Hatchin's first infactuation roll was 18, with 1-50 causing the move to fail due to infactuation.
The first earthquake roll was 91, with 1-10 causing an earthquake.
Hatchin's second infactuation roll was 69, with 1-50 causing the move to fail due to infactuation.
Fire Blast's roll was 10, with 1-75 hitting.
Fire Blast's crit roll was 15, with 1-6 being a critical hit.
Fire Blast's burn roll was 52, with 1-10 inflicting a burn.
The second earthquake roll was 96, with 1-10 causing an earthquake.

You're up, tp.
  #55  
Old February 26, 2012, 04:39:14 PM
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teamplasma teamplasma is offline
Shaymin
 
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Location: Illinois
Posts: 2,710
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Well I am waiting out so lets gain! Wish! Then Workup!

Wish ~ Work Up
  #56  
Old February 26, 2012, 04:52:14 PM
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Quadcentruo Quadcentruo is offline
Giratina
 
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Blooper, just stay asleep for now. (Judges, don't forget that Rest adds 5 energy for each turn that the Pokemon is asleep for)
  #57  
Old March 10, 2012, 08:19:55 PM
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GrassPokemonFTW GrassPokemonFTW is offline
Kyurem
 
Join Date: Jun 2010
Location: [INSERT GENERIC LOCATION HERE]
Posts: 2,222
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CURRENT BATTLE STATUS
BattlerAvailable PokemonDefeated PokemonChills Remaining/Shake Offs Remaining
teamplasma??? [KO'd by Blooper]1/1
Quadcentruo??? [KO'd by Robo]0/1

teamplasma
Pokémon Sprite 176
Togetic - Female
Serene Grace
Health: 76
Energy: 58
Status: WAKEY WAKEY!!! Please... I need you... +1 ATK, +1 DEF, +2 SP.ATK, +2 SP.DEF, +4 SPD, INFATUATED for 1 more turn
Wish ~ Work Up

Quadcentruo
Pokémon Sprite 206
Dunsparce - Male
Serene Grace
Health: 88
Energy: 22
Status: ...zzz... +1 ATK, +2 SP.ATK, +2 SP.DEF, +4 SPD, ASLEEP for 3 more turns
Nothing ~ Nothing

Blooper's sleepiness wasn't going to get him anywhere, so there was no use in resisting the sleep. All that he could really do is try and replenish as much energy as possible.
(Dunsparce: +5 Energy from sleep, ASLEEP for 2 more turns)
[No rolls were required this turn]


Hatchin' was pondering how such a strange Pokemon could cause so much trouble for the other team, but she was feeling the pressure too. It was this trouble that original made her infatuated, but she was beginning to get a little frustrated by Blooper's moves. She decided to take things into her own hands; she needed to ask a favor from the deities up above. She only hoped that her wish would be granted.
(Togetic: WISH made, -5 Energy, no longer INFATUATED)
[Working roll: 48, with 1-50 working]


Nothing new on Blooper's end; he continued to sleep.
(Dunsparce: +5 Energy from sleep, ASLEEP for 1 more turns)
[No rolls were required for this turn]


Hatchin', with her mind totally clear from infatuation, she began to "hatch" a plan. (lol see what I did there?) Anyways, she began to prepare for the onslaught. She began to tense up every muscle in her body, stiffening her arms, legs, wings, and all. This muscular stress managed to strengthen them, so her attack power increased. As she did this, she noticed a star shooting across the sky, and she found herself replenished with health...
(Togetic: +1 ATK, +1 SP.ATK, -2 Energy, WISH granted, +30 Health)
[No rolls were required for this turn]


CURRENT BATTLE STATUS
BattlerAvailable PokemonDefeated PokemonChills Remaining/Shake Offs Remaining
teamplasma??? [KO'd by Blooper]1/1
Quadcentruo??? [KO'd by Robo]0/1

teamplasma
Pokémon Sprite 176
Togetic - Female
Serene Grace
Health: 100
Energy: 51
Status: Huh? What just happened? +2 ATK, +1 DEF, +3 SP.ATK, +2 SP.DEF, +4 SPD

Quadcentruo
Pokémon Sprite 206
Dunsparce - Male
Serene Grace
Health: 88
Energy: 32
Status: ...zzz...hrmph... +1 ATK, +2 SP.ATK, +2 SP.DEF, +4 SPD, ASLEEP for 1 more turn

Quad, your moves.
  #58  
Old March 10, 2012, 08:27:15 PM
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Quadcentruo Quadcentruo is offline
Giratina
 
Join Date: Nov 2009
Location: Unknown area
Posts: 3,684
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Just stay asleep for one more turn. Once you wake up, go for a Body Slam.

Sleeping ~ Body Slam
  #59  
Old March 11, 2012, 09:56:29 AM
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teamplasma teamplasma is offline
Shaymin
 
Join Date: Sep 2010
Location: Illinois
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Use Stored Power, then lets follow up with Nasty Plot.

Stored Power ~ Nasty Plot

Last edited by teamplasma; March 11, 2012 at 09:56:50 AM.
  #60  
Old March 13, 2012, 04:38:58 PM
GrassPokemonFTW's Avatar
GrassPokemonFTW GrassPokemonFTW is offline
Kyurem
 
Join Date: Jun 2010
Location: [INSERT GENERIC LOCATION HERE]
Posts: 2,222
Default

CURRENT BATTLE STATUS
BattlerAvailable PokemonDefeated PokemonChills Remaining/Shake Offs Remaining
teamplasma??? [KO'd by Blooper]1/1
Quadcentruo??? [KO'd by Robo]0/1

teamplasma
Pokémon Sprite 176
Togetic - Female
Serene Grace
Health: 100
Energy: 51
Status: Huh? What just happened? +2 ATK, +1 DEF, +3 SP.ATK, +2 SP.DEF, +4 SPD
Stored Power ~ Nasty Plot

Quadcentruo
Pokémon Sprite 206
Dunsparce - Male
Serene Grace
Health: 88
Energy: 32
Status: ...zzz...hrmph... +1 ATK, +2 SP.ATK, +2 SP.DEF, +4 SPD, ASLEEP for 1 more turn
Sleep ~ Body Slam

Blooper's sleepy eyes finally began to open (or so it seemed, as a Dunsparce's eyes always seem closed), as he began to yawn and shake up his stiff muscles. He noted that Hatchin' was no longer infatuated, which didn't provide the earlier coverage. But his mind was already plotting...
(Dunsparce: +5 Energy, no longer ASLEEP)
[No rolls were required for this turn]


Hatchin's plan was finally about to bear the fruit that she desired. The power that she stored up until now was about to be released in a major flash of absolute power. Hatchin' tensed up her entire body, making sure to tap into every little bit of power that she kept in her body throughout the battle. She eventually spread her wings, releasing a blast of energy that engulfed the entire area. Blooper literally seemed to disintegrate in the giant blast of light. Hatchin' gasped at the power she had just released, finding herself incredibly exhausted after that move.
(Dunsparce: -28 Health, Togetic: -15 Energy)
[Accuracy roll: 56, with 1-95 hitting | Critical hit roll: 95, with 1-6 being a critical hit | Earthquake roll: 84, with 1-10 causing an earthquake]


Blooper was damaged plenty by that incredible attack. However, he had plenty of bulk left to make up for it. He lunged his entire body at Hatchin', slamming her into the ground. The attack did a sufficient amount of damage in its own right. Hatchin' had a bit of issues getting back up, but she managed to avoid any extra impediments.
(Togetic: -11 Health, Dunsparce: -6 Energy)
[Accuracy roll: 49, with 1-95 hitting | Critical hit roll: 91, with 1-6 being a critical hit | Paralysis roll: 76, with 1-60 paralyzing the target]


Hatchin' found that it was more important than ever to take Blooper down once and for all, and to end the Dunsparce's reign of terror. Hatchin' began to plot a very sneaky plot, which upped her prospects in the next round. Hatchin's plan, at least in her head, seemed to be an effective one. Now she just needed some time to put it into effect...
(Togetic: +2 SP.ATK, -4 Energy)
[Earthquake roll: 68, with 1-10 causing an earthquake)


CURRENT BATTLE STATUS
BattlerAvailable PokemonDefeated PokemonChills Remaining/Shake Offs Remaining
teamplasma??? [KO'd by Blooper]1/1
Quadcentruo??? [KO'd by Robo]0/1

teamplasma
Pokémon Sprite 176
Togetic - Female
Serene Grace
Health: 89
Energy: 32
Status: Take that! +2 ATK, +1 DEF, +5 SP.ATK, +2 SP.DEF, +4 SPD

Quadcentruo
Pokémon Sprite 206
Dunsparce - Male
Serene Grace
Health: 60
Energy: 31
Status: Ugh, that was annoying. +1 ATK, +2 SP.ATK, +2 SP.DEF, +4 SPD

teamplasma, your moves.

Last edited by GrassPokemonFTW; March 13, 2012 at 07:22:32 PM. Reason: Made a damage calculation error
  #61  
Old March 13, 2012, 05:00:17 PM
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teamplasma teamplasma is offline
Shaymin
 
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Location: Illinois
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Once again, Stored Power. Then lets gain Energy with Rest.

Stored Power ~ Rest
  #62  
Old March 13, 2012, 06:22:00 PM
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Quadcentruo Quadcentruo is offline
Giratina
 
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Location: Unknown area
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Use Coil and then use Rock Tomb.

Coil ~ Rock Tomb
  #63  
Old March 13, 2012, 07:31:46 PM
GrassPokemonFTW's Avatar
GrassPokemonFTW GrassPokemonFTW is offline
Kyurem
 
Join Date: Jun 2010
Location: [INSERT GENERIC LOCATION HERE]
Posts: 2,222
Default

CURRENT BATTLE STATUS
BattlerAvailable PokemonDefeated PokemonChills Remaining/Shake Offs Remaining
teamplasma??? [KO'd by Blooper]1/1
Quadcentruo??? [KO'd by Robo]0/1

teamplasma
Pokémon Sprite 176
Togetic - Female
Serene Grace
Health: 89
Energy: 32
Status: Take that! +2 ATK, +1 DEF, +5 SP.ATK, +2 SP.DEF, +4 SPD
Stored Power ~ Rest

Quadcentruo
Pokémon Sprite 206
Dunsparce - Male
Serene Grace
Health: 60
Energy: 31
Status: Ugh, that was annoying. +1 ATK, +2 SP.ATK, +2 SP.DEF, +4 SPD
Coil ~ Rock Tomb

Blooper was more than ready to endure whatever the Togetic was prepared to throw at her. In order to keep this trend, he scrunched himself up into a highly condensed ball of power, making sure that nothing that Hatchin' attempted would go unpunished. Coiling into this ball, he managed to up a few more of his stats.
(Dunsparce: +1 ATK, +1 DEF, +1 ACC, -3 Energy)
[No rolls were required for this turn]


With her power even stronger, Hatchin' was able to tap even further into her hidden powers, with which she would release incredible powers. With the highly condensed orb in her hands, she released a full-fledged attack of epic proportions. The attack, as it had before, engulfed the entire stage in its power, causing the ground to rumble incredibly, and Blooper to be sent flying in the sky. The total flare of power that occurred from the assault, in the midst of it all, managed to land a critical hit! Hatchin', having collected even more power, found that she was even more exhausted than last time. She nearly collapsed to the pain...
(Dunsparce: -43 Health, Togetic: -17 Energy)
[Accuracy roll: 59, with 1-95 hitting | Critical hit roll: 5, with 1-6 being a critical hit | Earthquake roll: 77, with 1-10 causing an earthquake]


Blooper finally landed after great length, terribly battered and beaten up. He could barely move, shocked at how much damage he had sustained. Blooper managed to keep going on, and was ready to get redemption. He slammed his tail into the ground, and sharp, pointed rocks emerged from the ground around Hatchin'. With her exhaustion, she could barely stand to face it, and the rocks pierced her and dealt massive damage, piercing her weak points to land another critical hit.
(Togetic: -16 Health, -1 SPD, Dunsparce: -6 Energy)
[Accuracy roll: 30, with 1-100 hitting | Critical hit roll: 2, with 1-6 being a critical hit]


With her exhaustion, Hatchin' could barely risk standing up before she ran out of energy. In the meantime, she decided to take a rest to regain some health and some energy. She hoped that with this rest, she would be able to gain some sort of an upper hand.
(Togetic: +50 Health, ASLEEP for 2 turns)
[No rolls were required for this turn]


CURRENT BATTLE STATUS
BattlerAvailable PokemonDefeated PokemonChills Remaining/Shake Offs Remaining
teamplasma??? [KO'd by Blooper]1/1
Quadcentruo??? [KO'd by Robo]0/1

teamplasma
Pokémon Sprite 176
Togetic - Female
Serene Grace
Health: 100
Energy: 15
Status: Zzzz... +2 ATK, +1 DEF, +5 SP.ATK, +2 SP.DEF, +3 SPD, ASLEEP for 2 more turns

Quadcentruo
Pokémon Sprite 206
Dunsparce - Male
Serene Grace
Health: 17
Energy: 22
Status: Ow...ow...ow...that hurt... +2 ATK, +1 DEF, +2 SP.ATK, +2 SP.DEF, +4 SPD, +1 ACC

Quad, your moves.

Last edited by GrassPokemonFTW; March 13, 2012 at 07:32:54 PM.
  #64  
Old March 27, 2012, 02:38:37 PM
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GrassPokemonFTW GrassPokemonFTW is offline
Kyurem
 
Join Date: Jun 2010
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It's been well over a week, so I'll have to disqualify Quad. teamplasma, you win $10 by default.
 

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