#4
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I decided to do some testing with my 3DS XL and Pokémon Y.
At brightness 5, always 2D, power-saving off, Wi-Fi communications turned on and PSS connected to the Internet almost all the time, with some Wonder Trading thrown in for good measure, I squeezed out about 4 hours and 13 minutes before the battery hit critically low levels. At least the screen really pops with the colours like that. Judging from the performance, it's actually pretty impressive. Cranking down the brightness to 3 (the halfway point) and disabling background communications should help the battery life by a long shot on a 3DS XL, potentially enabling close to seven hours. This seems to go along with what I've gotten out with the 3DS XL and Gates to Infinity. For that game, it's about 5 hours on the exact same setup, and just slightly over 7 at brightness 3. Is it possible to get double-digit play-times on a single charge when you play at brightness 1, 2D, power-saving mode turned on, and no background communications? That's what I intend to find out sometime soon. By the way, Scott, what brightness level, and is the display's power saving mode turned on? Last edited by Twiggy; October 21, 2013 at 05:52:46 AM. |
#6
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A word of warning, though - your battery meter will become very inaccurate. You'll have to do complete drain cycles with it, but when the battery can stay critically low for over an hour, it's hard to determine when your system's really dying. My advice? Leave it on the HOME menu when you're done playing with the 3DS overnight at the highest brightness setting, somewhere you won't forget but won't disturb other people for a few times at the very least. It might need meter calibration for the first few charges, as the 3DS is probably not used to such a large capacity. |
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