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  #201  
Old November 12, 2012, 11:28:58 AM
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For anyone trying to get in, the whitelist updater might not be working again.
  #202  
Old November 13, 2012, 05:51:37 AM
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Originally Posted by GreenMan View Post
Yeah that sounds great, maybe add to teh town around the spawn point, I could add something to it since I do have enough supplies, nothing to grand but heck I'm willing to help. Give me a project and all.
I'm going to try and add a few utility buildings for useful redstone machines like a high-yield stone generator I found a design for. And the question about spawn square is more for the unbuildable area around spawn. I do plan on making the gold block center into a beacon block with a full-powered iron tower under it, but besides that, dunno yet.
  #203  
Old November 13, 2012, 10:07:19 AM
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Ah that sounds like you have some plans if you would like some help with that you might see me on more. I like Minecraft for projects so being able to do something for the village (spawn point) would be pretty cool. Though I'd probably do something more frivolous haha.
  #204  
Old November 14, 2012, 03:48:17 PM
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Default Server Out Of Date

Minecraft 1.4.4 is out, and I can't login to the server because it's out of date. >.<
  #205  
Old November 14, 2012, 04:16:06 PM
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Quote:
Originally Posted by Pikachu View Post
Minecraft 1.4.4 is out, and I can't login to the server because it's out of date. >.<
That's to be expected because, at the time of this post, the server is running a 1.4.2 server client.

Last edited by Quadcentruo; November 14, 2012 at 04:17:03 PM.
  #206  
Old November 14, 2012, 07:32:03 PM
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Originally Posted by Quadcentruo View Post
That's to be expected because, at the time of this post, the server is running a 1.4.2 server client.
Yes, I know that.
  #207  
Old November 14, 2012, 08:07:15 PM
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You will have to wait until a 1.4.4 version of craftbukkit comes out.
This is why I like MultiMC. It has a built-in downgrader for situations like this.
  #208  
Old November 19, 2012, 06:37:48 PM
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We just had some mild server corruption due to the server freezing and unexpectedly shutting down. Several chunks and inventories edited in the last hour or so have been reverted to their state prior to the crash. It primarily affected GreenMan, but Quad may have been affected as well. If you were playing in the last few hours, make sure nothing has been reverted.
  #209  
Old November 19, 2012, 10:50:26 PM
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Yeah quad said all his digging was undone but nothing beyond that, so he got off relitively easy. As for the chunks that were reverted were kinda random as my project got holes in it and had to be redone.
  #210  
Old November 21, 2012, 05:35:57 AM
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I'll be sure to check my stuff then, though I haven't been able to get on for the last few days, so I doubt anything of mine is messed up.
  #211  
Old November 21, 2012, 10:16:22 AM
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If I'm white listed, I'll probably hop on the server when it's updated. I doubt I am whitelisted, though.

What version is it at? 1.4.2 still?
  #212  
Old November 21, 2012, 11:07:15 AM
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Originally Posted by RotomGuy View Post
If I'm white listed, I'll probably hop on the server when it's updated. I doubt I am whitelisted, though.

What version is it at? 1.4.2 still?
Yes, it is still 1.4.2. I'm sure Shade or Cat would've said something if the server was updated.
  #213  
Old November 22, 2012, 09:59:49 PM
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Yes, it is still 1.4.2, and only Cat or KYA can update it.

In other news, the server has crashed again at around 8:46pm est Thanksgiving Day, and the map seems to have reverted to how it was before Wednesday. I had finished the auto-cobble shop before my day and a half hiatus, but went back on to find it had reverted. Be sure to check to see if anything you've built recently has also reverted.

EDIT: Looking through the logs, the server has crashed on November 1 [6:02pm], and the crash on the 19th was due to an "OutOfMemoryError", basically the server ran out of memory.

Last edited by Shade; November 22, 2012 at 10:21:56 PM.
  #214  
Old December 5, 2012, 09:12:54 PM
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Gonna add a quick rule. When you build a house, please put a sign near your front door so we know it's your house. Otherwise someone may tear it down thinking it was only a temporary house for shelter during the night.

I'm mainly talking about a dirt house right behind mine.
  #215  
Old December 5, 2012, 09:37:32 PM
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Definitely agreed. There's an unmarked house not far from mine.
  #216  
Old December 6, 2012, 05:12:16 AM
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Quote:
Originally Posted by OP
• Do not destroy any building within the town, which is the spawn area with large walls around it. Building is allowed within certain areas of the town, but please confirm with a moderator before doing any large construction.
Seems like this part needs updating. Pretty sure that the current spawn point, unless something massive has happened, doesn't have walls.
  #217  
Old December 6, 2012, 11:05:50 AM
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The server has not been updated, so I can't mark my house with a sign until it is done so. If the server is still running Bukkit, I know a 1.4.5 beta build is ready to go at Bukkit.
  #218  
Old December 6, 2012, 11:43:37 AM
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Problem I see is Beta, doubt Cat wants to deal with a build that could cause more work and headaches because the bugs aren't guaranteed to be worked out.
  #219  
Old December 6, 2012, 12:28:18 PM
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Quote:
Originally Posted by GreenMan View Post
Problem I see is Beta, doubt Cat wants to deal with a build that could cause more work and headaches because the bugs aren't guaranteed to be worked out.
I thought the server was running a 1.4.2 beta build of Bukkit right now and the only thing that I noticed go wrong was some out-of-memory crashes (all though, those could've been my fault due to heavy mining and not picking up after myself).
  #220  
Old December 6, 2012, 08:56:19 PM
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Well I won't know I had assumed that with a new beta out we were running on a non beta but heck what do I know then. If that's assumintion is wrong then so be it, it is what is it. Cat isn't really one to want to deal with Minecraft at the moment and he has finals coming up next week, this week is study week. So best chance to get him to update, if I know him as well as I do, is in 2-4 weeks.
  #221  
Old December 7, 2012, 03:25:22 AM
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I have to agree that it's taking them much longer than usual to get a recommended build of 1.4.5 out. No idea why, but I assume it's due to how many changes 1.4.5 brought.

It's already been three weeks since the latest beta build came out.
  #222  
Old December 7, 2012, 02:54:26 PM
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Quote:
Originally Posted by Shade View Post
I have to agree that it's taking them much longer than usual to get a recommended build of 1.4.5 out. No idea why, but I assume it's due to how many changes 1.4.5 brought.

It's already been three weeks since the latest beta build came out.
If it's taking them this long to get a recommended build out, they'll never be able to catch up with 1.5 updates. Also, 1.4.6 Snapshot in the works(?)
  #223  
Old December 15, 2012, 03:41:42 PM
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Double post, I know, but this is somewhat relevant:
Quote:
Originally Posted by One of Bukkit's Admins
Beta builds are as stable as any RB has been in the past, just not API complete. However, since we have not used Beta builds as extensively as we have since 1.4.x there has been some confusion as to what this really means. While we do recommend developers update for Beta builds, it seems there has been some reluctance.
While I was digging through Bukkit's Beta Build post, trying to figure out why they haven't finished a Recommended Build yet, I found that post from one of the Admins of Bukkit's team. According to that Admin, this Beta Build is just as stable as a Recommended Build, just without the API.

Also, the same Admin has said the Bukkit team feels like every Recommended Build they have released was rushed out due to community demands and they've stopped that since 1.4.2 to utilize the Beta Build system more.
One last quote from the Admin:
Quote:
Originally Posted by Same person
We would not promote a build to Beta if there were any major known concerns, and if there was something that did sneak by, we would fix it and promote a new build.
Thus ends my post to try to convince Cat into using the 1.4.5 Beta Build.
  #224  
Old December 15, 2012, 07:31:22 PM
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Okay so I found a random deep hole, went down into it in the pitch black, at the bottom was clearly exposed diamond. I got ten diamonds out of that. Dug around it and there were like five more three blocks to the left. Later I decided to dig a random hole straight down and when I hit layer 5 bedrock, I started digging outwards. I dug into diamond one block over. WOOT. I'm like a diamond magnet!
  #225  
Old December 16, 2012, 06:51:09 AM
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For those who want to play on the server and don't want to wait for an official 1.4.5 build release [which probably won't come due to 1.4.6 and 1.5 around the corner], MultiMC is one option. It allows you to install Minecraft anywhere on your computer, also letting you make several instances of Minecraft that won't affect your main installation at all [this is good for those of use who use different mods for different situations, or to just have several versions of vanilla available]. It also has a downgrade feature. allowing you to downgrade 1.4.5 to 1.4.2 for example.

MultiMC
  #226  
Old December 16, 2012, 12:34:23 PM
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The server just freaking rolled back and I lost ten diamonds, a whole double chest of things, a bunch of farming stuff, a whole farming patch, etc. WHAT THE HECK.
  #227  
Old December 17, 2012, 06:22:30 AM
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That's happened to me quite a few times. One of the reasons I don't build anything major right now.

Already lost a subway and cobble gen house due to rollbacks.
  #228  
Old December 17, 2012, 08:06:12 AM
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Have you checked what is the cause of the frequent rollbacks?
  #229  
Old December 17, 2012, 09:17:02 AM
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Most likely due to the fact the server is limited to using 2GB of RAM. The OS it runs on is 32-bit.
  #230  
Old December 17, 2012, 09:40:26 AM
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Quote:
Originally Posted by Shade View Post
Most likely due to the fact the server is limited to using 2GB of RAM. The OS it runs on is 32-bit.
I think the MC server is actually a spare server, no?
  #231  
Old December 17, 2012, 11:16:43 AM
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You would need to ask KYA that, as it is his own personal server...at least that's what I was told.
  #232  
Old December 18, 2012, 01:01:40 AM
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What diffrence does it make if it's a spare server or not? Just out of courisity to see your point of view. I've gotten rolled back once but nothing beyond that, so not to bad here. Need to set up a railway and would like to do that but getting the resourses may be more of the problem but we will see on that.
  #233  
Old December 18, 2012, 01:05:27 AM
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Quote:
Originally Posted by GreenMan View Post
What diffrence does it make if it's a spare server or not? Just out of courisity to see your point of view. I've gotten rolled back once but nothing beyond that, so not to bad here. Need to set up a railway and would like to do that but getting the resourses may be more of the problem but we will see on that.
I've always wondered how much would a $250 computer would have from an OEM and how it compares to the current server.

Something is wrong... Every time I try to connect to the server, all I get is "Connection refused".

EDIT: Version? I think I forgot for a moment, but I think you guys are not on 1.4.5. If that's so, I can wait.

Last edited by Twiggy; December 18, 2012 at 08:56:41 AM.
  #234  
Old December 18, 2012, 12:04:45 PM
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It's not that easy, Twiggy. Providing the server is the easy part. (KYA got a free one from where he works specifically to test out how it handles a Minecraft server.) Administrating it is a whole different story.

I know some of you folks aren't happy that we're sticking with an older, stable version, but if we didn't, these kinds of rollbacks would happen a heck of a lot more, or we wouldn't have any sense of permissions. If you want to complain that we're not up-to-date, read this before posting.
  #235  
Old December 19, 2012, 10:10:56 AM
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I suppose I need more patience, then.

That said... Maybe I should check out MultiMC for now and see if I can get in without ending up with total failure. It'd be also a great way to assess the performance of a 630Mm
  #236  
Old December 20, 2012, 01:29:51 PM
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A recommended build for 1.4.5 has finally been released...just in time for 1.4.6 to come out.
  #237  
Old December 20, 2012, 04:39:04 PM
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The server is saying that it's outdated for me. Am I doing something wrong?
  #238  
Old December 20, 2012, 04:41:56 PM
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Quote:
Originally Posted by Super Pichu62 View Post
The server is saying that it's outdated for me. Am I doing something wrong?
I don't think it was updated to 1.4.5 if it's saying that it's outdated to for you.

Last edited by Quadcentruo; December 20, 2012 at 04:43:25 PM.
  #239  
Old December 20, 2012, 04:44:39 PM
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Quote:
Originally Posted by Super Pichu62 View Post
The server is saying that it's outdated for me. Am I doing something wrong?
From what I understand, the VR server is running on 1.4.2, which means you won't be able to access it if you've updated your MC to 1.4.5 or 1.4.6. I think Shade suggested a way earlier on how to get MC back down to 1.4.2 if you've already updated yours, but I don't remember what it was.
  #240  
Old December 20, 2012, 04:46:52 PM
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Bukkit does have a 1.4.5 Recommended Build out right now, like Shade said, but that doesn't mean the server has been updated. It'll be updated once Cat or KYA or whoever updates it has enough free time to update the server. Auto-updating server would be kind of nice though.
  #241  
Old December 20, 2012, 05:06:45 PM
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Quote:
Originally Posted by Shade View Post
A recommended build for 1.4.5 has finally been released...just in time for 1.4.6 to come out.
I can't tell if it's Mojang or Bukkit that has a big ol' right now.

... they're in cahoots. That's gotta be it.
  #242  
Old December 22, 2012, 12:28:26 AM
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Quote:
Originally Posted by A'bom View Post
I can't tell if it's Mojang or Bukkit that has a big ol' right now.

... they're in cahoots. That's gotta be it.
Mayans.
  #243  
Old December 22, 2012, 09:49:05 AM
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New Plugin Safeguard Protocol

This has me very reluctant to update to the latest recommended build, as it would most likely break all our plugins. Basically if the plugin isn't seen as "safe", it won't run, which would mess things up like Lockette and, worst case, Multiverse.
  #244  
Old December 22, 2012, 09:55:06 AM
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Quote:
Originally Posted by Shade View Post
New Plugin Safeguard Protocol

This has me very reluctant to update to the latest recommended build, as it would most likely break all our plugins. Basically if the plugin isn't seen as "safe", it won't run, which would mess things up like Lockette and, worst case, Multiverse.
Things being a bit too secure for comfort, huh? Then again, unlike Microsoft and their operating systems, you can't expect Bukkit to support every single configuration.

Hmm... getting stuck on 1.4.2, or lose plug-ins? Gotta weigh in everything. Maybe a poll is in order.
  #245  
Old December 22, 2012, 11:07:19 AM
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Could always switch to be a vanilla server.
  #246  
Old December 22, 2012, 06:04:27 PM
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Quote:
Originally Posted by Cat333Pokémon View Post
Mayans.
You won the internet.

Quote:
Originally Posted by Quadcentruo View Post
Could always switch to be a vanilla server.
Switching to vanilla would eliminate any downtime between updates. Just grab the new file from the minecraft website and replace the old one, and you're good to go.
The way I see it, there are three primary mods in place on the server: the one preventing creepers from damaging stuff, lockette, and multiverse.

The creepers damaging stuff one is obsolete with what vanilla has to offer: vanilla's mobgriefing game rule not only prevents creeper damage, but also prevents endermen from picking up blocks, stops mobs from trampling your farms, and even prevents the damage from ghast fireballs (which made landscaping outside my netherhome impossible). Another game rule prevents fires from spreading and consuming blocks (but the fire will still start, for some reason).

If we lost multiverse, I wouldn't be that upset; I've already got all my stuff from the old world carried over to the current one. It'd be a shame to lose the ability to harvest the old world of all its ores, but I consider it a negligible loss, personally.

Now, the big thing that would keep even me from instantly demanding switching to vanilla is the possibility of lockette going away. I like my stuff secure and safe. Yeah, once 1.5 is out I can easily make a permutation lock with the capacitors, but it won't do any good if someone can simply dig through the stone blocks that constitute the door. The only true secure storage would be the enderchest, but I rely on it heavily when I'm caving.

I'd have to say I'm on the fence with this one. It all boils down to if we're willing to sacrifice security for ease of upgrading. It's all ultimately up to Cat and/or KYA, though.
  #247  
Old December 22, 2012, 06:54:07 PM
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Quote:
Originally Posted by A'bom View Post
I'd have to say I'm on the fence with this one. It all boils down to if we're willing to sacrifice security for ease of upgrading.
Well, if you're that worried about people taking stuff out of your chests, you could try hiding them somewhere people won't suspect or you could hide your entire living space so nobody would know where you live, thus making it much harder to take things from you.

Personally, I think all of the frequent users of the server are a trustworthy bunch of people. I would feel secure if none of my chests had lockettes on them.
  #248  
Old December 23, 2012, 12:28:56 AM
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Just remember: A'bom is obsessed with Vanilla.

Anyway, I think Lockette is definitely the primary concern here, with Multiverse coming in second. All the alternatives to Lockette are lame and annoying. What's worse is once someone finds a way in, they could manage to take items slowly until the user finally discovers it. In any regards, they would have to move quite a few chests to a new hiding place. For someone like me or Shade, that could easily take an hour even with teleportation.

Oh, and don't forget that all new players would have to be watched over by an admin until they can be trusted. (Of course, inactive members can barely do anything on the server now because of the rule I put up.)
  #249  
Old December 23, 2012, 08:11:35 AM
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Quote:
Originally Posted by Quadcentruo View Post
Well, if you're that worried about people taking stuff out of your chests, you could try hiding them somewhere people won't suspect or you could hide your entire living space so nobody would know where you live, thus making it much harder to take things from you.

Personally, I think all of the frequent users of the server are a trustworthy bunch of people. I would feel secure if none of my chests had lockettes on them.
Take it from a seasoned treasure hunter: you can't hide something so well that someone can't find out where it is. This is especially true if one has x-ray technology in the form of glowstone or dynamite.

As for the trustworthiness of the frequent users, I totally agree. See below for the inevitable 'but':

Quote:
Originally Posted by Cat333Pokémon View Post
Just remember: A'bom is obsessed with Vanilla.

Oh, and don't forget that all new players would have to be watched over by an admin until they can be trusted. (Of course, inactive members can barely do anything on the server now because of the rule I put up.)
I'm paranoid and don't trust mods since they aren't, in my view, a reputable source of content and, as previously stated, cause downtime between updates.

The second bit is my primary concern: while I do advocate vanilla and the banishment of all mods ( ), I'm not the guy running the server. As great as vanilla is, it lacks security. Since bedrock is unmovable and obsidian is no match for an efficiency V diamond pickaxe, you can only slow down someone bent on getting your stuff (or, more importantly, my stuff--I have better things to do than hunt down whoever took my stuff and make them pay ((WITH INTEREST)) ). As Cat stated, any new user would have to be watched constantly. So, either we stop letting in new users (as rare as they are), or we have the FBI investigate each newcomer. I don't see either of those as particularly feasible things. The only real option as I see it, unfortunately, is to have lockette as a bare minimum of security if we are going to let new players in without a prior solid trust of their integrity.
  #250  
Old December 23, 2012, 12:29:57 PM
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So I'll get banished again, why does it seem I get the jobs that disappear?

From what was said on here I can't really say that Vanillia server intrestest me in the slightest, for some of the reason Cat brough up, Lockette, mutiverse etc (yea no mention of the mod stuff).
  #251  
Old December 23, 2012, 01:47:19 PM
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I don't mind playing it on Vanilla, as long as there's things that keep gameplay interesting. While it's true that the x-ray exploit with glowstone could find most treasure hideouts, there are a few ways to get around it, like surrounding your treasure room with lava to make it look like a deep lava pool.

I wouldn't mind too much if we were forced to move to vanilla, though I would miss multiverse quite a bit. It lets us fine-tune MC the way we want it, like limiting PvP to certain worlds. I would also miss Old World a bit, and it would take quite a bit of fixing with the nethers, but not really anything really breaking.

If we were given a few real days to move our stuff before a change like this, it wouldn't hit as hard as suddenly changing it over [though still prefer to have the mods there for extra security, just in case].
  #252  
Old December 23, 2012, 02:54:02 PM
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Originally Posted by Shade View Post
I don't mind playing it on Vanilla, as long as there's things that keep gameplay interesting.
We could have some sort of get-together on the server every now and again. Do things the MindCrack team would, like set up a fun land (GuudeLand) or compete against each other in stuff like ABBA. Part of the reason people play on multi-player servers is to do interesting things they wouldn't be able to do on a single player world. Shade, I remember you saying somewhere (in your blog, I believe) the reason why you install mods is to keep things interesting in MC. Well, you can keep things interesting without mods, you just have to know what to do in a vanilla setting.
  #253  
Old December 23, 2012, 02:55:31 PM
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I don't really see a need to move to a vanilla server, there are few issues and frankly I'm kinda tired if the server changing in one way or anouther because there is a slight problem. Particularly with the maps were we had a rapid change a while ago. It's really the users choice whether they upgrad MC or not, not that there aren't ways to get around such issues as Shade so politely pointed out before. Just my 2 cents some of it it's probably a little overdue.
  #254  
Old December 23, 2012, 04:46:33 PM
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I do have one more thing to say regarding this: If we move to Vanilla, we are not restarting the map unless it gets seriously corrupted. (Seriously, that alone made me and several others stop playing altogether until recently. I don't feel a reason to play if people just want a new map every three months.) If we get rid of the ability to access older maps whenever folks want a new map, consider my support gone.

Last edited by Cat333Pokémon; December 23, 2012 at 04:47:10 PM.
  #255  
Old December 23, 2012, 08:45:18 PM
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Quote:
Originally Posted by Cat333Pokémon View Post
I do have one more thing to say regarding this: If we move to Vanilla, we are not restarting the map unless it gets seriously corrupted. (Seriously, that alone made me and several others stop playing altogether until recently. I don't feel a reason to play if people just want a new map every three months.) If we get rid of the ability to access older maps whenever folks want a new map, consider my support gone.
Seeing as the last map restart was due to sever corruption and was forced, I think you'll be fine. As long as everyone behaves...
  #256  
Old February 12, 2013, 07:21:45 AM
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Hello, I don't think I reported this too recently, but I am having some trouble.

I get this whenever I open the "Multiplayer" tab. I am not sure what this means for me, or what I can do to fix it :/)
Is it something that I can fix?
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Last edited by Cat333Pokémon; February 12, 2013 at 11:45:34 AM.
  #257  
Old February 12, 2013, 07:55:26 AM
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That's because it's still running on 1.4.2. Cat or KYA will have to update it to the latest version, as I don't have the permissions to.
  #258  
Old February 12, 2013, 11:46:57 AM
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I pestered KYA about permissions, so hopefully I can update it later today.
  #259  
Old February 12, 2013, 12:59:13 PM
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I am glad!
Pikachu has been taking care of my stuff for the months I wasn't allowed on XD
It will be nice to be back in my underground farm
  #260  
Old February 12, 2013, 01:06:36 PM
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Update successful. That should take care of it, hopefully.
  #261  
Old February 12, 2013, 03:06:49 PM
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Hm... I was getting hit by cave spiders earlier, but they weren't poisoning me. Was the server set back to Easy difficulty without notice? Or is this just a glitch of some sort? (I don't mean to be complaining, I just thought I should bring it to attention.)
  #262  
Old February 12, 2013, 04:42:51 PM
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I have fixed the difficulty issue. It is now back to Normal.
  #263  
Old February 13, 2013, 07:42:09 PM
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Hm, looks like two plugins are no longer working: Death Control and Lockette. (Please don't steal from anyone's chests.)

Last edited by Cat333Pokémon; February 13, 2013 at 07:43:07 PM.
  #264  
Old February 13, 2013, 07:58:38 PM
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Some of the servers I use use the "/cprivate, /cpersist, /lock, /cmodify" etc codes to lock our chests and blocks.
  #265  
Old February 13, 2013, 08:00:32 PM
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I don't think we need Deathcontrol anyways, with the addition of gamrules. There is one rule called keepInventory that would work better.

Ad for stealing from chests, I believe that the requirements to be whitelisted is a good enough reason to trust that others won't steal from our chests.

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Some of the servers I use use the "/cprivate, /cpersist, /lock, /cmodify" etc codes to lock our chests and blocks.
That would be LWC, another chest-lock plugin.

Last edited by Shade; February 13, 2013 at 08:01:43 PM.
  #266  
Old February 13, 2013, 08:01:38 PM
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Quote:
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Ad for stealing from chests, I believe that the requirements to be whitelisted is a good enough reason to trust that others won't steal from our chests.
That would only truly work if we got rid of KYA's automatic whitelist thing, which honestly might not be a bad idea.

Edit: keepInventory enabled and working. Gonna remove DeathControl.

Last edited by Cat333Pokémon; February 13, 2013 at 08:05:42 PM.
  #267  
Old February 14, 2013, 02:03:06 PM
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I'm curious as to if anyone knows this. There is a gamerule called doMobGrief that disables block damage done by mobs. Does this also work with the Wither? As in would it keep the Wither from destroying or eating blocks?
  #268  
Old February 17, 2013, 11:28:04 AM
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May I ask why I am muted from the chat?
  #269  
Old February 21, 2013, 09:58:37 AM
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Quote:
Originally Posted by Shade View Post
I'm curious as to if anyone knows this. There is a gamerule called doMobGrief that disables block damage done by mobs. Does this also work with the Wither? As in would it keep the Wither from destroying or eating blocks?
Yes, it does. doMobGriefing set to false prevents ALL direct structural damage from mobs. Creepers will not cause explode damage, endermen will not pick up blocks, ghast fireballs will not blow up anything (but they DO still cause fire! make sure dofiretick is turned off, as well!), and the wither will not destroy blocks with its skulls (or the initial blast, for that matter... I'm not sure if it can still "eat" through blocks, though). I'm fairly certain it even prevents mobs from trampling crops (not players, though).

Last edited by A'bom; February 21, 2013 at 10:00:43 AM.
  #270  
Old February 23, 2013, 05:52:11 PM
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It is likely that we will see in the next few weeks the next big build for Minecraft. Jeb in a tweet told us how in early march it will be relases (in about two weeks)

Like to tweet:
https://twitter.com/jeb_/status/305478352272232449
  #271  
Old March 14, 2013, 08:25:07 PM
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Is this still a thing? I'd enjoy the chance to visit this server.
I don't know exactly how it's hosted, but do I need to post in the whitelist thread before I can join?
  #272  
Old March 14, 2013, 08:33:29 PM
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Nope. Just put your Minecraft name on your forum profile and the automatic whitelisting system will take care of the rest. Also, you have to be active enough on here to play on the server. I think they agreed on a 0.5 posts per day average. I don't know if they updated to 1.5 yet, as I have removed the server from my server list.
  #273  
Old March 14, 2013, 08:58:57 PM
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Quote:
Originally Posted by isbragg View Post
Nope. Just put your Minecraft name on your forum profile and the automatic whitelisting system will take care of the rest. Also, you have to be active enough on here to play on the server. I think they agreed on a 0.5 posts per day average. I don't know if they updated to 1.5 yet, as I have removed the server from my server list.
Alright, thanks for the info.
I think I've posted enough to visit the server. Haven't been here that long, so the amount of posts I have will suffice for now.

Edit/ The server- supposedly you guys need to update it? It's 1.4.7, and a new update came out, so- just in case you didn't notice. >.>

Last edited by Pokemanmdj; March 14, 2013 at 09:25:37 PM.
  #274  
Old March 15, 2013, 01:22:45 PM
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Edit/ The server- supposedly you guys need to update it? It's 1.4.7, and a new update came out, so- just in case you didn't notice. >.>
The problem is the server uses Craftbukkit, which takes some time to update after an official Minecraft release. Please be patient.
  #275  
Old March 20, 2013, 12:38:46 PM
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Quote:
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The problem is the server uses Craftbukkit, which takes some time to update after an official Minecraft release. Please be patient.
Just asking, how long would you expect for the update to finish?
  #276  
Old March 21, 2013, 12:59:23 PM
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Hopefully soon, though the last update took two months, so there's no telling.
  #277  
Old April 6, 2013, 09:38:02 AM
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I have a bit of a problem. I've had my MC ID in my profile for a while now, and I still haven't been whitelisted by the server as of yet (my name shows up as [Blocked]TPM_23). Is there a way someone could manually whitelist me, or am I not qualified for server access, or... I just need some clarification on this issue, thanks in advance.
  #278  
Old April 6, 2013, 02:15:10 PM
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I don't even know what the status of the server is right now.
  #279  
Old April 6, 2013, 04:40:48 PM
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It's great- it updated to 1.4.7, but then another update came out. xD

Might as well wait for it to update again.
  #280  
Old April 6, 2013, 05:22:33 PM
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At this moment, Bukkit does have a 1.5.1 Beta Build ready, but I know how much Cat doesn't care for Beta builds, so I'm wasting my time here.
  #281  
Old April 6, 2013, 09:04:46 PM
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Again, just use the tool Shade recommended if you want to use the server. I'm not going to bother with non-stable builds.
  #282  
Old April 6, 2013, 09:16:10 PM
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Quote:
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I have a bit of a problem. I've had my MC ID in my profile for a while now, and I still haven't been whitelisted by the server as of yet (my name shows up as [Blocked]TPM_23). Is there a way someone could manually whitelist me, or am I not qualified for server access, or... I just need some clarification on this issue, thanks in advance.
That's the group new players are placed in when they first log in. I'll promote you asap.
  #283  
Old April 6, 2013, 11:59:02 PM
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Bukit is always going to be running behind so I understand that. I also unerstand people want the latest and greatest and play with the new stuff. I myself haven't updated till the server does so I can get on when I want with no extra hassle.

Quote:
Originally Posted by Quadcentruo View Post
At this moment, Bukkit does have a 1.5.1 Beta Build ready, but I know how much Cat doesn't care for Beta builds, so I'm wasting my time here.
Also if its pointless to bring up because Cat won't use it then why do? Not trying to be mean or anything really just wondering.
  #284  
Old April 7, 2013, 07:06:44 PM
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Also if its pointless to bring up because Cat won't use it then why do? Not trying to be mean or anything really just wondering.
Because Bukkit as stated that their Beta builds have become more stable because they are spending more time on developing them, which is why they are being released much less frequently now.

To be honest (nothing against you, Cat, but...), I'm a little tired of how stubborn Cat is when it comes to this and not even bothering to at least see how well the Beta build holds up or not. If he were to at least test the Beta build and it fails horribly, I won't complain about him not using it ever again, but not trying it because of how the past and rather hastily built Beta builds were is somewhat closed-minded.
  #285  
Old April 7, 2013, 07:27:22 PM
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Something always breaks, and somebody always whines. Minecraft is a fleeting fancy for me, not a game I dedicate hours to every week. Using stable releases minimizes the whine about things breaking. I don't trust beta releases in a lot of things. (Just imagine if Microsoft allowed folks to download their beta patches. )

Considering how broken I've seen both Minecraft and Craftbukkit in the past, there's no telling what will break in either in the future. The resources KYA has dedicated to this game are insane when you think about it, and we're just a small server with no more than about four people at once. The game needs far more resources than it should. Minecraft's coding sucks. Why else would there be huge development in OptiFine HD?

No, I am not using any non-stable releases.

Last edited by Cat333Pokémon; April 7, 2013 at 07:28:08 PM.
  #286  
Old April 7, 2013, 08:10:24 PM
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Quote:
Originally Posted by Quadcentruo View Post
Because Bukkit as stated that their Beta builds have become more stable because they are spending more time on developing them, which is why they are being released much less frequently now.
Would you go back to somewhere that gave you food poisioning?

Quote:
Originally Posted by Quadcentruo View Post
To be honest (nothing against you, Cat, but...), I'm a little tired of how stubborn Cat is when it comes to this and not even bothering to at least see how well the Beta build holds up or not. If he were to at least test the Beta build and it fails horribly, I won't complain about him not using it ever again, but not trying it because of how the past and rather hastily built Beta builds were is somewhat closed-minded.
Here's a bit of advice from someone who knows Cat pretty well (go figure), complaining about how he doesn't do something doesn't make him want to go and do it for you if anything it causes more problems then it helps. Secondly as he said it's a fleeting fancy and not having to deal with breaking makes it all the better.
  #287  
Old April 7, 2013, 09:24:13 PM
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Quote:
Minecraft's coding sucks. Why else would there be huge development in OptiFine HD?
Java is not designed to be efficient, but rather portable to various types of CPU architectures. I guess there's a severe penalty to performance just like that.

But... C#. Then again, getting C# to work on non-Windows...

Compromises, compromises.
  #288  
Old April 8, 2013, 04:27:54 PM
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Quote:
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Would you go back to somewhere that gave you food poisioning?
You're comparing coding development to cooks, but if you want a serious answer, if I'm told the restaurant is under new management or it has hired new cooks, it's possible I might.

Quote:
Here's a bit of advice from someone who knows Cat pretty well (go figure), complaining about how he doesn't do something doesn't make him want to go and do it for you if anything it causes more problems then it helps. Secondly as he said it's a fleeting fancy and not having to deal with breaking makes it all the better.
Only makes me want to say "Forget Bukkit, let's go vanilla" even more. Only reason why we are using Bukkit is to keep the server mods in place, right? The only reason we're using those mods is to keep people from whining about missing/stolen items, isn't it? Is it worth having to wait for Bukkit to be so delayed in development just to keep a few security mods in place?
  #289  
Old April 8, 2013, 05:51:44 PM
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Technically the only mods keeping us from using vanilla is Lockett, Death Control and Multiverse. Death Control can easily be replaced by a gamerule, but not the other two.
  #290  
Old April 8, 2013, 05:52:17 PM
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Quote:
Originally Posted by Quadcentruo View Post
You're comparing coding development to cooks, but if you want a serious answer, if I'm told the restaurant is under new management or it has hired new cooks, it's possible I might.

Only makes me want to say "Forget Bukkit, let's go vanilla" even more. Only reason why we are using Bukkit is to keep the server mods in place, right? The only reason we're using those mods is to keep people from whining about missing/stolen items, isn't it? Is it worth having to wait for Bukkit to be so delayed in development just to keep a few security mods in place?
I'm glad to see your not getting my point. Most people don't and won't go bad if they have a bad experience and takes a lot of convincing to get them to do so. It's also the idea of drawing a parrallism, comparing two things that don't seem to have anything in common and showing some similarities. IE food poisoning and watching the server break over and over again. Also like to point out how you said possible you might, meaning your not going to for sure so how is this any different. Cat doesn't like having to monitor and spend extra time on the server, I've heard him talk about it and seen some of the problems. So, if he can avoid that then why should he go back and try the beta again? Much like why would you go back to a restaurant you go food poisoning if there isn't anything you want to push your luck with.

Cat isn't like that so your just gonna have to get Multi craft or not get on when you decide to update. Yes clearly some of us like the knowledge that there is a bit of security on our items and don't have to worry about thieves. I'm sorry I'm more then happy with the way it is and it's a pretty short straw with me thanks to people changing it before (in particular the map).

Also I like the ablity to go to my old house and see the old server map and do not want to give that up very easily.

I understand that you can't get on because it's not updated because Bukkit is a bit behind but it's not like you don't have way around that. As Shade pointed out in a previous post.

If you want take it up with Cat, it's his server and you can talk to him on that but best of luck.

Last edited by GreenMan; April 8, 2013 at 05:53:27 PM.
  #291  
Old April 8, 2013, 07:13:21 PM
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Thanks for promoting me, Shade.

Last edited by Cat333Pokémon; April 8, 2013 at 07:13:51 PM.
  #292  
Old April 8, 2013, 09:35:59 PM
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I think it would be a very good idea to list the current server version in both the title of the thread and in the first post.
  #293  
Old April 9, 2013, 09:06:10 AM
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The server has been updated to 1.5.1. Currently the only issue is Lockette isn't working. All other plugins are working properly.

EDIT: A derp on my part. The reason Lockette isn't working is because it was uninstalled. I should pay closer attention.

Last edited by Shade; April 9, 2013 at 11:28:42 AM.
  #294  
Old April 9, 2013, 10:53:00 AM
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Lockette hasn't been working for a while; I'd thought it was taken out altogether, but I could very well be wrong.
  #295  
Old April 9, 2013, 01:00:41 PM
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Yeah, it was uninstalled awhile ago. I just derped and didn't look.

I'm not that technical with mapping software, but it seems our online map hasn't updated in a long time. Is there any way to fix this? Or does it not work with the latest release of Minecraft?
  #296  
Old April 9, 2013, 01:06:04 PM
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I have no idea how KYA installed that thing, but he has indeed told me that it is quite out of date and stopped working with a previous update.
  #297  
Old April 10, 2013, 12:39:58 PM
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Twiggy Twiggy is offline
Kyurem
 
Join Date: Oct 2011
Location: Somewhere interesting?
Posts: 2,102
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As long as daily backups are still being made for all running worlds for at least a week, we have a safety net good enough in case of unexpected loss of content, whether by accident or vandalism. Right?

If the server operates on a whitelist, I doubt you'll need very tight controls. Pretty much the only stuff you need are quality-of-life tweaks for multiplayer.
  #298  
Old April 10, 2013, 01:36:31 PM
Pokemanmdj's Avatar
Pokemanmdj Pokemanmdj is offline
Charizard
 
Join Date: Mar 2013
Location: Elendia, Riviera
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It seems to be working correctly, but could someone help me?

It says I'm not whitelisted on this server, could someone please look into that?
  #299  
Old July 3, 2013, 06:07:34 PM
Cat333Pokémon's Avatar
Cat333Pokémon Cat333Pokémon is offline
Administrator

 
Join Date: Nov 2006
Location: Nevada
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Well, the server went offline yet again. I never see anyone using it, I have no idea when it's ever up to date, and it sometimes likes to delete a couple hours of progress, so I'm considering shutting it down. Opinions?

Last edited by Cat333Pokémon; July 3, 2013 at 06:07:53 PM.
  #300  
Old July 3, 2013, 09:42:44 PM
GreenMan's Avatar
GreenMan GreenMan is offline
Keldeo
 
Join Date: Jul 2008
Location: GreenMan Insane Asylum
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Personally I don't want it to because of the stuff I created on the server and I like the brief playing with others (though I seem to get online when no one else is on). As for the hours of progress I've had it recently delete 3 days worth of building so I can't argue with that. Though I rather not have it gone, but if it has to go it has to go.
 
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