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  #1  
Old December 29, 2009, 07:25:44 AM
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Default Single competitive Pokémon rating thread

I have decided to make this thread after I noticed that people are making threads in the 'Rate My Team' (RMT) section just to rate a single Pokémon. From now on, please post your single (competitive) Pokémon in this thread to be rated and/or improved by others. Any threads solely made to rate a single Pokémon in the 'RMT' section will be deleted.

Here's how to post your Pokémon:

[Pokémon name] @ [Item]
[Ability]
[Nature]
[EVs]
-[Attack 1]
-[Attack 2]
-[Attack 3]
-[Attack 4]

[Brief description of strategy/what you want to be improved]

Rules

-All standard Victory Road forums apply.
-You can post an incomplete Pokémon and ask other members to suggest a good item/move/EV spread/nature to complete the set.
-Please refrain from posting the same Pokémon multiple times if no one rates it.
-Don't post sets directly from Smogon, or other common sets, as there's no point in rating them.
-(For the rater) Respect the poster's opinion, and don't flame at him for any reason.

Yeah, that's pretty much it. Any violation to the above rules will result in warnings/infractions/bans.

Last edited by Shadow; December 29, 2009 at 07:28:58 AM.
  #2  
Old January 17, 2010, 09:38:42 AM
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Sableye: Blackglasses
Ability: Keen Eye
Nature: Adamant/Brave
EV: Not sure, whatever boosts attack.
Moves: Pain Split, Sucker Punch, Night Shade, Faint Attack

A dark type attacker. Essentially the idea is that it can cut down the opponents HP with Pain Split while healing itself. Sucker Punch first strikes enemies with low HP to kill them. Night Shade does set damage to pokemon resistant to dark type moves. Faint Attack does damage when the others don't work.
  #3  
Old January 17, 2010, 10:55:19 AM
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Quote:
Originally Posted by Sableyed View Post
Sableye: Blackglasses
Ability: Keen Eye
Nature: Adamant/Brave
EV: Not sure, whatever boosts attack.
Moves: Pain Split, Sucker Punch, Night Shade, Faint Attack

A dark type attacker. Essentially the idea is that it can cut down the opponents HP with Pain Split while healing itself. Sucker Punch first strikes enemies with low HP to kill them. Night Shade does set damage to pokemon resistant to dark type moves. Faint Attack does damage when the others don't work.
Hmm. A little gimmicky but actually kinda interested~! ;3 Although, you might wanna go with focus sash instead because of sableyes frailty. Would also go good along side pain split~!
  #4  
Old January 17, 2010, 12:26:39 PM
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Quote:
Originally Posted by Sableyed View Post
EV: Not sure, whatever boosts attack.
So the attack Evs? what is going to be the amount? max(252)?

Also, if your looking for the pokemon that gives attack evs i think that's bidoof
  #5  
Old January 17, 2010, 12:31:20 PM
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Honchkrow
Leftovers
Ability: Insomnia/Super Luck
Nature: 4 HP 252 Spe 252 Atk
Moves
Suker Punch, Bravebird, Super Power, Taunt
  #6  
Old January 17, 2010, 12:32:58 PM
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Quote:
Originally Posted by Magmaster12 View Post
Honchkrow
Leftovers
Ability: Insomnia/Super Luck
Nature: 4 HP 252 Spe 252 Atk
Moves
Suker Punch, Bravebird, Super Power, Taunt
I can tell you just ripped it off smogon, so yes, good(?)
  #7  
Old January 17, 2010, 01:46:37 PM
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I would like someone to tell me how I can put Kricketune and Farfetch'd to use. What would be the best set for either of them?
  #8  
Old January 17, 2010, 02:11:25 PM
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Originally Posted by Sableyed View Post
I would like someone to tell me how I can put Kricketune and Farfetch'd to use. What would be the best set for either of them?
There isn't. both of them are bad
  #9  
Old January 17, 2010, 02:16:23 PM
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Yes, well, there's the problem. But I like them, so I was hoping there was SOME way to put either of them to use.
  #10  
Old January 18, 2010, 07:54:02 AM
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Quote:
Originally Posted by Sableyed View Post
Yes, well, there's the problem. But I like them, so I was hoping there was SOME way to put either of them to use.
http://www.smogon.com/dp/pokemon/kricketune

there are some kricketune strategies
  #11  
Old January 18, 2010, 08:00:09 AM
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Thanks. I think that would work. But is there no was to take advantage of Farfetch'd and his stick?
  #12  
Old January 18, 2010, 08:04:40 AM
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Quote:
Originally Posted by Sableyed View Post
Thanks. I think that would work. But is there no was to take advantage of Farfetch'd and his stick?
http://www.smogon.com/dp/pokemon/farfetchd

You could try those
  #13  
Old January 18, 2010, 08:09:03 AM
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meh. I think I'll just raise kricketune, I only had one spot anyway. It's a shame about these pokemon.
  #14  
Old January 18, 2010, 08:47:26 AM
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Quote:
Originally Posted by Sableyed View Post
Sableye: Blackglasses
Ability: Keen Eye
Nature: Adamant/Brave
EV: Not sure, whatever boosts attack.
Moves: Pain Split, Sucker Punch, Night Shade, Faint Attack

A dark type attacker. Essentially the idea is that it can cut down the opponents HP with Pain Split while healing itself. Sucker Punch first strikes enemies with low HP to kill them. Night Shade does set damage to pokemon resistant to dark type moves. Faint Attack does damage when the others don't work.
To be honest, I've never seen an attacking Sableye (that's if I ever saw one). Looking at its stats, it has no decent attacking abilities, so I wouldn't use it as an attacker. Instead, I suggest using a more of a support moveset. A couple can be found here. I recommend either the first (the better of the two, in my opinion), or the second. Choose according to your team's need.
[I wouldn't really choose Sableye anyways, since he has horrible stats]


Quote:
Originally Posted by Magmaster12 View Post
Honchkrow
Leftovers
Ability: Insomnia/Super Luck
Nature: 4 HP 252 Spe 252 Atk
Moves
Sucker Punch, Bravebird, Super Power, Taunt
Although Leftovers is generally not a good item with the set, I still prefer it over the traditional Life Orb, seeing as how the latter reduces your HP along with Brave Bird's recoil. I suggest going with Adamant nature to maximize your attack stat, since Honchkrow is still mediocre at speed. As to the ability, choose Insomnia, as it provides you with good immunity against sleep-inducing Pokémon like Breloom, etc. Now, for the moves, keep Sucker Punch and Superpower. For Brave Bird, you can either get rid of it and put Drill Peck, or go along with Brave Bird (assuming you rely on Leftovers). To abuse the super high attack, STAB and the high critical hit ratio, put Night Slash instead of Taunt.

I know I got things off of Smogon, but they basically provide the best movesets. Beside, I explained them in my own way, so that makes up for it.

Last edited by Shadow; January 18, 2010 at 08:49:14 AM.
  #15  
Old January 18, 2010, 04:49:54 PM
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Well, gee, Shadow, you're right. And since I hate Sableye, I'd clearly never use one on my team, ever.
  #16  
Old February 13, 2010, 04:52:08 PM
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I still want my dodrio rated...
  #17  
Old February 13, 2010, 05:33:54 PM
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umm, did you post a dodrio?
  #18  
Old February 13, 2010, 06:06:42 PM
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Quote:
Originally Posted by Serenade View Post
I still want my dodrio rated...
I don't see your post. o3o
Post it if its original~! err...well as long as its not a smogon rip. :V

Anywho heres mah ace wall Spiritomb. :V

Spiritomb - Doopliss
Nature: Relaxed
EVs: All put into defense and hp. No special defense. I'll only send this thing out on physical attackers. :V
Item: Leftovers
Moves:
Confuse ray
Protect
Nastly plot
Dark pulse

Confuse ray is to force switches and cause mind games. Protect is there to let leftovers restore a little more health and protect against opponents that stayed in after confuse ray.....and further cause mind games~! Nasty plot is there too boost dark pulse up, preferably used if predicting a switch due to confuse ray.

Last edited by Sunny; February 13, 2010 at 06:07:13 PM.
  #19  
Old February 13, 2010, 06:21:44 PM
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It would be better on a sableye... but I guess it works.
  #20  
Old February 13, 2010, 06:25:05 PM
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Quote:
Originally Posted by Sableyed View Post
It would be better on a sableye... but I guess it works.
Pish posh~! D: This set has proved time and time again as my best~! Sableye seems more like the type to wreak havoc with burn infliction, item swapping, and scouting. Althoouuugh im sure this will change next gen, when he gets that evolution. =w= I soooo bet him and Bannete are getting one. Atleast I hope. :V
  #21  
Old March 2, 2010, 08:50:53 PM
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http://www.victoryroad.net/showthread.php?t=1684

And there is my dodrio, but spirit of time is agno;asdnfgl;sdf;onsd;f, and locked it.

I really don't see why these can't be individual threads.
  #22  
Old March 3, 2010, 07:10:48 AM
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Quote:
Originally Posted by Serenade View Post
Dodrio@Salac
Early Bird
Jolly (+Speed, -Sp. Atk)
252 Speed 252 Atk

Substitute
Sky attack (I prefer having Roost here instead. Yes, I know Dodrio is frail, but you'll be depending on Substitute in the same way when choosing Sky Attack; Roost allows you to recover some valuable HP under the protection of Substitute, especially that Brave Bird has recoil damage.)
Brave Bird
Natural Gift (Fighting with salac)

Depending on the attacker, it uses either natural gift to deal an 80 power fighting type, or substitute to gain speed. It uses Sky Attack if the opponent fails to break the substitute immediatly, or brave bird to sweep.
Comments are in bold.


Quote:
Originally Posted by Serenade View Post
http://www.victoryroad.net/showthread.php?t=1684

And there is my dodrio, but spirit of time is agno;asdnfgl;sdf;onsd;f, and locked it.

I really don't see why these can't be individual threads.
Because the section is called "Rate My Team", not "Rate My Pokémon". Also, we don't want numerous threads made just for rating a single Pokémon.
  #23  
Old March 3, 2010, 10:03:26 AM
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Id still like a serious critiqe about my spiritomb. =p
  #24  
Old March 3, 2010, 04:19:29 PM
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Quote:
Originally Posted by Sunny View Post
Id still like a serious critiqe about my spiritomb. =p
It would get owned by a Weavile or Absol, either those two or a mix-mence or mix-nite (mixed attacker Salamence and Dragonite)
  #25  
Old March 3, 2010, 05:36:52 PM
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[Pokémon name] @ [Item] <- Empoleon with Shell Bell
[Ability] <- Whatever the ability for the water starters is.
[Nature] <- I believe, hasty?
[EVs] <- I dunno what those are.
-[Attack 1] <- Bubblebeam
-[Attack 2] <- Shadow Claw
-[Attack 3] <- Peck
-[Attack 4] <- Aqua Jet

It's level 49 after 4 gyms. I mainly just want a rating on the moves because I don't care about EVs or it's nature or anything. I'll be getting rid of Peck and learning Drill Peck in 5 levels, I believe.

Last edited by SK; March 3, 2010 at 05:39:20 PM.
  #26  
Old March 4, 2010, 09:58:49 AM
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Quote:
Originally Posted by Quadcentruo View Post
It would get owned by a Weavile or Absol, either those two or a mix-mence or mix-nite (mixed attacker Salamence and Dragonite)
Id like more than that. =w= Elaborate on why. And weaviles and absol are walled pretty hard by this set and forced to switch via confuse ray, protect combo. Protect+leftovers heals quite alot of the damage weavile can dish out. Absol does a lil more damage then weavile, but is still pretty frail and vulnerable to confuse ray protect combo. Especially if its a swords dance one. Salamence and dragonite however are a bigger threat if there mix. Hard hitting special attacks can do alot of damage, but the extra hp EVs will allow him to get off and confuse ray or dark pulse.
  #27  
Old March 4, 2010, 01:44:49 PM
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Quote:
Originally Posted by Sunny View Post
I don't see your post. o3o
Post it if its original~! err...well as long as its not a smogon rip. :V

Anywho heres mah ace wall Spiritomb. :V

Spiritomb - Doopliss
Nature: Relaxed
EVs: All put into defense and hp. No special defense. I'll only send this thing out on physical attackers. :V
Item: Leftovers
Moves:
Confuse ray
Protect
Nastly plot
Dark pulse

Confuse ray is to force switches and cause mind games. Protect is there to let leftovers restore a little more health and protect against opponents that stayed in after confuse ray.....and further cause mind games~! Nasty plot is there too boost dark pulse up, preferably used if predicting a switch due to confuse ray.
I can vouch for Sunny, saying this thing does screw with oponnents alot! This Spiritomb works well because he causes lots of switches (especially for people who don't like risking it with confusion), so it should be paired up entry hazards like Spikes and Stealth Rock, even Toxic Spikes if you can get them down. The great thing is that oponnents need to use Rapid Spin to clear the hazards, but Spiritomb is a Ghost type and prevents them!

The only problem is Taunt, because it shuts down 3/4 of Spiritomb's moves. Look out for Pokemon that use Calm Mind as well, because they can come in an set up. Clefable is your worst enemy, because she can come, Calm Mind up, and take little damage from Dark Pulse, and will never hurt herself (Magic Guard.)

A good set though, especially against paranoid oponnents! (Like myself. -.-)
  #28  
Old March 4, 2010, 03:13:38 PM
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Quote:
Originally Posted by Alakazamaster View Post
I can vouch for Sunny, saying this thing does screw with oponnents alot! This Spiritomb works well because he causes lots of switches (especially for people who don't like risking it with confusion), so it should be paired up entry hazards like Spikes and Stealth Rock, even Toxic Spikes if you can get them down. The great thing is that oponnents need to use Rapid Spin to clear the hazards, but Spiritomb is a Ghost type and prevents them!

The only problem is Taunt, because it shuts down 3/4 of Spiritomb's moves. Look out for Pokemon that use Calm Mind as well, because they can come in an set up. Clefable is your worst enemy, because she can come, Calm Mind up, and take little damage from Dark Pulse, and will never hurt herself (Magic Guard.)

A good set though, especially against paranoid oponnents! (Like myself. -.-)
aww thanks Kazam~! =p And your totally right about taunt. Nothing worse then him getting taunted before setting up confuse ray or nasty plot ;~; You got me thinking though about the entry hazards =p Thats what he was missing too give him that extra oomph~! I'll raise a hazard setter and test it out but im pretty sure I could wreak alot of havoc with hazards~! =w= Ill make sure to put a clefable counter in to~! =p
  #29  
Old March 17, 2010, 12:44:21 PM
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Hmm...
Togekiss
Scope Lens
Hustle
Aura Shere
Magical Leaf
Shock Wave
Air Slash

I guess it's used for attack since it (almost) never misses.

Last edited by Pkmnmaster0603; March 17, 2010 at 12:44:44 PM.
  #30  
Old March 17, 2010, 04:33:02 PM
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Quote:
Originally Posted by Pkmnmaster0603 View Post
Hmm...
Togekiss
Scope Lens
Hustle
Aura Shere
Magical Leaf
Shock Wave
Air Slash

I guess it's used for attack since it (almost) never misses.
You can't really go wrong with togekiss....that is if it has serene grace as its ability. ^^; I think hustle only raises the attack stat not the special attack stat. All your attacks are special related. Other then that, this moveset has some decent coverage. I recommend roost over either magical leaf, or shock wave.
  #31  
Old March 17, 2010, 05:36:25 PM
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Quote:
Originally Posted by Pkmnmaster0603 View Post
Hmm...
Togekiss
Scope Lens
Hustle
Aura Shere
Magical Leaf
Shock Wave
Air Slash

I guess it's used for attack since it (almost) never misses.
Uh-oh, might not want to run Hustle on that! Hustle lowers accuracy and increases solely Attack. Your missing attacks for nothing! Serene Grace is fun on Togekiss, as she can really abuse it. A 60% flinch rate with Air Slash means that the oponnent is more likely to flinch than not to! Fun, huh? She can also confuse with Water Pulse, if you like take risks. What is really hard to ignore though is Nasty Plot. Thunder Wave will ensure that you outspeed oponnents (netting a fun flinch), and Nasty Plot means these Air Slashes will hit hard. Though Air Slash does not have perfect coverage. This is where Aura Sphere picks up the slack! And if you aren't worried about outspeeding or not, then extra Roost recovery never hurts. What I'm saying is, this set could work wonder.

Togekiss
@Leftovers w. Serene Grace.
-Air Slash
-Nasty Plot
-Roost/Thunder Wave
-Aura Sphere/Water Pulse

The problem with Magical Leaf and Shock Wave is that they don't offer enough "oomph". Though if you have a crippling fear of Swamperts or Gyarados, go ahead and try them out.
  #32  
Old March 17, 2010, 05:38:51 PM
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Quote:
Originally Posted by Pkmnmaster0603 View Post
Hmm...
Togekiss
Scope Lens
Hustle
Aura Shere
Magical Leaf
Shock Wave
Air Slash

I guess it's used for attack since it (almost) never misses.
i have a bad feeling about gengars attacking this set... by that i mean togekiss could be easily taken out by a standard gengar.

Although, IF! (all important if) Togekiss manages to survive a gengar thunder-bolt, it could probably take it out with Air slash... assuming it hits... and its a critical hit (thank you smogon damage calculator)
  #33  
Old March 22, 2010, 03:45:24 PM
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Quote:
Originally Posted by Shadow View Post
Because the section is called "Rate My Team", not "Rate My Pokémon". Also, we don't want numerous threads made just for rating a single Pokémon.
Isn't it still the same general idea though?
  #34  
Old May 7, 2010, 10:33:47 AM
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ORIGINAL GIMMICK MOVESET GET~!

Breloom w/focus sash
Nature: Jolly
EVs 252 attack, 252 speed, 4hp

Spore
Seed bomb
Mind reader
Dynamic punch

A set I came up with a loooong time ago. I didn't have focus punch TM at the time so I ran this as my breloom set. Gimickey and risky, but awesome when it works. Forces a ton of switch. First spore, then mind reader, then dynamic punch. Simple as that~! Seed bomb is too pick off things you weakened enough with dynamic punch.
  #35  
Old May 7, 2010, 10:43:07 AM
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Quote:
Originally Posted by Sunny View Post
ORIGINAL GIMMICK MOVESET GET~!

Breloom w/focus sash
Nature: Jolly
EVs 252 attack, 252 speed, 4hp

Spore
Seed bomb
Mind reader
Dynamic punch

A set I came up with a loooong time ago. I didn't have focus punch TM at the time so I ran this as my breloom set. Gimickey and risky, but awesome when it works. Forces a ton of switch. First spore, then mind reader, then dynamic punch. Simple as that~! Seed bomb is too pick off things you weakened enough with dynamic punch.
Very risky indeed! Unless you use this as a lead, your Sash will often be foiled by entry hazards and sandstorm. A problem with using this as a lead, though, is Taunt users like Crobat and Aerodactyl. I advise replaving Mind Reader with Stone Edge, just to surprise these two pests when they Taunt you! Spore and Seed Bomb are always great for Breloom, so those deserve to stay. Leech Seed COULD work over Dynamicpunch... but such a move is usually reserved for more stallish set. Thus...


Breloom w/focus sash
Nature: Jolly
EVs 252 attack, 252 speed, 4hp

Spore
Seed bomb
Stone Edge
Dynamic punch/Leech Seed

Otherwise, it is a very interesting set. It may not be as practical as some other sets, but it is fine, nonetheless!
  #36  
Old May 7, 2010, 01:03:36 PM
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The point of it was to be original though without seeding, stalling, subbing, or focus punching. :V Leech seed, stall sets, and have been done before too many times on breloom to the point wear there predictable and easy to beat. Mind reader is there so I don't screw up and miss my dynamic punch which in turn will get a nice confusion effect forcing another switches possibly allowing for another dynamic punch + mind reader combo.

I'll replace stone edge over seed bomb instead so im not beaten by flying types. But the point of this moveset was originality and surprise value. Somethings thats never done on a breloom. =w=

Last edited by Sunny; May 7, 2010 at 01:04:21 PM.
  #37  
Old May 7, 2010, 03:11:28 PM
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Quote:
Originally Posted by Sunny View Post
The point of it was to be original though without seeding, stalling, subbing, or focus punching. :V Leech seed, stall sets, and have been done before too many times on breloom to the point wear there predictable and easy to beat. Mind reader is there so I don't screw up and miss my dynamic punch which in turn will get a nice confusion effect forcing another switches possibly allowing for another dynamic punch + mind reader combo.

I'll replace stone edge over seed bomb instead so im not beaten by flying types. But the point of this moveset was originality and surprise value. Somethings thats never done on a breloom. =w=
While surprise value is quite useful, there is still a point where, even if it is surprising, it may just not be a very good set. Mind Reader isn't that great because foes can just switch out of it, thus rendering the move useless. Plus Ghost-types like Gengar, Rotom-A, and Dusknoir are always running around these days that can suck up Dynamichpunches.
l
The set just does not seem truly viable, is all.
  #38  
Old May 7, 2010, 03:23:34 PM
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Originally Posted by Alakazamaster View Post
While surprise value is quite useful, there is still a point where, even if it is surprising, it may just not be a very good set. Mind Reader isn't that great because foes can just switch out of it, thus rendering the move useless. Plus Ghost-types like Gengar, Rotom-A, and Dusknoir are always running around these days that can suck up Dynamichpunches.
l
The set just does not seem truly viable, is all.
Hence "gimmick set". This set isn't something im saying "Im putting this on my team~!' no. Its a gimmick set. A set for fun, away to show originality yet still be usuable. Like saaaaay attract using cressilia kaz? =p I was thinking of making a forced switch team to go along with spiritomb and this breloom will force alot of switches, whether it be from sleep, mind reader, or confusion inducing. Its a very annoying threat. Im making a team entirely based hazard damage~! =w=

A gimmick team~! =w=

Last edited by Sunny; May 7, 2010 at 03:24:29 PM.
  #39  
Old May 7, 2010, 05:13:19 PM
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Originally Posted by Sunny View Post
Hence "gimmick set". This set isn't something im saying "Im putting this on my team~!' no. Its a gimmick set. A set for fun, away to show originality yet still be usuable. Like saaaaay attract using cressilia kaz? =p I was thinking of making a forced switch team to go along with spiritomb and this breloom will force alot of switches, whether it be from sleep, mind reader, or confusion inducing. Its a very annoying threat. Im making a team entirely based hazard damage~! =w=

A gimmick team~! =w=
Weeeeeeelll if making your oponnent switch around is what you are after, then I say run Leech Seed, Dynamicpunch, Protect, and SporeSubstitute! Also get yourself a Toxic Orb. I KNOW THAT IT IS NOT A GIMMICK, but this forces just as many switches! Sleep, leech seed, confusion... it is all very vicious!

By the way, on the topic of Attract, I HAVE been wanting to make an Attract team for a while... ;O
  #40  
Old May 7, 2010, 05:27:39 PM
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It is not just a gimmick~! It is my gimmick~! An original moveset, something you made the no other has done, feels awesome to use~! =w= Subby using breloom is seen through a mile away though. After a pokemon is spored switch out instanly as he sets up a sub to something quicker then him. The least he can do is either seed it, or subby punch which gets walled by ghost. To predictable~! A sub user must be something that doesn't usually use subs so its not predicted~! Breloom is far to frail with too many weaknesses to take any hit once his subs down. =w= My set gives 3 reasons to switch~! Spore, mind reader, and confusion. All can punish the opponent if they stay in~! =w= Ghost type wall him though.

Attract team sounds like a pain. ;~; I reccomend getting things to counter the genderless pokes like porygon z and the legendary trios~! =w=
  #41  
Old May 7, 2010, 05:29:30 PM
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Arceus
Draco Plate
Ability: Multitype
Nature:Rash (ups special atk but lowers spec. def)
Moves: Draco Meteor, Judgement, Thunder, and Earth Power
[got nature from smogon]
  #42  
Old May 8, 2010, 06:28:44 AM
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Originally Posted by Arceus is Epic View Post
Arceus
Draco Plate
Ability: Multitype
Nature:Rash (ups special atk but lowers spec. def)
Moves: Draco Meteor, Judgement, Thunder, and Earth Power
[got nature from smogon]
Even though Arceus is meant for Ubers, people can still use other Pokemon that arn't Uber. (Good example, Ninjask Uber set, check smogon).

That being said, a Blissy could easily put a halt to this set.
Or even an Umbreon.
An Umbreon with Curse, Payback and Wish could easily take down this Arceus. After a few curses, Umbreon would just own Arceus.

Well, if you ARE going to use this, I recommend switching Rash nature to Modest nature. Simply because you want to try and get the most amount of defense out of a Pokemon.

Also, I recommend switching Thunder for Thunderbolt because of the accuracy on Thunder isn't too reliable.
  #43  
Old May 8, 2010, 08:40:19 AM
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Originally Posted by Quadcentruo View Post
Even though Arceus is meant for Ubers, people can still use other Pokemon that arn't Uber. (Good example, Ninjask Uber set, check smogon).

That being said, a Blissy could easily put a halt to this set.
Or even an Umbreon.
An Umbreon with Curse, Payback and Wish could easily take down this Arceus. After a few curses, Umbreon would just own Arceus.

Well, if you ARE going to use this, I recommend switching Rash nature to Modest nature. Simply because you want to try and get the most amount of defense out of a Pokemon.

Also, I recommend switching Thunder for Thunderbolt because of the accuracy on Thunder isn't too reliable.
I have an Arceus in platinum so I 've learned from experience. He has the same exact moves and the same nature and item. But somehow its Thunder always hits, even though it has low accuracy.
  #44  
Old May 8, 2010, 08:57:18 AM
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Actually, Thunder is better than Thunderbolt in Ubers because Kyogre is on nearly every team so you'll almost always get guaranteed Rain.
  #45  
Old May 9, 2010, 01:39:33 PM
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Originally Posted by aragornbird View Post
Actually, Thunder is better than Thunderbolt in Ubers because Kyogre is on nearly every team so you'll almost always get guaranteed Rain.
But I don't have Kyogre in my game and it always hits. I don't know why, but i'm happy with it
  #46  
Old May 10, 2010, 06:39:43 PM
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Originally Posted by Arceus is Epic View Post
But I don't have Kyogre in my game and it always hits. I don't know why, but i'm happy with it
Aragorn means in the Uber Metagame Kyogre is the most popular Pokemon to be used. Thus, there is usually rain falling. This means that running Thunder is usually a better move. Oh, and don't rely on Thunder to always hit without rain. The fact of the matter is, it simply won't hit every time.
  #47  
Old May 12, 2010, 11:32:52 AM
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Originally Posted by Arceus is Epic View Post
But I don't have Kyogre in my game and it always hits.
That is what we call, "Luck Hax"
  #48  
Old May 26, 2010, 12:03:45 PM
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Salamence @ Focus Sash
Intimidate
Adamant

-Dragon Dance
-EarthQuake
-Dragon Claw
-Flame Thrower

I use Flame Thrower Because of those darn Skarmorys and Foretresses
  #49  
Old May 26, 2010, 06:30:18 PM
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Originally Posted by Madhound26 View Post
Salamence @ Focus Sash
Intimidate
Adamant

-Dragon Dance
-EarthQuake
-Dragon Claw
-Flame Thrower

I use Flame Thrower Because of those darn Skarmorys and Foretresses
Well, it doesn't seem like much of a competitive Slamence.
By the way, unless this Salamence is meant to be an anti-lead, Focus sash will get wrecked by stealth rock.
It would be helpful to know EV's.

Also, since this looks like it will be a physical Salamence, you will probably have to switch Flame thrower for a physical fire type, such as fire fang.
Reason?
Adamant nature=bad special attack.

Despite the fact Foretress and Skarmory being physical walls, it would be better if you had a physical fire type OR have another Pokemon that is a special attacker to counter Skarmory and/or Foretress.
  #50  
Old May 27, 2010, 08:00:50 AM
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Quote:
Originally Posted by Madhound26 View Post
Salamence @ Focus Sash
Intimidate
Adamant

-Dragon Dance
-EarthQuake
-Dragon Claw
-Flame Thrower

I use Flame Thrower Because of those darn Skarmorys and Foretresses
Level/Stats/EVs? That'd help.
Unless this is your lead, take away it's Sash. As Quad said, Stealth Rock will render it useless.

You could swap Dragon Claw with Outrage. You keep the STAB, and it's still Physical, but it does an extra 40 power. If you're gonna do this, you could give it a Lum berry or something else that will snap it out of confusion.

Also, use Fire Blast instead of Flamethrower if you want more power at the cost of some accuracy. You won't encounter Skarmory many times in one battle, so the lack of PP won't matter.
  #51  
Old August 18, 2010, 10:34:39 AM
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Vulpix @ Focus Sash
Flash Fire
Sassy Nature
EV trained in Defence
-Flamethrower
-Energy Ball (breeding)
-Dark Pulse
-Pain Split
It'll be my lead. Just there to do damage basically. I covered it's water, rock and ground weakness with energy ball. Pain Split helps it heal if i need to. (I have yet to start wi-fi battling. I havn't used it yet but my friend borrowed it and said it helped her sweep through half a team. What do you guys think?)
  #52  
Old August 18, 2010, 02:30:42 PM
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Isn't it kinda pointless to train it in defense, but give it a focus sash? :<
  #53  
Old August 18, 2010, 02:55:53 PM
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Quote:
Originally Posted by Sunny View Post
Isn't it kinda pointless to train it in defense, but give it a focus sash? :<
It has a low defence. I was thinking of switching it to Leftovers. Again people, i've never wi-fi battled before
  #54  
Old August 19, 2010, 12:16:55 PM
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Back to the Vulpix topic, if someone sets up Stealth Rock, all you need is one Rapid Spin from another pokemon. A bulky Rapid Spinner would be Claydol, Sandslash or Tentacruel.

Last edited by Sunny; August 21, 2010 at 12:12:00 PM.
  #55  
Old August 19, 2010, 12:24:14 PM
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Quote:
Originally Posted by 1vulpixgirl View Post
I can't download anything or my computer will explode (it's 10 years old). That's why I'm trying to use wi-fi. Could you guys maybe stop calling me a failure and maybe try to suggest more things that could make it better?
First, evolve the vulpix, and except that it must happen for you to use it. I evolved my togetic to a togekiss, even though togetic is way cooler IMO. Then, don't give it defenses, and get one with a nature that helps it in its endeavors, as you'd need more speed or Sp.Atk to make it work right. And as far as using smogon, it does have good points on it for things, and generally knows best, even if I don't think it should be followed tier wise.

A point that you've made for a while is that even though its base stat are bad, it can be made up for strategy. If thats the case, why not use a smeargle, as he has similar base stats, though a few less total, and has a much wider array of moves? One time, a friend who had just seen pokemon asked me why I didn't just use the good pokemon, when I showed him my plusle and minun that I had breed, trained, and the likes. So I went back and trained a few pokemon that I liked, but were considered OU, and low and behold, they worked better, with less time spent into them.

Another thing- I know you think that you can't download anything onto your cpu, but Shoddy is very simple, and probably won't harm it. As far as downloading things go, you have to download every web page you visit to view it, so its ridiculous that you can't just try it, and see, and if it crashes your CPU (Worked on my old CPU, and it had more than 10 years), then delete it. Whats the worst thing that can happen by downloading it?

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I noticed, after a while, that my team was prone to being swept as each individual could do nothing to stop it, so I trained this-

Slaking@Focus Sash
252Atk, 80 HP, 40 Def, 40 Sp.Def, 92 Spd
Adamant

-Punishment
-Counter
-Return
-Yawn

The idea behind it, is to switch in on any sweeper(after my previous pokemon faints of course) not protected by a substitute, and just utterly crush them, if they happen to be physical, counter will eat them alive. Many special sweepers are weak to dark type attacks, and after calm mind/nasty plot, punishment will really pack a punch. Return is main stab, and yawn is to help force switch outs, or if they refuse to leave, allow me to set up on top of them.

If it is forced to fight an opponent whom does not or cannot set up, it can still take a hit, and return back the next turn.

The only problem I can see on this is that stealth rocks/sandstorm/hail may hinder its focus sash, making it fail. However, I have good leads to prevent this.

Last edited by Serenade; August 19, 2010 at 12:44:01 PM.
  #56  
Old August 19, 2010, 01:05:55 PM
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Quote:
Originally Posted by 1vulpixgirl View Post
For the last frecking time, i don't want a ninetales. I'm using a vulpix. Period. Yes, i do realize that some of its stats arn't good and it may be harder to train, but it's worth it. There are items i can give it to enhance some of those stats believe it or not
I hate Smeargle. I never liked. Why would i use a pokemon that i don't like?
My computer has a horrible firewall and virus protection. I'm not going to risk getting a virus. My family doesn't have the money to pay to fix our computer because of another virus.
If it must be, I would suggest-

Vulpix@Focus Sash
Timid Nature
252 Speed,152 Atk, 100 sp.Atk 6 Sp.Def

-Pain split
-Flail
-Overheat
-Power Swap

Knowing fully well that vulpix cannot defend itself, or do any major damage without severe setup, this set makes use of its almost modest speed stat by allowing it to move ahead, recover the HP lost by stealth rocks(Your low HP helps this), and take a hit using pain split, and finish the opponent off with a flail of power 200.

If they try to set up with nasty plot, or calm mind, you can use overheat and then power swap to gain the special attack boost for yourself, while negating their boost as well, with a second overheat to really own them.

Yes, this moveset would work slightly better on a ninetales, but its the best I can do for a vulpix.

Last edited by Serenade; August 19, 2010 at 01:07:30 PM.
  #57  
Old August 19, 2010, 04:33:55 PM
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I think SOME of you need to read the title of this thread.

"Single competitive Pokemon rating thread"

This is where you discuss sets for Pokemon that are competitively viable. I don't care if you like Vulpix, closing your ears and saying that you like it does not mean that it will work in standard competitive battles. Even with perfect IVs, a good nature, a decent hold item and well placed EVs, Vulpix will not get anything done in OU battles or even UU battles. I do not mean to sound rude or angry, but the whole point of this thread is to discuss sets that will work in the current competitive metagame, and the people who have posted suggestions such as using a different Fire-types are merely trying to help you from making poor tactical decisions. The whole point of all this is to get better, not to post a set and ask for help, and then completely shut out anything anyone tries to say.

Last edited by Alakazamaster; August 19, 2010 at 04:34:50 PM.
  #58  
Old August 19, 2010, 04:42:38 PM
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Quote:
Originally Posted by 1vulpixgirl View Post
It doesn't mean the OU pokemon is stronger than the NU pokemon, again, regardless of what Smogon says.
OBJECTION!
Sorry, been playing too much Phoenix Wright.

The reason why most Pokemon are OU is because of their high stats or balanced stats and amazing move pool (smeargle... grr....).

While yes there are NU Pokemon that are stronger than OU Pokemon, they are NU mainly for two reasons:

1. Bad move pool
2. Terrible ability (Slaking, Regigigas especially)

Pokemon that are OU are more reliable in the standard game then anything else, as long as you know what you are doing.

Oh, and to back these statements up, I once OHKO'ed a Shuckle (yes, a shuckle) with a single Meteor Mash from Metagross.

Also, to counter a few of your other statements (such as people aren't creative), I have two things.
1. Someone HAD to make up the set, Smogon isn't a team of robots
2. You don't HAVE to follow Smogon's strategy of Pokemon. My zapdos is completely custom - you wont find it on smogon.

Also, to titannium man about majority of stealth rock users, have you seen Aerodactyl recently?
  #59  
Old August 19, 2010, 05:09:06 PM
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Enough about the vulpix, on to the next pokemon we get to look at! I tried to rate that thing, but was shut down! XD!

So I noticed, after a while, that my team was prone to being swept as each individual could do nothing to stop it, so I trained this-

Slaking@Focus Sash <<<----Changed to leftovers, as I forgot about item clause
252Atk, 80 HP, 40 Def, 40 Sp.Def, 92 Spd
Adamant

-Punishment
-Counter
-Return
-Yawn

The idea behind it, is to switch in on any sweeper(after my previous pokemon faints of course) not protected by a substitute, and just utterly crush them, if they happen to be physical, counter will eat them alive. Many special sweepers are weak to dark type attacks, and after calm mind/nasty plot, punishment will really pack a punch. Return is main stab, and yawn is to help force switch outs, or if they refuse to leave, allow me to set up on top of them.

If it is forced to fight an opponent whom does not or cannot set up, it can still take a hit, and return back the next turn.

The only problem I can see on this is that stealth rocks/sandstorm/hail may hinder its focus sash, making it fail. However, I have good leads to prevent this. I have yet to test it out, but I will soon.

Last edited by Serenade; August 19, 2010 at 05:31:15 PM.
  #60  
Old August 19, 2010, 05:12:01 PM
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Like Kazam, going back to the title...
"Single competitive Pokémon rating thread"

If you want a competitive discussion thread, go make it.

Quote:
Originally Posted by 1vulpixgirl
I'm not saying i'm using it JUST BECAUSE i like it.
Erm... Yes you are. Vulpix doesn't stand a chance, even in the NU tier. It's not fully evolved for a reason: Because it has an evolution. If you want to use Vulpix, go ahead... just have fun losing.

Last edited by Ningamer; August 19, 2010 at 05:13:00 PM.
  #61  
Old August 19, 2010, 05:18:00 PM
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Can we leave the topic of the awful vulpix and look at my slaking? If she hasn't thought, "hmm, maybe their right!" by now, then she never will.(A strange game, the only winning move is not to play.)

This is why we need single pokemon threads, so that we can rate them and see them up front on top, not in a bizarre line just to save space. There aren't that many teams to rate anyway.

Last edited by Serenade; August 19, 2010 at 05:19:24 PM.
  #62  
Old August 19, 2010, 05:21:01 PM
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Quote:
Originally Posted by Serenade View Post
Enough about the vulpix, on to the next pokemon we get to look at! I tried to rate that thing, but was shut down! XD!

So I noticed, after a while, that my team was prone to being swept as each individual could do nothing to stop it, so I trained this-

Slaking@Focus Sash
252Atk, 80 HP, 40 Def, 40 Sp.Def, 92 Spd
Adamant

-Punishment
-Counter
-Return
-Yawn

The idea behind it, is to switch in on any sweeper(after my previous pokemon faints of course) not protected by a substitute, and just utterly crush them, if they happen to be physical, counter will eat them alive. Many special sweepers are weak to dark type attacks, and after calm mind/nasty plot, punishment will really pack a punch. Return is main stab, and yawn is to help force switch outs, or if they refuse to leave, allow me to set up on top of them.

If it is forced to fight an opponent whom does not or cannot set up, it can still take a hit, and return back the next turn.

The only problem I can see on this is that stealth rocks/sandstorm/hail may hinder its focus sash, making it fail. However, I have good leads to prevent this. I have yet to test it out, but I will soon.
Hmm this is certainly an interesting set. I have no idea what is going on with those EVs, since the way they are spread out is essentially preventing them from doing any good at all. I also have no idea what you mean when you talk about "special sweepers are weak to dark type attacks, and after calm mind/nasty plot, punishment will really pack a punch". This WOULD be true in a place like the Ubers environment where Mewtwo, Mew, Lugia, Deoxys, and Lati@s run wild, but in OU your basically only hitting Pokemon like Celebi, and if you want to hit Starmie you are better off running Pursuit, since it is generally more helpful. The moves you are running are also very risky, since the very high amount of Steel-types in OU can and will ruin you. Plus, you can't Counter or Yawn when foes bring in a Steel-type as you use Return and proceed to set-up or attack while your are slacking off. Plus the sash is just a bad idea since its not a lead. Slaking really works better as an attacker, and this moveset, while surprising, seems a little bit too exploitable.
  #63  
Old August 19, 2010, 05:30:01 PM
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Quote:
Originally Posted by Alakazamaster View Post
Hmm this is certainly an interesting set. I have no idea what is going on with those EVs, since the way they are spread out is essentially preventing them from doing any good at all. I also have no idea what you mean when you talk about "special sweepers are weak to dark type attacks, and after calm mind/nasty plot, punishment will really pack a punch". This WOULD be true in a place like the Ubers environment where Mewtwo, Mew, Lugia, Deoxys, and Lati@s run wild, but in OU your basically only hitting Pokemon like Celebi, and if you want to hit Starmie you are better off running Pursuit, since it is generally more helpful. The moves you are running are also very risky, since the very high amount of Steel-types in OU can and will ruin you. Plus, you can't Counter or Yawn when foes bring in a Steel-type as you use Return and proceed to set-up or attack while your are slacking off. Plus the sash is just a bad idea since its not a lead. Slaking really works better as an attacker, and this moveset, while surprising, seems a little bit too exploitable.
It's only purpose is to run counter, or punishment on an already set up sweeper. The defense are so that it can fight off something else. Of course I might have to give it leftovers or another item, as the sash IS a bit of a waste. I'll go change it.
  #64  
Old August 19, 2010, 05:34:40 PM
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Yeah, because Stealth Rock/Spikes are so common, using a sash on anything other than a lead is a bit... stupid. It looks like a quick switch-in, switch-out set, so a Choice Specs could be good. Otherwise, a Life Orb or Muscle Band could do the trick.
  #65  
Old August 19, 2010, 05:34:43 PM
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If its only purpose is to run Counter, then Slaking is not a good choice. People may think you are running an attacker and switch to something like Gliscor or Skarmory, and then the Counter you use will be a waste, since it won't hit anything, your trick will be reveled, and you have to slack off on the next turn. There are other good users of Counter, even if the move itself is not amazing. Blissey can Counter decently if given lots of Defense EVs, thanks to her gargantuan HP. Snorlax is much like her in the regard, but doesn't need as many EVs. Lucario can also Counter thanks to its immunity to Toxic Spikes and Sand Storm, but you need a devoted Rapid Spinner and Lucario is often just better off muscling its way through things.
  #66  
Old August 19, 2010, 05:48:00 PM
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Quote:
Originally Posted by Alakazamaster View Post
If its only purpose is to run Counter, then Slaking is not a good choice. People may think you are running an attacker and switch to something like Gliscor or Skarmory, and then the Counter you use will be a waste, since it won't hit anything, your trick will be reveled, and you have to slack off on the next turn. There are other good users of Counter, even if the move itself is not amazing. Blissey can Counter decently if given lots of Defense EVs, thanks to her gargantuan HP. Snorlax is much like her in the regard, but doesn't need as many EVs. Lucario can also Counter thanks to its immunity to Toxic Spikes and Sand Storm, but you need a devoted Rapid Spinner and Lucario is often just better off muscling its way through things.
Its purpose is to switch in after they've set up and are about to sweep me though. You remember when you swept me with a kingdra? Yea.
  #67  
Old August 19, 2010, 07:44:38 PM
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Originally Posted by Serenade View Post
Its purpose is to switch in after they've set up and are about to sweep me though. You remember when you swept me with a kingdra? Yea.
So this is basically a counter to sweepers? Very interesting, and I never would've thought of something this clever.

And vulpixgirl thought we weren't creative. Bah!
  #68  
Old August 19, 2010, 09:38:11 PM
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Originally Posted by Quadcentruo View Post
So this is basically a counter to sweepers? Very interesting, and I never would've thought of something this clever.

And vulpixgirl thought we weren't creative. Bah!
You should see the spinda set I'm making! And yes, I'll admit, I just like spinda cause he's drunk looking.

Last edited by Serenade; August 19, 2010 at 09:38:54 PM.
  #69  
Old August 20, 2010, 02:16:46 PM
GirlofGardevoir GirlofGardevoir is offline
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Mind if I post mine?
Grovyle @ Focus Sash
Overgrow
Bold Nature
EV trained in Speed
-Leaf Blade
-Sunny Day
-Energy Ball
-Rock Slide
It's there to do as much damage as it can and to set up. I want to use it basically to set-up my Sunny Day. Once it's done that, I switch out to the next team member. I switch back to it only to set up Sunny Day again or I switch back to it because i'm posistive it can take ut the opponents pokemon.

Don't attack me if it sounds bad. I'm just as much as a noob as 1vulpixgirl (who is a very close relative of mine). I have never battled competetivly (my router is crap) but i worked hard on creating this thing. I'm using Grovyle just cause i like it better than Sceptile and I want to use NFEs. (Note: I do not follow Smogon)

Last edited by GirlofGardevoir; August 20, 2010 at 02:17:32 PM.
  #70  
Old August 20, 2010, 05:07:02 PM
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Originally Posted by GirlofGardevoir View Post
Mind if I post mine?
Grovyle @ Focus Sash
Overgrow
Bold Nature
EV trained in Speed
-Leaf Blade
-Sunny Day
-Energy Ball
-Rock Slide
It's there to do as much damage as it can and to set up. I want to use it basically to set-up my Sunny Day. Once it's done that, I switch out to the next team member. I switch back to it only to set up Sunny Day again or I switch back to it because i'm posistive it can take ut the opponents pokemon.

Don't attack me if it sounds bad. I'm just as much as a noob as 1vulpixgirl (who is a very close relative of mine). I have never battled competetivly (my router is crap) but i worked hard on creating this thing. I'm using Grovyle just cause i like it better than Sceptile and I want to use NFEs. (Note: I do not follow Smogon)

. . . All right I am going to completely ignore the fact that you are using a Pokemon that is completely outclassed by many other, and will pretend that this thing is going to be used for a Middle Cup (tourneys where only second stages of 3-part evolutions are allowed.)

Grovyle works fairly decently as a setter-upper of Suny Day, due to its fine base 95 speed. However, if you setting up sun is your main goal, then replace the Focus Sash with a Heat Rock. This allows for 8 turns of sun instead of the usual 5. You may as well enjoy the sun, so replace Energy Ball with Solarbeam, since the sun means you don't have to charge up at all. Bold is a useless nature because this thing is not a wall, in any meaning of the word. Use Timid to up your speed. Just remember that this thing shouldn't be Sunnybeaming, because it is far too frail to pull it off most of the time. Since you already have a Grass-type move, replace Leaf Blade with Focus Blast just because it gets nice coverage. Rock Slide is not great either, so Hidden Power Fire or Ice both work as substitutes. If you can't get them, Dragon Pulse is also decent.

Grovyle @Heat Rock
Timid
4 HP/ 252 Sp.Atk / 252 Spd.
~Sunny Day
~Solar Beam
~Focus Blast
~Hidden Power Fire / Hidden Power Ice / Dragon Pulse

Last edited by Alakazamaster; August 20, 2010 at 05:09:55 PM.
  #71  
Old August 20, 2010, 05:25:08 PM
GirlofGardevoir GirlofGardevoir is offline
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Originally Posted by Alakazamaster View Post
. . . All right I am going to completely ignore the fact that you are using a Pokemon that is completely outclassed by many other, and will pretend that this thing is going to be used for a Middle Cup (tourneys where only second stages of 3-part evolutions are allowed.)

Grovyle works fairly decently as a setter-upper of Suny Day, due to its fine base 95 speed. However, if you setting up sun is your main goal, then replace the Focus Sash with a Heat Rock. This allows for 8 turns of sun instead of the usual 5. You may as well enjoy the sun, so replace Energy Ball with Solarbeam, since the sun means you don't have to charge up at all. Bold is a useless nature because this thing is not a wall, in any meaning of the word. Use Timid to up your speed. Just remember that this thing shouldn't be Sunnybeaming, because it is far too frail to pull it off most of the time. Since you already have a Grass-type move, replace Leaf Blade with Focus Blast just because it gets nice coverage. Rock Slide is not great either, so Hidden Power Fire or Ice both work as substitutes. If you can't get them, Dragon Pulse is also decent.

Grovyle @Heat Rock
Timid
4 HP/ 252 Sp.Atk / 252 Spd.
~Sunny Day
~Solar Beam
~Focus Blast
~Hidden Power Fire / Hidden Power Ice / Dragon Pulse
.....I'll just ignore that first part of the reply >_>


I wanted to use Rock Slide because it covers all it's weaknesses. But i guess I'll go for a Dragon Pulse (Hidden Power is not a favorited move of mine) I like the Heat Rock idea. I forgot all about it. Thank you
  #72  
Old August 20, 2010, 06:36:43 PM
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OK, I have something.

Electabuzz
Life Orb
Naive Nature
EV Yield: Speed

Substitute
Focus Punch
Barrier
Hidden Power Ice/Grass or Thunderbolt

The idea is to set up Barrier in order to resist enough damage to set up a sub, and keep the sub for a good while. Thunderbolt is a good STAB for Electabuzz, but HP Ice/Grass can be used to avoid being walled by defensive ground types such as Sandslash and Rhyperior.
And yes, I realize Electabuzz is NFE, but it can at least stand somewhat of a chance in NU battling.
  #73  
Old August 20, 2010, 07:26:22 PM
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Originally Posted by TitanniumMan141 View Post
OK, I have something.

Electabuzz
Life Orb
Naive Nature
EV Yield: Speed

Substitute
Focus Punch
Barrier
Hidden Power Ice/Grass or Thunderbolt

The idea is to set up Barrier in order to resist enough damage to set up a sub, and keep the sub for a good while. Thunderbolt is a good STAB for Electabuzz, but HP Ice/Grass can be used to avoid being walled by defensive ground types such as Sandslash and Rhyperior.
And yes, I realize Electabuzz is NFE, but it can at least stand somewhat of a chance in NU battling.
So true.

Anyway, Barrier is going to be doing you little to no good, since Electabuzz will have enough problems finding time to set up a Sub as it is with his paper thin defenses, so setting up two things will be even harder. Drop Barrier and replace it with Thunderbolt, and your last move can be one of the Hidden Powers. Both are good, but will give you troubles when you pick one over the other. Without Grass, Whiscash, Gastrodon, and Quagsire will laugh in your face as you fail to do decent damage. Mean while, losing Ice means that the many Grass-type such as Jumpluff will have a ball setting up on you. Oh, and "Speed" means absolutely NOTHING under EV yield. Since don't seem to have anything in mind, you may as well run 84 Atk / 208 SpA / 216 Spe. This gives you a good amount of speed and boosts to help both physical and special attacks.

Not a bad set here at all, but Barrier really is not the way to go. Good job on this one!

Last edited by Alakazamaster; August 20, 2010 at 07:27:05 PM.
  #74  
Old August 20, 2010, 08:14:17 PM
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Quote:
Originally Posted by TitanniumMan141 View Post
OK, I have something.

Electabuzz
Life Orb
Naive Nature
EV Yield: Speed

Substitute
Focus Punch
Barrier
Hidden Power Ice/Grass or Thunderbolt

The idea is to set up Barrier in order to resist enough damage to set up a sub, and keep the sub for a good while. Thunderbolt is a good STAB for Electabuzz, but HP Ice/Grass can be used to avoid being walled by defensive ground types such as Sandslash and Rhyperior.
And yes, I realize Electabuzz is NFE, but it can at least stand somewhat of a chance in NU battling.
Yield: give way; render

I'm not sure why you'd want to mention that killing an electabuzz gives out 2 speed EVs, but I guess this is good to know, if I plan on battling you.

Since elctabuzz is mostly speedy and bad on defense, you might just want to give it thunder wave instead of barrier- using substitute while they attempt to status you or set up would be better, and then thunder wave could cripple sweepers that you can't stop with focus punch... Another idea would be to use a move like charge beam to help you boost stats while damaging them.

I like the hidden power, focus punch and substitute, they're all pretty decent, but barrier needs a bit of work here...

EDIT: I just read Ala's post and lol'd a bit.

Last edited by Serenade; August 20, 2010 at 08:14:52 PM.
  #75  
Old August 20, 2010, 08:47:27 PM
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Oh, I meant that I was gonna EV Train in specifically Speed.

Wow, I never thought Barrier was that bad. I thought of it so I can take Earthquakes, or be bulky enough to take less than 25% damage on a sub. And I was a bit hesistant about it.
Okay then, thanks!

Last edited by TitanniumMan141; August 20, 2010 at 08:47:45 PM.
  #76  
Old August 21, 2010, 05:51:24 AM
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Quote:
Originally Posted by TitanniumMan141 View Post
OK, I have something.

Electabuzz
Life Orb
Naive Nature
EV Yield: Speed

Substitute
Focus Punch
Barrier
Hidden Power Ice/Grass or Thunderbolt

The idea is to set up Barrier in order to resist enough damage to set up a sub, and keep the sub for a good while. Thunderbolt is a good STAB for Electabuzz, but HP Ice/Grass can be used to avoid being walled by defensive ground types such as Sandslash and Rhyperior.
And yes, I realize Electabuzz is NFE, but it can at least stand somewhat of a chance in NU battling.
Ok let's get started, shall we?
Just like Ala and Serenade said, Barrier = useless. You would want to replace that with something like Thunder Wave (like what Serenade said) or even Thunderbolt (like what Ala said).

Over all, it's not bad. And just like what Ala said, Hidden Power is a toss up because of what he said. Also, if you couldn't tell by now, I'm having a hard time judging this - I'm more of a standard battler, I don't know much about UU only or below.



Quote:
Originally Posted by Alakazamaster View Post
Do you know how EV training works? You can't just EV in one thing. I would suggest reading a guide if you are not 100 percent sure on the subject.
We do have a guide on EV training.
  #77  
Old August 21, 2010, 07:52:54 AM
GirlofGardevoir GirlofGardevoir is offline
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Is it ok if i post another pokemon?
Porygon-2 @ ????
EV trained in Defence and Speed
Modest Nature
-Tri Attack
-Psychic
-Ice Beam
-Return
I want to use it basically as a counter to other pokemon. Like for instance, if someone sent out a Dragonite and i don't have an Ice type, I would send out Porygon-2 because it has Ice Beam. It's basically just a substitute for the types i don't have on my team. I personally find Porygon-2 better than Porygon-Z. There really is no difference except Porygon-Z has a higher Sp.Atk. I'm not sure what item to give it, though.
  #78  
Old August 21, 2010, 09:15:45 AM
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Originally Posted by GirlofGardevoir View Post
Is it ok if i post another pokemon?
Porygon-2 @ ????
EV trained in Defence and Speed
Modest Nature
-Tri Attack
-Psychic
-Ice Beam
-Return
I want to use it basically as a counter to other pokemon. Like for instance, if someone sent out a Dragonite and i don't have an Ice type, I would send out Porygon-2 because it has Ice Beam. It's basically just a substitute for the types i don't have on my team. I personally find Porygon-2 better than Porygon-Z. There really is no difference except Porygon-Z has a higher Sp.Atk. I'm not sure what item to give it, though.
There is a difference between Porygon2 and Porygon-Z. Porygon2 is more defensive.

To start, do not invest EVs into speed for Porygon2, for it is very slow and adding speed evs would be pointless and a waste of time. You would want to go with defense and special attack evs.

For the moves, there are very well rounded, and I can see what you are aiming at - countering.
Starting with the moves, get rid of return. Reason being Return is a physical move and modest nature lowers attack and Porygon2 has fairly low attack as it is. I recommend replacing it with Hidden Power. But seeing as I don't know your team, I do not know what Hidden Power type would be beneficial to your team.

About tri-attack, while yes it does do 120 damage due to STAB, I would replace it with Shadow ball because if you are using Tri-Attack, someone could easily switch in a Ghost type and ruin your efforts.

As for your item, looking at this set, the first thing that popped into my head was Choice Specs. All you have on this set is special attacks (as long as you replace return), giving Porygon2 Choice Specs will have the ability to raise it's special attack to around 508. With that kind of power, you can counter a lot of Pokemon.
  #79  
Old August 21, 2010, 09:41:05 AM
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Originally Posted by GirlofGardevoir View Post
Is it ok if i post another pokemon?
Porygon-2 @ ????
EV trained in Defence and Speed
Modest Nature
-Tri Attack
-Psychic
-Ice Beam
-Return
I want to use it basically as a counter to other pokemon. Like for instance, if someone sent out a Dragonite and i don't have an Ice type, I would send out Porygon-2 because it has Ice Beam. It's basically just a substitute for the types i don't have on my team. I personally find Porygon-2 better than Porygon-Z. There really is no difference except Porygon-Z has a higher Sp.Atk. I'm not sure what item to give it, though.
Porygon-Z is amazing simply because of his ability to take a hit, and the ability to counter so many top threats. Sadly, you are not playing to this thing's strengths. Drop Modest, and put up Bold. You need to be able to take a hit, since you are not a sweeper. Speed EV's are unnecessary for the same reason: you are not sweeping. A spread of 252 HP / 216 Def / 40 SpA should help you take lots of physical hits. Now, on to the moves...

Tri-Attack is not a very good move for Porygon2, it only works for Porygon-Z and Togekiss because of their marvelous Sp.Atk stat. Since 105 is only semi-good, you can't overwhelm your foe with the brute force other Pokemon can muster up with their STAB moves. Psychic is also useless, because you are not hitting very much with it, as it awful type-coverage and won't even OHKO Machamp with it. I would suggest replacing Tri-Attack with Recover, and replacing Psychic with either Thunderbolt or Discharge. The former provides more power and is more reliable against Skarmory and Gyarados, but the latter can spread some useful paralysis. As for your last move, there are a few options. Hidden Power Ground can mess up Eletric-types, and thanks to Trace, you can trap Magnezone with its own Steel-pull and OHKO with Hidden Power Ground. Toxic and Thunder Wave soften up some more threatening Pokemon, while Psyche up lets you switch in on Calm Minders and wreck havoc.

Oh and as far as items go, go for Leftovers.




Porygon2 @Leftovers
Bold 252 HP / 216 Def / 40 SpA
~Ice Beam
~Thunderbolt / Discharge
~Recover
~Hidden Power Ground / Toxic / Thunder Wave / Psych Up

EDIT: I always make my own RMTs before reading other people's, and I find it cool how different Quad and I approached this Pokemon after reading his suggestion.

Last edited by Sunny; August 21, 2010 at 12:23:50 PM.
  #80  
Old August 21, 2010, 09:54:08 AM
GirlofGardevoir GirlofGardevoir is offline
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Originally Posted by Alakazamaster View Post
Yeah, but you don't just "put EVs in speed", you obviously have to put EV's in more than one stat. Just going one would be stupid.



Porygon-Z is amazing simply because of his ability to take a hit, and the ability to counter so many top threats. Sadly, you are not playing to this thing's strengths. Drop Modest, and put up Bold. You need to be able to take a hit, since you are not a sweeper. Speed EV's are unnecessary for the same reason: you are not sweeping. A spread of 252 HP / 216 Def / 40 SpA should help you take lots of physical hits. Now, on to the moves...

Tri-Attack is not a very good move for Porygon2, it only works for Porygon-Z and Togekiss because of their marvelous Sp.Atk stat. Since 105 is only semi-good, you can't overwhelm your foe with the brute force other Pokemon can muster up with their STAB moves. Psychic is also useless, because you are not hitting very much with it, as it awful type-coverage and won't even OHKO Machamp with it. I would suggest replacing Tri-Attack with Recover, and replacing Psychic with either Thunderbolt or Discharge. The former provides more power and is more reliable against Skarmory and Gyarados, but the latter can spread some useful paralysis. As for your last move, there are a few options. Hidden Power Ground can mess up Eletric-types, and thanks to Trace, you can trap Magnezone with its own Steel-pull and OHKO with Hidden Power Ground. Toxic and Thunder Wave soften up some more threatening Pokemon, while Psyche up lets you switch in on Calm Minders and wreck havoc.

Oh and as far as items go, go for Leftovers.
I wanted to give it Tri Attack because i wanted a higher chance to give it a burn or freeze because i already have Thunder Wave on another pokemon. I was thinking the same thing about psychic. I'll get rid of that for Hidden Power Ground. Can Shell Bell work as a substitute for Leftovers? I already gave Leftovers to the star of my team and i'm going by the item clause thing. Thank you

Last edited by Ningamer; August 21, 2010 at 11:25:25 AM.
  #81  
Old August 21, 2010, 10:46:27 AM
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Quote:
Originally Posted by GirlofGardevoir View Post
Quote:
Originally Posted by Alakazamaster View Post
Yeah, but you don't just "put EVs in speed", you obviously have to put EV's in more than one stat. Just going one would be stupid.



Porygon-Z is amazing simply because of his ability to take a hit, and the ability to counter so many top threats. Sadly, you are not playing to this thing's strengths. Drop Modest, and put up Bold. You need to be able to take a hit, since you are not a sweeper. Speed EV's are unnecessary for the same reason: you are not sweeping. A spread of 252 HP / 216 Def / 40 SpA should help you take lots of physical hits. Now, on to the moves...

Tri-Attack is not a very good move for Porygon2, it only works for Porygon-Z and Togekiss because of their marvelous Sp.Atk stat. Since 105 is only semi-good, you can't overwhelm your foe with the brute force other Pokemon can muster up with their STAB moves. Psychic is also useless, because you are not hitting very much with it, as it awful type-coverage and won't even OHKO Machamp with it. I would suggest replacing Tri-Attack with Recover, and replacing Psychic with either Thunderbolt or Discharge. The former provides more power and is more reliable against Skarmory and Gyarados, but the latter can spread some useful paralysis. As for your last move, there are a few options. Hidden Power Ground can mess up Eletric-types, and thanks to Trace, you can trap Magnezone with its own Steel-pull and OHKO with Hidden Power Ground. Toxic and Thunder Wave soften up some more threatening Pokemon, while Psyche up lets you switch in on Calm Minders and wreck havoc.

Oh and as far as items go, go for Leftovers.
I wanted to give it Tri Attack because i wanted a higher chance to give it a burn or freeze because i already have Thunder Wave on another pokemon. I was thinking the same thing about psychic. I'll get rid of that for Hidden Power Ground. Can Shell Bell work as a substitute for Leftovers? I already gave Leftovers to the star of my team and i'm going by the item clause thing. Thank you
Well praying for luck to be on your side is not a good strategy, so you should try to stick to more reliable strategies and moves that don't stick to luck. However, some Pokemon can use strategies that take advantage of hax, such as Iron Head Jirachi, Air Slash Togekiss, or Confuse Ray-Thunder Wave-Headbutt Regigigas.

Last edited by Ningamer; August 21, 2010 at 11:26:12 AM.
  #82  
Old August 21, 2010, 11:11:11 AM
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Originally Posted by Sunny View Post
You're getting irritating. Everytime someone trys to help you, you shoot them down. You're suppose to tell us more then "Im putting them in speed." we need specifics like say 252 sp/ 252 sp atk, / 4 HP is how your suppose to show your EVs. If your not gonna except criticism then please stop clogging this thread with your bickering.

I'm not shooting anyone down, i'm trying to be specific. Did I even reject anyone's opinion? No, I haven't. If you wanted me to say the EVs that way, then just say so, instead of accusing me of being irritating and not taking criticism.
  #83  
Old August 21, 2010, 12:04:55 PM
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Quote:
Originally Posted by TitanniumMan141 View Post
I'm not shooting anyone down, i'm trying to be specific.
If you were being specific you wouldn't have to be constantly correcting yourself. Saying your using speed EVs is not specific.

Quote:
Originally Posted by TitanniumMan141 View Post
Did I even reject anyone's opinion? No.
Yes. Yes you have as seen below.
VVVVVVVVVVVVV
Quote:
Originally Posted by TitanniumMan141 View Post
Ninetales can't compete in OU battles? That is false.
+2 Calm Mind with Energy Ball and Dark Pulse is pretty dang devastating.
I know, because I use one.
Most of the time you have no clue what your talking about and your argument comes down too this.VVVVVVV
Quote:
Originally Posted by TitanniumMan141 View Post
You guys rely on Stealth Rock and OU's too much....

Quote:
Originally Posted by TitanniumMan141 View Post
If you wanted me to say the EVs that way, then just say so, instead of accusing me of being irritating and not taking criticism.
You should know the basics of what an EV spread looks like. Were not going to spoon feed you just so you can post here. So far, the majority of your post have offered nothing of importance to this thread. From what i've seen you have little knowledge of what the metagame is like, and you only side track what goes on in this thread. Feel free to post movesets here, just please, no what your talking about before you start debating with people ok? If you wish to argue about how NU's and NFE's are viable in OU make a seperate thread for it, as this is not the place. If theres anymore irrelevant post here infractions will be handed out.

Heres a guide incase your unsure of how EVs work.
http://www.psypokes.com/lab/evguide.php
  #84  
Old August 21, 2010, 12:15:58 PM
GirlofGardevoir GirlofGardevoir is offline
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Quote:
Originally Posted by Sunny View Post
If you were being specific you wouldn't have to be constantly correcting yourself. Saying your using speed EVs is not specific.



Yes. Yes you have as seen below.
VVVVVVVVVVVVV


Most of the time you have no clue what your talking about and your argument comes down too this.VVVVVVV





You should know the basics of what an EV spread looks like. Were not going to spoon feed you just so you can post here. So far, the majority of your post have offered nothing of importance to this thread. From what i've seen you have little knowledge of what the metagame is like, and you only side track what goes on in this thread. Feel free to post movesets here, just please, no what your talking about before you start debating with people ok? If you wish to argue about how NU's and NFE's are viable in OU make a seperate thread for it, as this is not the place. If theres anymore irrelevant post here infractions will be handed out.

Heres a guide incase your unsure of how EVs work.
http://www.psypokes.com/lab/evguide.php
Alright, I would just like to say this. He knows how to EV train. He even taught me how. He's a good battler. He's an awsome trainer. He knows what he's talking about but he made a mistake in typing it out. It's harder to explain things without mistakes when you're typing it out than explaining it verbally. He's a nice guy, he was just trying to prove a point, just in the wrong way. He's skilled in wi-fi battling, i've even seen him battle. Can we please just stop the argument and move on?
  #85  
Old August 21, 2010, 12:18:05 PM
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Quote:
Originally Posted by GirlofGardevoir View Post
Alright, I would just like to say this. He knows how to EV train. He even taught me how. He's a good battler. He's an awsome trainer. He knows what he's talking about but he made a mistake in typing it out. It's harder to explain things without mistakes when you're typing it out than explaining it verbally. He's a nice guy, he was just trying to prove a point, just in the wrong way. He's skilled in wi-fi battling, i've even seen him battle. Can we please just stop the argument and move on?
Gladly. '3' Im currnetly deleting all bickering in this thread, and i must apologize myself for getting involved. =w=
  #86  
Old August 21, 2010, 12:49:36 PM
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Anywho I havn't posted this yet sooooooo.

Nickname: Doopliss 2.0
Nature: Bold
EVs: 252 hp, 252 def, 4 sp.def
Item: Leftovers
Confuse ray
Thunder wave/wil-o-wisp
Air slash
shadow ball

Basically a more haxxy version of my old spiritomb set. I was also considering getting rid of thunder wave in place of wil-o-wisp to make him near impossible to beat with physical attacks, but I like paralyze hacks much more.

Last edited by Shadow; August 21, 2010 at 01:06:59 PM.
  #87  
Old August 21, 2010, 01:20:23 PM
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Quote:
Originally Posted by Sunny View Post

Nickname: Doopliss 2.0
Nature: Bold
EVs: 252 hp, 252 def, 4 sp.def
Item: Leftovers
Confuse ray
Thunder wave/wil-o-wisp
Air slash
shadow ball

Basically a more haxxy version of my old spiritomb set. I was also considering getting rid of thunder wave in place of wil-o-wisp to make him near impossible to beat with physical attacks, but I like paralyze hacks much more.
So you want this kinda like a physical wall, right? Okay, let me start by saying that the Parafusion combo can be quite annoying for your opponent, but the real question is: can Rotom-S pull it off successfully? Since there's absolutely no investment in Speed, you will not be able to outrun threats like maximum Speed, Adamant Gyarados in order to paralyze them. I'm not sure if you made up for this by making your Pokémon very bulky though. Also, if you choose Thunder Wave over Will-O-Wisp, Tyranitar isn't really affected by paralysis, and it will still likely attack you with a super effective Crunch, so you need to be aware of that.

Last edited by Shadow; August 21, 2010 at 01:40:54 PM.
  #88  
Old August 21, 2010, 01:40:47 PM
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Yea or a pursuit. X-x This guys basically a test of what my spiritomb set would be like if it had more resistances a little more speed, and weaknesses. I never considered t-tard. ;~; Basically this set is too spread ailments, force switch outs to rack up residue damage, or just annoy the opponent into doing something stupid. '3'

Last edited by Sunny; August 21, 2010 at 01:41:37 PM.
  #89  
Old August 21, 2010, 01:41:01 PM
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Anywho I havn't posted this yet sooooooo.

Nickname: Doopliss 2.0
Nature: Bold
EVs: 252 hp, 252 def, 4 sp.def
Item: Leftovers
Confuse ray
Thunder wave/wil-o-wisp
Air slash
shadow ball

Basically a more haxxy version of my old spiritomb set. I was also considering getting rid of thunder wave in place of wil-o-wisp to make him near impossible to beat with physical attacks, but I like paralyze hacks much more.
Awww yeah Parafusion. Bulky Pokemon can work it well, and Rotom is no exception. You don't need to bother with Will-O-Wisp, you should always be using Thunderwave to make sure you outspeed and net a nice flinch. Air Slash is perfect for flinching, so keep that there too. Shadow Ball seems unnecessary, since you won't be dishing out much damage anyway. I suggest replacing it with Substitute. Substitute will guard you from status trouble that WILL ruin your ability to stall out your foe, so it is necessary. It also protects you when your foe is actually able to get a hit off, making you even harder to take down, since all the time your foe is struggling to do anything Leftovers will quickly replenish the HP lost from Substitute. I run a set just like this on a different Pokemon, and it works marvelously. All I can say is, beware the Ground-types and you will be fine! Also, switch if a Blissey comes in since you will never take those down. :V

Final thought: Make SURE you lay down Spikes and Stealth Rock. This thing will cause lots of switches, so you WILL get lots of residual damage dealth to your opponent.
  #90  
Old August 22, 2010, 02:41:07 PM
GirlofGardevoir GirlofGardevoir is offline
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Since no one has posted for a day and i like having my pokemon rated, i'll just post another:
Rampardos @Life Orb
Mold Breaker
EV trained in Sp.Def and Def.
Nature: ??? (not sure yet)
-Earthquake/Earth Power
-Zen Headbutt
-Stone Edge / Curse
-Outrage
I want it to be more of a sweeper than anything. I want to give it a Nature that hightens it's Attack even more but i don't want to over do it, since it already has a Life Orb and a high attack. I want to give it Curse because it has a lot of weaknesses and could use the Defence increase, but i also want to give it Stone Edge because of its attack power. I'm not sure between Earthquake and EarthPower. EarthPower can lower the foe's Sp.Def, but Earthquake is more powerful. I gave it Zen Headbutt so I could do some damage on Fighting pokemon (though i'm certain it won't knock them out)
  #91  
Old August 22, 2010, 04:12:58 PM
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Terrible EVs. If you want it to be a sweeper, why are you training it in Defense and Sp. Defense? Physical sweepers are meant to be fast and powerful, not defensive. They need to boost their stats in Speed and Attack as much as possible. Yours doesn't do that so it will fail as a sweeper. There is NO SUCH THING AS OVER DOING IT.

4 HP / 252 Atk / 252 Spd with an Adamant or Jolly nature is the way to go.

-Earth Power is bad because it is a Special move and you should never teach special moves to Pokemon with bad Special Attack like Rampardos.

-Outrage is also a terrible move for Rampardos because it isn't supereffective against anything Rampardos that Rampardos is weak against. Instead, you should use Rock Polish so you can be as fast as possible.
  #92  
Old August 24, 2010, 10:57:52 PM
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Arragornbird is right, I'd use outrage though, as its just flat out ridiculous, and gets good against dragons, eliminating the need for ice type attacks, I'd use earthquake, and perhaps stone edge. Go with Jolly, no matter what, as speed is lacking in rampardos, while attack is amazing.
  #93  
Old September 15, 2010, 03:52:29 PM
MoonPrincessof2012 MoonPrincessof2012 is offline
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Is this thread dead?
I guess I'll give this a try:
Shiftry @ Leftovers
Chlorophyll
Relaxed Nature (thinking of changing it)
????
Giga Drain
Synthesis
Double Team
Leech Seed

This is more of a stall war kind of pokemon since it takes long to beat because of all its healing moves. I know i want to give it EVs in HP but I'm debating over Defence EVs or Sp.Atk EVs. This is part of my NU/UU Sunny Day team, so that is what Chlorophyll is for.
  #94  
Old September 15, 2010, 04:23:49 PM
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Originally Posted by MoonPrincessof2012 View Post
Is this thread dead?
I guess I'll give this a try:
Shiftry @ Leftovers
Chlorophyll
Relaxed Nature (thinking of changing it)
????
Giga Drain
Synthesis
Double Team
Leech Seed

This is more of a stall war kind of pokemon since it takes long to beat because of all its healing moves. I know i want to give it EVs in HP but I'm debating over Defence EVs or Sp.Atk EVs. This is part of my NU/UU Sunny Day team, so that is what Chlorophyll is for.
Hmmm well Double Team is already breaking the evasion clause which pretty much any competitive battler uses, so that may need to be dropped. Don't fret though, as there are good options still! Shiftry is capable of running a successful Subseeder set! Replace Double Team with Substitute, and you can annoy opponents to no end. Switch this guy into something that it can scare away, and Substitute up as they switch. Lay down some Leech Seed and alternate between Substitute and Synthesis to sap your foe's HP over time. Giga Drain isn't helping much, since it won't do very much damage to most Pokemon due to low Sp.Atk, low power, and the fact that many things resist it. There are two usable options to replace it.

Protect makes stalling that much easier, since Protect, Substitute, Protect, Substitute will let you heal almost all of your health thanks to Leech Seed and Leftovers in action. However, Sunny Day is also usable. This will double your speed thanks to Chlorophyll, and lets Synthesis restore 3/4 of your HP! Wowza! Both are great options, as you can tell.

Leftovers is the best item here, and as far as EVs go 252 HP / 4 Def / 252 Speed is best. With a Timid nature, so that you outspeed as much as possible.

As you can see, Shiftry can make a pretty nice Subseeder!
  #95  
Old January 8, 2011, 06:07:41 PM
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Sorry for making this a full topic, I should read around for this type of thread first XD

Anyway, I've got a Shuckle, UT, and I'm trying to plan how to raise it and everything. So far here's what I've done. It's just for metagame, so no need for tons of changes, mostly just tweaks.

Anyway, 252 EVs in Defense and HP, with 4 in Speed.

Moves: Rest, Earthquake, Rock Slide, and Power Trick.

I'm trying to find a way to work in Harden. Should I get rid of Earthquake? That's the choice I'm leaning towards, but I can see how Rest may work if I tweak the EV training. Any suggestions from you guys?
  #96  
Old January 8, 2011, 06:47:55 PM
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Quote:
Originally Posted by pokemoneinstein View Post
Sorry for making this a full topic, I should read around for this type of thread first XD

Anyway, I've got a Shuckle, UT, and I'm trying to plan how to raise it and everything. So far here's what I've done. It's just for metagame, so no need for tons of changes, mostly just tweaks.

Anyway, 252 EVs in Defense and HP, with 4 in Speed.

Moves: Rest, Earthquake, Rock Slide, and Power Trick.

I'm trying to find a way to work in Harden. Should I get rid of Earthquake? That's the choice I'm leaning towards, but I can see how Rest may work if I tweak the EV training. Any suggestions from you guys?
Well Rest and Power Trick is not a great combination, since after a Power Trick most things will kill you in one hit, and you can't afford to be sleeping. Harden isn't useful either, since with awful Defensive stats a little boost will not be particularly useful. I would suggest replacing Rest with Bug Bite, and sending those 4 Speed EVs into Sp.Def, since you won't be outspeeding anything anyway.

Oh, and a Power Trick Shuckle often works well with Trick Room, so keep that in mind too.
  #97  
Old January 8, 2011, 07:58:58 PM
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Well It's for a double battle team, mostly in the Battle Frontier. It's paired with a Follow Me Togekiss.
  #98  
Old January 8, 2011, 08:07:30 PM
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Originally Posted by pokemoneinstein View Post
Well It's for a double battle team, mostly in the Battle Frontier. It's paired with a Follow Me Togekiss.
That Togekiss better be willing to take a LOT of hits. With Shuckle middling speed, it needs a turn to set up, and after that it is a Pokemon that will always move last and die to a single hit. You may want to consider replacing Togekiss with a Trick Roomer, as Shuckle can take a few beatings, Power Trick, and then have Trick Room thrown up. After that, it can start wrecking havoc.
  #99  
Old January 8, 2011, 08:27:41 PM
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Togekiss is more than prepared with Roost and Double Team, I do believe.

My general plan (If I got Harden)

Double Team and Harden spamming
Then Power Trick and Follow Me
Then Shuckle pwns and Togekiss uses Aura Sphere until it needs to use Roost.

Rest was originally intended for the little damage Shuckle would take before Follow me and Power Trick

Last edited by pokemoneinstein; January 8, 2011 at 08:29:30 PM.
  #100  
Old February 1, 2011, 09:53:56 PM
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Serenade Serenade is offline
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Quote:
Originally Posted by pokemoneinstein View Post
Togekiss is more than prepared with Roost and Double Team, I do believe.

My general plan (If I got Harden)

Double Team and Harden spamming
Then Power Trick and Follow Me
Then Shuckle pwns and Togekiss uses Aura Sphere until it needs to use Roost.

Rest was originally intended for the little damage Shuckle would take before Follow me and Power Trick
No.

Gen IV reasons-
1)Accuracy clause is almost always used, so no double team.

2)Rest fails on this set; Find a better move for it, aka gyro ball

3)Speed not needed. Unless you have to battle munchlax, you won't be using speed. In fact, the 2 situations (that immediately come to mind) where speed makes any difference, are in lowering gyro balls attack by going up, and making you move slightly slower under trick room.

Future reason(s)-
In generation V, shuckle gets a move called power swap or something like that, which averages your attack/sp attack w/ your oppositions attack/sp attack stats. Instead of giving up your defense, it would be wise to instead utilize this to gain the power you need. Shuckle also gets a move that averages def/sp def with your allies/enemys as well, which could be used in conjunction with something akin to weavile to produce a fast tank with high stats, as a surprise. Sturdy will help him as an ability, if you do however use power trick, as it allows him to survive a hit, like focus sash.


--------------


And as a suggestion, can this be a subforum instead of a thread? Its hard to read, and people's thoughts become forgotten easily here. Newer/ignorant members of the forum wouldn't post in it either, as they'd see the clearly labeled sub forum alongside the rate my team subforum, and go 'derp' thread goes here!

Last edited by Serenade; February 1, 2011 at 09:56:30 PM.
 
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