#2
|
||||
|
||||
[3/15/2014 12:31:16] It's been a weird week. The weather is a pretty good metaphor for it. Monday and Tuesday were gorgeous. (Most of) the snow had finally melted and the temperature finally jumped above freezing. Then a blizzard hit Wednesday. Fifteen inches of snow (half a meter), and the temperature was well below freezing again. My school called a snow day for the first time in several years. Then Friday and today are, once again, gorgeous. Shorts weather. And tomorrow and Monday are apparently supposed to be frigid again? I told you, weird. Anyway, what else has happened recently . . . I finished a five-hour live stream of old Harry Potter yesterday with a few friends. Turnout wasn't anything earth shattering, but it was a lot of fun. And I still have my voice, which I didn't expect after nearly five hours straight of talking. Might do it again, some day. Speaking of Harry Potter, loosely, anyway, I'm on my school's IQA Quidditch team. Haven't been able to make any practices so far this semester because night classes and similar, boring crap, but I'll hopefully be able to start doing that again soon. I like Muggle Quidditch. It's good exercise, too. Before I forget about this thread's existence again for another week, have some more of Dragonite's Guide of How Not To Write Revision Comments! Didn't break any records writing code this week, but progress is progress.
Spoiler Alert:
Also, does anyone know what happened to the pictures in my last post? I swear they didn't look like that last week. Is VR glitching on me? |
#3
|
||||
|
||||
[3/20/2014 0:56:35] It's been a weird day. I almost walked into the wrong classroom for one of my classes. I learned that one of the meal halls on campus is exceptionally bad at making pasta (and I'm pretty sure tomato sauce isn't normally that acidic, either). I tripped going down a flight of stairs and almost knocked a few people over. And then I get back to my dorm and realize I've been given a review code for a specific Steam game because I volunteered to do some of that "Let's Play" stuff surrounding it a few days ago, so I'm feeling compelled to play video games. Imagine that. Speaking of being compelled to do video-game related stuff, a few days ago I worked myself into a situation where I have to write a research paper on them for my writing class. So that should be an adventure. I might post it here at the end of the semester if it comes out semi-not-horrible. Witnessed a PC vs. console war on Facebook that somehow ended with people speaking Ubuntu to each other. Meanwhile I'm sitting here waiting for a few GameCube/GBA games I ordered to arrive in the mail. It's been a really weird day. And then, of course, there's this age-old dilemma: What I should be doing Ruby on Rails What I want to be doing Pokémon code What I am actually doing Absolutely nothing So, that's fun. I'm probably going to hate myself for wasting tonight tomorrow. Oh, speaking of Pokémon code. This recent section of code has probably been rewritten from scratch at least four times since I started this project :P Nobody still has any idea why my attachments are dying, least of all me. I really hope that gets straightened out sooner or later. I'll re-upload them properly after it does . . .
Spoiler Alert:
Last edited by Cat333Pokémon; March 20, 2014 at 12:13:47 AM. |
#6
|
||||
|
||||
I've heard a lot of people draw that comparison. I haven't used RPG Maker before, but from what I've seen on the Internet GM is of more universal purpose (it's not even strictly limited to making games), RPG Maker is more specifically aimed at RPGs.
RPG Maker also uses Ruby, which is my official least favorite programming/scripting language. Best part of making your own stuff. You're not limited to what will and won't get smacked down by the play testers and Nintendo of America : > Last edited by Dragonite; March 19, 2014 at 09:31:37 PM. |
#7
|
||||
|
||||
[3/26/2014 0:39:49] For the past, say, three weeks I've had vague plans for using my spring break basically for nonstop Pokémon programming and/or YouTube stuff. Long story short? NOT how it's played out for the first half of it. I've designed exactly one area and half of a building set and written no code whatsoever. When I started this a few years ago, I had a vague ETA of sometime this summer, but I'm doubting that more and more. Probably doesn't help that I've rewritten almost every line of code in the game so far at least once, either. And as for YouTube? Well, I learned a few hours ago that I somehow managed to lose two and a half hours of recording. Go, me. So, to focus on what I have been doing . . . if you couldn't already guess, I've been playing more way more video games than is healthy for me. Some time about Saturday, I got a free Steam review code, and I've been doing practice runs of the game so that I hopefully won't fall victim to the Let's Play Curse when I sit down for that. As you might imagine that has led me to start to actually using Steam, downloading a couple "Free to Play" games that I haven't actually played yet (I get the feeling that they may not actually be 100% free . . . does anyone have experience with this?). And then today one of my friends got me to try Team Fortress 2 for the first time. Today I learned that TF2 is one of the highest rated games on the Internet for a reason, and I don't even like shooter games. And it doesn't end with Steam. I finally got off my lazy butt and downloaded Pokémon Trozei from the E-Shop. It's more basic than the edu-tainment stuff I used to play on Windows 95 when I was like 4 years old, but that thing is more addicting than orange juice. I'm probably going to write myself a full review of it when I finish it. In the mean time, it was SO hard to put that thing down and . . . er, go play other video games. Which includes, funnily enough, a homebrew DS game. Knytt Stories is about as basic a platform game as you can get, complete with what I think are pen-and-notebook sprites, and it's surprisingly good. It's sort of hard, though. I've sank quite a bit of time into it, and still only beaten I think one world. I should have a look at the source and learn C. It would be awesome if I could program DS stuff someday. (They have a PC version of the game, too.) Not done yet. I finally got my $20 capture card working (I swear, the drivers are allergic to being used or something. If I have to see a bubble that say ##ids_difx_x86## one more time . . .). At any rate, my brother and I recorded a few last Mario Kart Wii WiFi races today. Haven't actually looked at the video yet, but I hope it came out all right, especially after I succeeded in losing 2+ hours of Golden Sun. We got disconnected almost every race, though. I hope it isn't due to the Wii having something wrong with it, though. Speaking of which, are we going to have any of those Farewell to WiFi tournaments starting soon? Last thing, I've had the sudden urge to restart my records in the Pokémon Dream Radar so I can get another Regenerator Ho-oh (forget what happened to the original, I think I traded it to my cousin). So I've spent considerable time in the last three days spinning in circles in my room with my 3DS, shooting virtual sphere things with lasers. I realize that if someone from the 1950s were to see someone using that program, they'd be checked into a mental ward faster than you can say "Tornadus." * exhales loudly * So, that's that. Hopefully I didn't forget anything. Hopefully the rest of my spring break will be a little more "productive." Hopefully my list of games to play doesn't get even longer than it already is (though I doubt it: while I was downloading Trozei, I also noticed One Piece: Romance Dawn has been published on the 3DS). Hopefully I won't delete any more really important files. Writing some actual code would be sort of nice, too. Anyway, I have no revision history comments stuff or anything this week since I haven't actually tested anything in like a week, but I'll leave a screenshot of the area I sort of designed. I'll leave the attachment thing attached this time. vBulletin, can we please not delete it this time? There's a lake or pond or something in the empty upper-left corner, but I made them invisible for screenshot accidentally because I'm stupid and it's 1:30 AM. |
#8
|
||||
|
||||
[4/4/2014 12:31:41] So I'm back at school, and the annoying homework stuff and tests and all that lovely, boring stuff. Okay, okay, it's not THAT bad. At least I like most of my classes this year. So other than that, what to talk about . . . Might have told a few people already, but I did a farewell sort of thing to Mario Kart Wii WiFi last Friday by live streaming some online races for about three hours. Dropped a few hundred VR in the process, but it was fun anyway. Weather finally turned less-than abysmal up here, so I've been walking around in shorts and a tee shirt for most of this week. Looking ahead, the temperature seems like it should be pretty stably above freezing so hopefully the infamous Rochester winter is over. Which is nice. I like my school over here, but the roundabout 110 inches of snow we've gotten this year and everything . . . you get the idea. Oh, I recently discovered this great thing called "OCRemix." Which I've been listening to basically nonstop since the middle of last week. It was interesting to see someone encourage people to torrent their stuff to save them bandwidth costs, too. Regardless, Chrono Symphoniac ftw. Moving on to Pokémon Dawn/Dusk, I finally started doing serious work on it again. Only have one commit milestone comment thing this time, but it's a mildly important one. And, fortunately for me, these lines dozens of code were actually quite fun to write.
Spoiler Alert:
So, that's that. Hopefully the next few weeks won't suck. Hopefully I passed Tuesday's physics test. Hopefully I'll have some battle-related news for D&D next time, though I'm liable to get sidetracked by smaller details and back-end stuff so we'll see. Arreviderci! Last edited by Dragonite; April 3, 2014 at 09:34:59 PM. |
#9
|
||||
|
||||
Hasn't been that long since I posted here but I'll do it again anyway.
I didn't really mention it in the last post, but I had a LOT of work that ended up being due last week. Couple of projects, a political science test, a physics test that I really hope I did decently well on, some writing research paper related stuff, etc. I'm expecting pretty much ever week until summer to be like about that crazy now, this being the tail end of the semester and everything. Before I know it it'll be time for the biannual DDoS of institute servers (also known as course selection), final exams and packing up to go home. Crazy. I'm almost 20% through with this college thing already. But in terms of the weekend, I got my homework done early and then ten+ hours of sleep on Saturday. Don't think that's happened since middle school. Think I caught up on rest pretty well, and yet I still feel like I need another day (or twenty) to let my brain decompress . . . And then there's the thing whose source code I'm starting to see in my dreams now. The timestamps look sort of wrong somehow, since I probably would have been in the middle of class during them . . .
Spoiler Alert:
So, that's my stream-of-consciousness for today. Goodnight! |
#10
|
||||
|
||||
[4/13/2014 23:10:26] So someone told me to go play this game called "Vanish" a few weeks ago. So I went and played this game called "Vanish" a few nights ago. At 12:30 AM in a dimly lit room. I don't know if my heart rate will ever return to normal. . . . Aaaaaaaaaaanyway. Last two weeks haven't been too bad. Passed my physics test. We're doing C now in my computer science-ish class, which is better than Ruby by several large orders of two, so for a morning class I look forward to it quite a bit. And That being said, I still don't have much of a life at school or anything. In fact, I've started taking my laptop to class with me and writing code between classes. Oh well. Random story, Friday I had to go mail a package places. Post office closes at 4:30. I got there at 4:31. That was fun, especially considering I would have probably been there in time if I hadn't forgotten my school ID card and gotten locked out of a building. What else . . . I started a Wedlocke of Platinum on Friday, as another Twitch project. So far I've had four deaths and am standing in front of Gardenia. But I also learned exactly how painful it is to train a Zubat (off screen) with no Exp. Share. Those are two hours of my life I will never get back. I also came up with the idea in the semi-distant future to do an, um, "afterlocke." Involving me sending all my dead Pokémon to a different game and running through it with that. I worry that might be a little too easy with the experience multiplier and everything, but guess I'll find out. So I played chess for the first time in about two years yesterday and lost in flying colors. I like chess. I used to be actually sort of somewhat good back in middle school (and by that I mean I could win against my little brother. Sometimes.) I feel like I should get back into it. Anyone here play it, by any chance? So, what exactly have I been working before my professors walk in the room?
Spoiler Alert:
The attachment file is a short demo-ish thing of the stats list. Thank you, and good night! Last edited by Dragonite; April 13, 2014 at 08:10:27 PM. |
#11
|
||||
|
||||
Has it really been a week since I wrote here last?
[4/21/2014 0:57:53] I really should be getting some sleep right about now, but . . . meh. So, it's been an "interesting" week. Classes are meh, except for my computer science class (and even that's kind of weird because we're learning C and I already know Hello Worlds and pointers and stuff so it's . . . uh, weird). Had a few tests and papers and stuff, got some pretty decent marks on of my tests and papers and stuff - well, I don't exactly have a 4.0 or anything but still pretty good considering that I'm bored stiff by most of it (thank God). Was really happy when the weekend finally showed up, last week was kind of rough, but it's already over and I'll be back in American Politics in eight hours. Fiddlesticks. Aside from school . . . idk. This weekend, or what little of it there was, went pretty quickly. Finally sat myself down and finished the Harry Potter Goblet of Fire game, DS version, and I have to say it was better than I was expecting it to be. It was more focused on plot than on grinding out pointless and unexplained Triwizard Shields, like the PC/console versions were. Might not have made that much sense to someone who isn't a total fanatic about the books, but hey. It's a game based on a movie based on a novel. Nobody would play it if they aren't a total fanatic already. (Controls were a bit weird at times, though.) There was also a few live streams I was That Platinum Wedlocke I mentioned earlier. So I did about three hours of level grinding . . . and then had most of my party wrecked by a Staravia. Bloody hell, AI. Evasion Clause was implemented for a reason. So now I'm stuck trying to do something with a Level 15 Shellos so that it can stand up to a Cycling Road of Level mid-20s. Fun stuff. And, of course, there's this.
Spoiler Alert:
So, that's that. Happy late Easter, to those who celebrate it. Good night! |
#12
|
||||
|
||||
[5/11/2014 5:42:12] Was going to update this thing about two weeks ago. That didn't happen. Then I was going to update this thing about one week ago. That didn't happen either. Then I sort of figured I'd get around to updating this thing more or less at least twice a day over the last five or six days, and . . . the timestamps would kind of indicate that that didn't happen, either. So now it's almost 6 in the morning on a Sunday, I'm not the slightest tired, waiting for a video to render and listening to Gospel music with nothing better to do, listening to the incessant clicking of someone playing League of Legends behind me (maybe today just isn't friends with sleep, in general) and I'm finally updating this thread. It's been a weird last few weeks. Where to start . . . I don't even know. It's just been weird. Had this one fourteen-year-old try and stalk me on the Internet (we can safely assume he's 14 by the way he behaved, at any rate), and then then blow up when he learned I didn't really want to be stalked, which was weird and decently entertaining What else . . . there had to be something else over the last three-ish weeks. Oh yeah, the drama with school which I brain dumped here some time ago. Was quite interesting reading all the different responses and everything. Probably wouldn't happen like that on many other web sites. You Victory Road people are awesome. I think there may have been some drama over Omega Ruby and Alpha Sapphire recently, too. Some television-ish thing they did yesterday. As I wrote elsewhere, Quote:
Still want to build a time machine so I can rip straight to November, though. Oh and I unfortunately haven't gotten as much useful programming done as I'd have liked to recently. Few semi-interesting things happened, spread out over the course of a little while.
Spoiler Alert:
It's been a few tomorrows, but I still haven't tested that thing I said I would. Oh well. There will be other tomorrows. Might have screenshots next time, too. I technically could take some now anyway, but I'm not sure how exciting pictures of code would be to most people. Anyway, it's now 6:06 AM and sunny out. Think I'll go eat breakfast, try to remember what I was going to be doing today and then go into a coma around 1 or 2 PM. Have a nice day! |
#13
|
||||
|
||||
[6/10/2014 23:26:50] Been a while since I wrote here, partially because I'm forgetful, partially because I'm lazy, and partially because I'm forgetful. So, school ended. That was nice. I had about a week and a half of doing nothing (probably mostly sleeping, I honestly don't remember much) besides trying to finish X, which couldn't possibly have taken me an entire week and a half. Then I started my summer job once June hit. I won't say too much, but that basically means I get to spend seven and a half hours a day standing and putting stuff in boxes. Which gets boring really quickly, but at least it's not physics class and at least I can let my mind think about computer programming other completely random and stupid stuff. Did you know that hash tables are my favorite type of data structure and that I do mental addition big-endian? Neither did I! Oh yeah, computer programming. Been working on that Pokémon game on and off over the last month that I haven't spent writing in here. I suppose I was also kind of trying to finish something interesting before updating this thing, but that probably won't happen for a little while so here we go anyway.
Still bad at the backup comments thing.
Edit: the Ă© that it does is really weird. Really need to do something about that Another edit: So they keep revealing new Megas for ORAS. Looks like I might have to keep going back to edit these things in the next few months . . . Last edited by Dragonite; June 11, 2014 at 01:12:44 PM. |
#14
|
||||
|
||||
[6/17/2014 18:42:37] So, this week has been fun. I have redefined the word "fun" to mean the following: - Learned that I officially got "academic suspension" from school for having a GPA below 1. Can't say I'm surprised, and I learned that when I was going to officially withdraw anyway. Mental breakdowns and spring semesters do not mix well, people. - Learned that one of the old CD-ROM games that I used to play the crap out of as a kid has been scratched badly enough that my computer no longer knows how to install it properly. - Learned that I "have" to buy a car, per my dad. Which will cost me at least 50% more than what I'm probably going to make this summer, before taxes. So, I'll be putting off getting a Wii U. By, like, a year. - Learned that I officially lost most/all of my friends from high school. One of them wants me to pick up alcohol (I'm 18), one of them is already "behind" on summer classes and one of them seems to hate me ever since I told her I have a crush on her, and the rest won't even return a PM on Facebook. - Learned that most Redditors get mad when I talk about copyright. To be fair I should have noticed this long ago. - Used to play baseball in middle school, and used to have better aim than most people at that age. Went out to throw with my brother on Sunday and couldn't even hit him from 20 feet away. - I don't have the capability to fix my 3DS buttons currently, and learned that the post office closes fairly soon after I get home, so I'll have to wait a while before I can mail it off. - There is something important that I'm supposed to be doing, but I can't for the life of me remember what it is. Whatever it is, probably going to make July even more "fun." So, that's "exciting." Unfortunately, I haven't even written all that much enjoyable code this week, either. Been trying to put data for Kalos Pokémon together, but there's kind of a lot of it and some things (catch rates and EXP yields) are still largely unknown. I guess there are benefits to be had from people hacking the game ROM as soon as it's released. (Talonflame is #665 because there are two fakemon in there somewhere.) |
#15
|
||||
|
||||
[6/26/2014 22:01:04] Well, this last wee's been interesting. "Interesting" meaning something slightly different than "fun" did last week. - Found out how to rip my own GBA ROMs/save files (finally). Not terribly useful because I still prefer my physical consoles, but I suppose I can use the speed up part of emulators to skip the boring parts of RPGs and whatever. - After two weeks of not doing so, I finally had the time on Saturday to send my 3DS places to get fixed. It should get back well before the NU tournament is set to start, but that probably depends mostly on the guy's current workload. Fingers crossed. - Threw a baseball for the first time in almost a year on Sunday. Surprised that I can still throw decently hard (and a curveball), not surprised that my aim is complete crap now. Limbs were so sore the next day, it was not even funny. - Finally made myself a command line for D&D. Unix parodies ftw. - Had this ridiculous idea to do a radio station thing via Twitch, where I stream random OC Remixes for a few hours every day. Even wrote a program to play the songs/show the relevant information on the screen, sort of like a specialized version of iTunes or WM Player (screenshot below). So that's more or less what I spent my free time doing the last few days. - TOMORROW'S FRIDAY!!!!!! Also, there's been a bit of this stuff . . . I tend to change the data structures a lot, don't I?
Spoiler Alert:
That's about it here. Good day! Night! Whatever! |
#16
|
||||
|
||||
[6/30/2014 0:40:22] It's nearing 1 AM and I have to be up at 6:30, but I can't sleep and I have a lot on my mind so I guess I'll take it out on this forum anyway. . . . that sounded a lot more negative than it was supposed to. Okay, since when did I write so much? Here, have a spoiler tag.
Spoiler Alert:
*Shakes head* I'm all over the place in this thread, aren't I? I really don't know if I'm getting too personal or not or anything. Even if I am, though I don't feel too bad about it. This forum's somewhat unique in that I've never come across anyone who I don't get along with. On that note, thanks for reading! (will put up the fan game stuff when I have more screenshots more interesting than blocks of text) |
#17
|
||||
|
||||
[7/14/2014 11:39:24] What? You mean it's been two weeks since I wrote anything here? What? Anyway, I finally asked my aunt for the WiFi password to the beach house we're renting with some extended family, meaning that I'm on the Internet today for the first time in one . . . two . . . almost three whole days. Call the press, people, this is the first time I've gone almost three days without being on the Internet since about 2010. Whatever. List time, because writing real paragraphs takes an attention span longer than I can realistically be expected to have. - While we're talking about attention, apparently I have ADD. Apparently the fact that I was able to vote before anyone noticed is kind of unusual. I'll read through some of my older posts and see if I can tell that my mind goes everywhere when it's not supposed to. - Officially back into Mario Kart 7, will my fixed R button and everything. I've finally gotten used to the controller being attached to the screen. Awesome. - Someone pasted the "WATCH MY VIDEOS/SUB4SUB" crap all over my YouTube channel, and then got offended when I said I don't do that stuff. Quietly banning a couple more users now. - New York Mets have started to pretend to play good baseball again. I might consider starting to watch them on TV again. - Finally saw Frozen. It basically took all of the usual, stupid Disney stereotypes and slapped them in the face with an eighteen-wheeler. It was awesome. - Found out someone bought an $80 3DS flashcart to play pirated 3DS games on. I've known the things existed for a while, but I didn't know anyone was actually - I'll throw words around here - that sick in the head to buy one. The lengths people go to in order to steal things is amazing. - Got Paper Mario: Sticker Star, which more or less completes my collection of non-ORAS 3DS games that I want to play. I've been hearing from people that it's the worst the Paper Mario series has ever done, but I actually like it. It has its problems, but there's enough behind it to make it worth playing. Will write a full review when I finish it. - Oh yeah, vacation. Seventeen family members on my mom's side jammed into a beach house for eight days. This should be an adventure. - Was outside for a grand total of twenty minutes without sunscreen today and my arms are on fire. I used to be able to go out for a week and just turn brown as a potato. Who needs an ozone layer. - Played Whiffle ball with cousins today. In the middle of a wide open beach. I managed to lose the ball in a dune anyway. In any case, it was nice to swing a bat for the first time in forever. (Tee hee.) - Rode a bike a decent 17 miles. Not the longest thing I've ever done, but still decent exercise. There's not exactly a lot of space to go around here, but I'll probably do it again by the end of the week. - SALT. WATER. TAFFY. So, that's that. Oh yeah, the one other thing I've been doing, what is it. Uh. The. Uh. Well, the thing in the spoiler.
./procrastination
Good night! |
#18
|
||||
|
||||
[7/17/2014 12:32:16] Has anyone else noticed that every time I update this thing it's something ridiculous like the middle of the night? Also, I remember posting this a few days ago . . . Quote:
So, to make a long story short I did the official stupidest thing in my life a few days ago: I started messing around with programming in 3D in Game Maker. And made it work. And now my head is so full of ideas of things to try I get distracted even more easily than I probably did before. So, I'll be slowly migrating all of my old Pokémon stuff into 3D. Shouldn't be too bad, since most of the important computer science is already done. The main draw is that I get an entire new dimension to fool around and make mazes and level design and stuff in. On the downside more content -> even longer for me to make and more data on a map potentially -> lag issues that I really don't want to deal with. No screenshots, but that's only because I went and zipped a demo executable thing and attached it. You have my word it's not a virus :P More information in the readme file. Runs on Windows. I'll probably have most of the bugs in this version fixed fairly soon, but if you find one feel free to spam my VM wall about it or something. Other than that, the weather's been kind of meh for the last two days so there haven't been any really crazy adventures. Although I currently have sand in my hair because, well, diving after footballs on the beach is a lot less graceful than it sounds.
For all of the people who are even bigger nerds than I am (which is a good thing)
Last edited by Dragonite; July 16, 2014 at 09:06:14 PM. |
#19
|
||||
|
||||
[7/21/2014 23:31:47] I had to go back to work today. That wasn't fun. In other news, its been a weird last few days. My mind's literally been all over the place. Whatever attention problems I may have had before, the discovery of 3D game design has made it fifteen times worse. The disappointing thing is that if I ever get an idea that sounds interesting at work or during dinner or something, I'll probably have forgotten about it by the time I get home. Going to start bringing a sheet of paper and a pencil around with me at all times, I think. That being said, if this thread turns from partial nerd stream of consciousness to completely nerd stream of consciousness, I apologize in advance. - Friend told me to get Game Dev Tycoon like a year ago, and I finally remembered to do that on Saturday. And then discovered that six hours of my Saturday had magically disappeared. Perhaps I should stick to making my own games . . . - YouTube's Auto Playlist thing is the best thing ever. Not that adding things to playlists on time was ever really a difficult task to begin with, but I get back about five seconds every day. Fun stuff. Now if they can only make an Auto Annotation thing, they will have the perfect web site. - Except for like two of them, all of the posts in this thread have been written between 10:30 PM and 1:30 AM. Don't tell my mom. - Learned CAD/Blender. It's awesome. I could have taken a class on it in high school, but didn't. Maybe I should have. Oh well. You'll see why I brought this up farther down the post, probably. - Noticed Adobe AfterEffects is twenty dollars a month on Creative Cloud. I have a few things I'd like to do in AE for YouTube, the game, etc. so I might give it a go for a month or two. Too bad they don't make AE Elements or something . . . - Game's design has been pulled and stretched and stepped on and thrown at the wall several times in the last week. Think I'm going to settle on a third/first person perspective, something like Skyrim. A bit far removed from traditional Pokémon, but I think it also can open up a few design choices that Game Freak seems scared to death of trying. I was originally going to try a Paper Mario-diorama sort of look, because I didn't really know much about modeling or anything, but I like
not as bad as usual
Going to have fun with this. One of the pictures is of a miscolored Poké Mart that's about eight inches high that I thought was rather funny and took a screenshot. |
#20
|
||||
|
||||
[7/27/2014 20:49:02] My brother had a bunch of friends over yesterday. We ate watermelon out of the rind and played lousy Ping Pong for five hours. It was awesome. I like my brother's friends. Other than that, this week has been taken up by patching bugs in my engine and playing Super Mario 3D Land for the first time since I got my 3DS in 2011. Going to try to actually 100% the game this time, S world included. Come to think of it, the only Super Mario game I've actually 100%'d so far is Galaxy 1. I am so good at those games. So, why not talk about that game thing I'm working on? Eh, why not, this thread is basically a brain dump that I write between normal-person-posts on the rest of the forum, right? Yeah, the game. I've cleaned up a few bugs, added a few silly things, and saw the frame rate drop by about 30%. (Still working on that part.) The trade-off for being more or less open world is the thing where your computer tries to process all of the information at the same time and slow to the speed of a dead turtle. But people have it, so you can bet your Internet service that I'll try.
hi
I guess the most interesting thing, at least for most people, is that things like NPCs are now displayed properly. Before, if you'd look at them from certain angles they'd appear paper thin (or not there at all); now they'll "rotate" (sort of) as your camera moves around them so they look sort of like normal beings. So much for a Paper Mario look. This applies to the main character in third-person view and things like trees and rocks, as well. Speaking of which, the 3rd person POV actually works like I originally intended it to now. You can even zoom in and out and rotate around the player's head. Sign posts look like actual signs now. With text drawn on them and stuff, instead of you having to talk to them as if they were people, like you would in a 2D game. Ladders. They usually only appeared in dungeons and stuff in regular Pokémon games and the occasional Fortree City, but I think they can be used a little more widely in 3D. In any case, they work. I totally, totally did not steal that texture from Minecraft. No. Stop asking me. And, that's about all for now. Originally planned to have a video trailer made of this by the end of this weekend, but fixing bugs was more interesting (said nobody, ever) and two empty patches of land is not much to make a trailer out of. Probably by next time I write in here, since I'm almost done with the game's engine and stuff. Last edited by Dragonite; July 27, 2014 at 05:30:02 PM. |
#21
|
||||
|
||||
[8/17/2014 23:03:33] Hey look, I have a blog thr-okay, that joke was stupid the first twenty times I wrote it. So, what have I been up to the last three weeks? Uh, excuse me for a few minutes while I try and come up with the least boring way of phrasing things. . . . Okay, I came up dry on that. Uh, I had a near-death experience on the way to the dentist a few weeks ago, also known as trying to merge onto a highway in New Jersey at rush hour? Actually, I've gone back to spending a decent amount of time playing video games. Steam is growing on me, because it's easy to only spend a few dollars and get a number of rather good games. Currently trying to finish off all the achievements in another Indie game, Epic Battle Fantasy 4 (probably not going to happen), make some more headway on Skyrim and find enough time to sink a couple hours into an RPG Maker game known as Last Dream. Also, did anyone else read the Bone comics as a kid? Telltale made games of the first two (and then stopped), and I discovered they'd put them up on Steam, too. Neither the best nor the longest games I've ever played (they're point-and-click with a couple annoying bugs), but I like to pretend I'm in sixth grade again once in a while. And, as usual, the code has been a thing. Today Mom told me that it's like medicine for me. No comment on that from me.
Why was so much of this done after about 10 PM.
Good night! |
#22
|
||||
|
||||
[9/29/2014 17:12:21] I realize how ridiculous putting the timestamp in that thing up there ^ is because it always takes me about a half hour to write this thing anyway. But taking it out would require common sense and common sense is for boring people. And people who like to be sensible but bear with me plz. ANYWAY! STREAM-OF-CONSCIOUSNESS, GO! - I finally started battling Pokémon again. Did you know that they don't restrict what you bring to Battle Spot free battles, so you get to fight some really hilarious teams filled with Ubers like un-EV'd Flamethrower Ho-oh? : ) I haven't seen any Power Herb Geomancy Xerneas that I get to dismantle yet but I'm sure it's only a matter of time. Also live streamed some of those battles without my Internet dropping dead (albeit in standard definition) which was quite nice. - By the way I remembered to save a few of the battle video numbers. My favorite was 9Q9G-WWWW-WWW9-QFNV but there were a bunch more. - POKéMON SYMPHONIC EVOLUTIONS! I got lost coming home so I spent an hour driving around Philadelphia lost and then another two driving around Pennsylvania and New Jersey lost, but it was worth it. Even though my 3DS died while I was in the middle of a battle with someone and before I ran into Reun and Matty and Pianomaster on the way out. Oh yeah, that. I've met a few people from the Internet at places like this before but it's still really bizarre. Also before the next big event or convention or whatever that forum people go to we should all post pictures of the back of our heads in that one thread because it might have helped a lot. Also, the concert. They had music there. It was amazing. It made Skotien sound like a bloody piano midi. If they ever have one within about three hundred miles of where you live, GO. - Got a 360 controller, for use of playing games with and programming into games. Now I keep hitting B when I want A and A when I want B on my 3DS. Oops? - Went to a Mets game for the first time since about 2010. They beat the Nationals in their home field, for something like the first time since June or something. Also got a free tee shirt. It's weird, there are only a few players from the 2010 lineup who are still there. And it's only been four seasons. - Skyrim has gone from something nice that I've been playing to one of, if not my favorite game of all time, competing even with the likes of Galaxy and EBF4. And I don't normally even like swords-and-killing-stuff games so that's saying something. It looks beautiful, for one, even the level up menu and the insides of furniture and stuff. It has a good story with player choices that are more like "would you like the red pill or the blue pill" than "would you like an apple or an orange." And then there's a LOT to do. There's a lot of ways you can shape your character but it's not all thrown at you at once, plus like seven thousand sidequests. Usually when HLTB says a game's Main + Extras is 100 hours, that usually means 30 hours of game and 70 hours of completing the Dex or something. Not here. I can easily see 100 hours of actual gameplay in this game, probably more (I take my time). Almost hard to believe they packed all this into less than 9 gigabytes of my hard drive. - Steam added a music player. Honestly not what I was hoping for, I was hoping for a legitimate replacement to iTunes or Windows Media Player, but it turns out it only wants to play the music that came as "soundtracks" with games. Which I have, let's see, exactly two of. Oh well. - YouTube added Realtime analytics. Not bad, except I haven't actually figured out how to get them for a channel as a whole yet. - I started messing with RPG Maker a little bit recently. It tends to get compared to Game Maker a lot. I'll write a full-on comparison when I've had more time and know it inside and out but so far it looks like it's easier to make games that look good in it, but in the long run there's less you can do with it than GM. You may notice that most things that get published from it looks pretty similar. I've been told you can change a lot of the look and feel to it but most people just don't, so we'll see. - Taken an interest in the stock market recently. There are so many easy ways to lose all your money in it and not that many ways to get it back. I may have finally found a place where the average payout is less than that of YouTube! Also the S&P hit 2,000 a few weeks ago and promptly did a nose dive. Weird, right? Almost as if it didn't want to be that high or something. - Speaking of making games. Dang, I've been slacking. Is this really all I've done in 6 weeks?
Spoiler Alert:
Was there anything else? There might have been something else. If I remember it I'll post it in another month and a half or something. |
#23
|
||||
|
||||
Should I . . . shouldn't I . . . should I . . . shouldn't I . . . eh, who cares.
[10/23/2014 17:17:44] I'm supposed to be spending time with relatives but I've been writing code in my room instead for the last hour and I don't think anyone's noticed I'm gone so woo hoo for being sneaky. I am a horrible person. What has my October looked like so far? Let's see what I remember . . . - Skyrim has officially claimed my life. Okay, maybe that's an exaggeration, i'm not on it every day (close to it, though), but that game is amazing. I have a hundred twenty hours strong and still feel like I've just scratched the surface. I could be here for days writing about the graphics, the creativity, the atmosphere, the vibrance of Whiterun and Riften, the enchanting mechanics, but I think there's a limit on how long these post can be so no. My favorite thing about the game has to be the amount of player choice you get to make. Ya want to join the Imperials, or ya want to join the Stormcloaks? I spent more time thinking about that than I spent on anything else in a game since . . . um, ever. And that's just one example, you see choices like that all over the place. Really wish they'd do that in more video games, especially, oh, Pokémon, and I'm quite looking forwards to TES6 now. anddidimentionthatLydia'sofficiallythefirstfiction alcharacteri'veeverfalleninlovewith? ALSO THE DOVAHKIIN SONG IS NOW MY FAVORITE SONG OF ALL TIME. - Sending job applications out all over the place. Almost two months now and I still don't have one. That's fun. Real fun. Like, I'd trade my bedroom ceiling for a job right now kind of fun. Well, I suppose YouTube is sort of a job. One could probably find more money on a beach without a metal detector but whatever, at least making videos keeps me sane, right? - ADD has been lovely. The current status is "yes we know your attention span is shorter than (some fluctuating big number)% of the population, no we won't let you start medication yet." Being productive is getting harder by the day, while dropping hours into Skyrim is getting easier. This does not bode well. - Did a bit of writing. Code, of course. Still haven't gotten around to programming any battle mechanics, but getting closer.
Spoiler Alert:
So that's that, once again. Hopefully by the next time I post here I'll either have a job or the apocalypse will have happened so I don't have to. In which case, Cat, will this site be accessible from the afterlife? |
#24
|
||||
|
||||
I had this all written out.
And then I reloaded the page. And it was gone. /cries [11/9/2014 23:14:25] So my brain has been dead for the last week and I somehow did stuff with code anyway. In fact, that's the only thing I really remember about it.
Spoiler Alert:
Explanation of the pictures, in order
Thank you, and good night! |
#25
|
||||
|
||||
[12/8/2014 22:24:08] See, here I go forgetting to write in this thing again. Awesome. This month? - Cut back on the amount of Skyrim I play. Mainly attributing that to having near 100%'d it, but nontheless. - Still trying to get into classes at the county college for the spring. It's like herding cats. Nobody there ever wants to answer a phone call so I'm stuck driving a half hour there if I ever want to hear which bits of my information is sitting under a mountain of papers in a closet this time=.= - Pokémon AlphaSapphire and OmegaRuby came out. Games are magnificent. Also did a Let's Play of it the instant it came out, and it's easily been the most fun I've had making YouTube videos since . . . uh . . . ever. - Actually wrote code! For once in my life, I can say I probably got more done than the following messages would lead you to believe. More on that below.
Spoiler Alert:
So, there's that. Time to forget about this thread for another month! Last edited by Dragonite; December 8, 2014 at 06:56:57 PM. |
#26
|
||||
|
||||
Less than a month between posts? Where is the real Dragonite and what have I done with him?
[12/12/2014 12:50:50] So the last week or so has been pretty decent, especially on my standards. Why? Couple nice things happened. - ADD medicine has (finally) started to kick in. I'm celebrating by sitting down and writing code for like seven hours straight, as opposed to . . . what was it before . . . like seven minutes straight. - Got a job! Grocery store, cashier, basic drill. Starts Saturday. Tomorrow. Whatever. I have part-time rotating hours, so that should keep things interesting for a while. - Discovered the Skyrim modding tools. Which I would totally be neck-deep in right now except I've already got some other really nice projects. - Speaking of projects, this stuff happened. I think there's more progress in here than there is in all of my updates since about August:
Spoiler Alert:
Yay! Last edited by Dragonite; December 12, 2014 at 10:21:55 AM. |
#27
|
||||
|
||||
This has pretty much been my entire last week :D
Most of the important information's in there. If you're running a potato modem or something and can't watch here are some bullet point things:
Spoiler Alert:
Update history for nerds:
Spoiler Alert:
Also finished a Sapphire-ish game yesterday, and can happily say I've never had more fun making video game videos. |
#28
|
||||
|
||||
How Not To Plan For Trips, Presented By Dragonite (I'll make a real post when I get back home on Monday-ish. There's a TON of stuff I've been working on the last few weeks I'd like to post here when I finish polishing them up.) So I hit the road at about 11 AM this morning to drive down to Magfest . . . . . . twenty miles down I-95, I realize I forgot my camera . . . . . . by the time I get home, the hardware and leave again it's almost 1 PM . . . . . . get caught in traffic, finally enter the building at 5:30, and miss the AI panel I really wanted to see . . . . . . brought 2 camera batteries with me, just to be safe . . . and it turns out they're both dry as a bone . . . . . . and then remember that this time, I forgot the camera charger! I even remembered to lug my tripod around with me all day, and as of right now I don't have any use for it. There's a bunch of TRG and game dev related panels I'd really like to record with something better than my phone, too. Time to drive all over Maryland trying to find a replacement! I'm really good at this "travel" and "packing" stuff. Last year I forgot my laptop charger and had to access the Internet through my 3DS for the whole weekend. And this is after I go through my things two or three times to make sure I have everything I need. On the bright side, I ran into Eyan/Super Skarmory/Junsezeal/whatever you want to call him and his girlfriend about ten minutes after walking through the door. Apparently they recognized the back of my head from last year or something, which is pretty impressive considering how many people were in the place and that I wasn't wearing the yellow Dragonite shirt. That was a nice surprise. |
#29
|
||||
|
||||
Walking with legends, or something cheesy like that Yeah, I think I'll start replacing the redundant time stamps with lame titles in these posts or something. So I got home from Magfest a little while ago. Holy flying draugr with ketchup, what a weekend: - There was the debacle that involved leaving and traffic and stuff in the post above this one, which was fun. - Next morning I spent two hours driving around looking for a portable battery charger. Finally found one. That thing is amazing. Meaning I could actually use my camera all day instead of just for about 3.5 hours' worth. - Sat in on a bunch of panels about various things - mostly on game design - and met a bunch of really interesting people: * Level99 of OCReMix. Worked on a few of the songs I was listening to on the ride to and from, most notably the vocals in "Radience." Showed him the Dragonite I used in the latest VR tournament, who just so happens to be named after said song. He got a kick out of that. And traded me a Phione for a HA Snivy. * LuIzA, also of OCReMix. One word: vocals of "Ska Buffet." (Level99 also worked on that one.) * Mklachu, violinist who plays a lot of video game music and is part of the Tetrimino VGM band. Not the biggest name out there but I've been following a bunch of those guys for years so it was still pretty neat to get to meet Michaela in person. * One of the founding fathers of Let's Plays as we know them, Chuggaaconroy. Got an autograph, which is awesome. Also did a quick, silly, awkward, informal "interview" with him, which completely blew my mind, but there was just too much background noise and you couldn't hear either of us in the video D: * ProtonJon, NintendoCapriSun and MasaeAnela. Didn't get to actually talk to any of them, which is unfortunate, but I did see them on stage with Chuggaa which was pretty cool. Also spoke briefly with Lucahjin, but I didn't know what she looked like or who she was until after the fact, though \: * James Portnow and Daniel Floyd from Extra Credits, a video game analysis/development/a bunch of other things series on YouTube. They're pretty interesting people who know a lot about what they do. I'd say their Q&A panel Sunday night * Probably a bunch more people who I'm just forgetting because there were so many of them! - Added a bunch of things to my collection of handheld games. I now have all 4 main Gen 5 games, a foot in the door of the PMD series, all of the 3D Mario games (counting 63DS as 64 itself) save Sunshine and all of the Mario Kart games save MK64 and Double Dash. Whee! - Participated in a Pokémon tournament, but only had one battle because time and didn't win. Dang. Back to Battle Spot. - Distributed a few HA Snivy and Froakie to random people via the random passerby trade thing. Didn't get anything awfully interesting in return but I hope I made a few peoples' days with those things. - Watched Eyan fail at arcade Donkey Kong for about ten minutes (clearly the highlight of the weekend). - Might post some of the video next time, too, if I can get it together in a reasonable amount of time. tl;dr Magfest is awesome, y'all really should go next year. |
#30
|
||||
|
||||
The illusion of doing stuff It's been a weird week or so. Then again, when isn't it? - Translated Let It Go into Dovahzul. You're welcome. - Said something about MAGfest video last time, instead of linking five hundred different things (my camera did a lot of work that weekend) I made a little hub video for the whole little thing. Warning, if you click on anything that says "Extra Credits" on it, don't read the comments, one of them basically became a complete hate fest and it sort of spilled over into everything else. Including my non-MAGfest videos. - Semi-related, the Thrown Controllers video actually got shared on NintendoCapriSun's Facebook page, which was kind of awesome. Most of the comments on that one are pretty fun to read, and like half of them are from people who I saw there, too, which is also kind of awesome. - Day after I got home, the northeast got hammered by a snowstorm. Well, parts of it did, anyway, I got like three inches while a few miles away got like eight. Really glad I got home right before it got bad. Also the grocery store the next day was all but vacant, which was pretty bizarre considering that it feeds about three towns almost singlehandedly. - Also speaking of YouTube, I finally started a run of Skyrim today. Yesterday. Whichever. I had so many scrapped recordings of that game it's kind of ridiculous, and I'm sure there will be many more to come, I'm being kind of a perfectionist when it comes to covering my favorite video game of all time. - Games! I've kind of went in a couple different directions and don't have quit as much to show as I'd like, but I have a bunch of half-baked ideas that'll probably have gone somewhere by next year so I guess I'll throw them out here. Actually wait, there's more here than I remember. Did I forget to hit "post" last time or something? o-o
stuff
Let me know what you think about the random NPC team thing, especially, I want to do it because it could save a lot of time for me but there's probably at least a few holes in it I haven't looked at yet. |
#31
|
||||
|
||||
I might need to get a life. Nah. Let's see, these last two weeks have been utterly boring because I did almost nothing besides writing code. It was awesome. All said, added about 1200 lines in 13 days, plus a few things that actually resemble making the game look like a game. Oh, also played a bit more of Assassin's Creed. I'm slowly getting used to the controls so it's actually becoming playable (sorry, Ubisoft, telling me to press Button 5 is not helpful in any way, shape or form). It ain't Keizaal but it looks really good, the concept's pretty interesting and climbing up vertical walls. Yeah, that just stands for itself.
Spoiler Alert:
I have way too many screenshots this time so: http://imgur.com/a/bhzOl#6 Most of them have to do with the inventory UI, all of them have to do with items. Imo the UI is kind of bland so if you have any ideas about how to liven it up a bit I just might read them. |
#32
|
||||
|
||||
Real life is dumb. That's why we invented computer science! So the only really interesting thing that happened in the last week-ish is that I now have arguably the grossest job in the grocery store now: cleaning the machines and floor in the butcher room. It's great. Also it means I get to be away from the people who like to loudly discuss usage strategies of the human reproductive system. Loudly. So, computer science. It doesn't look like I've done a whole lot this time, but that sort of has an asterisk on it . . .
Spoiler Alert:
About pictures and stuff.
Spoiler Alert:
|
#33
|
||||
|
||||
Stuff happened? It's been an odd three weeks. Spent almost all of it working on the map editor I alluded to in the last post, a little bit of it playing video games and working on another project of mine. The other project, I'll probably write more about when it gets filled in a little more. It's not game design related Uh, as for real life . . . school sucks. I spend six hours a week learning about nested for loops and then go home and work on rotated 3D hitboxes. I'm barely getting a B in the class. It's just weird. Work is nice. Cleaning the meat room is fun. Don't let anyone else ever tell you otherwise. I still don't quite understand how they manage to get bits of chicken and beef so close to the ceiling, though. So, on to the fun stuff . . . once again, I haven't done a whole lot to the code of the actual game, but the map editor has quickly grown to a 2.5K-line behemoth that almost actually works. There's only a few things I can think of that are left to add to it, like warp tiles and triggers for cutscenes and HMs and stuff. And then it's just building the actual levels and loading them into the main project Attached some of the more interesting pictures. Here is an album with a few more of them. 1. Flowery meadow area. Got to do something about that frame rate. The main game does a few things to address that, like not drawing trees that are far away and behind other trees or outside your field of view, a shorter render distance in general, but I don't think it's going to do much for a frame rate of ten. Have a few more ideas as to what that might involve, though I haven't tested any yet. 2. Island. It's actually most probably going to be the protagonist's home town eventually. The area outside the grid is outside of the actual map, ideally the player won't be walking there, the ground just extends a bit farther in all directions so the world doesn't appear to abruptly end in front of you. 3. Imprecise, rotated 3D hitbox. Currently the game would treat that table as a solid brick outlined by the red lines, i.e. the player wouldn't be able to get too close to the corners. Getting around that involves some annoying math that could slow down the game even more if I'm not careful, but it's something I really should do. Will probably use either an invisible 2D sprite or rotated height map. If I can't get that to work within like two months I'll just refrain from rotating solid objects. Meh. 4. Incomplete Pokémon center design; the thing that's selected is a bookshelf that's been automatically filled in with individual book objects, rotated appropriately. Not sure if they'll each be actual book items that can be interacted with and read or not. That's another thing I need to be careful with, though, there's an absolute ton of them and rendering each one of them individually will make things get very awful very quickly. 5. Stairs. Draw an angled plane in the editor and it'll automatically fill it in to form a staircase that can be walked up. The bricks can be moved around individually, though admittedly I can't think of any situations where that would be very useful. 6. Levitating trees and flowers, an army of Wiis and the reason you should probably never actually hire me to design maps. I know I wouldn't. There's plenty more glitches and examples of bad map design in the album I linked above! |
#34
|
||||
|
||||
TIL what a GPU is. ^ Before anyone gets mad at me for that, I'm joking. I guess a more appropriate title would be "til how to force Game Maker to actually use the GPU" but that just sounds weird. Anyway, I finally figured out a way to make the game render madness like that at more than about three frames per second, by packing about five hundred flowers into each actual model file, since that shifts the responsibility of putting things on your screen over to the GPU, which is a lot happier about rendering loads of crap than the CPU would be. Plus it means each individual flower doesn't have to be processed every frame of the game, which also saves time. There's a total of about eighty thousand flowers and trees in there, and it can still handle >30 fps. Yay. (Most maps probably won't have nearly as many little graphics like that in it, but it's good to know I can push it way farther than I need to.) Other than that, started working on HM/field tiles, like Cut trees and Surf and Ice tiles. They still need to actually be programmed, but I figured it would be easiest to set up a structure for them now instead of later. No comment on real life because real life would be boring even if we didn't have computer science. So, that's that. |
#35
|
||||
|
||||
Map editor and game collide. - So apparently the manager at the grocery store thinks the maintenance staff is doing a good job. Idk if that applies to me or not. At least I haven't broken any machines yet, right? - Got a Wii U, capture device (I have no television) and started playing Wii U things. Finally! Surprisingly not as awful at MK8 as I am at MK7, I suspect it has to do with the fact that the controller is bigger and my hands have more space. Moving on to more interesting things, after almost a month of just working on map editor, I finally started working on importing the .map files into the actual game. Was easier than I expected.
The nerdy-looking changelog is back
|
#36
|
||||
|
||||
I did stuff. The Mets have the second best record in baseball and a seven game winning streak. What is this madness. So apparently Ludum Dare, the semi-annual 48 hour game, is this weekend. Would actually have joined this year if I didn't have a job taking up a whole quarter of my time (I work on weekends). Or a mom who's like "go outside" mostly every waking hour. This one's theme is "unconventional weapons," too, and I can think of like fifteen different ways to look at that off the top of my head . . . dang. Also started working on a tower defense engine recently. This'll be the first formal game I make that's actually my IP, for the little of it that can fit into a tower defense. I won't spend a whole lot of time on that until Pokémon is finished, but I like tower defense and working in another genre should be fun. So, Pokémon.
Proof that i have no life
|
#37
|
||||
|
||||
Graphics weekend Few interesting things happened recently, I guess. - Finally installed a C++ compiler, and started using it. Maybe I'll be a real computer scientist one day! - Got a message from someone on YouTube who said they used one of my GM programming videos for a class of theirs. If you heard a loud noise on the 30th of April, that was probably my mind being blown. - Somehow I started off rewriting battles two weeks ago and somehow got distracted and started working on, of all things, lighting and atmospheric effects. And somehow that ended up being far easier to work on than battles. I'm not sure how that works, but it does. Weird, right? edit: POLYMORPHISM! That's the word that was on the tip of my tongue for a good part of the following. Of course I'm not able to remember it until like three days later, even if I use it every day D:
Spoiler Alert:
That being said, this made the frame rate take a huge hit (from max 120+ to max 80), so I'll probably leave an option to disable it later.
Pictures
I am so reusing this game engine when I'm done with Pokémon. Last edited by Dragonite; May 4, 2015 at 10:57:15 PM. |
#38
|
||||
|
||||
I'm not dead! Dang, it's been a good 2 months since I last wrote anything here. Hi, I'm Dragonite! I used to spam this thread on a somewhat regular basis. Not anymore, apparently. Anyway, no, I haven't abandoned the game, either. Gutted a whole bunch of code again, this time making way for a fun little 3D collision DLL, which is even more fun than it sounds like, so I kind of stepped about 3 months back recently, but still working on it. Also sort of revamped the way all game resources are stored, instead of storing strings containing the file paths of the models and textures (it was as unstable as you can imagine it being) everything's now stored in nice, neat lists and resources just point to indices in the lists and it's nice and organized. Also it's almost as big of a headache as SQL is, which it kind of unintentionally ended up mirroring, but the game should run more nicely now. There's some of that weird changelog stuff, too, but I'll save that for the next time I post here, with actual information and stuff. For now, I'll just leave you with one of the rarest sights in video games: a clean toilet texture. |
#39
|
||||
|
||||
Learning tricks that the rest of the world has known for ages Did a bunch of work recently, though somehow I don't have much more to show than the last time. I really should plan these projects of mine better, maybe then I wouldn't have to completely rewrite things every three months. The nice part is that my map editor is about a thousand lines of code smaller than the last version that actually worked, and has fewer holes in it (that I've discovered so far). Also now have the crazy idea to put the entire game on one map, rather than splitting it up into multiple ones. Figured out that old "use low polygon models when you're far away, or don't draw anything at all" trick. Picture below. Granted, the size of the models drawn doesn't seem to make a difference so the low polygon ones might not be the most useful thing ever, but if I've got thousands and thousands of things to draw it might. Will see. Last edited by Dragonite; July 26, 2015 at 10:26:11 AM. |
#40
|
||||
|
||||
wait, where did August go? So I think I might have just, I dunno, slept through an entire month of my life or something. Anyway I've been doing . . . "stuff," which is basically: - Rewired the way all of the entities in the maps are linked together, so they hopefully fall apart less frequently and are easier to modify when I want to add stuff. I kind of was doing this in the last post, but I've done a lot more of it since then. - I think I might have had a world/physics testing program floating around last time too, but I've pretty much finished that, too. Could probably have just used the main game project file, like with battle code and stuff, but this is me trying to do physics and I really don't want to screw with that beast until I've finished it up. Walking around, gravity, mostly precise collision with objects, water you can swim in, etc. - Oddly, water physics felt less like driving a pylon into your forehead than land physics did. - NO GETTING STUCK IN WALL! (I think. I'm sure I'll find a new way to do it sooner or later, though.) - Weather effects, a semi-realistic atmospheric haze when you go underwater, a decent amount of optimization (though, if you notice the frame rate in the following video, I didn't really take the time to do that properly here). This isn't a map that I plan on actually using, this is just a map I threw together to try and show off as many working facets in the editor so far. And toilets, 'cause toilets. All of the programs I used here were made by me, except for Game Maker itself, Windows, Python, and, uh, the Windows Command Line. Not sure if I'll ever put those up for download or not, things tended to go wrong when I did that in the past, we'll see. Recently also taped together twenty (4*5) sheets of loose leaf and started drawing a really detailed map, since every map I tried to come up with on the fly so far have all came out terrible. It's nice to use the other side of my brain once in a while. So, that. Last edited by Dragonite; September 3, 2015 at 09:48:16 PM. |
#41
|
||||
|
||||
Doing Lots of Nothing So I have slightly under two hours to back up my computer, find a blank notebook (or make one), edit a video, compose a symphony and sleep for an hour before leaving to catch an airplane at some ungodly hour in the morning. So what am I doing? Writing up a silly dev log, of course! I'm doing this at 2 AM local time, btw, so if you can't read this it's my problem, not yorus, but we'll pretend it isn't. The good part is that we're going to a cousin's wedding over the weekend and I can probably sleep on the plane, the bad news is that it's outside in California and I'm basically wearing snow clothes. Also known as a suit and tie. A black suit and tie. Anyway, so far most of September has been a lovely marathon of 40 hour video game work weeks on top of a normal job and probably a few other irl things I forgot to do. The interesting bits: - Restarted the game again. Before you skewer me for being an incompetent programmer I didn't really restart, I just remade the engine so that the physics didn't suck, then remade the scripting stuff so scripting didn't suck, and . . yeah, and then copied and pasted and de-bad-ified a bunch of code I'd already written from the old one. Okay, now you can skewer me for being an incompetent programmer. -But yeah, there was that little program I was using to play with physics, and then decided that rebuilding everything on top of that would be less effort than un-breaking the other one. Worth noting that I've done in, uh, two weeks this time around what took about seven months last time. Which is actually kind of surprising when you consider I spent all of one day fixing a bug caused by me not scoping a variable properly. - Actually spent time and drew a bunch of arrows and illegible notes that probably described how stuff was supposed to work this time. So I guess now I'm at like Step #-25 on the road to making games, up from like Step #-26. End result is that most things can be changed by adding or removing one line of code (you don't even have to edit 60,000 different scripts to add 1 menu item!) which means you don't get as many crashes (the game just yells at you for doing something stupid and then pretends nothing happened in the first place) and it's not horrendously slow because most operations are O(constant) or O(small linear) instead of like O(n!!!!). The cutscene script stuff is semi-programming language-esque and not a bunch of statements that you throw at the wall. Probably would have known to do this like four years ago if I remembered to pay attention in any one of the many classes I took on this. - I just learned my shirt has been on inside-out for like, a long time. Uh. - Different languages. Of course I'm not actually going to translate anything but you can flip a switch and enjoy the five or six things I bothered to write in Dragon if you don't feel like doing more interesting things. - Game doesn't lag when you have lots of control input because, uh, ?????? - Went to a Mets game. Against the Yankees (9-19-15). And they got crushed. Oh well. - Did that 151 Pokémon challenge thing . . . blindfolded. It was fun, stupid and cringeworthy and I'd totally waste another 15 minutes of my life doing some other generation some day. Recording here. - Progress stuff:
i have no idea how version numbers are actually supposed to work
Actually started thinking about fully converting this to C++ some day. Not any day soon, mind you, but a lot of the annoying hacks I've had to come up with to get around Game Maker's limitations could be solved pretty quickly in C++/other languages. tl;dr I've been busy. Last edited by Dragonite; September 24, 2015 at 10:55:05 PM. Reason: uh |
#42
|
||||
|
||||
I'm not dead! So it's kind of been a really long time since I wrote anything in here, and for kind of good reason, I was kind of waiting until I had more visible/interesting progress on this thing which kind of probably won't be happening for a while, so anyway: - Learned how to actually use regex, and by that I mean I can write one without copying and pasting from stackoverflow. - The New York Mets won the . . . NL pennant?? - I never thought I'd get physically tired doing a let's play, and then I met Bravely Default, which I've been working on for almost a year and am still probably not especially close to the end. Aaaaaaaaaaaaaah. - Life's been . . . either stable or stagnant, depending on whether you're me or my mom. - Pokémon game has been neither:
uhhhhhh
Oh yeah Magfest is in 3 weeks, if I'm lucky I'll remember this thread exists when I get home from that and write stuff about it. |
#43
|
||||
|
||||
Magfest, Day 1 If I recall last year's little trip down the coast was a little more chaotic than it could have been, involving a lot of forgetting things and not realizing until (a) I was like three exits down the turnpike or (b) standing in one of the rooms waiting for a panel to start. This year went a little nicer, did the whole drive without running into traffic until like the last half hour and actually not forgetting anything important (only a book of autographs, a working pen and a stick of chapstick). So that was nice. Interesting people I have run into: - Saw MasaeAnela in the hallway, but didn't stop to talk because I was trying to run around looking for the badge pick-up place (why can it not just be the same place every year . . .) - 1Pvs2P, gaming podcast; I don't really have much to do with podcasts myself, though a lot of the things they talked about were relevant to other Internety things, too - Game Maker dev I was talking to on Reddit a bit a few days ago about the indie game showcase, who made a thing called Harvested. Didn't get to play it too much, but I'll probably be back later on, it's fun to be able to nerd out about Game Maker face-to-face with people - ELLEN McLAIN, THE VOICE OF GLaDOS (and a few other things) No sign of Eyan, Turtwig, any of the other Runaway Guys, Marriland, Extra Credits or any one of the fifty or so musicians I follow who are supposed to be here, though. But a bunch of them will be on panels I'll probably decide to watch, so tomorrow should be fun! |
#44
|
||||
|
||||
Magfest, Days 2 and 3 There's one more day of the convention but the only main thing I'll be doing tomorrow is the closing ceremony, so since I'm sitting around waiting for some video to process right now I might as well write this . . . well, now. Been busy. Panels (and similar stuff) I visited: - Extra Credits, don't even know what to call it, I guess Q&A except that implies there was some kind of order/organization. It was great. There probably wasn't anything too controvorsial in this year's, but I was out of the room for about a half hour and haven't gotten to re-watch that part of my recording yet. - Horror Writing, wasn't originally planning on sitting in on this one but I was already in the room when it started, didn't feel like getting up and moving (this was after midnight) and wanted a word with one of the people on the panel anyway. - OCRemix, not much to say about them. They talked a lot about upcoming album projects/ones that they've already finished but I somehow missed hearing about. Well, I guess I know what I'm listening to on my drive home. - Future of Gaming, that one was kind of surreal in that a lot of people seem to be predicting that gaming as we know it will be changing a LOT . . . SOON. We'll see, I guess. - Games as Therapy, my mom's actually a physical therapist who sometimes works with people who use Xbox Kinects to recover from strokes and stuff, though this one was more about using board games for mental kinds of therapy. I'm not a board game person but it was pretty interesting to hear people throwing around the names and rules of different board games like I would throw around Pokémon Hidden Abilities. - Emotion in Games, or also known as "Why Undertale Works." More games need to pay attention to that kind of stuff, honestly. - GTFO: Women in Gaming, documentary (with a bit of commentary from the lady who made it). What it sounds like. Yes, I recorded the commentary, yes, I'm going to post it, yes, I am looking forward to keeping score of how many people tell me to go die in a hole because I'm "destroying gaming" or whatever this time. Hey, do we still have that Debate section open? - Pokémon Mythos, how local Japanese legends/literary tropes influenced the design of most of the Pokédex. Apparently the only Pokémon panel at the entire convention this year. - Thrown Controllers, game show. This year's ending was one for the ages. Also (finally) put together a formal collection of autographs from Tim, Jon, Emile, Masae and Lucahjin (who I guess would be "Reese" if I really wanted to list first names). Somewhat unusual for me being in National Harbor for video game parties, the weather was actually nice. Spent a good amount of time just walking around outside when I didn't have anywhere else that I particularly wanted to be. First two years I went it was FRIGID, this time I was walking around for a while in just a tee shirt. Streetpass out the nose. Still currently having problems with the Internet connectivity bit of my 3DS but I could only go about ten seconds all weekend without that little green light flashing. Played Bravely Default a bit while waiting for panels to start using almost exclusively summons I'd collected, building up Norende nonsensically fast, etc. Also learned how to actually send people moves in that game, so maybe my main file's team of level 70s will actually be of use to a few early-game players now. Haven't got any SD card in my 3DS now because those are all being consumed by digital camcorders right now, but I'd imagine (finally) finishing off that blasted puzzle thing would have been fairly easy, too. Still no sign of any Eyans or Turtwigs or any of the other people I wanted to meet, though, which is a shame. Got a few more hours to maybe do that, but I guess it's not the end of the world if I don't. Apparently there are other places to eat around here than that one hamburger place. Which is good, since every time I tried to go there so far the line has been out the door. Right arm is now VERY SORE. Wouldn't expect that considering that I remembered my tripod this year, but I guess using my hand to pan around and zoom in and out takes its toll after about four hours. Have video of various things rendering right now as I write this, so probably some time later on I'll link some of that stuff here, in case anyone wants to see controllers being thrown or something. Post script: Did manage to meet Eyan/Collette at the very end, though. Didn't get to talk for very long, but better than nothing. Both of them seemed pretty tired :/ Last edited by Dragonite; March 4, 2016 at 09:01:09 PM. |
#45
|
||||
|
||||
Okay, more or less scrapping the terrain editor I mentioned a few times earlier, I'm just going to leave this here right now. Hopefully I'll finally be able to write more about this soon-ish (and I know I've been saying that for about two years now)
|
#46
|
||||
|
||||
So I wanted to have this done like two weeks ago, I guess you can blame Reddit for the fact of that not happening or something. Anyway, here's a video of NPCs and stuff:
No sound, except for the message tone that totally wasn't recorded straight off a HeartGold game. There's also a download link in the description over there, if you want to mess around with it yourself. I recommend reading the file that says "important things" on it. If not, basically, NPCs are now a thing. Again. |
#47
|
||||
|
||||
Another small-ish update. Download in video description.
Did a few more things with the menus, and also added (a) door that can open and close properly. And a moon, that looks acceptable now but runs in pseudo-real-time so it may or may not break into pieces a couple phases from now. Right click/hit B/whatever the equivalent on other controllers is to throw a ball around to test how it collides with things. |
#48
|
||||
|
||||
Not a "real" update, but I got a few things done - most importantly, figured out how to get rid of the annoying blurry pixel effect in front of NPCs and other transparent textures.
No download or fancy video today, but it did also finally occur to me to manually write down things when they get done:
the wall of text hath returned
|
#49
|
||||
|
||||
Wow, it's been a really long time since I've actually used this thread as a "blog," rather than "a place to copypaste my changelog." As I like to say, life is dumb, so that's why they invented computer science.
i wont be offended if you don't actually read this part
Which is to say, things have started to get slightly more interesting. Videos: Graphical Shaders The Pokédex The Dowsing Machine I've also started recording myself making 3D models for various things, which looks sort of interesting when played back at 10X speed, I guess. Pokémon Battle Arena Pokémon Center So, yeah, game's actually starting to sort of come together for the first time in over a year, with a few useful systems like Key Items and cutscene scripting in place. Hopefully I'll be able to keep making progress as time goes on, we'll see. |
#51
|
||||
|
||||
Yeah, idk really what I'm going to do for the main characters. I have the ability to make NPC sets for RPG Maker, but unfortunately those people don't really blend well with the Gen 5 NPCs, and I don't have the time/patience to learn how to make sprites myself so that's not really an option. I much prefer doing the 3D models, but that only really works for blocky geometric things like tables and Pokémon Centers.
Most likely I'll just keep the Blond Knight, Blue Pirate, etc. character sheets around until the very end, when either I'll contact someone who actually knows how to do pixel art or can sit down for a week and do it myself. I do have kind of a story, but that's more of a thing I write when I'm waiting in like at the dentist's office and less of a thing that I put serious work into. |
#58
|
||||
|
||||
Pretty much this. Credit is essentially required to reuse someone else's work, even if they don't ask for it. In the worst case, you could have someone upset with you for not asking. I've seen plenty of times where people put "Credit to Google Images" like someone who hasn't learned the importance of citations in their language classes.
|
#61
|
||||
|
||||
I finally put something together worthy of a download version for you to try, if you want that. See the bottom.
I finally began my foray into real map design! Made a floating island and I'm probably going to outfit it with houses and a town and stuff eventually, but I'm not quite sure what else to put in it. Alternatively I could make it a sort of miniature forest/meadow/nature preserve, though I like the concept of having a city sitting half a mile in the air for no reason. Somewhat inspired by Zeal of Chrono Trigger. Screenshots at the bottom, as attachments. There's also a bunch of other things, like this. Also it seems that I've been forgetting to bore you all to death with the changelog. This one includes a very fun incident involving completely breaking collision detection and having to dig out a backup and start all over!
i swear it gets longer every time
Download Here. Windows only, extract and double-click the executable to run it, all the usual stuff. Hopefully shouldn't trigger your antivirus, although one of the data files has the extension "vir" so let's keep our fingers crossed. Tested the executable a little and it SHOULD do everything properly, though if you find anything let me know. You can run around and talk to people and run up the side of that round mountain because I haven't made a proper collision model for it yet and the slope is technically still within the game's "climb height" (and the unfinished mountains don't have collision information associated with them at all, yet). You can hit F2 to go into the editor and screw around with a bunch of settings if you want to, it should be pretty self-explanatory. Right click/press B to throw the physics ball, which is good for testing collisions with distant objects. There's a semi-functional quest marker system, the dude that gives you a bunch of items has an exclamation point over his head, though unfortunately nothing you can do will make that ever go away. If you're in the editor, you can leave it with F2 and the camera'll zoom back to where your character last was. If you want the character to zoom to the camera instead, hit Right Mouse + F2. Escape pauses the game, you can quit or change a bunch of settings from there. Have fun! |
#62
|
||||
|
||||
Amazing Adventure Known As Cleaning My Room So I lost a One Piece book ages ago and was trying to find it and eventually just decided to turn my room inside-out to find it. My room doesn't really have the traditional "looks like a tornado hit it" theme going on and positively looks like a biology lab clean room when compared to my siblings', but it turns out there were some unbelievably weird things accumulating in it over the last sixteen years anyway. Here's a list! The original list was longer but my I spent so long writing the post that the browser page expired and I had to re-write it. - A box of staples - An entire shelf of baseball books from the 1970s - A whole wad of National Geographic magazines - A whole wad of those unfolding paper things they always stick in National Geographic magazines - Every piece of literature that's been written on my high school cross country team in the Star-Ledger since the Bronze Age - Baseball ticket stubs from 2009 - Enough computer wires to cross the Atlantic - Plastic insects - Plastic arachnids - A bottle of plant fertilizer that spilled and caused weird green crystals to start growing on the bottom of the drawer (that has to be some kind of health hazard) - A computer hard drive that was so ancient it had its own power supply that was apparently full of Pokémon music and video game TrueType fonts for some reason - Dental floss - Twenty dollars plus about a half a pound of loose coins - a Wii, a Wii Wheel for Mario Kart, a GameCube controller and all of the wires that went with them - Homework from 4th grade - Homework from 8th grade - I'm guessing there was homework from all of the other grades in there somewhere but I wasn't going to search through every single sheet of Loose Leaf I found because that would have taken about a week - Notebooks that stacked into a pile about eight and a half inches tall (photo attached) - Pokéddexy stuff - A user manual to a cell phone I owned in 2009 - A jar of marbles - A Barnes & Noble gift card that's god knows how old - A ridiculous number of hats - Baseball cards - I'm writing "baseball cards" twice to try and drive home the point of how many of them there are - The bottom panel for my 3DS (it had to be removed when the capture unit was installed) - Markers that have somehow managed to not dry out yet - Bleach-splattered pants - A CD-ROM that apparently had a C++ compiler on it, but I'll never find out because everything on it was for MS-DOS - Newspaper clippings - Apparently I've never thrown out any birthday or Christmas cards in my life ever until today - Rocks - Two separate reams of printer paper, both about half-used - A vacuum cleaner appendage thing (??????) - The original of this thing that I drew back when ORAS were announced - Newspaper clippings - All of the promotional material the high school Robotics team made and didn't manage to give away apparently ended up in my room - Gloves - A Whiffle ball that I painted like a Poké Ball - Socks - Piano sheet music (I don't even play the piano) - A clock that doesn't work - Some of those generic orange "Admit One" tickets - Bicycle chain oil - A whole bunch of ancient Popular Science/Popular Mechanics magazines - A bunch of glasses cases, plus a pair of glasses from several prescriptions and a smaller head size ago - A confusing number of USB cables - An entire shoe box full of art supplies - Eighth grade graduation cap - a box that says "Wii U" on it - Comic strips I drew in middle school - Flower pots - Duct tape - A library card that expired five years ago - Enough books that were falling apart at the spine to give a librarian a heart attack - A whole bunch of hair ties - Postage stamps I didn't even start to investigate these things (I'll probably do it in the morning) - My closet - Most of the drawers in my desk Things I didn't find - The One Piece book I guess if it never turns up I can see if that old B&N card is worth anything now, right? Something about Pokémon fan games Later. |
#63
|
||||
|
||||
Oh btw I found the One Piece book. Was buried in a desk drawer. Took me long enough, right?
Been a little while since I did this, hasn't it? Been trying to work towards releasing another tech demo thing hopefully soon-ish, probably including at least a little bit of what one would consider "map design." As opposed to the blank field with random scattered Entities like last time. Refactored some stuff, hunted down redundant pieces of code (there was a considerable amount), maybe shaved a off a couple nanoseconds per frame. Made toilets that you can flush and coffins that you can "sleep" in to restore your party (I was playing Dawnguard recently, okay?) Also started playing with particle effects, text effects, animations, and a few other things. Still haven't done any battle programming. I still want to put that off to the end, so I can make sure everything else works and all that stuff.
Here we go again
Between you and me, this is actually slogging along faster than I thought. Will probably mash together a bunch more map cells in the next few weeks and see what happens from there. Attaching YouTube videos this time 'cause I have more of them than screenshots and I'm being too lazy to take any. Playing with fountains Water effects Haven't been doing this so far but I might start if I remember, but lines of code is an interesting (if not perfectly accurate) way to measure the growth of a project. Current lines of code: 21905 Not sure how much all of the code for hundreds of move effects, item effects, ability effects, etc. will take up (on top of the battle programming/AI that's bound to take up a ridiculous number of code) but I guess for now I'll stick with my old estimate of 100,000 lines by the time this is finished. We'll see. |
#64
|
||||
|
||||
I meant to write this like a week ago but forgot So, long story short, I finally compiled a playable version of this game. At least, I hope it's playable. More below.
relatively short because I only copied the parts that are included in the executable
Here's a sister video to the "water effects" one of last time. The interesting bit This is currently a demo that does not contain plot, RPG battles or a lot of other things that are standard fare in completed games. But don't worry, as long as I don't die before I finish it, it will some day. Right now I'm kind of looking for people to fool around with it and find ways to crash it. You can hit F2 to go into an editor which lets you throw around 3D objects, edit Pokémon, items, move data, etc. and a couple other things which may or may not work. You can zoom around with WASD like usual, and turn the camera with Middle Mouse. You can hit Right Mouse + F2 to jump the player to where the camera is in the editor - useful if you manage to clip through the terrain geometry or fall below z=0. All of these links should go to a Google Drive folder that contains a Default.zip, a YYC.zip and a .gmz. Default uses the standard Game Maker interpreter and should work on all Windows computers but is somewhat slower, YYC has been compiled to machine code and should be considerably faster but may not work on computers with potatoes for graphics cards (example: mine), and the gmz can be extracted in Game Maker Studio to let you play around with the source code and let you laugh about how bad of a programmer I am. The parent directory also has a couple things in that which might be found interesting, but I don't remember if I enabled sharing on it or not. Yes, these start at version 7.0.2.x. Shows you how long I've been screwing around with this. (Numbered versions not listed were probably shared for testing between me and my friends and never actually posted anywhere.) Version 7.0.2.16 edit: forgot about this part Current lines of code: 22,256 Last edited by Dragonite; October 12, 2016 at 07:43:06 AM. |
#67
|
||||
|
||||
In terms of real life I started a new job this month, which I guess is sort of useful, but I'm guessing most people reading this aren't interested in that part.
this has been fun
Main interesting things are the comets that appear at night time on occasion, the NPCs that follow you and the Pokémon that follow you. Especially the last one. I'll leave a video for the last one (although there are also videos for the other two things). I'll also be trying to include semi-playable downloads more often now, since the game is sort of starting to take playable form. Same rules as last time apply. Also same as last time, the Default version should work but I have no idea about the YYC version because my computer literally can't handle my own compiled code. Version 7.0.2.17 Current lines of code: 23,473 In other news, the Game Maker Studio 2 beta came out a few days ago. Been messing around with it a little. Looks extremely slick. Can't wait to use it once I get back into 2D games. Last edited by Dragonite; November 4, 2016 at 05:25:45 PM. |
#68
|
||||
|
||||
The code base of Theseus: does a game engine that has had all of its major systems rewritten remain fundamentally the same project?
Anyway, normally I'd wait until I have a longer change log to post this, but it's unlikely that I'll be getting much done in the coming weeks thanks to (a) busy work schedule, (b) computer troubles and (c) Magfest so I'll do it now anyway. As you can see, most of what I've done relates to the paradox cited at the top of the post. 4:54 PM 11/12/2016 Still rewriting pause menu code. Everything appears to be working. Some items implemented, particularly PP-related items. Also defined a bunch of important settings for Items and such. 3:12 PM 11/20/2016 Implemented TMs (although nobody's got their TM learnset set up yet). Can use escape sequences to insert special text into strings (particularly TM/move names and descriptions). 11:00 PM 11/25/2016 Began thinking about battles. Wrote code to generate NPC Pokémon. There are also a couple other partially-completed things but I won't write about them until they reliably don't crash the game enough to put in the changelog. Also also, Game Maker Studio 2 is out and I'm totally not going to waste my time trying to port it over to that (although it might be fun just to see how precisely it decides to blow up). Download Same rules as last time apply. Also same as last time, the Default version should work but I have no idea about the YYC version because my computer literally can't handle my own compiled code. Version 7.0.2.17 Current lines of code: 24,668 |
#69
|
||||
|
||||
A bit different but I finally made a way to make maps without dropping every single tile down by hand. This is like the third 3D terrain editor I've made in the last two years but at least this one outputs maps that sort of look like the game I'm trying to make.
This particular geographical feature is kind of supposed to be my Throat of the World (biggest mountain in the game) but it ends up being kind of flat due to the fact that the sides can't ever have a slope over about 45 degrees and in most places the grade is even lower than that. Not sure what to do about it but I'll probably figure something out. For the record the entire mountain (16 or 20 cells) took about as long to make as a single cell would have with my old system, so I guess that's a good thing. Plus it's now not impossible to go back and change something if I don't like it. The collision model it spits out is pretty badly optimized, though. Current lines of code for the terrain editor: a measly 728, but I'm probably going to be adding onto it so that I can plop down things like trees and tall grass and stuff, too. |
#70
|
||||
|
||||
Magfest Spoils of War: JRPG Edition Dragon Quest 4, 9, Final Fantasy 4, Radiant Historia and Tales of Symphonia: Dawn of the New World. I actually brought money with me this year. Pros - Probably some of the tournament winners Cons - It's not a CON, it's a FESTIVAL :^( Everything else - Even more Colossus Roar than usual, somehow. - Spent most of my time floating between panels with smatterings of the indie space, marketplace and console games area thing. One concert, that being "Triforce Quartet" and not any of the more high-intensity performances that Magfest tends to be known for. - The highlight of Thrown Controllers was literally people chanting "BUTT! BUTT BUTT!" for about thirty seconds straight - Will try to post the rest of my footage shortly. - If you've been anywhere near Twitter in the last four days you probably already know that Team Skull cosplay was this year's Undertale. - Eyan wasn't there this year, but I met a few other people I know from the Internet, which is always cool. - Learned the real reason you're not supposed to use "if" statements in shaders. - Laptop decided to stop working for no reason on Friday so I had to go down to the hotel lobby to borrow a screwdriver and take it apart and check all of the battery connections. I'm a true nerd. - Stopped at Maryland House for late lunch on the drive back. That's about an hour north of National Harbor. There were literally people doing the Colossus Roar in the parking lot and the guy at the register actually said "how many of y'all are coming from Magfest?!" when he saw my badge. |
#72
|
||||
|
||||
Judging by what I see on Amazon, most of them were pretty reasonable $(20..30). A few different vendors were charging like $75+ for varying conditions of Pokémon HeartGold and SoulSilver . . . but, well, those are HeartGold and SoulSilver.
|
#74
|
||||
|
||||
Whoa, has it been more than two months since I posted a major update in this?
Spoiler Alert:
I haven't been updating that thing nearly as often as I should have been, but battles have officially been scrapped and this game is now entirely devoted to HMs, which I know the whole planet is going to be thrilled about. Media I'll update this post with video and probably screenshots tomorrow, it's kind of late and I want to sleep and stuff. Download Same rules as last time apply. Unlike last time, there's no Default version, only the YYC version, since I got that working on my computer and all the computers I've tested it on. You can have the source code too, if you want it. Version 7.0.2.28 (You can assume the version numbers between the last one and this one were tests that I sent to my friends without officially putting out for the world to see.) Update: game has several crashes. Since I'm moving on, I may or may not be fixing them. Interested in game design? Hit F2 while you're running around the game world and you'll have access to the game's debug mode. Or you can go into the game's filesystem and see what you can find. Feel free to play around, you might learn some things. (I will not be fixing crashes related to things that happen in Debug Mode, it's not the most stable thing in the world.) Current lines of code: 24,506 It actually peaked at about 27,000, 28,000, don't quite remember, but I deleted a lot of scrapped features (and a lot of battle code) so it shrank quite a bit. The end of Pokémon, and a new beginning Yes, you just read that. For better or for worse, Nintendo's been way more pushy about enforcing their trademarks and all that jazz since even the last time I updated this thread, and between that and this game sticking out enough from the usual RPG Maker games I'm legitimately worried about getting shut down if this game ever gets big enough. The source code and graphics and what have you isn't going anywhere. The Game Maker files'll still be in the download section for whoever wants to open it up and play around with it, and if the world of intellectual property ever relaxes itself (probably not) or if I'm still alive when the trademarks on Pokémon ever expire (it's complicated) I'll see if this project can still be opened up on future-generation technology and we can continue from there. In the mean time, I'll be gutting the Pokémon graphics, data, sound, etc. from the VirgoNova engine and, at long last, making something original. Stick around, it should be a fun ride. Last edited by Dragonite; January 30, 2017 at 07:45:07 AM. |
#76
|
||||
|
||||
That new beginning I talked about After a few weeks/months of piddling around and getting pretty much nothing done, I've done . . . this. (Here's the "GDD.") It's now a new, "original" game using characters that I made up in like third or fourth grade and a game world based off of nothing in particular. Will continue posting about it here, probably, as long as I remember to. Current lines of code: 19,208 Real Life I'm . . . going back to school??? Last edited by Dragonite; April 19, 2017 at 11:21:42 AM. |
#77
|
||||
|
||||
memento mori I don't really know if I should talk about this or not, but this'll be the last post I write in this thread, possibly on this entire forum. I was never around during the site's heyday, unfortunately (or maybe extremely fortunately, fifteen-year-old Dragonite was a bit of a terror on the Internet) but it's still been a fun ride. I guess I'll finish up by listing off some of the highlights of my time here on Victory Road. - Showing up in November 2013 looking for Cat's Primal Dialga midi for a game which was never even remotely close to being finished. I still have it . . . somewhere . . . - Making that "I'm dropping out of school" post and getting a bunch of really nice responses to it, it went over better here than pretty much anywhere IRL. I'd link the post here but I can't find that thread \: - Battling with Kakashi, Matty, Trees and a bunch of other people. More often than not this ended in my head (metaphorically) being separated from the rest of my body. Who really cares. I miss Gens 5 and 6. - Meeting Reuniclus and a few other people at Pokémon Symphonic Evolutions. It's odd, the only things I remember about that concert are my 3DS dying in the middle of a battle with a guy during the intermission, twenty-odd thousand people singing the original anime OP and Reun shouting "DRAGONITE!" at the top of his lungs while the entire admission queued up to squeeze through a gate the size of a thimble into the parking lot. Oh, and getting lost and arriving home at 3 in the morning. - Posting about making games in this thread, all of which are either on hiatus or cancelled indefinitely. Realistically I'm never going to actually finish making a game, unless you count that Rock Paper Scissors thing I did in high school to test Game Maker, but who cares. - Writing a Regex script to comb the front page of Victory Road and find the code for an Azelf pet. It's still in my signature! - I'll edit this post if I think of more (I'm probably going to forget though) But, alas, it's time to move on. If you want to keep in touch I'm probably easiest to get in contact with through YouTube (linked ad infinitum throughout this thread) or Discord (Dragonite#7992), or if you're a site admin I'm usually somewhat responsive to email (just say you're from here so I don't assume you're spam). Thanks for everything! |