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Competitive Battling Locked due to the shutdown of Nintendo Wi-Fi Connection |
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#1
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Team Builder by Cat (v1.5)
Team Builder by Cat
This program is designed to assist competitive battlers interested in creating teams and analyzing their usefulness. Using data from the veekun Pokédex project, I've compiled a simplified database of essential Black & White 2 data to help create the perfect team. Features
Screenshots System requirements
Dependencies These programs are required to run the Team Builder:
Getting started
Version changes
Click to view changes →
Download The newest version is listed at the bottom. Previous versions are not supported. Last edited by Cat333Pokémon; January 30, 2013 at 08:51:52 PM. |
#5
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Quick question: your summary says it works with Windows 8, but the summaries of the 2 dependencies only claim to be compatible with anything up to Windows 7. Since I use a Windows 8 laptop, how should I go about working this?
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#8
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Well... um... wow. All I can say is wow. Thanks for replacing Pokémon (DISALLOWED) completely as my Pokémon checker. It's cleaner and easier to use, so that's like 8 thumbs up there. Good work, Scotty.
What you talkin' 'bout? Though my laptop was an upgraded 7, it works perfectly on my Windows 8. I just downloaded the necessary thingies and poof. |
#9
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This is just a little something extra I've noticed, but would it be possible to take into account the Ability resistances like Levitate, Flash Fire, and Water Absorb in the Analyze tab?
I put in a Bronzong with Levitate into the teambuilder, but the type chart in the Analyze tab still accounts for Bronzong's Ground weakness even though it has Levitate. |
#13
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Well, apparently Microsoft didn't update the summaries of the 2 dependencies, they downloaded just fine (and you were correct about .NET Framework being preinstalled, Cat, even though I couldn't find it at first).
My first overall impression is that this is a nice little applet that probably took a while to make. It completely streamlines my team-making process, which previously involved use of Marilland's "team builder" to see how I was in the weaknesses department, and a heavy use of paper. _______ Minor nitpicks: The Hidden Power type indicator works fine, but doesn't include a specific number for its power. I love the Hidden Power calculator you included under the IV table, but it's only telling me half the story. I was curious as to why there were no shiny sprites in the program, but I see that's been included in the FAQ. I don't really need to see the shiny sprites of any given Pokémon, seeing as it's really only an aesthetic change. You can't select a Pokémon's moves from its respective movepool. Like the shiny thing, I'm not really gonna touch this, especially since I use a lot of research, mostly through Serebii, to form all of my movesets. I can imagine just how much memory it would take to accomplish this as well; if shinies would double the amount of space this took up, putting in every movepool would probably triple to quadruple it. Really, it's just something that would be more of a convenience, and I could just as easily live without it. _______ My only major issue is that there's no included IV calculator. I love how I can find the Hidden Power through the layout of my IVs, and it can determine my stats through the EVs and IVs, backed by nature and base stats, but all that relies on if I know the various IVs of my team's members. _______ I can honestly say this is the first tool of it's kind that can almost be used as a sort of all-purpose, all-knowing, team building program, and be able to be a substitute beyond normal methods. I love how it works, and being able to look back and analyze how everything meshes together and averages out is truly amazing. It has nearly everything I would need to throw the Internet out of the window and be able to use this one program as a standalone for most of my competitive work. Overall, this program is nothing short of spectacular. (In short: good job ) |
#14
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I shall answer them one by one!
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Last edited by Cat333Pokémon; December 28, 2012 at 01:44:10 AM. |
#15
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Version 1.1 has been released and addresses a feature requested above as well as several minor bugs:
Also, regarding this feature: Quote:
Are there any held items that permanently affect this? Last edited by Cat333Pokémon; December 28, 2012 at 12:26:15 AM. |
#16
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Here are a few things that I can think of:
-Dry skin also increases the amount of damage you take from Fire moves. -There's the Air Balloon item which grants immunity to ground moves, but it's more temporary. -Iron Ball item makes you vulnerable to ground moves if you are a Flying type/has Levitate. Other than these three, I don't think there is more to add. Last edited by Reuniclus; December 28, 2012 at 12:33:05 AM. |
#18
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Updated list:
As for temporary items, it's probably best not to have them do anything, as Air Balloon, Cell Battery, and Absorb Bulb are all consumed after one use. I may add Iron Ball. Last edited by Cat333Pokémon; December 28, 2012 at 12:45:51 AM. |
#19
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#20
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Fixed list:
Last edited by Cat333Pokémon; December 28, 2012 at 01:47:02 AM. |
#21
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I do actually want to ask an interesting usability question. In the actual games, when a Pokémon has a nature that affects stats, the stat that is raised is red, while the stat that is lowered is blue. I reflect that correctly in this program. However, I extend it to the weaknesses/resistances too. The weaknesses and resistances are colored in the same fashion, where red is beneficial and blue is bad. (The table on the Analyze actually has the colors backwards and is fixed in the upcoming version 1.2.)
How should I do the colors for the weaknesses/resistances? Should I change them entirely, so maybe red is bad, but green is beneficial? I really need to figure out what colors work best early on before this tool gains any popularity. Last edited by Cat333Pokémon; December 28, 2012 at 03:20:03 PM. |
#22
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So, you want to use entirely new colors? I don't know what to say about specifics, but I do like that idea of changing the colors completely. Maybe bright, cool colors are used for beneficial, while darker, hot colors are used for the bad one.
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#23
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Right now, dark red is good and dark blue is bad. Last edited by Cat333Pokémon; December 28, 2012 at 03:42:04 PM. |
#26
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Edit: I like it. Last edited by Cat333Pokémon; December 28, 2012 at 04:20:52 PM. |
#28
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Version 1.2 has been released! The download is in the first post.
Note that there is a new database file, so you will need to replace that too. It's included with the program like usual. Last edited by Cat333Pokémon; December 29, 2012 at 12:31:53 PM. |
#29
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#32
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If yes, reboot into Windows first. If not, nope. If you have the time to do so, would you block "invalid" moves for a given Pokémon in the drop-down lists? Or alternative sorting while selecting them (like instead of A-Z, something like "Physical first/Special first/With effect first/Sort by power/Sort by accuracy". The application should allow the user to save while exiting if the current data is unsaved. Also, Tahoma/Segoe UI/default system font? Last edited by Twiggy; January 1, 2013 at 07:05:58 AM. |
#35
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There is currently no intention of porting this program over to Mac, Linux, or mobiles. That may change in the future.
Anyway, 1.3 should be out pretty soon with the ability changes. Should I make it so the Choice items affect display of stats, or any other items to do something similar? |
#37
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#39
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Alright, I've determined the IV calculator idea is going to be shelved for a very long time. If the level is high enough, you can reverse calculate the IVs easily enough: just plug in the level, EVs, and nature, then find the range of IVs where the stats match.
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#40
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Hm, one more minor feature: I'm going to probably be adding Imperial measurements to the Pokémon weight/height as well. Weight is only really useful for calculating Grass Knot. (Should I include the weight classes for Grass Knot?)
If someone knows the exact algorithm used to convert hectograms (tenths of kilograms) to pounds and decimeters (tenths of meters) to inches in the games, that'd be nice. I know it involves multiplying by a factor then rounding up to the nearest inch or tenth of a pound, but I'm not sure how many significant figure are in the factors. Remember, the games display up to five significant figures. I'm gonna guess the weight factor is 0.22046 lb/hg and the height factor is 3.9370 in/dm. Can anyone help confirm/deny this? I don't think the height factor is correct because Steelix comes up 30'3" while it's actually an inch shorter. (Also, I think the height measurements in the Pokédex are very flawed. They really should go back and make them more consistent instead of sometimes including tails.) Last edited by Cat333Pokémon; January 3, 2013 at 02:59:11 AM. |
#41
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Do you think one single thread is good enough, or do you think we should have a bugs/feedback/suggestions split? |
#44
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Gonna bump this up now that X and Y are out.
There will absolutely no inclusion of Gen VI Pokémon until veekun updates their data. I most likely am not going to add any preliminary data, items, or anything of those sorts until then. Given the current difficulty of obtaining such information, it could be a while after release. Under the circumstances that this thing proves popular and veekun can't obtain the data, I may have to manually add all the Pokémon, moves, and items through information from Bulbapedia--and I would definitely request for you guys to help out. Last edited by Cat333Pokémon; January 8, 2013 at 04:47:23 AM. Reason: Writing a paragraph at 5:40 in the morning is not a good idea. I left out some verbs. |
#45
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I'd be happy to help out. Anything specific that you need help with right now?
Edit: So long as I can do it on my Linux box. I can do research/information adding, along with most programming languages if you need any coding help. Last edited by shayminfreak; January 8, 2013 at 11:54:55 AM. |
#47
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Time for a mini update (version 1.3). I added only a single feature, though:
I've been thinking of the best way to add the ability resistances without making it too complex/complicated. |
#48
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Version 1.4 has been released!
Yep, I finally added the function of abilities to change resistances and weaknesses. I also fixed the analysis table. I changed a bit of code around, so there's a chance something is broken. Also, Dry Skin was kind of odd, but I decided that it should show as "2×" on the analysis table if it's anywhere above 1× but under 4×, and "4×" if it's at least 4×, because I didn't want to add extra columns for the rare numbers 1ź× (Croagunk/Toxicroak), 2˝× (Jynx), and 5× (Paras/Parasect). On the Pokémon tab, hovering over the Fire weakness shows the exact multiplier. Last edited by Cat333Pokémon; January 30, 2013 at 05:27:22 PM. |
#49
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I did find a small bug with Shedinja.
In this picture, you'll see that I have three Pokemon on this team: Reuniclus, Shedinja, and Lucario. There's a small bug with Shedinja's Wonder Guard ability in the Analyze tab. You'll see that it doesn't show Shedinja's 0x resistance to Ground, but it instead lists it as having a 2x Ground weakness. Only Lucario is weak to Ground, so the circled number should be a 1 instead of a 2. |
#51
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I know you're busy and all, but do you think you could update this with the new features? I understand it would take some time. I still use it and it would be great preparation for the Generation Tournament, and and any others also set up like those.
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#54
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I think this program would work great when we can start running the gym league, so I don't want to abandon it. I just need new data and (as seen in the VRAC thread) new images. Thankfully, this one does not require shiny images. I might use the Global Link images instead, as those are fairly small and look uniform.
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#59
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Oh, and maybe adding in the new items too. |
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