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  #1  
Old September 22, 2011, 05:39:41 PM
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Default Reuniclus vs teamplasma

Reuniclus vs teamplasma!

Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill
Arena: Dusk Coastline: A beach colored orange and red from the sunset. It is surrounded by sand on one side and a continuously flowing tide on the other. Frequent large waves will crash onto the shore, soaking everything. Both Ground and Water types receive a power up of +2 speed and defense, while Steel and Rock types are powered down by -2 speed and defense.
Ref: Open

1 - Reuniclus, your Pokemon.
2 - teamplasma, your Pokemon and moves.
3 - Reuniclus, your moves.

Last edited by Shiny; September 24, 2011 at 01:03:40 AM.
  #2  
Old September 22, 2011, 06:06:53 PM
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Go, Gnosp!

Snivy - Male
Ability: Contrary
  #3  
Old September 22, 2011, 06:12:05 PM
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[Fro]
[Bouffalant - M]
Ability: Sap Sipper

Fro! Use Mega Horn! A violent Poison Jab! End of story.
Mega Horn~Poison Jab

Last edited by teamplasma; September 22, 2011 at 06:12:23 PM.
  #4  
Old September 22, 2011, 06:16:47 PM
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I am claiming this battle as referee. Once Reuniclus puts in his commands, we can get started.
  #5  
Old September 22, 2011, 06:16:48 PM
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Alright Gnosp, first use Leaf Tornado on the sand around TP's Fro to kick up the sand around it and blind it from attacking. Next, aim your Leech Seed onto Fro!
Moves: Leaf Tornado ~ Leech Seed
  #6  
Old September 22, 2011, 06:44:56 PM
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Default ROUND 1 Results

The battle begins, and right away, Gnosp kicks things off by throwing up a gust of wind that uproots almost all of the blades of the surrounding small plants, swirling around Fro, but what's going on? Fro seems to be enjoying this! Now he's been completely invigorated, and otherwise unscathed by that attack (Fro's attack increases by 1, 7 Energy from Gnosp). Now he makes his move and charges at Gnosp-- This is Megahorn, and it's not going to be pretty! But hold on! He just charged right into Gnosp, but nothing happened. Maybe the giant afro cusioned the blow... (952- MISS! 9 Energy from Fro).
Gnosp takes advantage of the situation by trying to plant some leech seeds into Fro, but the same thing happens! Fro's evident Sap Sipper ability causes him to get energy from the Leech Seed itself, rather than the other way around! (Fro's attack increases by 1, 6 energy from Gnosp). Fro swings his head around and right near impales Gnosp with his decorated horn, nailing a weak spot with Poison Jab. Gnosp flops onto his side, and does not appear to be in good condition. He's shivering all over; he must be suffering the effects of Poison. (221- 17 Damage to Gnosp, 7 Energy from Fro, Gnosp is now POISONED. Gnosp loses 6 HP to Poison)

~~~~~~~~~~~~
Fro: +2 ATK, 100 HP, 84 Energy
Gnosp: 83 HP, 87 Energy, PSN

ROUND 2:
Reun, you give your commands first this round.
teamplasma, wait until Reun's given his commands to give yours.

NOTE: Once you have submitted your commands, you may NOT edit them, unless I specifically ask you to clarify something. Editing without authorization will result in disqualification.

Last edited by SyracuvatTenlii; September 22, 2011 at 07:09:50 PM.
  #7  
Old September 23, 2011, 03:08:48 AM
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Hmm since Grass moves are useless, Gnosp, use Gastro Acid to cancel out Fro's ability! Follow up with Glare to paralyze Fro! Endure the poison for now, it wont be a problem for now.
Moves: Gastro Acid ~ Glare
  #8  
Old September 23, 2011, 03:24:25 AM
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Use protect for the acid, you don't want that touching you! Close you eyes for the glare! Then when you feel he isn't glaring anymore use taunt so that none of this will happen again!!!

Protect~taunt
  #9  
Old September 23, 2011, 04:56:14 PM
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I got dibs on this. Expect a write-up soon. :]
  #10  
Old September 24, 2011, 02:37:17 PM
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Reuniclus

Gnosp
Snivy - Male
Health: 83
Energy: 87
Ability: Contrary
Staus: Ohh.. My stomach.. PSN; lasts 5 turns.
Gastro Acid ~ Glare

teamplasma

Fro
Bouffalant - Male
Health: 100
Energy: 84
Ability: Sap Sipper
Status: Let's get rid of this Snivy already! +2 ATK
Protect~Taunt

Gnosp and Fro were in the middle of the arena. It seemed like they were having a standoff. The poor little Snivy was suffering though. The effects of poison aren't exactly great on a Grass type.
Gnosp started clasping his stomach more and more. He seemed like he was about to regurgitate. Gnosp let out a loud burp, sending out large amounts of gastro acid all over Fro.
Snivy: -7 Energy; -6 Health from PSN)

Luckily Fro prepared for this attack. He had saw it coming during their standoff. Right before the Snivy attacked, he set up light green barrier around him. It was so light, that it appeared almost invisible. the acid did nothing to the Bouffalant, as he was protected from his psychic barrier.
(Bouffalant: -4 Energy)

Gnosp got ready for his next attack. He ignored the effects of PSN, trying to make himself look as tough as nails. He puffed out his chest, and broadened his shoulders. He looked straight into Fro's eyes. At first, Fro was reluctant to stare back, but as soon as he was, he was caught in a glare.
Snivy looked at the big bull, scaring him out of his wits. Fro just stood there... unable to move.
(Snivy: -4 Energy -6 Health from PSN; Bouffalant paralyzed for 5 turns.)

Fro tried to attack, but he couldn't muster the courage to do it. That Snivy had seriously scared him out of his wits. He tried to move, but he was paralyzed with fear!
(Bouffalant: -3 Energy)

Reuniclus

Gnosp
Snivy - Male
Health: 71
Energy: 76
Ability: Contrary
Staus: Come at me bro! PSN; lasts 2 turns.
Gastro Acid ~ Glare

teamplasma

Fro
Bouffalant - Male
Health: 100
Energy: 77
Ability: Sap Sipper
Status: Help... me... +2 ATK PARLYZ; lasts 5 turns.
Protect~Taunt

Ref Notes:
Gastro Acid's accuracy roll was 58, with 1-100 hitiing.
Glare's accuracy roll was 83, with 1-90 hitting.
Paralysis roll was 5. Lasts 5 turns.
Taunt's paralysis roll was 67, with 1-51 working.

Last edited by Shiny; September 25, 2011 at 02:30:30 PM.
  #11  
Old September 26, 2011, 03:00:28 PM
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Alright Gnosp, lets attack with Twister! Aim the twister at the sand and Fro to obstruct it's sight. After that, use Double Team!
Moves: Twister ~ Double Team
  #12  
Old September 26, 2011, 03:12:50 PM
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http://www.pokestadium.com/pokemon/s...imated/626.gif
Ready Fro! We wanna get this done ASAP! Use Megahorn! And to avoid confusion with the multiple Snivy, chage up with Swords Dance on more time!
Megahorn ~ Swords Dance
  #13  
Old September 26, 2011, 05:34:22 PM
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Reuniclus

Gnosp
Snivy - Male
Health: 71
Energy: 76
Ability: Contrary
Staus: Come at me bro! PSN; lasts 2 turns.
Twister ~ Double Team


teamplasma

Fro
Bouffalant - Male
Health: 100
Energy: 77
Ability: Sap Sipper
Status: Help... me... +2 ATK PARLYZ; lasts 4 turns.
Megahorn ~ Swords Dance

Gnosp started his next attack. He seemed to be getting in tune with nature. He soon glew with a light purple aura. Wind started blowing through the beach, kicking up sand. The wind blew stronger and stronger, picking up even more sand.
Soon a twister started forming around Fro. It was real fast, trapping him in there, not letting him escape. Sand was kicked up every where, lots of it going in Fro's eyes, distorting his vision.
(Snivy: -2 Energy -6 Health PSN lasts 1 more turn. Bouffalant: -3 Health -2 ACCURACY)

This twister was real annoying to Fro. He wanted to get out of it immediately, But all the sand was creating a barrier around him. Bouffalant started stepping back. He was trying to gain some speed to ram through the barrier and hit Snivy! Every step he took, the wider the twister was. He took about 5 steps back, giving him enough room to charge at amazing speed. He launched straight from his feet, charging at the barrier of sand. He hit it, hard! Sending sand all over the place. Some got in his eyes, causing them to water, but he just ignored it.
His horn started glowing a green aura. Gnosp just stayed there. He had a feeling that this attack would miss. He was paralyzed and had poor accuracy now! But wait, he was getting closer. Gnosp freaked out starting to run away. But he was too late!
(Bouffalant: -10 Energy PARALYZE lasts 3 more turns. Snivy: -22 Health)

Snivy was pretty hurt by that previous attack. He hadn't expected Fro to use a move he was weak too. He reluctantly brought himself back up from the floor. He knew if he wanted to stay in the battle, he would have to play around with the Bouffalant. Snivy started moving his body. He seemed to be stretching of some sort. Then suddenly, out of nowhere, he starts moving.
He is moving fast, incredibly fast that his movements are a blur.
Huh? What is this?
Snivy seems to be making mirages of himself. One clone pops out, then another, bringing a total count of 3 Snivy on the field.
They all stop speeding. Bouffalant sill has his eye on the original one. But, they decided to play with him. They all switch places, moving independently through the beach.
(Snivy: -5 Energy -6 Health; PSN gone. )

Bouffalant knew that if he tried to attack, he would certainly miss. Instead, he decided he would boost his attack stat. He started to move in some weird beat. It was strange, seeing as how it was always changing and had no set tempo. Fro seemed to love this dance, he could feel his muscles tensing up as he danced.
Huh?
Something strange happened. Fro started feeling groggy. What?! The move wasn't supposed to do this!
Then he looked at Gnosp's clones, who were all grinning at the edge of the beach. This was their doing!
(Fro: -2 Energy -2 ATK; PARALYZE lasts 2 more turns.)

Reuniclus

Gnosp
Snivy - Male
Health: 43
Energy: 69
Ability: Contrary
Staus: Not so great... 3 clones.

teamplasma

Fro
Bouffalant - Male
Health: 97
Energy: 55
Ability: Sap Sipper
Status: No, no. This is bad. PARLYZ; lasts 2 turns.

Ref Notes:
Twister's accuracy roll was 71, with 1-100 hitting.
Megahorn's accuracy roll was 73, with 1-85 hitting.
Megahorn's paralysis roll was 73, with 43-85 working.
Gnosp's ability, Contrary, caused Sword's Dance stat changes to be inverted, giving him -2 ATK.
3 clones on the battle from Double Team.

Last edited by Shiny; September 26, 2011 at 05:42:37 PM.
  #14  
Old September 26, 2011, 05:52:34 PM
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Come on Fro, you are healthy,but tired! Keep up the awesome work!
Megahorn x2 (I calculated it and it said if it lands a hit it will be 19 damage each time :] IDK if I did it right tho... but lets cross our fingers for a wopping 38 damage :])
  #15  
Old September 27, 2011, 03:04:42 AM
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I doubt Megahorn will hit, so avoid that for now Gnosp, instead with your clones, use Aerial Ace on Fro's back; attacking from the front is futile. And that 2nd Megahorn might be a problem, so use Protect!
Moves: Aerial Ace ~ Protect
  #16  
Old September 28, 2011, 06:38:39 PM
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Reuniclus

Gnosp
Snivy - Male
Health: 43
Energy: 69
Ability: Contrary
Staus: Not so great... 2 clones.
Aerial Ace ~ Protect

teamplasma

Fro
Bouffalant - Male
Health: 97
Energy: 55
Ability: Sap Sipper
Status: No, no. This is bad. PARLYZ; lasts 2 turns.
Megahorn~Megahorn

Gnosp's clones were moving swiftly across the battlefield. His clones were moving faster and faster. They all started circling around Fro, as to confuse him. One leaped towards him, attempting to attack, but faked out. Fro flinched, not knowing what to think. Then another did the same thing, this time towards its back. At last, the third clone leaped towards Fro, slashing his face with air!
(Snivy: -5 Energy Bouffalant: -5 Health)

Fro certainly disliked the previous attack. He hated it, and knew he would have to get back at Gnosp. But which one was the real one. Fro figured that he'd just have to listen to his guessing gut as to which one was a mirage and which one was the true image. He looked at one of the Snivy's near a rock. This would be his first target. He charged toward it headfirst with his horns!
The Snivy seemed to be startled, butt tried to keep cool.
Poof! What was that?!
Fro hit the Snivy, turning it into smoke! Uh oh!
It was a clone!
(Bouffalant: -10 Energy; PARLYZ FOR 1 more turn)

Gnosp and his remaining clone chuckled at this silly bull. They knew he wouldn't be able to attack them either way, due to his reduced accuracy and paralysis. But, just to be on the safe side, Snivy and his clone created a light green psychic barrier. This barrier would protect them from all damage, leaving them protected!
(Snivy: -7 Energy)

Fro was furious that his attack missed. He knew his gut wasn't that trustworthy, but he was 300 percent certain that Snivy was the real one!
As he got ready to charge, a small pinch went down his spine.
What was this?
Fro just stood there, frozen. His paralysis rejected his move.
(Bouffalant PARALYZED; PARLAYZE gone.)

Reuniclus

Gnosp
Snivy - Male
Health: 43
Energy: 57
Ability: Contrary
Status: Tee hee~ Try and hit us, silly bull. 1 clone left.

teamplasma

Fro
Bouffalant - Male
Health: 92
Energy: 45
Ability: Sap Sipper
Status: Gah.. My scabula!

Ref Notes:
Megahorn's accuracy roll was 89, with 1-27 hitting. One clone gone.
Megahorn's accuracy roll was 54, with 1-63 hitting.
Megahorn's paralysis roll was 26, with 1-31 resulting in paralysis.

Reuniclus, your moves please.

Last edited by Shiny; October 6, 2011 at 05:13:14 PM.
  #17  
Old September 30, 2011, 09:55:57 PM
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Okay Gnosp use Iron Tail on Fro's weak point, its back! After that, use Toxic.
  #18  
Old October 1, 2011, 09:06:45 AM
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Keep up with the Megahorns!

Megahorn x2
  #19  
Old October 6, 2011, 05:58:29 PM
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Reuniclus

Gnosp
Snivy - Male
Health: 43
Energy: 57
Ability: Contrary
Status: Tee hee~ Try and hit us, silly bull. 1 clone left.
Iron Tail~Toxic

teamplasma

Fro
Bouffalant - Male
Health: 92
Energy: 45
Ability: Sap Sipper
Status: Gah.. My scabula!
Megahorn~Megahorn

Gnosp's leafy tail started to glow an odd color. One that was unusual for a Pokemon of its type. His tail illuminated all over with a gray light. His tail grew stronger, as well, becoming as hard as steel.
He ran towards Fro, launching himself on his feet, slamming his iron-hard tail into his spine.
This move hit with a great force. It seemed like luck was on his side.
(Snivy: -6 Energy; CRITICAL HIT Bouffalant: -13 Health -1 DEF)

Fro, quite hurt from the attack, reluctantly brought himself up from the floor. His back ached from all the hits he took, and it didn't help that he was such a heavy Pokemon already.
He ran towards the Gnosp and his clone, showing his horn that was now glowing a faint green with the power of bug types.
He really didn't care about thinking right now, and just rammed towards the one closest. He rammed into a Snivy near thw eater, causing a puff of smoke to appear from the Snivy!
It was a clone!
(Bouffalant: -10 Energy All clones gone)

Snivy was slightly disappointed that he lost his diversions, but he had another trick under his sleeve. Just right before Fro attacked, Snivy and his clone used a special move, causing their pores to secrete highly toxic substances that would poison on any form of contact.
Fro stumbled across the coast. His stomach was queasy, and his vision was a blur. A nap was what he really needed right now.
(Snivy: -6 Energy Bouffalant: -6 Health PSN for 5 turns.)

Fro tried to shake off the poison effects as much as he could, but, alas, it was impossible to.
He decided to just man up and attack his opponent.
As usual, he ran towards Gnosp, his long horns sticking out with a faint green glow. He was almost 500 percent that this move would hit. Right when he was about to hit the Snivy, he tripped on a rock in the sand, face planting on the sandy beach floor.
(Bouffalant: -10 Energy -6 Health; ATTACK MISSED PSN for 4 more turns.)

Reuniclus

Gnosp
Snivy - Male
Health: 43
Energy: 45
Ability: Contrary
Status: Are you still man enough for more? /snicker

teamplasma

Fro
Bouffalant - Male
Health: 80
Energy: 12
Ability: Sap Sipper
Status: The light.. I see the light... PSN for 4 more turns -1 DEF

Ref Notes:
Iron Tail's accuracy roll was 48, with 1-75 hitting.
Iron Tail's crit roll was 3, with 1-6 resulting in a crit.
Megahorn's accuracy roll was 32, with 1-61 hitting.
Toxic's accuracy roll was 29, with 1-190 hitting.
Megahorn's accuracy roll was 92, with 1-85 hitting.

teamplasma, your moves please.

Last edited by Shiny; October 6, 2011 at 06:00:31 PM.
  #20  
Old October 6, 2011, 06:09:33 PM
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Chill out then use (~) poison Jab
  #21  
Old October 6, 2011, 06:52:15 PM
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Okay Gnosp, take advantage of this opportunity by using Safeguard. After that, use Gastro Acid again!
Moves: Safeguard ~ Gastro Acid
  #22  
Old October 9, 2011, 02:49:15 PM
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Reuniclus

Gnosp
Snivy - Male
Health: 43
Energy: 45
Ability: Contrary
Status: Are you still man enough for more? /snicker
Safeguard ~ Gastro Acid

teamplasma

Fro
Bouffalant - Male
Health: 80
Energy: 12
Ability: Sap Sipper
Status: The light.. I see the light... PSN for 4 more turns -1 DEF
Chill ~ Poison Jab

Gnosp stared at the crippling bull out of the corner of his eye. He had hardly any energy left, and he struggled to attack. Gnosp knew that he would have to protect himself if he didn't want to end up like that. Gnosp closed his eyes, creating a small blue veil to form around him.
This veil covered his whole body, protecting him from future status ailments.
(Snivy: -4 Energy; Free from status ailments for 5 turns.)

Fro was tired, and he could really use a nap. His trainer knew this and ordered him to chill.
Fro brouht himself down on the sandy beach floor. He closed his eyes for a minute, regaining energy.
(Bouffalant: +6 Energy -6 Health; PSN for 3 more turns)

Gnosp started curling his stomach. He was doing something weird, causing himself to burp many times. Some were loud, some were quiet.
All this burping made him sick.
Gnosp ran towards Fro, regurgitating some weird acid on the sleeping bull.
(Snivy: -6 Energy Bouffalant's ability negated; Safeguard for 4 more turns.)

This arrogant Snivy made the bull mad. He brought himself up. He was furious and wanted to tear him to shreds. He ran towards Gnosp, his horns sticking out. They had a dark purple glow and oozed with a poisonous substance. He struck Gnosp with one, jabbing him in the kidney, and then struck him again, this time jabbing him in the chest.
(Bouffalant: -6 Energy -6 Health; PSN for 2 more turns Snivy: -13 Health)

Reuniclus

Gnosp
Snivy - Male
Health: 30
Energy: 35
Ability: Contrary
Status: Are you still man enough for more? /snicker Safeguard for 4 more turns.

teamplasma

Fro
Bouffalant - Male
Health: 68
Energy: 12
Ability: Sap Sipper
Status: The light.. I see the light... PSN for 2 more turns -1 DEF

Ref Notes:
Safeguard's accuracy roll was 39, with 1-100 hitting.
Poison Jab's accuracy roll was 67, with 1-100 hitting.

Reuniclus, your moves please.
  #23  
Old October 9, 2011, 06:54:05 PM
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Good, that ability is now gone. Gnosp, use Giga Drain to siphon Fro's energy. Next, use Leech Seed!
Moves: Giga Drain ~ Leech Seed
  #24  
Old October 9, 2011, 07:00:13 PM
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Relax and use rest

Rest (I will be asleep for 2-5 runs so... No attack)
  #25  
Old October 10, 2011, 03:26:11 PM
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Gnosp

Snivy - Male
Health: 30
Energy: 35
Ability: Contrary
Status: Are you still man enough for more? /snicker
Safeguard for 4 more turns.


Fro

Bouffalant - Male
Health: 68
Energy: 12
Ability: Sap Sipper
Status: The light.. I see the light...
PSN for 2 more turns -1 DEF


Fro was satisfied with the solid hit he dealt Gnosp, but was then further irritated to hear Gnosp chuckling at him. Fro did not realize that Gnosp had gotten rid of Fro's ability! Gnosp could now safely use his own typed moves, and he wasted no time in doing so. Gnosp, lifting his arms up and out, focused his energy on Fro, who began to grow bright green. Gnosp then felt the stamina returning to him, at the expense of Fro's.
Accuracy Roll: 947/1000, 1-1000 hits
Result: 8 Health from Fro, 4 Health to Gnosp, 7 Energy from Gnosp


Fro was overwhelmed with anger, now, but he needed to calm down. It wasn't going to help if he tried to use Chill again to just nap for a turn, he needed something more effective. Fro plopped on the ground, and closed his eyes. In a few seconds, he was in a deep sleep.
Result: Fro is now ASLEEP. Each turn will have a 20% of Fro waking up, even if 5 turns elapse without that happening.
Fro is now restored to Full Health. Fro's PSN status is gone. 5 Energy from Fro.


Gnosp looked pondering at Fro, wondering why he just put himself to sleep. No matter, he thought. He may as well take advantage of having canceled his opponent's ability for as long as he could. Gnosp picked some seeds off of his body and threw them at Gnosp, but some odd sensation came over him, like he was about to black out. He grew extremely dizzy for a moment, and his aim went screwy. Gnosp snapped back to reality to find that he had completely missed his target, and sighed, annoyed with himself.
Accuracy Roll: 926/1000, 1-900 hits.
Result: MISS! 6 Energy from Gnosp.


After a couple moments, Fro's eyes snapped wide open. He looked around tiredly. Although he had only been asleep for a couple minutes, it felt like he was gone for hours. Nevertheless, he felt like he had more stamina, but only enough energy for one or two more attacks. His trainer hadn't planned on Fro waking up so quickly, so he hadn't given a command! Fro walked over to his trainer for further instruction, while Gnosp looked at his trainer with confusion.
Arena Roll: 43/1000, 1-200 wakes up.
Result: Fro is no longer ASLEEP.
No attack.


Gnosp

Snivy - Male
Health: 34
Energy: 22
Ability: Contrary
Status: *pant* hehe...I just have to outlast him a little longer...
Safeguard for 4 more turns.


Fro

Bouffalant - Male
Health: 92
Energy: 7
Ability: Sap Sipper
Status: 3 MINUTES!? ONLY 3 MINUTES!? ARE YOU KIDDING ME!?
-1 DEF


NEXT ROUND
This battle has carried on for a long time now, and the sun has finally disappeared behind the watery horizon. The full moon is shining brightly, so it provides some light still, but it's barely enough. All physical moves' accuracy will be decreased by 25%, all special moves' accuracy will be halved, and all attacks with --% for accuracy will now have 85% accuracy for the remainder of the battle.

teamplasma, your moves first.
Reun, you follow.
  #26  
Old October 10, 2011, 04:32:02 PM
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I know you are very low on energy, but use Focus Energy, then use Mega horn, one last time.
  #27  
Old October 13, 2011, 02:30:09 PM
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Looks like Fro's gonna faint from exhaustion. Gnosp, use coil and after that, chill. ^^
Moves: Coil ~ Chill
  #28  
Old October 13, 2011, 06:06:38 PM
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Gnosp

Snivy - Male
Health: 34
Energy: 22
Ability: Contrary
Status: *pant* hehe...I just have to outlast him a little longer...
Safeguard for 4 more turns.


Fro

Bouffalant - Male
Health: 92
Energy: 7
Ability: Sap Sipper
Status: 3 MINUTES!? ONLY 3 MINUTES!? ARE YOU KIDDING ME!?
-1 DEF

Gnosp knew both him and his opponent were feeling the effects of the battle: tiredness.
He was feeling real groggy, and could use a nap by now. But he knew he had to out stand Fro, and he was about to fall.
Gnosp started curling up in a ball, his tail covering up his body. He tensed up his body and mind by coiling up his body.
He slowly uncoiled himself, feeling refreshed, yet still tired.
Snivy: -5 Energy +1 ATK +1 DEF +1 ACCURACY

Fro was struggling to move. His muscles ached and his body had a hard time staying up.
He knew if he tried to move, he would collapse. Instead, he took deep breaths, focusing his energy on one last powerful hit on Gnosp.
Bouffalant: -2 Energy; Critical Hit raised

Gnosp decided that if his opponent was going to rest, he himself would too.
He laid himself on the floor, letting him body and mind relax as he took a cat nap.
Snivy: +6 Energy

Fro saw this as his chance to attack. He brought himself up with as much energy as he could use. He then charged towards the sleeping Snivy. Gnosp was terrified, but knew he needed the rest. He noticed that the Fro was stumbling with every move, though.
Fro was worried. He could barely charge straight and his legs were messing him up. His eyes started to close, the world began to span, sending blurred visions of the beach all over. At last, he closed his eyes, watching as the ground rushed to him.
Fro: -9 Energy; MOVE FAILED, not enough Energy

Gnosp

Snivy - Male
Health: 34
Energy: 21
Ability: Contrary
Status: Sleeping.. zzzzz
+1 ATK +1 DEF +1 ACCURACY
Safeguard for 2 more turns.


Fro

Bouffalant - Male
Health: 92
Energy: -4
Ability: Sap Sipper
Status: Fainted...


plasma, your next Pokemon and moves.

Last edited by Shiny; October 14, 2011 at 03:41:28 PM.
  #29  
Old October 14, 2011, 04:12:26 AM
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[Robo (Shiny)]
[Golurk, Genderless]
Ability: No Guard

Golurk! Take charge!!!
Start out with a DynamicPunch to confuse it(I have No guard so it always hits, right)! Then go for a Shadow Ball!
  #30  
Old October 14, 2011, 02:15:46 PM
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Oh boy, Gnosp, I know your tired, but lets take advantage of this opportunity. Hopefully Safeguard is still up, so use Leaf Storm! Then, if you can still go on, use Giga Drain!
Moves: Leaf Storm ~ Giga Drain
  #31  
Old October 23, 2011, 04:50:22 PM
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teamplasma

Robo

Shiny Golurk - N/A
Health: 100
Energy: 100
Ability: No Guard
Status: ... +2 SPD +2 DEF
DynamicPunch~Shadow Ball

Reuniclus

Gnosp

Snivy - Male
Health: 34
Energy: 21
Ability: Contrary
Status: Sleeping.. zzzzz
+1 ATK +1 DEF +1 ACCURACY
Safeguard for 2 more turns.
Leaf Storm~Giga Drain

Fro lay on the sandy beach floor, lifeless. His energy was fully depleted, and he was too tired to even stay awake.
His trainer, teamplasma, brought out a small red Pokeball from his belt. He aimed it at the sleeping Fro. A small red beam then appeared, absorbing Fro into the Pokeball.
The trainer than grabbed another Pokeball from his side. He threw it at the ground, releasing a large golem-like Pokemon. This Pokemon was unlike others Gnosp had ever seen. He was gargantuan, and he shined in an unusual color.
Robo switched out for Fro

Although Robo was a huge Pokemon, he out sped the tiny grass snake on the battlefield. Robo began moving his large fists, concentrating power into them. Then he spun his body around in circles. This went on for quite awhile, and Gnosp wondered what the heck he was doing.
Then out of nowhere, Robo snapped out of the spinning, his fists speeding at a great force towards Gnosp.
They both hit Gnosp, knocking him back inches away!
Golurk: -8 Energy Snivy: -10 Health; protected by Safeguard

Gnosp was hurt a lot by the previous attack, and he could feel a bump forming on his head. He knew he'd have to ignore it for the duration of the battle or else he'd lose.
Soon Gnosp was kicking up his feet, trying to start up a small wind for his next attack. The wind then started growing picking up clumps of sand and shells all over the beach. Gnosp was satisfied by this, but he knew his attack would be useless without leaves. He grew frantic as he searched the whole beach for leaves, but all he could find was sand, sand, and more sand!
The small grass snake gasped in horror at what he had created- a sandstorm!
Snivy: Safeguard for 1 more turns MOVE FAILED; no source of leaves near the beach. Sandstorm for 3 turns, damaging all non-ground, rock, and steel types by 4 points of damage

Robo let out an odd robotic chuckle as he watched the Snivy run around the beach, shocked. The sandstorm actually felt great to the Golurk, seeing as how he, too, was a Ground type.
Robo decided to use the panicking of Gnosp to his advantage and attack. He brought his palms out in front of him, absorbing dark, shadowy energy from all over. Streams of sinister energy began flowing throughout the wind, entering Golurk, and then exiting through his palms into a large orb of energy. He was amused at how much dark energy he could absorb from the beach. He then stopped charging this ball and aimed it at Gnosp, launching it at great speeds.
The Shadow Ball hit Gnosp on the back, launching him off his feet, towards a rock.
Golurk: -6 Energy Snivy: -14 Health Sandstorm for 2 more turns

Snivy brought himself up from the edge of the rock. His back ached, and his head had yet another bump, and his eyes and mouth were full of dry sand! Yuck!
But Gnosp still held his high spirits, knowing he would have to emerge victorious. He brought up his arms, and aimed them towards the towering Golurk. He closed his eyes, creating a small veil of green energy around him and Robo. Robo was surprised at what was happening, and he didn't what to do.
Seconds later, the Golurk felt a sharp pain in his back as orbs of energy emerged from him, entering Gnosp and nourishing him.
Snivy: -8 Energy +3 Health; Safeguard vanished Golurk: -14 Health Sandstorm for 1 more turn

teamplasma

Robo

Shiny Golurk - N/A
Health: 86
Energy: 86
Ability: No Guard
Status: ... +2 SPD +2 DEF

Reuniclus

Gnosp

Snivy - Male
Health: 13
Energy: 13
Ability: Contrary
Status: Sleeping.. zzzzz
+1 ATK +1 DEF +1 ACCURACY

Ref Notes
DynamicPunch's accuracy roll was 91, with 1-100 hitting.
Leaf Storm failed due to no source of leaves near the beach,
Shadow Ball's accuracy roll was 28, with 1-100 hitting.
Giga Drain's accuracy roll was 34, with 1-100 hitting.

Leaf Storm failed, creating a Sandstorm.
Sandstorm left for 1 more turn.

plasma, your moves please.
  #32  
Old October 23, 2011, 05:08:26 PM
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Hammer Arm, then Fly!
  #33  
Old October 23, 2011, 05:18:11 PM
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Well this is an interesting thing you've done Gnosp! Well, for now I guess you can just use Leaf Blade. I know your near the end, but if you can, use Glare!
Moves: Leaf Blade ~ Glare
  #34  
Old October 23, 2011, 05:23:52 PM
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teamplasma

Robo

Shiny Golurk - N/A
Health: 86
Energy: 86
Ability: No Guard
Status: ... +2 SPD +2 DEF

Reuniclus

Gnosp

Snivy - Male
Health: 13
Energy: 13
Ability: Contrary
Status: I.. see.. the light...
+1 ATK +1 DEF +1 ACCURACY

Robo started bringing up his heavy arms, swinging them in a circular fashion. His arms growing faster and faster with every turn.
He then brought one down on Gnosp, smashing his head like a hammer!
Gnosp fell down on the floor with a smack!
His head and back were aching now. Everything was becoming a blur to him, and all he could see were globs of sand. He stared at the large robot, phasing into a deep sleep.
Golurk: -8 Energy Snivy: -15 Health; Sandstorm gone

teamplasma

Robo

Shiny Golurk - N/A
Health: 86
Energy: 78
Ability: No Guard
Status: ... +2 SPD +2 DEF

Reuniclus

Gnosp

Snivy - Male
Health: -2
Energy: 13
Ability: Contrary
Status: Gone.. gone.. gone....
+1 ATK +1 DEF +1 ACCURACY

Ref Notes:
Hammer Arm's accuracy roll was 58, with 1-90 hitting.
Hammer Arm dealt 10 energy, combined with Sandstorm's 5 damage, fainting Gnosp.

Reuniclus, your Pokemon and moves please.

Last edited by Shiny; October 23, 2011 at 05:24:16 PM.
  #35  
Old October 23, 2011, 05:42:02 PM
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Return Gnosp! Now I choose you, Nitrogen!


Nitrogen
[Cryogonal - Genderless]
Ability: Levitate

Now, lets start off with Ice Beam, but instead, use it on the ground to make it a giant ice rink. Then follow up with Icy Wind!
Moves: Ice Beam ~ Icy Wind
  #36  
Old October 23, 2011, 05:48:38 PM
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Dynamic Punch, Then go for Heavy Slam!
  #37  
Old October 28, 2011, 05:41:34 PM
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teamplasma

Robo

Shiny Golurk - N/A
Health: 86
Energy: 78
Ability: No Guard
Status: ... +2 SPD +2 DEF
Dynamic Punch~Heavy Slam

Reuniclus

Nitrogen

Cryogonal - Genderless
Health: 100
Energy: 100
Ability: Levitate
Ice Beam~Icy Wind

Gnosp's trainer, Reuniclus, brought out a small red Pokeball from his pocket. This Pokeball was labeled "Gnosp, the Snivy" in small bold print. He aimed the ball at Gnosp, who had just fainted on the beach floor. A small red beam of energy shot out of the Pokeball, absorbing Gnosp into it.
Reuncilus then brought out another Pokeball. This one was titled "Nitrogen, the Cryogonal". He threw this ball at the ground, releasing a flurry of snow and a large, snowflake Pokemon.
Nitrogen sent out

Nitrogen sent a small jolt of fear into the large ghost statue. His face was frozen in a menacing glare that would give anyone the creeps.
Cryogonal used this too his advantage and began attacking. He absorbed cold, seawater from the ocean into his mouth, instantly freezing it. After awhile, he had a small ball of ice in his mouth.
He shot a cold, icy beam out of it towards Robo. Robo tried to move out of the way, but the attack wasn't intended for him. He watched, confused, as Nitrogen froze the sand on the beach, creating it into a large ice rink.
Cryogonal: -6 Energy; Beach frozen over. All non-Ice types have 50% of slipping when using Physical moves, regardless of abilities. Ice types power increased by 1.5

Robo watched as the sand around him froze over, causing the temperature to drop drastically!
Robo wasn't one for ice, and he knew he'd have to send this snowflake to "sleep with the fishes", or else he'd be in for trouble.
He brought up his large fists again, getting ready for a hard punch. He charged towards Nitrogen, his large body slamming on the ice, yet not breaking it. Right when he was about to attack, he slipped on the ice, causing him to faceplant on a frozen rock!
Golurk: -9 Energy -4 Health

Nitrogen let out an eerie laugh as he watched the giant fall. He saw this as his chance to freeze him over. Cryogonal started floating around the golem fast, creating a strong, yet cold wind throughout the beach. Thanks to the cold ice rink that was recently added, the wind was even colder, but Nitrogen felt like it could be colder. He opened his mouth, blowing snowflakes and ice particles in the air, creating a chilly, arctic feeling.
Cryogonal: -5 Energy Golurk: -22 Health

Robo could feel his stone body grow cold. He knew that Ice types were his mortal enemies, and whether or not they stayed in battle would lead to his victory or demise. Golurk brought himself up from the frozen floor, causing snow and ice to fall off his body as he got up. R
Robo decided not to prepare for his attack and just go for it. He jumped in the air, proceeding to tackle Cryogonal. Nitrogen just stared as the golem cast a shadow over him, preparing to slam him to the ground.
Robo grabbed Cryogonal right before he could leave, slamming him under the weight of his body.
Golurk: -9 Energy Cryogonal: -12 Health

teamplasma

Robo

Shiny Golurk - N/A
Health: 60
Energy: 60
Ability: No Guard
Status: Had enough, snowflake? +2 SPD +2 DEF

Reuniclus

Nitrogen

Cryogonal - Genderless
Health: 88
Energy: 89
Ability: Levitate
Status: Hey there, big boy.

Ref Notes:
Ice Beam's accuracy roll was 59, with 1-100 hitting.
Dynamic Punch's accuracy roll was 84, with 1-50 hitting.
Icy Wind's accuracy roll was 20, with 1-95 hitting.
Heavy Slam's accuracy roll was 39, with 1-50 hitting.

teamplasma, your moves please.

Last edited by Shiny; October 28, 2011 at 05:42:59 PM.
  #38  
Old October 28, 2011, 07:31:54 PM
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Why is No Guard not working?

Swagger! Then use a Curse for some boosts.
  #39  
Old October 28, 2011, 09:04:49 PM
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Alright we got him Nitrogen, use Ice Beam and then follow up with Hail.
Moves: Ice Beam ~ Hail
  #40  
Old October 29, 2011, 01:38:10 PM
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teamplasma

Robo

Shiny Golurk - N/A
Health: 60
Energy: 60
Ability: No Guard
Status: Had enough, snowflake? +2 SPD +2 DEF
Swagger~Curse

Reuniclus

Nitrogen

Cryogonal - Genderless
Health: 88
Energy: 89
Ability: Levitate
Status: Hey there, big boy.
Ice Beam~Hail

Nitrogen felt crushed under the weight of this obese statue. As Robo pulled himself up, he moved out from under him as fast as he could, to prevent him from getting crushed once more.
Nitrogen then started absorbing cold water from the air, into his mouth. His breath instantly froze the water, creating an orb of ice near his mouth. Nitrogen then shout out a beam of ice from his mouth. This beam hit Robo, causing ice to instantly form on him. Eventually, the ice covered more and more of his body, causing him to stop moving.
He was frozen solid!
Cryogonal: -6 Energy Golurk: -19 Health; FROZEN for 5 turns

Robo stood there on the icy floor, frozen solid. He was a giant ice cube now, and there was nothing he could do. He tried to move his body, but every move he made caused more ice to form, and for him to grow colder.
Robo was unable to move.
FROZEN for 4 more turns

Nitrogen saw this as his chance to set up some more problems for the weak Groound type. He flew up into the sky, looking for clouds. He entered a large, cray cloud in the sky.
His very presence here was incredible. He was already freezing the cloud, causing all the rain droplets in it to turn into ice. He blew his cold breath, freezing adjacent clouds and their rain.
Once he froze them all, he flew back down and let them do their work. The clouds let out a large rumble. Soon ice was starting to fall from the sky. The hail varied in size, from ones the size of a small pebble, to one as huge as a baseball that landed in the beach water.
Cryogonal: -4 Energy; Hail for 5 turns

Robo watched from his frozen barrier as the hail fell. He just stood there watching as hail hit his frozen body, creating cracks in it.
He knew that with his combined strength and the ice becoming brittle from the hail, he could eventually break out.
He tried moving again, this time it was easier, but his efforts proved to be worthless.
No matter how hard he tried, he was still frozen.
Golurk: FROZEN for 3 more turns Hail for 4 more turns

teamplasma

Robo

Shiny Golurk - N/A
Health: 40
Energy: 60
Ability: No Guard
Status: Must.. break... loose! +2 SPD +2 DEF FROZEN for 3 more turns

Reuniclus

Nitrogen

Cryogonal - Genderless
Health: 88
Energy: 79
Ability: Levitate
Status: Hahah! Welcome to my frozen domain. Hail for 4 more turns

Ref Notes:
Ice Beam's accuracy roll was 93, with 1-100 hitting.
Ice Beam's freeze roll was 3, with 1-10 freezing.
Swagger's freeze roll was 73, with 1-50 hitting.

Reuniclus, your moves please.

Last edited by Shiny; October 29, 2011 at 01:40:48 PM.
  #41  
Old October 29, 2011, 03:02:07 PM
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Alright Nitrogen, lets take this opportunity with the Hail up to freeze Robo even more; use Blizzard! To finish up, use Aurora Beam.
Moves: Blizzard ~ Aurora Beam
  #42  
Old November 2, 2011, 04:50:20 PM
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plasma, you have 3 days to post your moves, or else you'll be disqualified.
  #43  
Old November 2, 2011, 05:32:48 PM
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Try and use Rock Polish! Then Rest while you frozen in the ice.

Rick Polish ~ Rest.

Last edited by teamplasma; November 2, 2011 at 05:33:05 PM.
  #44  
Old November 2, 2011, 06:05:53 PM
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teamplasma

Robo

Shiny Golurk - N/A
Health: 40
Energy: 60
Ability: No Guard
Status: Must.. break... loose! +2 SPD +2 DEF FROZEN for 3 more turns

Reuniclus

Nitrogen

Cryogonal - Genderless
Health: 88
Energy: 79
Ability: Levitate
Status: Hahah! Welcome to my frozen domain. Hail for 4 more turns

Nitrogen chuckled as the golem just stood there, frozen and lifeless. He knew Robo was hopeless and vulnerable to all attacks, so he decided to abuse this.
Nitrogen started spinning circles around the beach, kicking up wind and snow. This wind was freezing and had immense power. It broke off shards of ice with ease, and picked up snow like nothing!
Soon the wind was turning into flurries. These flurries soon increased in numbers and size, covering everything with a white powder of snow. Thanks to the combined power of the flurries, a large blizzard was forming, freezing everything and anything freezable!
Cryogonal: -19 Energy Golurk: -36 Health; HAIL for 3 more turns

Golurk watched in horror as he was consumed by layers upon layers of ice and snow. He was unable to see anything past the snow, and his vision was pure white. He could feel him lose strength in his knees as his body was getting close to fainting.
He struggled and struggled as he moved his body throughout the ice. But the current blizzard did nothing more than harden the ice, making it impossible to break free!
Goolurk: FROZEN for 2 more turns

Nitrogen grinned at the sight of the now weak golem. He used to be the king of the battlefield, but know he was being defeated by measly ice.
Hah!
Nitrogen started absorbing aura from the ice and snow, forming a ball in his ice. This aurora was unlike any other, and was filled with glowing rainbow colors. Cryogonal then blasted this rainbow beam towards Robo. This aurora overpowered him, causing him to lose all his strength and collapse on the floor, shattering the ice!
Yes, the ice was broken, but Robo was not satisfied. He just stood there on the icy floor, as a freezing blanket of aura covered him, sending him into a deep sleep.
Cryogonal: -4 Energy; HAIL for 2 more turns Golruk: -21 Health

teamplasma

Robo

Shiny Golurk - N/A
Health: -16
Energy: 60
Ability: No Guard
Status: ....

Reuniclus

Nitrogen

Cryogonal - Genderless
Health: 88
Energy: 46
Ability: Levitate
Status: And yet the ice still prevails!

Ref Notes:
Blizzard's accuracy roll was 39, with 1-170 hitting.
Rock Polish's freeze roll wa 71, with 1-50 working.
Aurora Beam's accuracy roll was 49, with 1-100 hitting.

Reuniclus emerges as winner. He wins $10, plus an additional $10 for defeating two Pokemon.
teamplasma admits defeat, but he still wins $5, plus an additional $3 for defeating one Pokemon.

Last edited by Shiny; November 2, 2011 at 06:06:32 PM.
 
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