#3
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I would give them my wallet now, but the Walmart lady I am holding hostage says that this game isn't for sale yet.
But seriously, it feels like it has been forever since the last one came out, and that was pretty easy to beat. So I am hoping this will bring new challenge and fun. From the E3 look at it it didn't seem to have your friend/pet following you, or helping you in battle, which always help, but I don't think I would like that change. It was always part of the fun, and it just deprives from the game to do that. Also now that I think of it, when they made the new Kirby game, it was aimed towards small children. So maybe that is what they are trying to do, make it so the kids will want to play the up coming games. I hope that it isn't so. If you guys know what I am talking about then you will know that if they make it like the new Kirby game, it will be pitiful. (I am not sure, and too lazy to walk across the house and check, but I think it was Kirby and The Epic Yarn.) |
#4
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Two words: DO WANT!
This looks like an excellent addition to the Paper Mario line. The "no earning exp and leveling up during battles" bit is a bit weird, but everything else looks great. I must have played through Thousand Year Door like 4 times, and I eagerly look forward to dumping all my time into this one as well. Just wish it came out sooner (sorry Nintendo, but I don't consider half a year the "near future"). |
#5
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I did like the battle system in this game, although it does seem like a drastic change back to the original Paper Mario mixed in with stickers as attack commands rather than badges. I don't mind anything about it except the "level up" system which isn't a tradition style of leveling up anymore. Now you have to go out of your way to solve peoples' problems to grow stronger.
Wouldn't that make random fights with non-boss enemies pointless (excluding collecting coins)? |
#7
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#9
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Maybe Intelligent Systems made a mechanic called "Reputation Level" or something similar to that. What I think it could be is the more enemies you defeat, the more people look up to you and more people would allow you to help them out for their needs. That's what I think it could be though.
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#10
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#11
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Alright, here's my predictions for Sticker Star:
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#12
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I'd actually like to see the return of something like the Glitz Pit in the story. Both aspects of it: The battle arena and the spooky mystery. They don't have to be in the same place, but seeing them both would be nice. |
#13
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All-in-all, I agree with your list. You just know there are going to be a lot of sticker puns, gimmicks, references, and jokes, not to mention the same with the paper concept. |
#14
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I really hope the new mechanics don't make the game unenjoyable like Super Paper Mario was for me. Why call it a Paper Mario game if it's not a turn-based RPG? I mean, I know game series are supposed to evolve and gain new gimmicks over time, but they're never supposed to completely abandon the original gameplay unless it's tired and stale.
I want a new TTYD, dangit. |
#15
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But I hope Sticker Star will have some of Super Paper Mario's better aspects, mainly the story and the music. I could listen to every song on Super Paper Mario's soundtrack for hours, even the 10 second jingles. And the story almost brought a tear to my eye. |
#19
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But I am preordering it, for sure! |
#27
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Well, I don't think I'll have enough for this along with the other stuff in November. Oh well, I'll just have to wait one more month. No biggie. Lol, I remember seeing the previews in E3 2010 for this game and I decided then that I had to get it. xD And it looks even better today, thankfully.
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#31
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For anyone planning on picking up the game, NewEgg has it for only $29.99 with free shipping. If you don't mind waiting a day or two for it to arrive in the mail, you get 1/4th of the price off (actually more when you factor in tax). You need to use the promo code EMCYTZT2452 at checkout in order to get it. I don't know how long the code is good for so use it ASAP.
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#32
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Hmm, it's certainly a fun game and similar to the classic games. However, there are several things I've noticed:
And for some general tips:
One question: do you ever get Life Shrooms or an equivalent? Last edited by Cat333Pokémon; November 16, 2012 at 07:02:42 PM. Reason: Leaving words out |
#33
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You can't target specific enemies during battle? I don't think I would like that. When I played TTYD, I would always target the most threatening enemy on screen first and that enemy wasn't always closest to me. I'm still contemplating on getting it. Christmas is coming up, so I could always ask for that.
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#35
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Ooh, you guys gotta try this! Go to World 1-1 and find the wooden panel in the second area. Enter paperification mode and place a sticker there. Odds are, you'll get it upgraded or swapped for a similar sticker of the same tier, and sometimes you'll get a downgrade, replacement, and upgrade all in the same block. Afterwards, press Start and return to the map, then do it again. Seems pretty economical to me, but you occasionally do get a bust. Be careful using any Mushroom, as you're likely to get worthless hearts out (note what's directly to the right of the panel ).
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#36
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Since this looks like a real Paper Mario, I have a feeling that I'll be getting this game... Retail, that is. Conversion rates don't favour me for digital downloads from a foreign eShop, so I guess I will have to buy it old-school.
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#37
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I just got the game today, and I'm loving it already~ Don't pay attention to the reviews this game receives, it truly is an amazing game. I only have one complaint: you can only use Mushroom stickers in battle and not in the Overworld. >_< Other than that though, this game seems more difficult than its past predecessors. I died on the first boss while it had 1 HP left and the new status conditions can be troubling. Whenever I see the special stickers such as the fan and scissors, they remind me of HMs in Pokemon. It would be helpful to know which sidequests increase my max HP. (My HP is 25/25 so far and I'm on the 2nd world)
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#40
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Yoshi shared this with me earlier:
http://www.officialnintendomagazine....iginal-design/ Check out that SMW-esque appearance! |
#41
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#42
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It's now on sale at Best Buy dot com for 19.99$ now I'm glad I waited. http://www.bestbuy.com/site/Paper+Ma...&skuId=5763554 |
#43
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I think if you took the Newegg deal back in early November, you would've most likely made up that $10 within three months leading up to Best Buy's deal. It's not like $10 is going to completely ruin you... unless you're really that tight on money.
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#44
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Anyway, I actually hopped back on and played this game for a little bit today. I think I'm seeing why it's tough to really get into like the first two. It's a good game, don't get me wrong, just it's not up to Paper Mario caliber. Mini rant time. My personal favorite feature from the first two games was the badges, which usually also involved the use of Flower Points on special moves. However, you also were allowed to use free moves, like the basic jump and hammer. Another thing you could do was target specific enemies. Here, your stickers only work on the first enemy, and you always have to consider battles--which get really redundant when the only reward is coins. Coins are kinda pointless. I've got nearly 3,000 of them, but I often run out of basic stickers. You can't buy inventory space, so you're stuck running away from a lot of battles just to conserve stickers. It's not that bad, but the removal of experience points just takes away from any reason to battle once you amass thousands of coins rather than making you weigh the options of using stickers for experience or running away to conserve stickers. Oh, and no partners, but they wouldn't work with the sticker concept anyway. TL;DR: The stickers made a great concept, but a few aspects of the game really made them poorly executed. Last edited by Cat333Pokémon; February 15, 2013 at 06:45:44 PM. |
#45
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Well if you're like me and are an unemployed student, then yes it is a good deal.
I usually only buy video games if I either really want them or see a good deal I can't turn down if, 24.99$ is usually my cut off point. Last edited by Magmaster12; February 15, 2013 at 06:48:49 PM. |
#46
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My main complaint is that the battle system feels ultimately useless when there is not only nothing to gain from it, but also feels pointless when you can't learn new things, and you have to rely on stickers. To me, in the end, I feel like they just made it obsolete, and results in the entire game feeling pointless, as it wants to be more of an adventure game, but still has the battle system for no reason. The only thing that didn't feel pointless were the puzzles, but those aren't supposed to be the main part of the game, and they didn't feel all that integrated with the game tbh. One last tidbit: WHERE ARE MY CHARACTERS?!?!
tl;dr The battle system has no point, this is an excuse of an RPG. |
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