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View Poll Results: Your Position on Battle Animations of Black and White Versions! | |||
They're awesome! A bit late, but awesome! | 32 | 86.49% | |
Meh, I prefer the static sprites. | 5 | 13.51% | |
What new animations now? | 0 | 0% | |
Voters: 37. You may not vote on this poll |
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#6
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I couldn't agree more with how since it's beta-version we'll be seeing more advanced and streamline movements in the final version. |
#9
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*cough* Coming from the guy who turns battle animations off *cough*
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#11
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Yeah, in options. But it just makes battles lame cause it's nothing but
A used Tackle! Opponent flashes and loses damage. I know Tackle isn't that great of an example, but things like Spacial Rend, Outrage, Draco Meteor, etc. look epic and I still don't get why you'd turn battle animations off just to save a second while missing half the point of the battles. Turning off the animations, might as well just be text-based adventure. Last edited by OMGITSJAD; May 18, 2010 at 07:36:01 PM. |
#12
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Honestly, the moves are not that "epic" to watch in my opinion, and nowadays I don't like spending more time than necessary for something that is not even that great to look at. |
#13
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Plus, the animations are what, 5 seconds max? You aren't wasting your life away by seeing them.
Spoiler Alert:
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#14
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#15
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I very much appreciate the moving sprites, but I think it would be smart to allow a shift between static and mobile for people like Alakazamaster.
I'd also love to see a recoil animation when a Pokemon takes damage, and it would be awesome to see them lay down and go to sleep if hit by Hypnosis or something. Other status animations would be awesome. |
#16
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I really like them. Me and my friends all love them, we can't wait! I'll be pre-ordering the Japanese version! I'll just make sure I use a better postage option this time...
@Battle animation conversation above: I turn my animations off when EVing. Makes it a lot quicker. |
#17
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Like how Munchlax's sprite was better in beta than final one. |
#18
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Well I liked the old battle animations a lot. Didn't see anything wrong with them. I must agree with Zamaster about the moving ones being a bit more annoying to our sensitive eyes though. I think I will like them equally nonetheless. Can't say for sure until it actually comes out at the same time...
Nevertheless, I voted for the first choice though... |
#20
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I'm a little iffy as to the battle movements, but I do like the full body sprites looking so amazing. I'm interested to see if they all just shift randomly, or if they actually give examples as to how the pokemon stand when fighting.
Ex. A Ditto probably doesn't have the same shifting from leg to leg/breathing as a legendary dog. |
#22
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im a little neutral on this topic.
the animations are a bit choppy but at least the creator can have his dream of making pokemon more action packed. all i can tell is that the spritists are gonna have a little more of a challange with gen V. |
#30
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#33
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I'm not sure what to think about the animated sprites. I don't own pokemon battle revolution, but I've seen footage. I'm not to impressed with it. *hides from the torch-and-pitchfork wielding mob* I'd like to see unique sprites for when a pokemon gets hit by an attack, when a pokemon has a status affliction, and when they faint (as opposed to just being swallowed up by the ground). From what I can tell, it's just a looped movement that they perform no matter what is going on in the battle. However, the moving sprites might make it easier for me to stay awake while I'm effort training.
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#37
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Yep, there's a Japanese event where you get the shiny legendary beast in HG/SS then trade it to B/W to unlock the Zoroark battle they showed off. :3
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#39
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Plus, getting a shiny doesn't make it better than any other Pokemon, other than color, so it doesn't really matter much, however the shiny beasts do look really nice. Plus, I've learned not to complain over free things. |
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