#2
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I'm kinda in the middle of things. I love going out there and figuring out my own path of doing things, makes me feel I have freedom. Really puts me in a good mood for adventuring and travelling. Something I don't get from being bound to a rail just observing the scenery as I go.
At the same time, I love linear paths so I have some guidance that I'm heading towards the end of the game. I get the feeling I'm actually working to the end and finishing this. I don't feel so lost or side tracked. I think it's more I prefer Non-linear in a game I want to last a long time and spend many days working to complete, where as if it's a game where I want to know how the story is, I prefer a Linear so I could complete the game sooner. I can think of many examples, but that's another post. Last edited by Fubab_107; October 10, 2012 at 03:55:15 AM. |
#3
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It really depends on the type of game to me.
For example: If a game labels itself as "Adventure" then I would expect to have an open world to explore with different ways to get one thing done, a.k.a. non-linear gameplay. A good example of this would be Final Fantasy games. However, if a game is like Bastion, where you go to one level to complete and you go back to the main hub after each level, then I would prefer it to be straightforward so I don't feel like I need to go back down each path to see if there are any treasures that I missed; I would see this as padding for the game. Another good example where this applies would be the Crash Bandicoot games. |
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