#3
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For an offensive team, I suggest adding an arsenal of entry hazards; Stealth Rock and Spikes. These reduce the HP of your foes, making a OHKO more frequent. Ferrathorn can set up both, so it is a good option. Forretress is as good, but with an additional bonus which is Rapid Spin. I think Rapid Spin should be in your team to remove entry hazards from your field, making your team stay longer, since there will be HP reduction from Life Orb anyway.
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#4
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If you're going about a "hyper offensive" team build, go on the offense. It's painfully obvious. Here's an example hyper-offense team of mine using the classic 4 dragon/2 magnet setup.
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Last edited by hinorashi; June 8, 2012 at 12:28:49 AM. |