If you're going about a "hyper offensive" team build, go on the offense. It's painfully obvious. Here's an example hyper-offense team of mine using the classic 4 dragon/2 magnet setup.
Quote:
Blitzkrieg (Hydreigon) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Dark Pulse
- Draco Meteor
- Surf
Blitzkrieg (Haxorus) (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- X-Scissor
- Earthquake
- Rock Slide
Blitzkrieg (Salamence) (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 80 SAtk / 176 Spd
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Outrage
- Earthquake
- Flamethrower
Blitzkrieg (Kingdra) (M) @ Choice Scarf
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Draco Meteor
- Hidden Power [Electric]
- Surf
Schwerpunkt (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Magnet Rise
Schwerpunkt (Magneton) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Signal Beam
|
If team preview is available, try to lure the steels out. If not, send in the appropriate magnet as they appear. If the target is not steel, spam Draco Meteor/Outrage. Do not relent. So easy, anyone could use it with moderate success.