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  #1  
Old February 8, 2012, 12:24:18 PM
Clydemoose's Avatar
Clydemoose Clydemoose is offline
Mudkip
 
Join Date: Jan 2012
Location: North America
Posts: 37
Smile Mob Ideas

Mummy-Mummies die in the sun, put out torches, and can only be damaged by dropping sand or gravel on their heads or with a flint and steel. Drops: Paper

Reaper-Inhabits the Nether, its scythe takes half of your hearts, throws fireballs if you're far away, and can only be damaged by snowballs or with a bucket of water. Drops: Bone

Deathworm-Is a boss that inhabits the Nether, swims through lava, spits poison, summons Magma Cubes, and can only be damaged by arrows. Drops: ?

I hope you enjoyed these ideas and support them if you wish. You can also say what the Deathworm should drop and if I should make more ideas, atleast next time with good mobs as well.

Last edited by Clydemoose; February 8, 2012 at 03:32:49 PM.
  #2  
Old February 9, 2012, 12:07:46 PM
FullMoonFlygon FullMoonFlygon is offline
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You could have sandstone dungeons in deserts that spawn mummies!
Also, Deathworms could drop Netherwort.
  #3  
Old February 9, 2012, 04:38:47 PM
Clydemoose's Avatar
Clydemoose Clydemoose is offline
Mudkip
 
Join Date: Jan 2012
Location: North America
Posts: 37
Smile More Mob Ideas

Imp-Imps use staffs to shoot lightning at you. Lightning cause more destruction than fireballs. They run away if you come to close, and can be killed by anything. Drops: ?

Scarecrow-Scarecrows can be crafted like snow golems. They defend your home and help crops grow faster. Wolves that are even tamed will still attack them. Drops: Wheat

Sunfish-Sunfish are rare to find in the ocean. They swim away if you come to close, so try barricading them from a far distance. Drops: Gold Bar

Chameleon: Is a passive mob that falls from trees like saplings. If you damage one, it sticks its tongue out and steals the object in your hand. Kill it before it turns invisible/teleports. Drops: Spider Eye

I hoped you enjoy these mob ideas and leave a comment about what Imps should drop and leave some of your ideas.

Last edited by Clydemoose; February 9, 2012 at 04:39:35 PM.
  #4  
Old February 17, 2012, 10:12:52 AM
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Shade Shade is offline
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Join Date: Aug 2010
Location: World of Darkness
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What I'd like to see are mobs added from the Better Dungeons mod. It would make the game more challenging.

Mob list from Better Dungeons    

Human-like mobs:
"Human" mobs, they look human like, type depending in biome.
There are 3 classes:
Armored: scales their hp and attack depending on the dificulty and the armor/weapon they wear.
Archer: basic ranged unit, equipped with a bow.
Special unit: normally a mage with powerful spells.

Depending on the biome, dungeons will be filled with these mobs, and sometimes weak armored mobs(leather,chain, or iron armor) will patrol their biome.

Units/biome:

Plains:
Skeletons:with a discomposed corpe those warriors are the weakest warriors of the dark forces of minecraftia, their special unit is a necromancer.(base armor index 1)

Taiga:
Zombies: corpses in descomposition state, they follow their liche master orders, and are looking for brains! their special unit is a liche.(base armor index 2)

Ocean:
Pirates: their special unit is the king pirate.(base armor index 4)

Swamps:
Goblins:These creatures life in swamp caves, be care if you find one, they don't use to go alone.

Mountains:
Dwarves: This little steves will attack you in a big group, and if you find their dungeon at the core of the volcano you may find some golems, and of course a lot of valuable stuff, but, at what price?

Nether:
PigZombies: renegades, ex-humans, or ex-pigs, or ex-zombies, where they come from? Ancient stories tell that they are zombies that renegated to its master, and now pig curse its eating them, their special unit is a pigman mage. (base armor index 6)

Other mobs and bosses:
OverWorld:
Bosses:
Slime boss: slimes everywhere.
Pyramid boss: a boss inside pyramids, throws fireballs, and its inmune to direct player damage.
Spider boss: you can find them in swamp caves.
Necromancer: its the special of the skeletons, live in castles, its protected by an horde of skeletons. Have 3 diferent attacks: normal attack its a basic mele attack, cause confusion; Vampiric ball, a proyectile, heal the caster if the ball collides with any entity; Summon skeleton, summon a skeleton near him, the damage the skeleton does its returned to the necromancer as health.
Liche: a semi-death necromancer who gave his life to dark rituals, there creatures are dangerous, have more powerful versions of the necromancer attacks, and extra spells.
King pirate: the king of the pirates, open your eyes fighting him, he will trick with your vision.
Other:
The Exterminator prototype: its one of the biggest secrets of dwarves, you can find it at the end of their dungeons. But it is a prototype, may not work very well.
Subdits: the scout of the pyramid boss, the respawn delay depends on dificulty.
Bees: spawn in swamps under layer 60.
Summoned skeleton: summoned by a necromancer, weak attack , weak health, but will heal his master doing damage to his enemies.

Animals:
Horses: an use for all those saddles you get in dungeons.
There are some different horses, each one has his habilities(health, speed...) depending on their color, try to find your best mount.
If you are sneaking and the horse its at his max speed he will start sprinting(time depends on the race)
If you have a saddle you can also tame them, once tamed they will stay in the same position, wont despawn and can be ridden right clicking on it.
Saddled horses can change their state(waiting, free movement) by interacting with them while sneaking.
You can bread them like other vanilla minecraft animals.

Pollos: pollos look like ostrich with different colors, they act like horses except in the movement, they can't sprint, and aren't that fast, but they jump highter, and they can plane. Like horses they have special features depending on the color(speed, planing distance...)

Dogs
An alternative to wolves, they act the same way, except that you can breed them(use wheat), you can't attack them, and they have a chance of become the target of the attacked monster instead of allways.

 
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