#203
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Ah that sounds like you have some plans if you would like some help with that you might see me on more. I like Minecraft for projects so being able to do something for the village (spawn point) would be pretty cool. Though I'd probably do something more frivolous haha.
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#208
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We just had some mild server corruption due to the server freezing and unexpectedly shutting down. Several chunks and inventories edited in the last hour or so have been reverted to their state prior to the crash. It primarily affected GreenMan, but Quad may have been affected as well. If you were playing in the last few hours, make sure nothing has been reverted.
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#213
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Yes, it is still 1.4.2, and only Cat or KYA can update it.
In other news, the server has crashed again at around 8:46pm est Thanksgiving Day, and the map seems to have reverted to how it was before Wednesday. I had finished the auto-cobble shop before my day and a half hiatus, but went back on to find it had reverted. Be sure to check to see if anything you've built recently has also reverted. EDIT: Looking through the logs, the server has crashed on November 1 [6:02pm], and the crash on the 19th was due to an "OutOfMemoryError", basically the server ran out of memory. Last edited by Shade; November 22, 2012 at 09:21:56 PM. |
#214
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Gonna add a quick rule. When you build a house, please put a sign near your front door so we know it's your house. Otherwise someone may tear it down thinking it was only a temporary house for shelter during the night.
I'm mainly talking about a dirt house right behind mine. |
#216
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Quote:
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#219
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I thought the server was running a 1.4.2 beta build of Bukkit right now and the only thing that I noticed go wrong was some out-of-memory crashes (all though, those could've been my fault due to heavy mining and not picking up after myself).
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#220
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Well I won't know I had assumed that with a new beta out we were running on a non beta but heck what do I know then. If that's assumintion is wrong then so be it, it is what is it. Cat isn't really one to want to deal with Minecraft at the moment and he has finals coming up next week, this week is study week. So best chance to get him to update, if I know him as well as I do, is in 2-4 weeks.
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#221
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I have to agree that it's taking them much longer than usual to get a recommended build of 1.4.5 out. No idea why, but I assume it's due to how many changes 1.4.5 brought.
It's already been three weeks since the latest beta build came out. |
#222
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Quote:
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#223
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Double post, I know, but this is somewhat relevant:
Quote:
Also, the same Admin has said the Bukkit team feels like every Recommended Build they have released was rushed out due to community demands and they've stopped that since 1.4.2 to utilize the Beta Build system more. One last quote from the Admin: Quote:
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#224
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Okay so I found a random deep hole, went down into it in the pitch black, at the bottom was clearly exposed diamond. I got ten diamonds out of that. Dug around it and there were like five more three blocks to the left. Later I decided to dig a random hole straight down and when I hit layer 5 bedrock, I started digging outwards. I dug into diamond one block over. WOOT. I'm like a diamond magnet!
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#225
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For those who want to play on the server and don't want to wait for an official 1.4.5 build release [which probably won't come due to 1.4.6 and 1.5 around the corner], MultiMC is one option. It allows you to install Minecraft anywhere on your computer, also letting you make several instances of Minecraft that won't affect your main installation at all [this is good for those of use who use different mods for different situations, or to just have several versions of vanilla available]. It also has a downgrade feature. allowing you to downgrade 1.4.5 to 1.4.2 for example.
MultiMC |
#232
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What diffrence does it make if it's a spare server or not? Just out of courisity to see your point of view. I've gotten rolled back once but nothing beyond that, so not to bad here. Need to set up a railway and would like to do that but getting the resourses may be more of the problem but we will see on that.
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#233
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Quote:
Something is wrong... Every time I try to connect to the server, all I get is "Connection refused". EDIT: Version? I think I forgot for a moment, but I think you guys are not on 1.4.5. If that's so, I can wait. Last edited by Twiggy; December 18, 2012 at 07:56:41 AM. |
#234
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It's not that easy, Twiggy. Providing the server is the easy part. (KYA got a free one from where he works specifically to test out how it handles a Minecraft server.) Administrating it is a whole different story.
I know some of you folks aren't happy that we're sticking with an older, stable version, but if we didn't, these kinds of rollbacks would happen a heck of a lot more, or we wouldn't have any sense of permissions. If you want to complain that we're not up-to-date, read this before posting. |
#239
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From what I understand, the VR server is running on 1.4.2, which means you won't be able to access it if you've updated your MC to 1.4.5 or 1.4.6. I think Shade suggested a way earlier on how to get MC back down to 1.4.2 if you've already updated yours, but I don't remember what it was.
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#240
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Bukkit does have a 1.4.5 Recommended Build out right now, like Shade said, but that doesn't mean the server has been updated. It'll be updated once Cat or KYA or whoever updates it has enough free time to update the server. Auto-updating server would be kind of nice though.
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#243
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New Plugin Safeguard Protocol
This has me very reluctant to update to the latest recommended build, as it would most likely break all our plugins. Basically if the plugin isn't seen as "safe", it won't run, which would mess things up like Lockette and, worst case, Multiverse. |
#244
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Quote:
Hmm... getting stuck on 1.4.2, or lose plug-ins? Gotta weigh in everything. Maybe a poll is in order. |
#246
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You won the internet.
Switching to vanilla would eliminate any downtime between updates. Just grab the new file from the minecraft website and replace the old one, and you're good to go. The way I see it, there are three primary mods in place on the server: the one preventing creepers from damaging stuff, lockette, and multiverse. The creepers damaging stuff one is obsolete with what vanilla has to offer: vanilla's mobgriefing game rule not only prevents creeper damage, but also prevents endermen from picking up blocks, stops mobs from trampling your farms, and even prevents the damage from ghast fireballs (which made landscaping outside my netherhome impossible). Another game rule prevents fires from spreading and consuming blocks (but the fire will still start, for some reason). If we lost multiverse, I wouldn't be that upset; I've already got all my stuff from the old world carried over to the current one. It'd be a shame to lose the ability to harvest the old world of all its ores, but I consider it a negligible loss, personally. Now, the big thing that would keep even me from instantly demanding switching to vanilla is the possibility of lockette going away. I like my stuff secure and safe. Yeah, once 1.5 is out I can easily make a permutation lock with the capacitors, but it won't do any good if someone can simply dig through the stone blocks that constitute the door. The only true secure storage would be the enderchest, but I rely on it heavily when I'm caving. I'd have to say I'm on the fence with this one. It all boils down to if we're willing to sacrifice security for ease of upgrading. It's all ultimately up to Cat and/or KYA, though. |
#247
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Quote:
Personally, I think all of the frequent users of the server are a trustworthy bunch of people. I would feel secure if none of my chests had lockettes on them. |
#248
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Just remember: A'bom is obsessed with Vanilla.
Anyway, I think Lockette is definitely the primary concern here, with Multiverse coming in second. All the alternatives to Lockette are lame and annoying. What's worse is once someone finds a way in, they could manage to take items slowly until the user finally discovers it. In any regards, they would have to move quite a few chests to a new hiding place. For someone like me or Shade, that could easily take an hour even with teleportation. Oh, and don't forget that all new players would have to be watched over by an admin until they can be trusted. (Of course, inactive members can barely do anything on the server now because of the rule I put up.) |
#249
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Quote:
As for the trustworthiness of the frequent users, I totally agree. See below for the inevitable 'but': Quote:
The second bit is my primary concern: while I do advocate vanilla and the banishment of all mods ( ), I'm not the guy running the server. As great as vanilla is, it lacks security. Since bedrock is unmovable and obsidian is no match for an efficiency V diamond pickaxe, you can only slow down someone bent on getting your stuff (or, more importantly, my stuff--I have better things to do than hunt down whoever took my stuff and make them pay ((WITH INTEREST)) ). As Cat stated, any new user would have to be watched constantly. So, either we stop letting in new users (as rare as they are), or we have the FBI investigate each newcomer. I don't see either of those as particularly feasible things. The only real option as I see it, unfortunately, is to have lockette as a bare minimum of security if we are going to let new players in without a prior solid trust of their integrity. |
#250
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So I'll get banished again, why does it seem I get the jobs that disappear?
From what was said on here I can't really say that Vanillia server intrestest me in the slightest, for some of the reason Cat brough up, Lockette, mutiverse etc (yea no mention of the mod stuff). |
#251
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I don't mind playing it on Vanilla, as long as there's things that keep gameplay interesting. While it's true that the x-ray exploit with glowstone could find most treasure hideouts, there are a few ways to get around it, like surrounding your treasure room with lava to make it look like a deep lava pool.
I wouldn't mind too much if we were forced to move to vanilla, though I would miss multiverse quite a bit. It lets us fine-tune MC the way we want it, like limiting PvP to certain worlds. I would also miss Old World a bit, and it would take quite a bit of fixing with the nethers, but not really anything really breaking. If we were given a few real days to move our stuff before a change like this, it wouldn't hit as hard as suddenly changing it over [though still prefer to have the mods there for extra security, just in case]. |
#252
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We could have some sort of get-together on the server every now and again. Do things the MindCrack team would, like set up a fun land (GuudeLand) or compete against each other in stuff like ABBA. Part of the reason people play on multi-player servers is to do interesting things they wouldn't be able to do on a single player world. Shade, I remember you saying somewhere (in your blog, I believe) the reason why you install mods is to keep things interesting in MC. Well, you can keep things interesting without mods, you just have to know what to do in a vanilla setting.
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#253
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I don't really see a need to move to a vanilla server, there are few issues and frankly I'm kinda tired if the server changing in one way or anouther because there is a slight problem. Particularly with the maps were we had a rapid change a while ago. It's really the users choice whether they upgrad MC or not, not that there aren't ways to get around such issues as Shade so politely pointed out before. Just my 2 cents some of it it's probably a little overdue.
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#254
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I do have one more thing to say regarding this: If we move to Vanilla, we are not restarting the map unless it gets seriously corrupted. (Seriously, that alone made me and several others stop playing altogether until recently. I don't feel a reason to play if people just want a new map every three months.) If we get rid of the ability to access older maps whenever folks want a new map, consider my support gone.
Last edited by Cat333Pokémon; December 23, 2012 at 03:47:10 PM. |
#255
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Quote:
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#256
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Hello, I don't think I reported this too recently, but I am having some trouble.
I get this whenever I open the "Multiplayer" tab. I am not sure what this means for me, or what I can do to fix it :/) Is it something that I can fix? Last edited by Cat333Pokémon; February 12, 2013 at 10:45:34 AM. |
#261
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Hm... I was getting hit by cave spiders earlier, but they weren't poisoning me. Was the server set back to Easy difficulty without notice? Or is this just a glitch of some sort? (I don't mean to be complaining, I just thought I should bring it to attention.)
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#265
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I don't think we need Deathcontrol anyways, with the addition of gamrules. There is one rule called keepInventory that would work better.
Ad for stealing from chests, I believe that the requirements to be whitelisted is a good enough reason to trust that others won't steal from our chests. That would be LWC, another chest-lock plugin. Last edited by Shade; February 13, 2013 at 07:01:43 PM. |
#266
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Quote:
Edit: keepInventory enabled and working. Gonna remove DeathControl. Last edited by Cat333Pokémon; February 13, 2013 at 07:05:42 PM. |
#269
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Yes, it does. doMobGriefing set to false prevents ALL direct structural damage from mobs. Creepers will not cause explode damage, endermen will not pick up blocks, ghast fireballs will not blow up anything (but they DO still cause fire! make sure dofiretick is turned off, as well!), and the wither will not destroy blocks with its skulls (or the initial blast, for that matter... I'm not sure if it can still "eat" through blocks, though). I'm fairly certain it even prevents mobs from trampling crops (not players, though).
Last edited by A'bom; February 21, 2013 at 09:00:43 AM. |
#270
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It is likely that we will see in the next few weeks the next big build for Minecraft. Jeb in a tweet told us how in early march it will be relases (in about two weeks)
Like to tweet: https://twitter.com/jeb_/status/305478352272232449 |
#272
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Nope. Just put your Minecraft name on your forum profile and the automatic whitelisting system will take care of the rest. Also, you have to be active enough on here to play on the server. I think they agreed on a 0.5 posts per day average. I don't know if they updated to 1.5 yet, as I have removed the server from my server list.
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#273
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Quote:
I think I've posted enough to visit the server. Haven't been here that long, so the amount of posts I have will suffice for now. Edit/ The server- supposedly you guys need to update it? It's 1.4.7, and a new update came out, so- just in case you didn't notice. >.> Last edited by Pokemanmdj; March 14, 2013 at 08:25:37 PM. |
#277
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I have a bit of a problem. I've had my MC ID in my profile for a while now, and I still haven't been whitelisted by the server as of yet (my name shows up as [Blocked]TPM_23). Is there a way someone could manually whitelist me, or am I not qualified for server access, or... I just need some clarification on this issue, thanks in advance.
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#282
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Quote:
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#283
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Bukit is always going to be running behind so I understand that. I also unerstand people want the latest and greatest and play with the new stuff. I myself haven't updated till the server does so I can get on when I want with no extra hassle.
Also if its pointless to bring up because Cat won't use it then why do? Not trying to be mean or anything really just wondering. |
#284
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Quote:
To be honest (nothing against you, Cat, but...), I'm a little tired of how stubborn Cat is when it comes to this and not even bothering to at least see how well the Beta build holds up or not. If he were to at least test the Beta build and it fails horribly, I won't complain about him not using it ever again, but not trying it because of how the past and rather hastily built Beta builds were is somewhat closed-minded. |
#285
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Something always breaks, and somebody always whines. Minecraft is a fleeting fancy for me, not a game I dedicate hours to every week. Using stable releases minimizes the whine about things breaking. I don't trust beta releases in a lot of things. (Just imagine if Microsoft allowed folks to download their beta patches. )
Considering how broken I've seen both Minecraft and Craftbukkit in the past, there's no telling what will break in either in the future. The resources KYA has dedicated to this game are insane when you think about it, and we're just a small server with no more than about four people at once. The game needs far more resources than it should. Minecraft's coding sucks. Why else would there be huge development in OptiFine HD? No, I am not using any non-stable releases. Last edited by Cat333Pokémon; April 7, 2013 at 06:28:08 PM. |
#286
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Quote:
Quote:
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#287
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Quote:
But... C#. Then again, getting C# to work on non-Windows... Compromises, compromises. |
#288
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You're comparing coding development to cooks, but if you want a serious answer, if I'm told the restaurant is under new management or it has hired new cooks, it's possible I might.
Quote:
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#290
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Quote:
Cat isn't like that so your just gonna have to get Multi craft or not get on when you decide to update. Yes clearly some of us like the knowledge that there is a bit of security on our items and don't have to worry about thieves. I'm sorry I'm more then happy with the way it is and it's a pretty short straw with me thanks to people changing it before (in particular the map). Also I like the ablity to go to my old house and see the old server map and do not want to give that up very easily. I understand that you can't get on because it's not updated because Bukkit is a bit behind but it's not like you don't have way around that. As Shade pointed out in a previous post. If you want take it up with Cat, it's his server and you can talk to him on that but best of luck. Last edited by GreenMan; April 8, 2013 at 04:53:27 PM. |
#293
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The server has been updated to 1.5.1. Currently the only issue is Lockette isn't working. All other plugins are working properly.
EDIT: A derp on my part. The reason Lockette isn't working is because it was uninstalled. I should pay closer attention. Last edited by Shade; April 9, 2013 at 10:28:42 AM. |
#295
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Yeah, it was uninstalled awhile ago. I just derped and didn't look.
I'm not that technical with mapping software, but it seems our online map hasn't updated in a long time. Is there any way to fix this? Or does it not work with the latest release of Minecraft? |
#297
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As long as daily backups are still being made for all running worlds for at least a week, we have a safety net good enough in case of unexpected loss of content, whether by accident or vandalism. Right?
If the server operates on a whitelist, I doubt you'll need very tight controls. Pretty much the only stuff you need are quality-of-life tweaks for multiplayer. |
#299
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Well, the server went offline yet again. I never see anyone using it, I have no idea when it's ever up to date, and it sometimes likes to delete a couple hours of progress, so I'm considering shutting it down. Opinions?
Last edited by Cat333Pokémon; July 3, 2013 at 05:07:53 PM. |
#300
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Personally I don't want it to because of the stuff I created on the server and I like the brief playing with others (though I seem to get online when no one else is on). As for the hours of progress I've had it recently delete 3 days worth of building so I can't argue with that. Though I rather not have it gone, but if it has to go it has to go.
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