#2
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I don't really have a standard model for what my team looks like.
- Starter (optional) - Magikarp/Gyarados (usually) - Anything I see that looks moderately cool; type coverage may or may not get doubled up I don't usually use an HM slave because I don't want to sideline someone I actually like to use (unless I'm doing a solo run of a game in which case I'll have three or four). Cut is a fine move to dump on Espeon, right? |
#4
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I'll always have;
-A fire type -A grass type -A water type (Those three are usually the starter and the other two would be whatever I can find) -Regional national flying type -An electric type for paralysis of legendaries (Sleep is just so hard to come by these days) -Another random type, for raw unnecessary power. My teams are usually diverse enough that everyone will be able to use one of all HMs so that I can fully train a team of 6. Leave no one behind! This style was something adopted in Black after being upset over having no grass types in HG. Pokémon Black: Samurott, Hihidaruma, Ferrothorn, Zebstrika, Unfezant, Stoutland Pokémon Black 2: Serperior, Arcanine, Vaporeon, Ampharos, Crobat, Lucario Pokémon Y: Greninja, Mega Speedboostiken, Venasaur, Hawlucha, Pikachu, Lucario |
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