#1
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3DS Motion Sensing - How to be used in Pokémon games
Since there has recently been a rumor going out which I believe, due to the time with 5th Gen revealed and the DSiXL almost out in every region, anyways, said rumor says that the DS2 development kits have been sent to 2nd Party developers to test them out for their games(The Pokémon Company was the one they said had it).
The rumor also states that the new handheld will have motion sensing capabilities built-in. So...this makes me wonder. How do you think that motion sensing capabilites could be used in a Pokémon game? I think it might stick to bare basics since the DS' touch screen is only used minimally in D/P/Pt./HG/SS. I would probably bet some spinning of a voltorb minigame in the game corner, or some special itemfinder or other kind of item which would use it's capabilites. |
#8
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As great as powering attacks with motion sound, I'd really not like having to shake my game every time I attack, or really do any of it.
As far as the coolest functions being limited to minigames, I find this to be exceeding true, yet not a bad thing. It would be nice if it weren't so, but if you put too much if it in any one game, then the game becomes the function, and so gets annoying after a while. Take kirby canvas curse as an example. |
#9
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To be honest, I wouldn't want to shake my console every time I inflict an attack on another Pokémon. It would become boring and redundant after sometime.
I say, they should add motion-sensing to the games adequately without overusing it. I still don't exactly know how motion-sensing would work with Pokémon games, but I'm not pessimistic about it either. |
#12
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A. A hug B. A truthful cake C. A cookie D. All of the above In relation to what Space said, can we please keep crap about how you guys don't want a new handheld console? Or can you at least read my post in the DS2 topic in Gaming? Before you make remarks such as the above? It's a pet peeve of mine, and I'm not going to go insane trying to enforce it, but I've seen quite a bit of it on this forum. |
#13
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I've had a DS Phat since Xmas '05. They haven't forced me to buy a new system each time, obviously. :3 |
#14
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I don't know all the nitty gritty details about the DSs, but I'm only going to get a new handhelp system when games can only be played on that system, and is considered the next Generation (much like how I didn't get a Gameboy Advance SP, rather I waited for the DS) BACK ON TOPIC THOUGH, I don't want the whole system of battling to be infested with annoying gimmicks, because that would get okd quickly and I'd look like an idiot shaking my DS. Rather, it should be sprinkled into certain places that wouldn't be used all the time. |
#16
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Keep in mind, that if a portable handheld was to incorporate motion control, then it would have to be designed to counter things such as tossing it across a room. Nintendo put a wrist strap on the Wii Remote, didn't they? The only reason they made a Wii Remote Jacket was because idiots didn't wear the strap and decided throwing it into their TV's was a good idea.
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#17
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Well I think they Gameboy game with something like that.
http://en.wikipedia.org/wiki/Kirby_Tilt_%27n%27_Tumble But the motion sensors were in the cartridge. Last edited by Magmaster12; March 1, 2010 at 03:16:20 PM. |
#19
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I doubt they'd make the motion controls a central part of the gameplay because that would probably ruin it. I'd like to see it implemented in a creative way, but I don't have any idea as to what that way would be. As has been said, it'll probably end up in some unimportant section of the game, like a minigame, which is fine by me as long as the game's good.
As Lite said, they'd have to have a measure to keep people from throwing the thing across the room if they were to put full-blown motion controls in a handheld. Just a tilt sensor's a different story, though. Last edited by piexing; March 13, 2010 at 08:56:53 PM. |
#22
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Hopefully the next handheld will have more power as well as 3D features so that games that dont want to support pseudo-3D don't and can just have N64.5 or higher graphics. |
#23
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I don't think Nintendo will use the same technology used in that DSiWare game because it doesn't quite portray 3D graphics. But, I'm 100% sure all the game will be in 3D, not just minigames or the likes. By the way, I'm quite optimistic about how things will work out with the 3DS. The only thing I wish is that it shows significant improvement over the current DS systems besides the 3D graphics. Last edited by Shadow; March 24, 2010 at 12:43:15 AM. |
#24
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I just hope that shaking the DS doesn't become a core point in games, especially competitive ones. It could work for specific games that use it, but I wouldn't want detailed formulas in Pokemon games to be altered, for instance.
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#25
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Here's what I think. -The motion control may or may not be still implemented in the final console. If it is, it probably will only be used as a tilt sensor of sorts. If not a tilt sensor but a full on motion device, then it could be used for minigames or other implements ingame where the console picks up motion and vibrations to activate commands. -The 3D graphics should definitely implement a full 3D enviroment, not entirely like Colosseum/XD, but something that resembles it as such. Battles fully rendered in three dimensions would also look spectacular. |
#26
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Last edited by Shadow; March 25, 2010 at 06:11:55 AM. |
#30
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