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#2
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I was dazzled by a lot of things in the games once I got them. I ignored much of the prerelease media to retain my surprise when October 12 finally came. The early game music was astounding, the atmosphere was beautiful (almost on par with my amazement when playing Pokémon Colosseum for the first time), and the animations in and out of battle flowed so perfectly (mind you, I had 3D off the whole time).
However, as I began to play, I noticed subtle things that ruined the experience for me. I'll put it in list format.
Now for the stuff I really liked about the game. It might not seem like much, but people tend to remember the things they didn't like more than the things they did.
Overall, yes, the games were very much worth the money I spent on them. |
#3
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Theres only 3 things i hate about these games, and they are:
1) The offers now in the GTS after pokebank came out in japan. (Yeah come on, quit asking for a darkrai or a event legendary for a lv1 pokemon you claim has 6 or 5 31ivs) I liked it within the first 2 months the games were out. 2) The lack of post-game stuff. Heck HG/SS & B/W2 had better post game stuff. And 3) The lack of more clothes to choose from. I know we got some neat stuff, but they could have added more hair styles. The things i like about these games is that they made it feel like i was playing my gamecube pokemon games, but in handheld form. The music was great, (I loved the legendary music) even the story was pretty good. (Made it feel like i was playing Black and White 1&2 stories) Last but not least, I like how battling and trading made it a little easier to do. (They brought back the auto-level thing even if it was to lv50) Also like everyone else loves, is the easy breeding. Beats using RNG methods all the time. (Well unless i need to get a certin old legendary with decent IVs in a past game, i need RNG for that) Last edited by kakashidragon; January 27, 2014 at 08:22:09 PM. |
#5
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X and Y didn't feel rushed themselves, but I think the space of time after Black 2 and White 2 came out definitely were. Generation 5 is the shortest generation by something like a year. I don't know if they wanted to move on to the 3DS quickly or get away from a generation a lot of people weren't happy about or what, but I really wish there was (1) more time for the competitive metagame to unfold after B2W2 and (2) at least something HeartGold/SoulSilver-ish. They already had the engine. All they have to do is relandscape Unova to turn it into Hoenn. Seriously.
Or they could have just skipped the DS and put Black and White on the 3DS to begin with. Might have made the console's launch do a little better, too. Last edited by Dragonite; February 11, 2014 at 06:58:28 PM. |
#6
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Likes:
Dislikes:
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#7
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Well, I personally enjoyed a lot of the game. My complaints start with the ridiculous framerate drop when 3D is enabled. They could have handled that much better. It felt improperly utilized (I really hope this doesn't become a trend with the 2DS now out) and as a person who bought the system in part for the 3D, I use it quite a bit, but in X and Y, it's kind of pointless. I was so excited to finally be able to play a Pokemon game with 3D, but was strongly disappointed. Another framerate issue was when more complex character models like Mega Charizard X were on screen, it just dropped a ridiculous amount (especially with two). I also thought a lot of the battle themes were a bit lackluster. To me, it seemed as if the music was overly simplified due to the inclusion of better sound quality (except for the PC blips. Those weren't as high quality, but that's a very minor thing). I liked the Xerneas and Yveltal theme and Diantha's theme. Now as far as champions themselves...EHH. Diantha seemed like she was very rushed. When I first saw she was champion, I thought to myself a big,"Whah?" and wondered why they would take a completely pointless character a role of champion. The gym leaders (with a few exceptions) also weren't very memorable. I like the whole AZ plotline, but Team Flare seemed somewhat motivationless. Now as for the things I liked: I loved the 3D models. They make the game look much nicer and add a sense of realism to the games. I also like Kalos itself. It was a very large region with a lot to explore. I really like the Fairy Type and the new strategic elements it gave. I like most of the new Pokemon and the Mega Evolutions were nice albeit some being lazily designed (Venusaur especially, even though that's one of my favorite Megas with its Thick Fat ability.) I like the trainer PR videos and Wonder Trade and I also liked the easier shiny methods. I also liked the town themes and route themes. There is probably a lot on both ends that I didn't mention, but those were a few things I liked/disliked.
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#8
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To add to Dislikes (I don't really have anything that add that hasn't been covered):
This is a minor detail- Actually have Flying types touch the ground when Gravity is in effect and when Smack Down occurs. They already have models on the ground in Amie, so why not copy paste? Also, Charizard X needs to be on the ground, not gliding as if it's a Flying type. |
#9
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Here are my own personal problems with the games.
First off 80 is no where near enough, I know people are saying that if they added more the designs would be lazy but there's no such thing as poorly designed pokemon in my opinion. They seemed to be leaned more to the idea of reintroducing the older pokemon yet again which was incredibly unnecessary thanks to BW2. Plus the Mega Pokemon feel like more of an afterthought to bring in more evolutions, they don't even have a dex entry and feels completely unfair for any Gen V or VI pokemon to be left out. I'm also mad that they decided to pander to people who complain about new evolutions/ pre evolutions by not including any because it's a better way to give certain pokemon attention then Mega Evolutions. I'm totally mad that Mawhile and Banette will probably never get a regular evolution because the developers took the lazy route by giving them a Mega Evolution. Of course Eevee got a new evolution because people are always insane about Eevee to bad it was only introduce to get people interested in Fairy types, which annoys me incredibly. The post game stuff didn't bother me that much since this was a very big region and long game play but they could have added in more pokemon with the return of the Poke Radar and brought in Swarms. Glameow been catchable through normal means since Pearl and there are loads of pokemon unobtainable yet again. Wouldn't be bothered by this if they were more willing to make a game more like XD again! But nnnooooooo the games need to stay on handheld even though most of us older fans are incredibly uncomfortable doing that! And finally the storyline is seriously the worst since Red/Blue which is saying a lot. The only leaders we see leave the gym are Korrina and Wulfric one for a mandatory side quest to shoe horn in Mega Pokemon and another to visit a certain route. This game easily has the worst champion ever no only is she incredibly easy to defeat but she has absolutely no personality and does nothing the entire game! But it's still some how completely obvious that she is the champion apparently. The stuff with Team Flare was just kind of meh I still don't fully understand Lysandre's motives and the AZ stuff felt forced. It's starting to feel like they're making the main games in the series bad just so they can improve on them in a third version. I still enjoy it but I'd rank it below R/S as a rating but it's still above the original R/B. |
#11
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I personally think that Pokemon Y is my fav game in the series by far. The nerf of dragons was super necessary. (considering almost all Dragons ended up being top tier according to Smogon) i.e Dragonite, Salamance, Kyurem W and B, and basically any other legendary dragon you can think of. It's nice to know fairies can kill some of the major annoyances such as Haxorus or Hydregion. The addition of roller skates made travel on foot somewhat worth it and gave another option besides using the obvious bike. Another thing to mention is that it's approachable for newbies while also treating the vets by bringing Pokemon Bank into the matter. Wonder Trade (another great feature) made it to where you can get rid of breeded Pokemon with great ease. And mega evolutions added a major change to the gameplay without ruining it. That's probably my favorite part about the game, you NEVER had to worry about something super OP. Every Pokemon in the game is counter-able and pushes you to become creative with your options, it's not all about the GENERIC uber dragon types anymore as much as it is the other Pokemon, some who haven't had spotlight or attention for a very long time end up finally getting used now commonly, to me, that's the sign of an amazing game.
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#12
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For online play, however, this game is workable. X and Y was merely an excuse for the team to attempt balancing the competitive play. Online features aren't overall bad, but they do need work. I hate to say it, but this game was actually pretty bad. Edit: Bad for a 1st attempt. GameFreak better take the advice people are saying and fix things for future games. I also can't wait for Nintendo to "grow up" and finally decide that kids aren't really playing their games. That the kids who played the games before were US (older peeps, holla). Hopefully, then, there will be better writing to have more intriguing stories. Last edited by Sub-zero; February 14, 2014 at 05:35:07 PM. |
#13
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Likes
- I like how they introduced a new type that is super effective against Dragon. It makes battling better. - The 3D Models are amazing. - Mega Evolution, I know there are people that who are against Mega Evolutions but I feels that they make the games more interesting. - Breeding is much easier in this game. - The new EXP. share is awesome, and if you want a challenge then just turn it off. - Horde Battles, and Sky Battles are very interesting new ways of battling. - There are so many Pokemon that you can catch in this game! - The new features are really fun. - Auto level 50 WiFi battles! - Having the ability to custom your trainer. - Friend Safaris are fun to explore. - There are more methods to finding shinies then just pure lucky. Dislikes - MEGA BLAZIKEN IS TOO OVERPOWERED. They gave him speed boost as a Hidden Ability in the 5th Generation, and he became really overpowered. Now they gave him a Mega Evolution making him even more powerful. - There are only 72 new Pokemon, there should of been more. - Lack of a post-game story. - Lack of another things to do then just battling. - Lack of in-game transferring devices. I know there is Pokebank, but it is only free for thirty days and after that you can't transfer your Pokemon without paying a fee to use an online cloud storage which I am probably never going to use. |
#14
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At first I was a little put off by the way Passerby works in the PSS. Before I didn't like how it would pull up a random list of people I don't even know just because they happened to be playing the game at the same time as me. I thought it was a list of literal passerby. But now I have a new purpose for it. I could never fully test out a team because Battle Spot's random battles still restrict to Gen V's set rules. But with the passerby I can battle random people as if they were friends with the normal rules. This has restored my liking towards X and Y, if at least for the battling. While Black and White excelled in their story, X and Y fix the mistakes caused by Gen V's bad battling.
I've had 4 great battles for testing out my gym team so far. I'm confident in their ability. |
#15
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Friends: Okay, this makes perfect sense. It shows when your buddies are online, and you can poke their avatars to offer a battle or trade, or to send them an O-Power. However, as I stated before, there is absolutely no way to remove someone from this list, so it becomes a cluttered mess. At least you can select only your favorites, but there's still no way to remove someone whom you've already removed from the 3DS itself. Acquaintances: Absolutely useless. It gets cluttered with the random people with whom you Wonder Trade, so any reason you'd have to use it (rematches?) is drowned out by people you don't care about. Passersby: Useful for finding folks to battle without the Battle Spot rules...and that's about it. It's more useless than the GTS and Wonder Trade for trading. You can sometimes steal a free O-Power off it, too. How useless is the trading? Most of the time, people offer a trade just to show off their special Pokémon. I actually got a trade offer while idling to type this up. Now let's tap the menu icon... Battle: WHY DOES THIS BUTTON EXIST? There is only one reason you'd ever go here, and that's if you and a nearby buddy simply cannot find each other on the PSS, which would probably only happen at a convention or major store. Trade: See Battle. Pointless. Battle Spot: Useful for random battles. Wonder Trade: Useful to dump breeding rejects. Shout-Out: Useless. Holo Caster: Useless, and there's a Key Item for it already, which has a completely different purpose than the one here. Why not just merge them into the Key Item? Only two icons out of four have any use. Let's move on to the second page... GTS: Actually useful now that you can specify Pokémon you haven't seen in-game. Game Sync: Kinda sorta...I don't know. By default, the game performs a Game Sync after saving, so this is only for when that doesn't work or if it's been turned off. O-Power: Again, replicated, but this is the only way to give a power to yourself (and to allow anyone online to steal it). Favorites List: Should've been placed on the Friends list where it belongs. Profile: Useful for setting up your profile. PSS Settings: Useful for fixing some of the broken crap in the PSS. I suggest going to Communication-Request Settings and disabling communication with Acquaintances. Four icons of use this time. Overall, half the PSS menu is useless. It really could've used some cleaning up. Also, I have absolutely no idea how to watch my own PR Video in the field. Last edited by Cat333Pokémon; February 17, 2014 at 07:56:43 PM. |
#16
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Well, my post doesn't really belong here because that is in no way my "overall opinion of the games," but because it was randomly moved I guess I shall finally type up what I've been holding in all this time. This will be riddled with spoilers, not like it matters.
For the vote, I cannot choose an option. "Awesome!" is being way too generous but it at least gives an experience that is something above "Meh." Now if I remember correctly it's about you and a group of friends taking on the gym league challenge (sort of) and fighting the evil Team Flare along the way. Also featured are the special Mega Evolutions (and the little bit of plot they have) and the grand spankin' new Fairy type. In my opinion these two games were among the weakest in the series. Definitely above R/S/E, but I'd put them below just about all others. The one thing that makes portable system games special is the single player experience. Some games try to break this, actually very few, and they work out when friends are present at all times but that causes the story to be very weak. That was the case here. Even though X and Y are only the first pair of the generation there is a clear focus on interconnectivity and training postgame. Game Freak is subliminally calling out for players to breed, wonder trade, and battle other players. The biggest indicator of this is that the story is boring and feels rushed. Your "friends" seem like a group of people that just show up out of nowhere (which they do), force you to join them (which they do) and pretend like they've known you forever. The only one who shows growth with you is the rival figure. A little bit of Shauna too, but she scares me... Anyway, Team Flare is the least scary of all the evil teams. Their goals are unclear and childish, so by the time their leader actually does come out with a serious ambition you can't really take them seriously. And AZ... did he even HAVE an introduction? Who WAS he, really? Even Team Aqua and Magma, who I pick on constantly for being the worst teams in the series (I don't even think they're evil), succeed in their ambitions and threaten the world. It's clear what they want from the beginning and that's why it's a scary shock rather than a ridiculous shock. Then there's the gym leaders. Unlike the leaders of practically every other game they don't leave their gyms for any story related reason for a chance to interact with you. The only exception to this is Leader Korrina because of her involvement with the Mega Ring acquirement. The rest are just pretty cookie cutter to fill the void, but have potential. I won't even talk about the Elite Four because I can't quite honestly remember the names nor types of any of them. Their only jobs were stability placeholders to uphold the Pokémon tradition. Diantha was sorta memorable, she wasn't bad but she doesn't stand out either. And for the icing on the cake, there's practically no postgame. You just get one city, and that again promotes more interconnectivity. FRIEND Safari, IV Checker, and the BP earning spot which nets you TMs and BATTLE items. There's the little Looker Bureau sidequest, but is that satisfying? Compared to Gen V, Gen IV, and maybe even Hoenn the single-player experience of X and Y was disappointing. This hurt me more significantly because I prefer to play my games alone. Now that I've ripped on the games a bit, I can give it its praises. The aesthetics of Gen VI are indeed the most beautiful to date, even if it did take me a while to accept them as feeling like Pokémon. X and Y are only the first pair of Gen VI games, there's bound to be more and there's a lot that can be improved upon. And Pokémon is a series that, while being handheld and portable, has a very strong multiplayer format. The tweaks made to battling (and maybe even shiny hunting, not my scene) are very helpful for people like me. The Destiny Knot tweak, horde EV training, Super Training (I use it as icing on the cake when I have like 12 or 24 leftover EVs), and Friend Safaris made it easy to breed for and train Pokémon, something I found to be extremely tedious before. Now I have a little more fun pretending to be competitive as I set up teams to fight others. That in turn increased my confidence in battling skills which lead to making more friends through battling, like what I did at Katsucon recently. If I were to look at myself, I'd say that I'm a mix between a casual battler and a competitive battler. I don't do tiers, I don't do Hidden Power, the only clauses I personally accept are sleep and hax (and I'd like it if paralysis were added to that list :I), and I can't come up with a full on team strategy to save my life. But I do know how to EV train and IV breed, so I at least rank as a threat to some battlers. What I like is fighting, and I'm good at that. I used to stick to simulators because that allowed me to fight without flipping the luck coin required in Gen V and before. Now X and Y are more friendly to people like me so that I don't even need simulators anymore. Breeding a Pokémon with potential is faster and less luck-based and tests can be performed with a push of a button. The way battles are conducted was given a neutral area with normal battles. It's not the raw power of Lvl 100 all and it's not the high restriction of set battles, but it's just what we all needed. The PSS is the social hub that allows you to connect to other trainers whether through Wi-Fi or out in the world like at a convention. It works greatly and I hope to see things like it in future titles. If there really is a Hoenn remake perhaps it'll be added to the PokéNav ![]() Now I can talk about the things I'd like to have fixed. The gimmicks need tweaking. Specifically things like Sky Battles and Inverse Battles. They have no point other than to exist and be seen. Give them an arc or a shout out or a purpose. Something more than "Hey, we coded this thing in, we're so cool!" Single stage sucky Pokémon could be given Mega Evolutions to give them a fighting chance against the big dogs. There's a large following for Farfetch'd and Delibird (so large it scares me.) Plus, NO Kalos Pokémon got Mega Evos. Just... why? The 3D wasn't fully realized and felt tacked on at the last second. Not only that, but it also lagged. Is that why the 2DS came out on the same day? Most importantly, DIFFICULTY. Now I know Pokémon is aimed towards kids and Nintendo is a family company but screw all that. That doesn't mean games should cater towards 2 year olds all the time. The Legend of Zelda didn't give a damn how old you were, its difficulty was in your face and the only thing you could do was make it HARDER by naming yourself Zelda. X and Y's pacing is too fast, the EXP share while being optional was made unfair (whatever happened to the EXP All being a separate item? I still remember that) and battles were made less challenging. And the one thing that makes me most angry is that even though Pokémon rarely changes its core mechanics it always feels the need to review them at the start of EVERY game. Can we get a veteran switch, Game Freak? Please and thank you. There's a lot more that frustrated me, but I can't get it out right now. Perhaps I'll update this as time goes on. If I were to give this game a rating it'd be 3; 2/10 for single player experience, 8/10 for multi player experience, and 5/10 as the overall average. Oh, and Cat? This might be a hard thing for you to comprehend, but they're called "options." As humans we are able to make multiple choices in our lives even if they end up to the same thing. Just because you can click on individual people and get the battle and trade options from there doesn't mean there's no need for a big flashy button. And just because you're antisocial doesn't mean the more social aspects are pointless. |
#17
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Alrighty....My Overall Opinion.
First thing's first. I Love this game. But after playing it twice I think i've finally solidified my opinion on it, but Before I go on a Tirade I'll organize my thoughts and show them more eloquently and give proper insight into these games. So My Thoughts and Opinions on X/Y 1. Competitive Balance and Unbalance as Well as In-Game changes -I Love what they Fixed in X/Y for Competitive Balance. No More Infinite Weather, no more running Politoed and Jirachi for extra Emphasis. No more Sand Rush Excadrill ravaging teams. A New Fairy Type to re Balance the offensive Dominance that existed in Dragons and Fighting Types as Well as making the more useless offensive typed moves Actually Useful. Although as I Stated I Really didn't like the opportunity missed in Making Fairy and Dark weak to each other. Sadly...there aren't enough GOOD Fairy type pokemon. I'm not saying give us an Amazing amount but. Half the Fairies were just retypes. and out of those retypes and new additions only a few were good. And out of all the Fairy moves Only one move was Physical in Play Rough..Coulda had a little bit more Variety there. Another Aspect that kinda has me teetering is the Nerf to Hidden Power as well as multiple special and some physical moves. This Nerf kinda lowered the fire power of certain pokemon. Lowering the BP of T-Bolt, Ice Beam, and Flamethrower kinda as stated before lowered how hard certain pokemon can hit (Unless you're Thundurus-Therian when a Base 145 Sp.Atk Stat it doesn't matter). Otherwise, Moves Got Buffed, New Items..although one of them is INCREDIBLY BROKEN *coughWeaknessPolicycough*. But now On to my more....borderline Issues with Competitive X/Y...Mega-Evolutions. I Love them I don't really find them all that gimmicky..besides a select few that are utterly Stupid in strength and how they Operate. Mega's (Kangaskhan, Lucario, Absol, Blaziken, Scizor, Charizard X&Y), Others had quirks and traits that I liked (Abomasnow, Medicham, Manetric, etc.) Although more Needy pokemon could have gotten the Boost....(Mega Sceptile, Typhlosion or Empoleon anyone?). One Other thing i'm glad they fixed was the set Levels in Wifi...another great Bell and Whistle they added. Now an Issue is with the main game, although easily circumvented it's the fact that. It was too easy. the MASSIVE Buff to the Exp.Share made the game really easy (As if any pokemon game was legitimately difficult), but It made the Leveling up process fly by..You could have Level 40 Pokemon by the 3rd Badge..it was ridiculous. But again it's easily avoided by having it Turned off. Another Addition were the Roller Skates. Three words. Bring. Them. Back. They were tons of fun to just play around on. 2. This Game is Magnificent Looking -LORD This Game is Absolutely Beautiful. No place looks the same; every terrain, City, the Desert, Caves. Just everything looks near flawless......but the brighter the picture the darker the negative. Lumiose City is the biggest example. BUT It is a Camera's NIGHTMARE. The Camera is absolutely BUSTED here, Turning, Looking around is like cutting with a Spoon. Well..not that exaggerated but yeah. The Pokemon Sprites are Flawless. Smooth looking and some cases awesome (ex. Sneasel), and In others...oddly Disturbing (ex. Espurr and Mr.Mime GOOD..LORD WHY WHY). The Character designs also looked well polished as well. Lysandre's Hair....nuff said, And look. Clothes for your character to wear. CUSTOMIZATION FINALLY!........ 3. The Music -Need I say more. X/Y's Soundtrack rank up there in the entire Series. Right behind HG/SS and it's Originals along with B/W 1&2's it is Just That Good. From Flare's theme to Sycamore's theme and the Champion's theme. it is outstanding. One that will always catch my ears however is the Main Legendary theme's. It is one of the most awesome themes beside's Giratina's in Platinum hands down. 4. 72 Kalos Pokemon -For some odd reason, people complain about the Small amount of Pokemon in the Kalos Dex. 69 Obtainable and 3 event legends. I For one don't have too much of a problem, but I do understand other's complaints. I Could very well raise the obvious argument that "We have 69 newer pokemon that are paired with older ones so we don't have a B/W issue"....really...we basically got 100+ pokemon in B/W and people complained that they wanted the older ones?..then we got 69 new pokemon in X/Y with the older ones and people want newer pokemon. I guess this falls under the saying "You can't please everyone"...then again I could agree in saying it may be too little so this is kind of a tick for tack argument. 5. The Lack of Post Game. -.....No beating around the bush. X/Y's Postgame is Non-existent. Simple fact of the matter. Besides the Friend Safari (Which you need other people's FC's ALONG with them to be online to get all 3 Pokemon), and All it did was turn it into a "Get the better pokemon you want" safari with the amount of people to look for certain Safari's to pique their interest kinda takes the "Friend" Portion out of it if you catch my drift. Then there is the Battle Maison....okay I grind for BP there...and?, and then there are the Looker Missions. And that's it. The End. Wait for the 3rd Version. That's kind of a Sour way to end a game isn't it?..They better improve Upon this....i'm getting massive R/S deja vu just thinking about it. 6. The Story ...The Honeymooning period between me and the story to this game has ended. And truly, and honestly. It's meh. it's not ZOMFG it's HORRIBLE....but it will never be B/W..or even B/W2. Again to me it's like. It's just Meh. My only Big issue with the story is Lysandre's intentions. Why go after AZ?...someone who wasn't even Introduced. or even Given proper BACKSTORY..only to lay it down on us in a 5 Min. Exposition?.And his Plan......To destroy the world..with the Mascot legendary to make the world beautiful again. Honestly that's just Very Rushed writing. Not really bad cause I liked where it was going, it's just that The payoff was severely Underwhelming. Again attributes akin to R/S. Basically a simple flowchart like this Villain is introduced->Villain Speaks to MC->Plot Interest Item found-> Villains intentions and ultimate failure->Move to last Badge......that was it. then again It could be attributed to every pokemon game but. It's extremely Glaring here if I could rate the story out of 10..it'd be an honest 6. Not Horrid. but severely Underwhelming like they dropped the ball. The characters that were intertwined were also kinda...eh not to the levels of a Blue/Green/Gary, Barry or Silver, or Cheren or Bianca...Not Truly memorable..but like they just existed to be there Gym Leader's included. They took a big step back....but oddly enough it reminds me of R/S...huh..i'm drawing a lot of parallels to Gen 3... 7. Afterthoughts. - All in All. I still love this game. But with my 2nd Playthrough I just noticed So Many Glaring things with it. And yes it Irked me. But it didn't deter me from playing. I play Pokemon cause it's Fun and easy to pick up, It's Meta is VERY interesting and exciting to get into with it's calculations and what'not. It's not like me forcing myself to play anything from Gen 4 that isn't HG/SS or Platinum. It was Fast. Quick to the point and Didn't drag it's self out. I Made so many Gen 3 Parallels cause well...it's exactly what it is to me. Ruby and Sapphire.. I may be drawing for Straws. Or just looking too deep but that's exactly what I saw.. If I were to score X&Y in it's Entirety out of 10 it'd get a 7. It...Got so much right...but...let down so much at the same time. Last edited by JDxImpetus; February 18, 2014 at 02:47:00 AM. |
#20
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You're just jelly that it finally introduced interaction with Legendary Pokemon in it's story, which has become a staple even in the GS remakes. I'd say DPP's music is it's saving grace. ![]() |
#22
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Totally love how you ignore the Eusine-Suicune plot of Pokémon Crystal, by the way. I loved me some Suicune. |
#23
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![]() Oh, I didn't mention Crystal as that's the "extra" version otherwise I'd stat that, in my opinion, the weather trio interaction in Emerald makes Eusine's ghost chase as pale as it really is. Quote:
![]() Last edited by Sub-zero; February 20, 2014 at 05:39:44 PM. |
#24
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And since I have to defend the honor of Sinnoh Champion Cynthia, she hasn't really been "shoved down our throats" as all her appearances post-Champion are occurrences alone and the battle are optional. After Platinum she was only in HG/SS for an Arceus event, the only way to get the Griseous Orb in those. Then she made a cameo to go along with Caitlin in B/W and also because she was doing research. And you can't say anything about BW2 because EVERYONE came back for fanservice. She was just a popular champion known for her fierce difficulty and mysterious air. Just like how Lance is known for his underleveled Dragonite and Steven Stone has the steel types. But like, perfect 31's on ALL SIX Pokémon? She was the one. Her song was only shifted in tempo and pitch (along with soundfont) to match the new styles of the new games. BW had a speedy distinction while BW2 kept the speed and added some electric/techno. |
#25
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Which would've been fine if she wasn't just blandly put in the game in BW. I do admit she's really one of the few characters they actual provide any backstory. As I will constantly mention from here on out, this isn't due to what characters have been given, but due to sheer laziness or attempts to keep things "under age." RSE didn't get the justice it deserves in terms of character development, where later games thrived (Cynthia, Cyrus, Ghetsis). |
#26
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Where does it say she hosts the Pokémon World Tournament? Clay built the building, shouldn't he be the one hosting it?
I can't really give depth behind why she was fought, but if you're talking about purpose then you're lost there. It's part of the postgame. The postgame has nothing to do with the story and therefore anything that happens after beating the champion has no purpose, besides the sage arresting for TMs. Steven Stone, despite how awesome he is, was randomly and blandly placed in HG/SS and all he does if give you a starter. He shouldn't even be able to do that since he's not the professor. But no one complains about that because he gives you a gift, right? Sinnoh Champion Cynthia's presence, if not her music, is enough of a gift to me. R/S/E was the birth of Pokémon plot (which I believe is far too overdone by now, now everything HAS to have lore to be important?) but D/P/Pt gave more importance to the people. That has been built up more and more until X and Y came along and dropped the importance of the plot altogether to tighten up the aesthetics and battling. They touched up on the niceness and all, but I think the story should be tightened up on if there's a Z. |
#27
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But... Exactly. She does nothing. And yeah, not even a starter! LAME! ![]() RSE dominated the plot, sacrificed character development. DPPt was quite balanced, but the plot of Space and Time was weak compared to the battle of the Land and Sea. It lacked the ferocity RSE had, though it still had it's touch of magic. BW focused waaay much on characters. Ghetsis was juiced enough in BW to me. BW2 went a little farther, although it coincided with the legendaries. I guess. Blugh, XY dropped what a game is supposed to be in favor of competition. |
#28
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![]() I'm amazed that the 4th Gen games had an abundance of unnecessary free starters, but Cynthia does give you something important; EXP. In the games where there is no VS. Seeker, she, the 2nd strongest trainer in the game, is there to provide you with faster access to level 100. It's at least something, since you don't consider that beautiful piano solo a better gift apparently :I In my eyes the R/S conflict wasn't really about the legendaries but the more childish "Sharks vs. Jets" gang riot of Teams Aqua and Magma, which then nearly lead to the apocalypse near the end of the game (which I found impressive.) Emerald was more focused on the weather trio's battle. Then along came a 4th Gen with Cyrus's master ambitions. Again, D/P were kinda stale on their own and even I barely respect them, but Platinum was a masterpiece. Tying the stories together and introducing Giratina's starring role (as well as some alone time with Sinnoh Champion Cynthia~<3) was one of the things that really sold the experience for me. It has a couple really strong characters and two trios of important legendaries that all tie into the same plot. Definitely a double up on Emerald. The B/W/2 story arc kind of went over the top and seemed like it was supposed to be more important than the game itself. While it was an amazing story to analyze, the game felt too linear for a Pokémon adventure. And I agree with you on X and Y, even though I raise new Pokémon whenever I'm bored ![]() |
#29
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* pokes *
If you'd like, I'll make a Cynthia thread too . . . |
#30
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Yeah, the Elite 4 and Champion are always there to give you Exp. I don't see what's new about that. Oh, you mean in Gen 5? Yeah, I guess. I still preferred going through the Elite 4 and stuff. Nah, her theme is great, but again, I don't need to constantly be reminded that she exists. I don't recall seeing Steven being mentioned in Gen 4. Well, exactly. I'll say it again, that the way it was presented was, indeed, childish. Anyways, having 2 teams run around crazy freak about their own subject only to awaken the legendary Pokemon and lose control over them. After that, you need to yet find the third member to settle them. I don't know about you, but that felt more like a role-playing game than having the 3 Lake Guardians appear, break the Chain and Giratina comes out of nowhere. Don't get me wrong, DPPt execution worked great! But, RSE will have my attention the most. *Except the teams Pokemon party. God that was awful. Not as awful as Team Rocket, though. I actually think it would've been better if you had to battle the teams legendary selection (Groudon, Kyogre respectively), then awaken Rayquaza. Meh. Too late. I like how there is more discussion to prove how past games had more replay value in their story when this thread is for XY. Proves how pale XY were. Like everyone else, here's hoping there's more representation for the version mascots. Last edited by Sub-zero; February 21, 2014 at 01:54:37 PM. |