#2
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My personal favorite audio format is MP3. The file size is not overbearing and it has decent quality if the audio is rendered correctly. The comments/tags/etc. also work nicely with most to all portable audio playing devices, like Twiggy said before me here. However, MP3 is a compressed audio format, similar to how Youtube Super-Compresses the video files uploaded to it's site, just not as strong obviously. To Audiogeeks/Audiophiles me, we can detect these differences usually but it's nothing to cry over. I shall include a quick demonstration here.
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SoundWave Compare
Wav download (could not fit wav file into 10mb file size limit, showing how just uncompressed it is): http://www.mediafire.com/?1s3mo96ct4cl6jf |
#4
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My personal archival of remixes is always in WAV at the same sampling rate as the recording, never anything else. I distribute them in original WAV for the audiophiles as well as MP3 at 256 kbps (encoded with lame) for a good balance of quality, size, and compatibility.
However, I hate MP3 for any personal purposes. It's so outdated and sounds very poor. I've got really sensitive ears to artifcats, and I can hear them on most MP3 files under 216 kbps. Hey, at least we're not all using MP2; it's even worse. For ripping CDs and standard transfer of audio to media players, I prefer WMA Pro at 192 kbps, with WMA Standard at 192 kbps as fallback. AAC/M4A is the format I prefer for the soundtrack in my videos, as well as for transfer of media to the 3DS or other devices that don't support WMA. Last edited by Cat333Pokémon; July 19, 2012 at 04:01:31 PM. |
#6
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MP3 is all of my music library. I have heard MP3 is low-quality music which fooled ears enough to be enjoyable. Or, it is "The more you know about graphics, the less you know about sound.". I've also heard there exists another format that compresses better than MP3 and my iPod can use it, but I'm not ready to convert it.
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#9
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Just to annoy cat fla format.
Rencoded in http://www.speex.org/ Last edited by KingOfKYA; July 19, 2012 at 07:52:25 PM. |
#10
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I prefer MP3 for almost all audio files, it sounds good enough to me if the bitrate is > 128kb/s or < 320 kb/s. FLAC, I don't understand because the audio files are so large for a 4 minute long audio file.
I don't really mind OGG or WAV too much. |
#12
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I've always wondered about the practicality of lossless audio these days. If you can't hear the difference between a well-encoded 192k and the original, I think it might be a good point to just call it a day and go with just one step higher - 256k. Likewise, if you can hear something wrong with 192k, but not with 256, then feel free to use 320. Diminishing returns, though - the difference is extremely noticeable from anything below 128k to 128k, and then again from 128k to 192k for most standard codecs. Advanced codecs such as HE-AAC, WMAP, MP3P will be <64k - 64k - 128k.
Oh, and by the way, files compressed using these lossless audio codecs aren't bound by WAV container limits. Speaking of WAV, since it's just a container format, it's entirely possible that it can contain compressed audio, like ADPCM, for example. (quarters file size of a 16-bit LPCM audio stream, at the cost of possible clipping at high frequencies) |
#13
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At one point I had an EP by Xanopticon (The Silver Key) on my hard drive that was in FLAC. 3 songs, 20 minutes, 160 megabytes. Bullcrap. The songs weren't even that great. I'll settle for MP3 160 kbps to 360 kbps.
Also, I'm moving this to a more appropriate forum. We're not necessarily talking about making music. Last edited by PokeRemixStudio; July 20, 2012 at 01:21:28 AM. |
#14
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#15
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They say that the audio encoder itself also counts towards the resulting quality of audio files if it's not purely mathematical. I know that FFmpeg doesn't do AAC encoding justice, but I think iTunes and RealPlayer's own converter work well (from my own use). As for MP3, seems like every one of them are mature enough to handle anything well starting from 128k. Advanced audio codecs like HE-AAC, WMAP and stuff can store a whole lot more data within less space, or give higher quality audio given the same bit rate as a normal codec, but they also need a whole lot more CPU grunt. Or a dedicated decoder. ...Even though we're not talking about making music, I do believe that it is still music-related. Quote:
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