#4
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Quote:
I've noticed sound ones like my video on my youtube, and when you jump out of the water after surfing, there is a very abrupt random switch from surf to land music, and if you pick up an item after jumping out of the water, the transition takes longer. Last edited by OMGITSJAD; April 1, 2010 at 05:34:38 PM. Reason: fix'd so Ningamer would STFU x3 |
#7
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Quote:
A lot of the problems are just examples of how nobody can properly debug 3D games. Super Mario 64 really demonstrated this, even more so on the DS. For instance, one glitch I noticed is in the Vermillion port. At some points (especially in the exact center of the building) you can see about 2 pixels of water, including its animation as it would appear outside the building. When you go towards the water, it disappears (and shifts to the other cut-off part of the screen). |
#13
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In reply to the Suicune glitch, it was confirmed not to exist in both the Japanese and American versions. The rumor was first created from the following Wikia entry:
http://pokemon.wikia.com/index.php?t...es&oldid=52098 The current revision has it removed, and several people with both variations can confirm that its not a problem. |
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