#202
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Last edited by Cat333Pokémon; November 11, 2012 at 10:37:13 PM. |
#203
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Also, I'd like to point out this thread is meant for facts that most people don't know. I'm pretty sure most people know the Silph Scope let you see ghosts and the Master Ball can catch any Pokémon, along with how Psychics are weak to Ghosts from 2nd Gen and beyond. |
#209
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Rotom-S is the only Pokemon that can have a triple immunity to ground type moves. It's Flying type, the ability Levitate, and the item Air Balloon. Irionically, if all these immunities were removed, it would be super effective. Last edited by RotomGuy; November 20, 2012 at 02:14:43 AM. |
#210
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Normal type Pokémon using Normal type attacks do indeed receive STAB (Same Type Attack Bonus) at the usual 1.5x multiplier.
STAB is 1.5x if at least one of the Pokémon's types matches the type of the attack. Types had strange glitches in the first generation, such as neutral attacks due to being doubly effective against one type but half effective against the other would show "It's not very effective" instead of no message. |
#212
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Shedinja, despite having only 1 HP and less than good stats overall, works best in the Uber tier.
Gengar may or may not be an undead Clefable. Drifblim, a Pokémon that can use the HM Fly to travel, is said to be very unreliable in reaching a specific destination by at least one Pokédex entry. Spiritomb and/or Sableye can be given Wonder Guard without a cheating device. The move Skill Swap switches the user's and the target's abilities. Shedinja, Spiritomb, and Sableye cannot learn it. However, in a Triple or Double Battle, if one Pokémon uses Skill Swap on a Shedinja, and then uses Skill Swap on Spiritomb/Sableye, Shedinja will have the Skill Swap Pokémon's ability, the Skill Swap Pokémon will have Spiritomb/Sableye's ability, and Spiritomb/Sableye will have Wonder Guard. However, the Wonder Guard Spiritomb/Sableye can still be hit by status moves and affected by weather, so it can still be defeated by a burn, posioning, sandstorm, or hailstorm. Also, a Pokémon with Mold Breaker, Turboblaze, or Terravolt will still be able to hit it. Last edited by Tarellethiel; November 22, 2012 at 07:23:48 AM. |
#216
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Hidden Power is classified as Normal-type. In total, it can deal damage of 16 of the 17 types. The one type it can't be is Normal.
Hidden Power's power (30-70) and type is determined by the Pokémon's IVs. The most likely Hidden Power types are Fighting, Bug and Grass (7.8125%), and the least likely type is Dark (1.5625%). If you have a perfect 31 IVs in every stat, your Hidden Power is Dark-type, 70 power. If you have 0 Ivs in every stat, your Hidden Power will be Fighting-type, 30 power. Last edited by ThePokeMan; November 23, 2012 at 12:02:45 PM. |
#224
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Contrary to popular belief, Bug-Type moves do regular damage against Rock-Type and Bug-Type pokemon, rather than being not very effective. Therefore, one can use a Bug-Type move on a Rock/Bug Pokemon and still do regular damage.
(I just figured this out in the Multi-Train when my partner's Escavalier one-hit a Dwebble with X-scissor.) |
#225
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Kingdra was originally going to be in 1st generation still with its Water-Dragon typing, but seeing as the only weakness it would have would've been Dragon and the only Dragon type move in the game in that generation had a fixed damage amount, Kingdra was removed from 1st Gen and placed in 2nd Gen, where Dragon type moves were more common.
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#227
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And now for two facts: Zangoose and Seviper can breed with each other. There exists a bug in Gen IV where trading Kadabra while holding an Everstone will not stop its evolution to Alakazam. (I believe you have to press the B button manually.) Last edited by Cat333Pokémon; November 26, 2012 at 11:54:52 PM. |
#228
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Sinnoh and Johto are linked through a mysterious connection of the Ruins of Alph and the Hall of Origin.
The Sinjoh Ruins somewhere to the north of Johto contain structures similar to that of Mt. Coronet and the Ruins of Alph. While in the Ruins of Alph, if you tune your radio in the deeper part you can hear some of the melody from the Azure Flute. The music used for the Sinjoh Ruins is a combination of songs from D/P/Pt; Dialga/Palkia battle, Giratina battle, Mt. Coronet, Hall of Origin, and Title screen. (I dunno about those last 2) Plus, the Sinjoh Ruins event is the first and only time ever (well I dunno about only, but definitely first) that Pokémon has used real world photos. |
#229
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It's possible to walk through walls in R/B/Y without a cheating device, but it requires a combination of glitches, knowledge of how the game tracks steps, and a ton of Potions. |
#230
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In the R/B/Y code, there is a hidden type known as "Bird." You can see this type if you look in MissingNo.'s stats. It's speculated that Bird was originally going to be the current Flying type, but was changed for unknown reasons. However, the Bird type was still left in the code without any sort of affect to the gameplay. |
#231
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We could stay on the subject of R/B/Y glitches all day, there's so many things you can do with those games. So much potential for breakage~
Contrary to popular belief, having 2 Pokémon in a Double Battle or 2-3 in a Triple Battle go down in one turn in B/W/B2/W2 does NOT lock the game up. To properly switch in these situations, you have to enter the shift command for 1 Pokémon. When it goes back to the party screen, tap the fainted Pokémon in the top slot. When you try to shift in the second Pokémon, the game will continue as normal, and your 2 selected members will be put into the battle (for a triple-faint in a Triple Battle, do the same procedure with the second Pokémon that you did with the first, just shift it manually into the second slot). I don't know how well-known that is, but it seemed like something a lot of people had issues with. |
#236
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Because there was originally going to be 190 Pokémon in the 1st generation, and we know for a fact that Rhydon was the first Pokémon created by the designers (shown with a Hexadecimal value of 01), you can see what Pokémon were scrapped for Gen 1 and were later placed in Gen 2.
Complete list of scrapped Pokémon for Gen 1
Fun fact: They created Ivysaur (Hex value of 09) long before they made Bulbasaur (153) and Venusaur (154). There's also plenty of other Pokémon who were created before their pre-evolved forms. In Gen 2, however, they rearranged the Hex values of all the Pokémon so they would be in order of their respective Pokédex number. Also, there is a glitch Pokémon in Gen 2 called "Glitch Egg". It is an Egg that hatched from an Egg. It acts as both an Egg and a Pokémon. You can deposit all of your other Pokémon into a box, but you can't deposit Glitch Egg. If you send out Glitch Egg into battle in Gold or Silver, the game resets instantly. In Crystal, however, you can battle with it, but knows no moves so it can only struggle. If you lose a battle with Glitch Egg in your party, it doesn't get healed back at the Pokémon Center, meaning if that's your only Pokémon in your party, you can go into battles with it and instantly end the battle because you technically have no Pokémon in your party. Also, the Glitch Egg weighs 6146.5 lbs in Crystal version at a height of 0'22". In Gold and Silver, it weighs 486.3 lbs and has a height of 5'7". It takes roughly 30719 steps to hatch Glitch Egg into another Egg. Last edited by Quadcentruo; December 11, 2012 at 05:12:48 AM. |
#237
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Kanto: Names are based on color.
Pallet Town: A palette is a set of colors, used in various means. Viridian City: From viridian, a blue-green color. Pewter City: Pewter is a metal alloy of copper, tin, and, traditionally, lead that has a gray color. Cerulean City: From cerulean, a deep blue color. Vermilion City: From vermilion, a reddish-orange pigment produced from the mineral cinnabar. Saffron City: From saffron, a golden yellow color. Celadon City: From celadon, a light grayish green color. Lavender Town: From lavender, a pale purple color. Cinnabar Island: From cinnabar, an orange-red mineral used to produce vermilion pigment. Fuchsia City: From fuchsia. Indigo Plateau: Indigo is one of the seven traditional colors of the rainbow, a blue-purple color. It also shares its name with the indigo plant. Its name therefore follows the theme of Kanto's cities (as a color) and Johto's cities (as a plant). Johto: Names are based on plants. New Bark Town: Literally, "new bark". Cherrygrove City: Cherries are a type of fruit, while a grove is a multitude of trees near each other. Violet City: Possibly taken from the color of the Chinese bellflower or from the plant, violet. Azelea Town: From the plant Azalea. Goldenrod City: From goldenrod, a type of yellow-colored flowering plant. Ecruteak City: Ecru is a beige color, while teak is a type of tree. Olivine City: Possibly from the words "olive" and "vine". May also come from the word "olivine." Cianwood City: From the words "cyan" and "wood". Mahogany Town: From mahogany. Blackthorn City: From the plant blackthorn, a type of plant closely related to the plum. Hoenn: Names are based on two words combined together, relating to a close bond between trainer and Pokemon. Also, the last part of nearly every city has something that signifies a place. Littleroot Town: Literally, "little root." Oldale Town: Combination of the word "old" and "dale." Petalburg City: From the words petal and burg. Rustboro City: From rust and a phonetic spelling of borough. Dewford Town: From dew and ford. Slateport City: Compound of slate, a type of rock, and port, a town with a harbor where ships can load and unload. Mauville City: From mauve, a purple-pink color, and ville, a common suffix to names of villages Vendanturf Town: From verdant, green, and turf, meaning land. Fallarbor Town: From fall, one of the four seasons, and arbor, another word for tree. Lavaridge Town: From lava, molten rock expelled from a volcano, and ridge, a raised land formation commonly associated with volcanic activity. Fortree City: From fort and tree, referring to the tree houses that residents of the town live in. Lilycove City: From lily, a type of water plant, and cove, a type of coastal landmark Mossdeep City: From moss and deep, referring to the many areas where Dive can be used near the island. Sootopolis City: From soot, which is expelled when a volcano erupts, and polis, the Greek word for city. Pacifidlog Town: From Pacific Ocean, pacific, gold, and log, which is what the walkways of the city are made of. Ever Grande City: From the words "ever" and "grand". Sinnoh: Names are based on things that pertain to the place. Twinleaf Town: Means bud, sprout, or set of two leaves. Sandgem Town: From sand and gem. Jubilife City: From jubilant and life. Oreburgh City: From ore and the suffix burgh meaning city. Eterna City: Eterna is a shortening of eternal, a word that is synonymous with forever Floaroma Town: From flora and aroma. Hearthome City: From the expression home is where the heart is. Solaceon Town: From solace, meaning comfort. Veilstone City: From veil and stone. Pastoria City: From pasture land. Celestic Town: From celestial. Canalave City: From canal and lave. Snowpoint City: From snow and point (as the northernmost point of Sinnoh, possibly referencing kissaki). Sunyshore City: Derives from sunny, referring to its weather, and shore, as it is on Sinnoh's coastline. Fight Area: The name seems to come from the fact that the Fight Area is not a city, however, it is a tiny port town built around the Battle Park/Battle Frontier, where many Pokémon battles take place. Survival Area: The name may come from the fact that it is one of the most remote of the incorporated areas of Sinnoh, separated from all others by Routes 225 and 226, both of which feature very rugged landscapes. Resort Area: The name may refer to the fact that this area is very peaceful, as well as the fact that the Ribbon Syndicate, into which only very skilled Coordinators can enter, is located here. Unova: Names are based off clouds. Nuvema Town: From the Portuguese word nuvem (cloud). May also be from the Latin novum (new). Accumula Town: From cumulus cloud and "accumulate". Straiton City: Corruption of striation, a series of parallel grooves in cloud formation that reveals the presence of rotation. Also contains "tri" (three). May also be from stratus clouds. Nacrene City: From nacreous cloud, polar clouds that have iridescent luster. Also from nacre (mother of pearl). Castelia City: From castellanus, a cloud species. Also, from the Latin for castle. Nimbasa City: From nimbus cloud, clouds that produces rain and lightning. Anville Town: From anvil clouds, anvil and ville. Driftveil City: From cloud drift and the word "veil". May also be from velum (sail-shaped cloud). Mistralton City: From mistral wind, mist, alto (high), a common prefix for cloud names, and -ton, a common suffix used in cities. Iccirus City: From "ice" or "icy", and cirrus cloud, which contains high concentration of ice crystals. Opelucid City: From opacus (opaque sheets of clouds), perlucidus (sheets of cloud with small spaces), and possibly translucidus (translucent sheets of clouds). May also be from opal. Additionally, "lucid" means "clear; pellucid; transparent: shining or bright," so it may be translated as "bright opal city". Aspertia City: From asperatus (a recently discovered cloud formation) and aspire or aspiration. Virbank City: From virga, bank, and possibly Burbank. Lentimas Town: From lenticular cloud, a cloud that usually forms over a mountain. Undella Town: From undulatus, clouds displaying wavy patterns. It could also be derived from "underwater" and "umbrella." Lacunosa Town: From lacunosus, clouds characterized by a honeycomb pattern. Flocessy Town: From floccus, a type of cloud whose name is Latin for "a tuft of wool" (possibly a reference to the Mareep in the ranch). Himilau City: From cumulus humilis and humid. May also be from hula and luau. Source: Bulbapedia |
#239
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That was fixed in Yellow, and Charizard can learn Fly in every game since. You are correct that it is not a Dragon type. |
#241
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Trick Room has an interesting glitch in BW (but supposedly not BW2). Under normal conditions, it inverts the Speed of all Pokémon to ever enter the field for the battle, so that slower Pokémon go before faster Pokémon. However, it is possible to out-speed the effects of Trick Room. If your Pokémon is so fast that its Speed is over 1,809, by usage of moves like Agility, abilities like Swift Swim, and/or items like Choice Scarf, then that Pokémon takes priority over all Pokémon with lower speed values.
Palkia is the Spatial Pokémon and learns Spacial Rend. I don't know why the spelling varies, though. Last edited by Cat333Pokémon; January 2, 2013 at 07:14:13 PM. |
#245
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Oh, there was also a Pokémon Day in New York, proclaimed by Mayor Bloomberg and announced by Hulk Hogan (yes, the wrestler) on the 10th Anniversary celebration:
(Warning: shaky camera) I remember seeing this some years back in a strategy guide. |
#246
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If someone posted this I'm sorry.
When paras evolves into to parasect has blank white eyes and the fungi is massive this apparently implies that the fungi has taken over the body and parasect is technically dead or kinda zombified.... Wow... |
#247
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Here are some Murkrow Facts
In the original Gen 2 games (GSC) Murkrow can only be found in the Kanto Region! The Murkrow Family is the only family of pokemon who is able to learn Quash by leveling up. Gligar and Murkrow are the only pokemon that have gender differences before the evolve and not after. |
#250
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At first I thought you had meant to say Beartic and I was gonna feel all high and mighty correcting you. And then I saw the infinitesimal speck. My God.
According to Pokédex data, Beartic is 8'6". Joltik is a mere 04". |
#252
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Well, what do you expect? Joltik is a... well, a tick.
And Beartic is a... well, a polar bear. I mean, the average size of a tick is around 2 millimeters and the average size of a polar bear is around 2.5 meters. I will admit, however, that Joltik clocks in at an impressive 0.1 meter (or 10 centimeters, or 100 millimeters). However, to think that a small tick could beat a polar bear would be reaching into biological warfare. On a different note: According to Bulbapedia, if you were to throw a Pokéball at a Pokémon with a catch rate of 3 that is currently at full health, you'd have a 0.4% chance of catching said Pokémon. That means, statistically speaking, it would take you approximately 2,500 Pokéballs at full health to catch a Pokémon with a catch rate of 3 (statistically speaking, of course. Might take more or less depending on how lucky you are). Last edited by Quadcentruo; April 17, 2013 at 01:54:01 PM. |
#255
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This one is quite a shocker. In the Trading Card Game, since Wizards lost its rights to publish the cards, TPCI has released every single Pokémon of the first five generations as cards...except one...
Kadabra. My only theory is that Kadabra had been pointed out as being a bit of a "satanic" devil-worshipping symbol in the card game by various religious nuts around 2000. |
#256
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Uri Geller was famous for his trick of "spoon bending" and he claimed that Kadabra was like a copy of his own identity. He also pointed out that his own name and Kadabra's name were strikingly similar when printed in Japanese text: ユンゲラー (Kadabra's name) and ユリゲラー (Geller's name). Another reason that Kadabra is no longer in the TCG or anime is because Geller sued Nintendo for 60 million yen for copyright infringement. Lastly, Geller claimed that the red star and markings on Kadabra's abdomen were symbols of the Waffen SS (military force of Nazi Germany). In short, Geller was peeved that he thought Nintendo stole his identity and turned him into an evil, occult Pokémon. The reason why Kadabra isn't featured in the TCG and anime anymore is because Nintendo probably wants to avoid lawsuits. |
#258
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Electric types have only one weakness: Ground. Thanks to this, there's one evolution line out there that has no weaknesses (Sort of like Spiritomb and Sabelye): The Eelectross line. Also, this means that a pure electric type that uses skill swap on a pokemon with levitate will also have no weaknesses.
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#261
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In Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky, when Riolu was introduced as a starter in Sky, it became the 1st starter to only be available in one of the game sets. (As in, Riolu was the only starter that couldn't be recruitied in EVERY game in that generation, because it wasn't able to be found in Darkness without Wonder Mail)
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#263
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Earthquake and Magnitude deal double damage to an opponent in the invincible stage of Dig, and an opponent in the invincible stage of Fly will be dealt double damage if hit with Twister, Gust, Rock Slide or Thunder. |
#265
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#266
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Ursaring's number of claws has changed over time and between canons. In its original artwork, Ursaring has four visible claws; however, in its HeartGold and SoulSilver artwork, it has five claws. In the Generation II games, it has three claws. From Pokémon Ruby and Sapphire up to and including Pokémon Platinum, it has four claws. From HeartGold and SoulSilver onwards, Ursaring has had five claws in its game sprites.
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#267
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#270
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I'll give a few more facts about Arbok.
Arbok's Pattern Problem Throughout Pokémon generations, Arbok's sprite has undergone several minor changes in terms of its pattern. The reason for this could probably be because of Arbok's Red/Blue Pokédex entry: "It is rumored that the ferocious warning markings on its belly differ from area to area." In Gen 1, Arbok's back sprite had 2 zigzag patterns on its back. This error was fixed in Gen 2 In Gen 2, Arbok's back sprite was fixed, but the pattern on its chest was different. The implied face pattern on its chest has well-defined eyes with pupils and also a red mouth. Despite Arbok's Pokédex entry, it has a different sprite in Heartgold and Soulsilver even though they are from the same region. The TCG also gave Arbok a different frontal pattern. Dark Arbok in particular features more menacing eyes as well as the addition of teeth to the red mouth. The original Pokémon Pinball also seems to give Arbok the pupils and red mouth pattern. This error was also present in Gen 3 where Arbok is given the same distinguishable eyes and red mouth pattern. However, the Firered/Leafgreen sprite of Arbok fixes this error. In gens 4 and 5, Arbok retains its fixed pattern in both its front and back sprites. |
#273
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In addition, the Dark type is referred to as the "Evil" type in Japanese. Its weakness to Fighting stems from the principle that a true fighting style trumps any kind of underhanded tactics used by a dirty fighter. Its immunity to Psychic and weakness to Bug stem from the same thing: While a true Psychic will be unable to see through the tricks and traps set up by a trickster, the single-minded nature of a Bug allows it to see straight through to the source.
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#276
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Not only is the anime inconsistent about the height of Pokemon but they're also really inconsistent with the height of there humans.
The tallest character, Virgil is up to the same height as Beartic who is up to 8 Feet! However in another episode he was only slightly taller then Cilan! |
#279
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Pokemon X and Y are the first Pokemon games to leave off the word "Version."
The game intro music (the jingle heard on the 3DS menu) for X and Y are arranged the same. However, X uses high woodwinds and strings, while Y uses low brass. |
#280
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In Gens I and II, X Accuracy caused moves to ignore the accuracy check and therefore always hit.
Also in Gens I and II, "Elixir" and "Max Elixir" were misspelled "Elixer" and "Max Elixer," respectively. Paralyze Heal had been known as "Parlyz Heal" in Gens I through V. Even though there were plenty of characters available to change the item's name to "Paralyze Heal" by Gen IV, it wasn't corrected until Gen VI. This trait similarly applies to Tiny Mushroom, Bright Powder, Silver Powder, Black Glasses, and Thunder Stone, all five lacking the space prior to Gen VI. Never-Melt Ice had previously been spelled as "NeverMeltIce." Last edited by Cat333Pokémon; February 9, 2014 at 03:32:09 PM. |
#283
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In some Pokémon games containing a Game Corner, the exchange center is a separate building. This is because of gambling laws in Japan. In a Japanese pachinko parlor, you can purchase balls with real money for play in the machines, and winning can result in a payout of additional balls. The balls can be exchanged for prizes or tokens, neither of which may be converted into cash within the building to comply with Japanese laws that state that gambling with real money is illegal. However, exchange centers typically operate adjacent to pachinko parlors that allow tokens to be converted back into cash, and both establishments may have the same owner.
Last edited by Cat333Pokémon; March 19, 2014 at 12:35:33 AM. |
#284
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Getting back to the type chart, has anyone figured out the Fairy type yet? The most I can find is this, which is fairly out of character with (most of) the rest of the type chart and in some cases (see: Steel) downright absurd.
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#288
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Although Jolteon has higher speed, due to it's piss poor move pool in gen 1 and the omnipresence of Golem and Rhydon, Dugtrio was known as the king of critical hits because it was able to score them on the aforementioned rock types as well as other types it hit neutrally which made up for it's meager base 80 attack stat.
Last edited by MattyBrollic; October 5, 2014 at 06:36:08 AM. |
#289
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Alright, this is an incredibly random one, and I was reminded about it by a certain xkcd comic.
In Pokémon Channel, there is a TV channel called Relaxation Channel. When watching it, Mareep jump over a fence with a counter that displays how many have jumped while gentle music plays. Pikachu falls asleep while watching this channel. However, if you actually leave the game running for four and a half hours without changing the channel (or whatever causes the programming to reset), it will actually count all the way up to 5,000 before a commercial break. I've attached two screenshots I took some years back. |
#291
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Gen I has the weird thing where critical hit ratios are based on Speed, so fast things like Jolteon and Dugtrio could score critical hits almost all - if not all - of the time. The ratio did get doubled between Gens 5 and 6, and now there are a few ways to have a 100% critical hit ratio (usually involving Focus Energy) in X and Y.
Also, Frost Breath and Storm Throw have 100% critical hit ratios but I'm assuming you're not counting those. |