#2
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Tiers make no sense sometimes. I mean, I know they're calculated based on evidence from tournaments and their possible skill set, but...
Okay. Look here for one second. Samus is #33 on the tier scale because she supposedly has no kill moves, is bulky with a floaty fallspeed, and her effectiveness from Melee was nerfed. Zero Suit Samus ranks #15 (Nearly TWICE as effective as her Power Suit form) because she's agile. And that's basically it. Now, knowing these two Brawlers in and out I can safely say that Samus definitely has less of a learning curve than ZS Samus. Samus is easy to control in the air due to her floatiness, is bulky enough to remain onstage for a good while, and has a lot of good kill moves (Fsmash, Charge Shot, Dsmash, Utilt, Ftilt, Bair, and Nair) and can rack up damage easily using moves like the Screw Attack and Missiles. Her only problem is her lack of a reflective attack- most Brawlers that are projectile-based also have a counter to projectiles i.e. the StarFox crew's Reflectors and the PK Twin's PSI Magnet. Now, Zero Suit Samus is completely opposite. Her learning curve is incredibly high as her agility and flexibility leave her extremely difficult to control. Most of her kill moves (Plasma Whip, Fsmash, most if not all of her aerial moves) extend too far and miss her opponent. On top of that, she doesn't have many damage-racking moves apart from her smashes and grabs, and her tether grab and her side-B (Plasma Whip) are both terrible, with incredibly large deadzones and buildup lag that leaves her open to attack. Also, Flip Kick is useless in every imaginable situation. I understand people use tiers as a definite basis but sometimes upon further analysis these scales can be complete BS. |
#3
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Now, for stage legality, this is a shorter topic, but also a MUCH more complex one in the modern times. Stage legality is all about loose mathematics, and opinion. If a stage allows chain grabbery until death on both sides, it's banned. If a stage has an obviously exploitable gimmick, or allows stalling too easily, it's usually banned (Luigi's Mansion and Spear Pillar are argued over this, Spear Pillar is not really argued over the Pokemon attacks.) If a stage is so random it causes too much havoc, it is usually banned. (See Pictochat, despite being allowed, many think it is too random, but the truth is the drawings really don't cause too much interference.) From then on, it becomes opinion and math. Math for instances like Frigate Orpheon, detecting how much of the screen is possible death when the stage swaps. Opinion for instances like Rainbow Cruise, which isn't too fast, despite being a scrolling stage, and the only obstacle is jumping with the platforms. Personally, the only stage I think should be reviewed for legality is Port Town Aero Dive. That stage saves people way too many times for any amount of patience. MOAR COMMENTZ KTHX |
#4
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It's like I always say: Ranking characters can only lead to tiers.
I think that tiers are less important in Brawl than they are in Pokemon. Pokemon is a very strategy based game, and if you don't use the right Pokemon it becomes impossible to win. Brawl is more of a skill based game. Certain people are better with certain characters, and if you're good enough with a character, than tiers probably don't matter much. Obviously some characters are easier to use, and some can be abused, but tiers will not help you win if you have no skill. |
#7
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I picked him up a few days a go and now my nephew says hes my best character after like 5 minutes of training. .w. Metaknight doesn't have anything really hard to learn. The hardest part about playing metaknight is counting all that money you'd be winning from tourneys.
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#8
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Oh, lowest as in easiest. I thought you meant lowest as in most difficult. Yeah, I guess Meta Knight is easy to use, but not as easy to abuse.
It's like they say "Some of them want to use him. Some of them want to be used by him. Some of them want to abuse him. Some of them want to be abused by him" |
#11
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Anywho his B-tornado is unblockable for all characters except yoshi because it wrecks shields. Its also pretty hard to avoid and safe to use because its so damn hard to punsih. He also gains priority the longer he uses it so it beats almost every move imaginable. His up-b shutter loop has amazing kill power, turns him invincible while performing on the ground making it beat every other move the opponent can use most of the time, and puts im into instant glide which lets him follow up with a glide attack. Also amazing for recovery. His side b is ok offensivly, not amazing, but it can recover metaknight from pretty much anywear. |
#12
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One thing you need to know though Sableye is that Brawl tiers, unlike Pokemon tiers, have no opinionated input. They're all empirical data from tournament success.
Brawl tiers are leading statistics, that are accurate to a T to any situation. Now opinions, however, aren't lost, they get migrated into the Match-Ups, where debates break out on win-loss ratios. |
#13
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#15
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The largest reason the tier list stays at the same amount it usually does for top-dog is because of the number of users per character. If you go down on the tier list, you naturally see a decrease of usage, why? Because most official tournaments have money or a prize, and loads of tournament goers change their character to have the best odds in the match-ups. That usually implies Metaknight and Snake. |
#18
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Hmmm looking at the current tier list Zelda has moved 9 places down and at the bottom. I don't think Zelda is really that bad. Her aerial attacks are strong but you have to sweetspot. Her smashes are laggy but are powerful and has a reflecter. She is a light character and her air speed is 14th place tied with Lucario, Samus, and Charizard.
What cause Zelda's place to go down dramatically? Beside the fact low tier characters are rarely use for tournaments in favors for high tiers characters. Sheik has place higher than Zelda and is faster and weaker than her. It's similer to Zero Suit Samus and Samus. Zero Suit Samus is weaker and faster character and place a higher place than Samus. |
#19
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#20
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